Neverwinter confirmed to be further developed to a free-to-play full-fledged MMORPG.
Neverwinter was originally designed as an online co-operative multiplayer game that based on Dungeons & Dragons universe. Now RPG fans can still expect the authentic D&D experience (epic stories, strategic gameplay, classic roleplaying and adventure creation tools, etc.) although the structure of the game will be thoroughly changed. According to IGN, "Neverwinter (after being made into MMO) will be closer to a game like Nexon's Vindictus, where combat is controlled by mouse clicks, and where pattern recognition and reflexes are the keys to successfully murdering hordes of monsters."
So, an action-oriented and session-based Neverwinter MMORPG - is that what you want?