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    Old 08-28-2010, 11:13 PM
    Deadard Deadard is offline
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    Quote:
    Originally Posted by Duality View Post
    Go back and sort out your support skills - there is a world of difference between being able to fly a ship and being able to fly it effectively. It is a little boring to be doing support skills rather than going for a new toy, but the time spent will be well worth it - as it will mean you don't lose it in your first scrap.

    I cannot stress the importance of support skills enough. Another good milestone to go for is T2 guns for your race. A battleship with T2 large guns is basically the "ship of the line" in large fleet ops. The best thing about going for T2 large guns is that you have to get small and large on the way - which is a massive boost for smaller ships like frigates, cruisers and battlecruisers.
    I couldn't agree more. Although I could train up to battleships from where i am in little over a week, to get all the skills to use any of the decent loadouts I've seen on Battleclinic is going to take me another 117 days, and that's just for a simple one.

    If you are using Evemon, try adding one of the loadouts from the ship screen (there's a blue hyperlink to Batleclinic at the top) to see what i mean.
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    Last edited by Deadard; 08-28-2010 at 11:16 PM. Reason: I don't need one, doh
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    Old 08-28-2010, 11:55 PM
    Rastan Rastan is offline
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    Quote:
    Originally Posted by Deadard View Post
    I couldn't agree more. Although I could train up to battleships from where i am in little over a week, to get all the skills to use any of the decent loadouts I've seen on Battleclinic is going to take me another 117 days, and that's just for a simple one.

    If you are using Evemon, try adding one of the loadouts from the ship screen (there's a blue hyperlink to Batleclinic at the top) to see what i mean.
    +1 to that it is also why I tend to try for the certs for the ships i wanna fly, I know they are not "neccessry" but they do count for an awful lot.
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    Old 09-05-2010, 08:39 PM
    Ghosty Ghosty is offline
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    Well as other have said, knock out those support skills. I usually like to get the supports for a given ship finished before I train up the ship skill so I'm not tempted to fly what I shouldn't be flying. Also if you haven't done your leaning skills, do them now. Learning skills affect your attributes which in tern decrease your training time. For a normal plan, it can take it from 1000+ days to < 300.

    [Learning]
    My rule of thumb is take them to 5 unless they take over 12 or so days for a given level. I also look at evemon to see what it suggests to decrease training time.

    Analytical Mind V
    Clarity IV
    Eidetic Memory V
    Empathy IV - I've never found a need for Charisma, though some skills use it.
    Focus IV
    Instant Recall V
    Iron Will V
    Learning V
    Logic IV
    Presence IV
    Spatial Awareness V

    Usually you do these before anything else so you get the benefits from the 100% SP/h boost untill you get to 1.6M SP. I then usually train Cybernetics to IV and get some +4 implants.

    [Corporation Management]
    Since your the CEO of the corp, your corp skills should be a top priority, especially if we are going to grow.

    Anchoring V - Needed to anchor POS, control POS guns.
    Corp Management V - +10 corp members / level.
    Empire Control IV - +200 Corp members / level. Probably won't be needed for a while.
    Ethnic Relations V - Allows 20% of corp members to be a different race than you / level.
    Megacorp Management V - +50 members / level.
    Starbase Defense Management V - Allows you to control one POS defense array (POS gun) / level

    [Drones]
    A must for any Gallente pilot.

    [Insert Race] Drone Specialization IV - You need each at IV to use that race's T2 heavy drones.
    Combat Drone Operation IV or V - 5% drone damage / level for light / med drones
    Drone Durability - 5% Shield, Armor, Hull HP / level. Level depends. Usually once an enemy targets your drones, they are dead. Probably want to take it to IV.
    Drone Interfacing V - 20% drone damage / level.
    Drone Navigation IV
    Drone Sharpshooting V
    Drones V - Each rank gives you another drone.
    Heavy Drone Operation V - 5% dmg / level for heavy drones. T2 heavy drones.
    Scout Drone Operation V - 5% dmg / level. T2 light/med drones

