The Truth About Hitman Absolution
SPOILER FREE SPOILER FREE SPOILER FREE SPOILER FREE
So by now, we've all read the review and wondered exactly what happened to Hitman. The truth is, nothing happened. Hitman Absolution is a true sequel in the Hitman series. In this post I plan to clear the air on whether some of the things Ian Miles stated were true. Some of the review had some truth behind it, most did not. I will address each key point he made against the game.
Lets start off with: Game encourages you to kill guards, unlike other Hitman games
Absolution does the exact opposite. At the start of each level, you start off with a balance of 0 points in the top left hand corner, You receive -400 points for a non-target kill and -4,000 points for killing a civilian. These points are important because they allow you to purchase assassin techniques which improve your ability to complete missions.
Obviously receiving negative points for killing a guard or civilian acts as a determent instead of encouragement.
Now lets examine the art:
Hitman's art style has been the same across each title. Nothing has changed here with Absolution except that it is a more grittier and darker game than before. They have definitely improved upon the graphics as seen in recent videos and images and I can say personally that it is an improvement. Ian mentioned that the art style is bad. If this is the case, then it has always been bad and why is it a problem now? In his defense, I will say that bloom was used a lot but this doesn't present a problem in my eyes. The bloom effect is of personal taste.
They exist... There are player activated checkpoints set out through each mission. They are available in easy mode, normal mode, and hard mode. Checkpoints are unavailable in expert mode and purist mode. In purest mode you don't receive any help, instinct meter, no checkpoints, no maps... Ian would be telling the truth if checkpoints weren't available across the board. Lets not leave out important information...
I will upload a picture of the actual checkpoint upon request.
Now lets examine: PC port is bad with controls that tell you to "gently" press LMB. Performance is 15~fps on 2/3 review machines
I will agree with the first part of this statement, In order to perform a focus shot ( enhances your accuracy) you must gently pull the Right trigger (In my case playing the 360 version), this might be a little hard for people with average mouses. For the second part of the statement, I can only ask what specs were they running because I find it hard to believe that this game is running at 15fps with recommended specs.
Lets address the story SPOILER FREE: Lets face it, Hitman's story has never been the forefront of the series. Each title involves something that happens in the beginning that takes you on a hunt for information until you make it to the end and kill the final bad guy. In Silent Assassin, father Emilio is abducted which takes you all across the globe looking for information to get him back. In Contracts, 47 is laying on his death table enjoying sick flashbacks of killing people in early in his career (captivating story). My point is that Hitman never really dwelled on story but, what mattered was how you completed the mission.
I will say that Absolution does a better job than its predecessors at linking each mission together. I'm not wondering why I'm at such and such locations like in previous titles. The cut scenes do a great job of keeping you informed.
Addressing The A.I
The A.I runs about the same as previous titles... They're dumb, hands down... I will agree with this. I can throw a bottle right at an A.I's feet and as long as I'm out of view they will "check the scene out". This hasn't taken away any of the fun out of any of the previous titles and this doesn't.
Guns don't carry over missions:
This is also true, I have yet to beat the game but there are an abundance of weapons throughout each level. I can't this with 100% certainty but I think you will be able to enter missions with weapons once you beat the game. I mean, Hitman has always been about the tools of the trade. But like I said, I am not sure.
Objectives are usually to open a door, not to kill someone
Have played through 5 missions... Not a single objective to open a door, has always been to kill someone so I don't know which game Ian was playing... Down right lie.
Levels are small:
This is in part true. I've only played through 5 missions but they've been either medium sized or small, such as the king of china town mission. Compared to previous titles, they've scaled back on size and focused on different ways of taking out a target. Not sure how many missions are available but thus far each mission has taken an average of 25-35 minutes except for the king of china town mission being extremely short ( 10 minutes or less). I've Read reports that the game is 13-15 hours. I will update this when I complete the game.
Thus far in the 5 missions I've played I can confidently say, that the mechanics that made Hitman "Hitman" are still intact. Stealth is still very important. Killing only the target yields better rewards, and the addition to CQC ( button prompts ) is very cool. I enjoy being able to pick up that screw driver and throw it into someone's head. Fiber wire is still awesome, Silver Ballers still knock anyone in its way down. I never liked the idea of the Instinct meter but hey, You don't even have to play with it so I can ignore it! Overall I'm enjoying the game as I thought I would
If you have any questions that aren't spoiler related feel free to ask and I will answer them to the best of my ability.
Its late... probably some typos in there somewhere but I think I got my general point across...
''In my case playing the 360 version...''
So, you haven't played the PC-version? That's just the point: this is PC gamer.
Many of the points made by the review were general to the game mechanics. Not just limited to the pc version. I highly doubt the mechanics change over platform. The A.I will be programmed the same way, The point system will work the same, the story will be the same, the missions will be the same. I'm not arguing platform specific points, I'm arguing for the general content across all platforms
Tom Francis wrote the review for PCG, and a lot of long term readers will know of Tom's appreciation for Blood Money.
Tom Francis is an idiot.. He did a review of the franchise... not the game in itself.
No, this game is not going to be worse than both K&L 1&2 (worse pcg review score), the only reason he has put the score so low is because he's apparently a BM fanboy and doesn't like this game because its not BM... which would be why they gave it a different name.
It's been 6 years... obviously they will have made changes.
Also, he complained about not being able to manually save... if he wasn't such a freaking noob, he'd know you can't actually manually save in BM or any other Hitman game unless you play on easier difficulties.. so getting rumbled on BM did usually mean restarting the level... except for Francis, because he's apparently a quicksave noob.
Also 'couldn't get the game to run better than 15fps on 3 different machines'
- how the fuck did you review it then?
Edit: claims to be a massive BM fan, can't even get his facts right...
400 hours of BM playtime.. come at me.
I appreciate this kind of threads. Maybe another take, point of view. I tend to go with RPS for my opinion on a game. PC gamer i come for the forums and tech. But i was really surprised at the negative review. I guess since i don't know the reviewer, or his preferences in a game, i'll just have to check out the game and see if we share the same. If we do, then i'll heed his advice on the next game. For now, i think the game will deliver what i am looking for in the game. We'll see come next week.
OH... pc to 360 comparisons... i guess they are valid.. i will be playing on pc, with my xbox controller.
inb4 Tom gave Hitman a shit score because the game won't let him play as a girl...
(plays every game as a girl, check the mag)
his 55 score for max payne 3 was wrong
his 93 score for mass effect 3 was wrong
goes on about indie games ALL the time..
bah fuck it, the guy is just a ponce. not cancelling preorder based on what this idiot thinks..
I'll take the freedom to save anytime I want above those games with checkpoints. It isn't the first time CPs render the game to a frustrationpool. Generally CP's are on the 'red alert'-shelf to PC gamers: it could be the feature to another bad consoleport, as well as a way to 'artificially' lenghten the duration of a game.
No, quicksaves give freedom, you (as a gamer) can make the game as difficult as you like it to be.
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