An emerging theme in the games industry is developers engaging the idea that games may be disproportionately violent or too derivative.
creator Warren Spector spoke out about the latter
, launching off the reveal trailer for the new
Wolfenstein: A New Order
. Joining the conversation now is Jeremy Pope,
a veteran of
and former production manager for Grand Theft Auto 3, Vice City, and Max Payne. In an interview with
, Pope explains why he will never work on a violent game again.
“I would always kind of defend the games we were making and I was pretty proud of being involved,” he said, “but then when I would visit my grandmother in highly religious Alabama and have to explain what I do for a living, I didn't feel so great about explaining to them that I was a part of 'that game' they've been hearing about."
Pope says his decision to avoid violent games is about working on projects he can "feel a bit better about," but doesn't disparage Rockstar's accomplishments.
"I definitely want to make a point of saying that I actually love Rockstar's games," he said.
In the wide-ranging interview, Pope discusses the perception of games in the mainstream news media and how gaming is so often used as a convenient scapegoat for political topics like gun violence.
“We had the same problem 10 years ago and it still persists today,” Pope says about the NRA blaming games for high-profile gun violence. “We don't really have a great ambassador, if you will… And then you see the NRA has one guy who goes up on a podium and gives a talk, and whether you agree with it or not there is a clear single voice and something to react to.”
Check out the full interview