Originally Posted by bitzadoggy
1. The game has a scoring system that acts as a disincentive to killing guards.
Tom mentioned the fact that killing guards recharges the instinct meter (and hence incentivises killing guards) to illustrate his point - that the developers did not get what made previous Hitman games great. The fact there is another system to work against this (aside from hinting at confused design ideas) does not negate either his example or argument.
If you play on the purist level, as I expect most people who have previously loved the hitman games will, (like myself) there is no such thing as instinct, so, with the negative scoring system for killing guards it is fairly obvious the game doesn't want you to kill guards. This would lead you to believe that Tom has only played the game on the lower difficulties would it not? As he doesn't mention any of the higher difficulty gameplay changes throughout the review.
The inclusion of the normal difficulty is an addition that has obviously been included to attract new crowds, or to ease in the people who have never played hitman games before. For example if when blood money came out someone was 10 years old, they would now be 16, which makes it very possible that Hitman Absolution is their first hitman game.
As I've said before, and will say again, I have no problem with Tom expressing his opinion, but I do have a problem with a badly written review which is just that, an expression of opinion, and leaves out the facts of the game, and when one fact is actually included it is 100% wrong.