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    Old 02-02-2012, 02:39 PM
    Bimble Bimble is offline
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    Join Date: Jun 2010
    Location: Poole
    Posts: 1,680
    Post Crew Skills

    From the start I went Biochem, Bioanlysis and Slicing on my main (Agent). I am now in a position to drop Slicing and maybe Bioanlysis for something more useful. I'll keep Biochem for the free Stims and Medpacs.

    Any suggestions on new crew skills for end game Operations in particular BoP gear?

    BTW my GTN alt has Underworld Trading and Diplomacy at 400 and is working on Investigation.
    Bimble (Armoury)
    World of Warcraft
    PCG Guild (Steamwheedle Cartel)

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    Old 02-02-2012, 04:10 PM
    thierryfying thierryfying is offline
    Join Date: Dec 2011
    Posts: 43

    keep slicing, good money maker.

    if u do not intend to use biochem to make anything (ie u just keep it for stim/adrenal), then drop bioanalysis.

    i'd recommend picking up treasure or underworld then, and selling gathered materials.

    alternative is to drop slicing as well, and take treasure/underworld (take both)
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    Old 02-02-2012, 06:02 PM
    Giskard Giskard is offline
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    Join Date: Jan 2012
    Posts: 19

    Ezekiel has it right.

    Keep Biochem for the superior medpack + stims, and drop the other two for two mission trading skills, treasure hunting and underworld are very lucrative in particular, but diplomacy is also good money.
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