    [Electronics]
    Electronics V
    Electronics Upgrades IV or V depending on your needs.
    Long Range Targeting IV or V - 5% to targeting range / level.
    Propulsion Jamming IV - 5% reduction to Warp Scram / Web cap consumption / level
    Signature Analyst V - 5% faster lock time / level.
    Targeting V - +1 target / level

    [Engineering]
    Energy Grid Upgrades V
    Energy Management V
    Energy Systems Operation V
    Engineering V
    Shield skills at IV for a bit of a shield buffer tank.

    [Gunnery]
    Basically everything relating to hybrid turrets goes to V.

    Adv Weapon Upgrades IV or V - 5% reduction weapon power grid usage
    Controlled Bursts V - 5% cap usage reduction
    Gunnery V
    Large Hybrid Turret V - 5% Large Hybrid Turret dmg and unlocks T2 Large Hybrid Turrets
    Medium Blaster Specialization V - 5% dmg for T2 med blasters
    Medium Hybrid Turret V - 5% dmg med hybrid turret and unlocks T2 med hybrid turrets
    Medium Railgun Specialization V - 5% dmg for T2 med rails
    Motion Prediction V - 5% bonus to turret tracking speed
    Rapid Firing V - 5% bonus turret rate of fire. Directly increases damage per second
    Sharpshooter V - 5% bonus to turret optimal range
    Small Blaster Specialization V - 5% dmg for small T2 blasters
    Small Hybrid Turret V - 5% dmg for small hybrid turrets and unlocks T2 small hybrid turrets
    Small Railgun Specialization V - 5% dmg for small rails
    Surgical Strike IV - 3% dmg for all turrets
    Trajectory Analysis V - 5% bonus to weapon falloff range
    Weapon Upgrades V - 5% reduction weapon CPU usage

    [Mechanic]
    Armor Rigging IV
    Compensations IV or V
    Hull Upgrades V
    Hybrid Weapon Rigging IV
    Jury Rigging IV
    Mechanic V
    Repair Systems V

    [Navigation]
    Acceleration Control IV - 5% to Afterburner and MWD speed
    Afterburner IV
    Evasive Maneuvering V - 5% bonus to agility
    Fuel Conservation V
    High Speed Maneuvering IV or V
    Navigation V
    Warp Drive Operation V

    [Science]
    Cybernetics - IV for +4 implants, V for T2 implants. +5 implants are too expensive for their bonuses
    Infomorph Psychology IV - +1 jump clone / level
    Science V
    Thermodynamics IV - Useful if you want to overheat your modules

    [Spaceship Command]
    Take the base ship skill to V for the T2 variant of the ship, take the T2 skill to IV or V depending on your ship's specific bonuses.

    Advanced Spaceship Command IV or V
    Spaceship Command V

    [Subsystems]
    Take all Gallente to IV then take the ones your need bonuses for to V. These are for T3 cruisers.

    And that should keep you busy for the next year or so. Also you can decrease your training time by neural remapping. This lets you redistribute your base attribute points between your five attributes. You will either want to give yourself a remap for your profession (this skill queue is for combat) or you will want to arrange your skill queue so you do all the skills that are affected by the same attributes in a group and remap for that group. The latter option is quite boring since you wont be able to train either ship skills or support skills until your next remap. I usually remap for a baseline combat queue which is:

    15 Perception
    9 Intelligence
    5 Charisma
    5 Willpower
    5 Memory

    Note: You can only remap once every 365 days. Also if your character was created after Apocrypha you get two remaps to start with so you can speed through some basic support skills then go to your main training queue.

    This will let you train all combat and support skills at about the same speed. Though if you sort by attribute, you can knock off a month of training for every year usually.
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    Last edited by Ghosty; 09-06-2010 at 05:19 PM.
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    Old 09-06-2010, 07:29 AM
    Spatula Spatula is offline
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    awesome post
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