I’ve hit 85 what is the best spec for me?
With the new expansion specs and talent trees have gotten completely revamped. There are much less filler points and the idea is that every skill you choose will have a significant impact on your game. Assassination is currently the leader in terms of PvE dps, with Combat only a little behind. Subtlety trails with a 10% decrease in dps from Combat, since it's not a proper spec yet i'm going to focus mainly on Assassination and Combat.
Blizz describes this path as “A deadly master of poisons who dispatches victims with vicious dagger strikes”. Slower dagger for the mainhand, about a speed of 1.8 and a fast on the offhand.
Floater points: The point in deadly Brew can be moved around, putting it into Precision if you don't want a snare is probably the best choice.
Prime Glyphs: Mutilate, Backstab, Rupture.
Rotation: Open from stealth with Mutilate, then use Slice and Dice. Mutilate untill you have 4 or more Combo Points and then use Rupture. From then on you want to keep using Mutilate untill you have 4+ combo points and then either refresh Rupture if it's going to expire, if not use envenom. Once the bosses health drops below 35% you want to use backstab instead of Mutilate and use your finishers at 5 combo points instead of 4.
Blizz describes this path as “A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.” Combat is closer to a Fury warrior with leather than a rogue. Replacing the stabby stab stab stab approach of other rogues to a smashy smash smash chop motto. Combat rogues wield a slower sword/mace/axe in their mainhand and a fast weapon in their offhand. The thing is, the only decent fast weapons so far are daggers, so now Combat rogues will also be interested in fast daggers.
Floater points: Improved Sprint and Blade twisting. You can move these points anywhere you like really, Improved Kick can be handy for those interrupt fights or Improved Recuperate.
Prime Glyphs: Sinister Strike, Adrenaline Rush and Slice ‘n’Dice.
Rotation: Right, well you have a choice here. For the most complex rotation you have to keep S'n'D up while using sinister strikes to get you 4 combo points. You use Revealing Strike when you're at 4 combo points to give you the fifth. You then use those combo points for either Rupture if it's down or Eviscerate if Rupture has enough time on it. However, you can drop Revealing Strike and Rupture from your rotation at a dps loss of only 2%. In that case your only worry is to keep S'n'D up while using Eviscerate and 5 points.
Blizz describes this path as “A dark stalker who leaps from the shadows to ambush his unsuspecting prey.” Basically dagger wielding rogues who rely on rapid combo point generation to give them a lot more finishing moves. It seems to be everyone’s favourite spec even though it has been broken for quite a while. A lot of people are keen to branch in to subtlety with this patch so here is my advice, don't. Seriously if you want to be serious about end game raiding by choosing this spec you'll be nerfing your dps by a huge margin, and no serious team will have you.
Floater points: Enveloping Shadows, you can move this point to Elusiveness or Cheat Death if you’re feeling lucky.
Rotation: Keep SnD up, put Recuperate up if its down, and spam Eviscerate to roll Rupture. Backstab is your main attack, Hemo is a DPS loss. Vanish/Ambush on cooldown for Find Weakness, switch to Ambush spam during Shadow Dance.
Prime Glyphs: Backstab, Slice'n'Dice and either Eviscerate or Shadow Dance, because no one has modelled it enough to be sure which is better.
What’s this about poisons?
Poisons are one of the standout features that separates the rogue class from the other Dps’ers. We have the ability to add a poison onto our weapon that is a like a second enchant. You should never go without poison on your weapon once you’ve learned how to use them. They can be bought from vendors usually beside your trainers. Poison comes in many different types however and understanding them is key to being able to use them efficiently.
Some poisons work on a PPM (proc per minute) basis. PPM is based on the speed of the weapon so you will get the same number of procs on a fast weapon then you will on a slow one. The direct damage poisons (Instant and Wound) are PPM poisons while Deadly, Crippling and Mind-Numbing poisons are based on percentage based procs (i.e. the weapon speed does matter).
Instant Poison: This gives you a simple increase to your base damage.
Wound Poison: Similar to instant poison however it deals less damage but with a greater PPM. It also reduces all healing effects used on that target by 25%.
Deadly Poison: This poison applies a damage over time (DoT) debuff that will stack up to 5 times. Once you’ve gone past that limit further applications will instead proc the poison on your other weapon.
Crippling Poison: Slows your target by 70% for 12 seconds, its proc rate is 50%.
Mind-Numbing Poison: This will slow your targets casting speed by 30%. Again its proc rate is 50%.
For PvE Instant on your Mainhand and Deadly on your OH and throwing weapon.
PvP is a bit more varied. Wound poison despite its nerf will still be the mainhand poison of choice. The offhand comes down to your spec.
: Crippling poison isn't needed thanks to Deadly Brew, so use Deadly on the off hand for envenoms.
: The improved Blade Twisting can be used as a substitute for Crippling, so combat rogues can use either Wound on their off hand aswell or Mind-Numbing to deal with caster. Ideally have two weapons with both poisons in your bag ready to swap depending on who you come up against.
: Would have to use Waylay as it’s crippling poison alternative and since trying to land a positional based attack on an enemy when they don’t have a snare is so difficult Crippling poison on the offhand is a much easier approach.