It's a fundamental issue with the very core definition of what a rogue is and what they are supposed to do. Rogues are assassins. You don't duel an assassin, you don't fight an assassin. They kill you before you have a chance to fight back. If you have a chance to fight back you will probably overwhelm them.
This is the nature of what rogues are defined as, and due to this being a core influence on the skills implemented into the game fighting a rogue can follow this pattern. A well trained assassin can kill you and there will be nothing you can do to prevent it once the assassin's plan is underway.
Before stun reduction, diminishing returns etc are applied a rogue has:
a 4 second stun usable at the start and once during a fight
a 4 second damage breaking incapacitate ability on 10 second cooldown
an interrupt on 10 second cooldown
a 10 second damage breaking incapacitate ability on 3 minute cooldown
a 10 second disarm on 1 minute cooldown
a stun of up to 6 seconds on 20 second cooldown
a 5 second near spell immunity on 1.5 minute cooldown
a 15 second 50% dodge bonus on 3 minute cooldown
the option of a 50% slow being applied on hit
Against most classes that's near a full minute of fun draining "haha you can't use your abilities" buttons in one way or another
These aren't as simple as "l2 trinket nub". They are a vast array of abilities that stop your opponent attacking you. That is the core of why people find rogues so frustrating in PvP. They get assasinated. ie they are not in control for any length of time. Facing a skilled rogue can leave you sat at your keyboard waiting either to be back in control of your character or for a time when your attacks are actually going to land.
That isn't fun. A lot of classes are fun to play against, often in a melee vs ranged situation. People whine about rogues because they sap (pun intended) the fun out of things for others. See also the old 1 man army DKs and paladins although thse guys were based more on the ability to be very defensive and very offensive at the same time, rather than disabling their opponents for extended periods of time.
Last edited by Klogaroth; 08-28-2010 at 01:14 AM.