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    Old 07-27-2010, 02:19 PM
    Bimble Bimble is offline
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    Default Cloaking Advise

    How does Cloaking work? If I cloak am I invisible to everyone and therefore can fly in 0.0 safely? What are the downsides?
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    Old 07-27-2010, 02:37 PM
    Buceph Buceph is offline
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    Pretty much.

    You need an Covert Ops Cloaking Device on Covops or Stealth Bombers, they're the best but only some ships can fit them. The others have speed penalties, meaning you go really slow when cloaked, and your sensors/locking ability doesn't work for a time after you uncloak (and I don't think you can warp with them, although I'm not certain on that, the speed penalty means you can't get up to warp speed.)

    Basically, you hit a button and you cloak, turning you invisible to everyone. You can't cloak if you've been targetted succesfully. You can't cloak and will decloak if you come within 2000m of something.

    The best way to get off gates is to hit your MWD, boosting your speed, then hit your cloak. That way you're moving away quickly and any chasers who are trying to decloak you will have a tough time catching you. Some people recommend changing direction once you cloak, to fool the decloakers more. So that means you wouldn't align when you're coming off the gate, but would pick a different direction to MWD to, and then align once you become invisible.

    Cloaked ships are good for low-sec and 0.0, apart from getting off gates, they're handy for ratting and plexing. If you spot someone unfriendly coming into the system you cloak up until they leave, meaning they can't scan or probe you down. The problem with travelling in 0.0 though is bubbles. People have drag bubbles, that when you warp to a gate in line with them, they literally drag you 75km or so off the gate to the bubble. While this won't uncloak you (I believe) most people sitting on a bubble drop a jetcan at the edge of the bubble, so that will decloak you. Then you have to do your MWD and cloak trick to get to a position you can warp away.

    But yes, cloaks are very valuable in low and null sec.
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    Old 07-27-2010, 02:40 PM
    Kelron Kelron is offline
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    Prototype and Improved cloaks can go on any ship. You can't cloak while in warp, there is a fairly long delay after decloaking before you can recloak.

    Covert ops cloaks can only go on cov ops, stealth bombers, force recons and blockade runners. These allow you to be cloaked in warp. Used well, you're nearly impossible to kill while travelling with a cov ops cloak.

    Any cloak will be deactivated if you come within 2000m of another object, and you need to decloak to jump. So you can be caught even with a cov ops ship, but it's very unlikely. 0.0 is still more dangerous than low sec because there can be warp disruptor bubbles around gates, giving people time to try and decloak you before you can warp.
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    Old 07-27-2010, 02:46 PM
    Spatula Spatula is offline
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    cloaking means yes, you're invisible to everyone (except Brian Blessed obviously), unless they, or ANYTHING gets within 2k of you, in which case you'll be de-cloaked automatically.

    there are a few grades of cloacking device with different capabilities but they fall into two main catagories:

    1-covert ops grade (can warp cloaked)
    2-everything else (can only move (sub light) cloaked- at a reduced speed at that.

    all ships can fit #2's (tee hee), only cov ops, or tech3 can fit class #1s.

    obvisouly, class ones are infinitley more useful as you can motor around a system fully cloaked (and the often move quicker cloaked).

    additional-
    -you cannot launch, fire, salvage, hack, use drones when cloaked. You CAN scan though- but only after de/re-cloaking to drop the probes.
    - enetering a system via gate/wormhole will put you in the jump cloak (you're cloaked for 15 secs after each jump- regardless of ship of fitting). you will need to re-activate your cloak proper once you move- at all. bear this in mind for gate camps.
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    Old 07-27-2010, 02:48 PM
    Spatula Spatula is offline
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    Oh and tech 3 can use cov ops cloaks (with right subsystem) making them EXCEPTIONALLY usefull ships
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    Old 07-28-2010, 11:27 AM
    Vartriiness Vartriiness is offline
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    One quick point drag bubbles don't declaok you if you are pulled into them- however a good gang will have someone waiting at the most likely spot that a cloaked ship will land in the bubble and that will cause the cloaked ship to lose its cloak IF it lands within 2km of it.
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    Old 07-28-2010, 11:42 AM
    Buceph Buceph is offline
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    Quote:
    Originally Posted by Vartriiness View Post
    One quick point drag bubbles don't declaok you if you are pulled into them- however a good gang will have someone waiting at the most likely spot that a cloaked ship will land in the bubble and that will cause the cloaked ship to lose its cloak IF it lands within 2km of it.

    What I've seen most is either that, or they put one piece of ammo in a jet can, right where you'd land.
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    Old 07-28-2010, 11:45 AM
    Ocassus Ocassus is offline
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    We do need some interdictors ourselves xD
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    Old 07-28-2010, 01:59 PM
    The_Terminator The_Terminator is offline
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    I can nearly fly an interdictor - just need the interdictors skill and I'll be done. You can't drop bubbles outside of 0.0 space though, so it would be of limited use to us at present. Heavy interdictors are more useful, since they can also put an unlimited point on a target - ie. no amount of warp core stabilisers will stop them from successfully jamming you. I can't fly those yet though.
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    Old 07-28-2010, 02:07 PM
    Spatula Spatula is offline
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    which is another reason tech 3 rule. immunity to non targeted interdiction.

    bubbles are quite useful in wspace roaming mind
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