In preparation for doing some basic pvp training roams, I've written this guide to pvp/fleet basics. I'm kinda sticking my head above the parapet a little with this, its not an exhaustive guide and I'm sure i've probably missed some stuff, so feel free to chip in. Any piss taking can be settled with autocannons at dawn.
It's general basics and rules for survival, and some tips on how to work well in a fleet. It's not a guide to being a pvp god and none of it is that difficult, and others may see things differently but since it'll be me taking you out on the roam, we'll be doing it the only way I know how.
Some of it may seem daunting or complex, but you will get the hang of it, nothing in eve is actually as hard as it seems, with the possible reception of ship fitting, which is a black art.
You will die in pvp, everyone does. So fly what you can afford to lose. If you wanna fly a 1.7billion is pvp fit tengu, go for it, but be prepared that one day someone better than you will kill it.
We all make mistakes. A decent fc will take the piss or tease you a bit but it's all in good spirits. Its only a game, don't stress about it, everyone fucks up its the only way you learn.
For our training or lol roams, the corp will reimburse you for lost ships, unless you are a noob and bring something ridiculous like the tengu I mentioned. If the corp cannot replace your ship, and you'll get the is to buy a new one, even if I have to give you it myself. Unless you did something monumentally stupid like locked a station or gate and attacked it, then we'll just give you the 'piri Conrad medal of epic pvp fail. I have two.
Ventrilo. This is a must. You NEED to be on voice comms or you are a total liability in fleet. At least being able to listen to instructions, though having a mic helps as you can scream when needed. PCGE vent details are in the corp info tab on your neocom.
Setup your overview. The default overview settings will get you killed in pvp in seconds. Too much clutter, too much crap. All you want on your overview for pvp is gates, stations, the sun and hostiles. Oh, ihaulit, you wonderful person, how do we achieve this, I hear you cry...
By following the instructions on this link, I reply!
It also is handy to right click the active overview tab and in the select columns option, make sure you tick 'velocity' as its helpful to see how fast your enemy is flying.
Ok, now you've done that and have a clean overview. Good.
Align, warp, and jump.
Study this picture
this one is a bit clearer:
Those commands are essential. Don't mix them up. When the FC says align, he means align. Not warp, not jump. He hsnyou aligning for a reason, so you all warp and therefore arrive at the same time. Lemmings get killed by hostiles, if they warp too early and land before the rest of the fleet.
Jump on contact means exactly that, jump as soon as you reach the gate.
See this pic.
You don't want to be the lemmings.
I use keyboard shortcuts rather than click buttons. A is align, S is warp and D is jump/dock. Hold the relevant key and click On the overview on what you are to align/warp/jump to.
Fcs will sometimes ask you to jump and hold cloak. That means you jump thru gate then do nothing. Your ship will be cloaked and thus invisible to hostiles for 30 seconds, or until you move. so if you have jumped your fleet thru a gate into a swarm of hostiles, you have 30 seconds where they can't see you to pick targets and get your brain in gear for combat.
This brings me to the session change timer.
Hit escape and in your options menu (general tab) tick the session change timer option. That's the 30 second timer that counts down whenever you jump, join a fleet, dock, undock, change ship etc. Its hard to spot, it appears on the top left of your screen just beside the name of the system you are in, as a spinning white circle. However the mouse over it to see how long is left. While its counting down you cannot jump/dock/undock/change ship. So for example, you jump through a gate into a hostile fleet and want to get the fuck out. You start to race back to the gate to jump out. Well, you can't jump til that 30 seconds Is up, so you are stuk on gate and bang, dead. Not if you were clever and stayed cloaked after jumping. Then you checked your timer and it says 20 seconds left. You are probably 12km from the gate after jumping. Do the msths quickly to work out how long it'll take you to get back to gate on your microwarpdrive. Stay cloaked until you have that amount of time left then race to the gate holding down the d key and clicking the gate, and hey presto you reach the gate as the timer runs out and you jump as you reach it and survive.
Don,t thank me, just throw money :-)
In a fight, the fc will name targets. Primary is the one everyone has to shoot. For gods sake shoot the target the fc tells you to, not the one you think is most important. You only shoot the secondary if told to, just lock him to start with. The exception being if you lose lock on primary, you can shoot secondary while re locking the primary.
Soft align. This means align at half speed.
Shiptypes. It helps massively to be familiar with what each ship type is for. Example being, a drake Is a long range, heavily tanked missile boat. Its obviously a bigger threat than an ibis. An arazu had s long point and is fast. This only comes with experience but it does help.
What's a 'point' I hear you ask....... 'point means warp scrambler or warp disruptor. Fc asks you to point something it means activate your warp disruptor or scrambler on him, so he cannot warp off. Web is stasis webifier modules which reduce targets maximum speed. The tactical value of these modules cannot be overstated.
Be familiar with your ships. Know your optimal range for wespons, by right clicking the modules in space and looking at the attributes. By examining them in space rather than in station, the attributes shown include bonuses from your skills, they don't show when docked.
Set your default orbit distance to just inside your weapons optimals. For missilenships, your range is the missile flight time multiplied by its speed. A ten second flight time at 3750m/s is 37 kilometres.
Don't sit still in combat, orbit your target unless told otherwise. Moving targets are harder to hit in eve just like in the real world. It's called keeping your transversal up.
Fc may at times tell you to be aligned out in combat, this means be aligned to something like the sun or a station while you are fighting, so you can instantly warp away to that object if you are about to die.
Yellowboxing is locking someone or being locked by them. Your overview flashes yellow on the name of a person who locks you up.
Redboxing is actively aggressing them or being aggressed. Your overview flashes red on someone who has attacked you.
Always have local chat open in a seperate window to other chat channels when in lowsec/nullsec. Easy to spot possible hostiles jumping in because the amount of people in local chat will increase.
Fit your ship according to its bonuses. If you are in a drake, use missiles which do kinetic damage, for example, as its description shows it gets bonuses to kinetic damage. Don't put weapons on a ship that doesn't get bonuses to those types of weapon.
Ventrilo/team speak etiquette.
We play eve for fun, its not a job. The end game is to kill the other guy and have a good time. However, in fleet on a roam, being a dick and not listening to the fc will get you and possibly your buddies, killed. The fc should be the only one speaking with the exception of the scout who has gone ahead. If you have something to ask or say, do it at an appropriate time when its quiet, or if it can't wait, for example, you are lagging behind and have been attacked, say 'check check or 'break break before saying it so the fc knows its important.
'Check check, have you seen star wars?' For example, is unneccessary chat. We can have some banter and lols when we're not fighting for our lives but do not clog up ventrilo with bullshit when people may die as a result.
Watch list/warping to a person.
When in fleet, you have a fleet window. If told to add someone to watch list, right click their name and select 'add to watchlist'. This means they appear on your hud in a separate window, so you can easily right click them and 'warp to member' if told to. ALWAYS add the scout to the watch list. He will usually be a system ahead and if he finds a target, fc might want you to warp to him and if you have 32 guys in fleet it takes too long to find the scouts name in amongst all the others in fleet window.
Anyhoo, that's all I can think of for now....