I know I'm not in Team Awesome, but I can't resist a mention of Disco Priests...
We're a bit OP at the moment, because Spirit Shell (a spell that turns our main heals into purely shields, castable once per minute) benefits from Mastery, which means (as long as there's going to be enough damage to use up most of the shielding) it's ludicrously more effecient to shield big AoE spikes than to heal them up. In 5.2, Spirit Shell won't benefit from Mastery, so whether to shield or heal will depend more on the encounter, instead of being automatic.
Because Divine Aegis is automatic from PoH, and will still benefit from mastery, it's likely that you'll save Spirit Shell for BIG aoe spikes, and simply use a couple of PoHs on each group in advance of smaller damage periods.
The changes may also mean that crit becomes even more important to discos; we'll have to see some theorycrafting first though.
At the moment, on the easier encounters, a disco priest shielding well can leave the other healer(s) with little to do. On the hardest ones, shielding ahead of some of the big AoE can mean that players survive long enough for the other healers to heal them back to full, which is how disco used to work so well with druids etc. in Cata.
Yay for Disco!
Last edited by Darieth; 01-05-2013 at 02:37 PM.