Pixel BoostThe original game still looks good, all bros considered.
I know a lot of people are sick of them, but I really love killing zombies. Shooting zombies offers this highly distilled sense of guilt-free violence that I can easily deal with. Another bonus: zombies arrive pre-killed. Putting them back down is really just a public service. I’m sure one day I’ll get tired of shooting/stabbing/blowing up the animated dead; on that day, I’ll no longer be
Expected sequels to popular games often begin their public lives as tiny echoes awash in the din of our media age. Far Cry 4 seems to be following this familiar pattern, with an Ubisoft Shanghai game designer listing—and then removing—a reference to the sequel from his LinkedIn resume, according to a report at Joystiq.
Ubisoft Senior Vice President of Marketing and Sales Tony Key has told Gamespot that Far Cry 3’s success has already greenlit a sequel (though this one will probably have fewer laser dragons in it).
Ubisoft have revealed their plans for upcoming Far Cry 3 updates. Planned changes include a new difficulty mode, extended custom map features and, most interestingly, the option to reset all of the game's Outposts. Available after completing the game and capturing all Outposts, the reset option will let the pirates move back in, causing each one to be hostile again. It's not quite as elegant a
PUBLIC SERVICE ANNOUNCEMENT: calling all Tapirs, please be on guard. Ubi have revised their yearly profit estimates up to somewhere between 90 and 100 million Euros after better-than-expected sales late last year, and are going to need a much bigger wallet. Gamasutra report that Assassin's Creed 3 shifted 12 million copies in the meatspace and online which is 70% more than AssCreed:
Far Cry 3 will its own improved version of the user-friendly level editor that shipped with Far Cry 2. That's according to a report from Far Cry 2 mapper Fallen Champ, who visited the Ubisoft Massive studio in Malmo, Sweden, earlier this month and got an early look at the updated tools. He's posted plenty of details of his experience on the Ubisoft forums.
Remember Far Cry 2's multiplayer mode? With that user-friendly level editor? Perhaps not. When I think of Far Cry I imagine standing on a hillside looking at a gorgeous open world that explodes as I pull a rebar out of my broken hand. Deathmatch doesn't spring to mind, but there's no reason why Far Cry 3's multiplayer mode shouldn't be good. It's got guns, right? And men to shoot. And
I'm surprised that Ubisoft haven't talked more about Far Cry's lovely fire. The second game introduced had fire that would spread through bushes according to wind direction and speed. It was chaotic and brilliant, and it's in Far Cry 3 as well. Fire is probably the dominant predator on an island full of things that are very eager to fight each other. Forget Vaas, I'm more interested in how the
By the end of the intro, you and Jason have watched someone bleed out through your fingers as you try to staunch a fatal gunshot wound. You have killed a man: a pirate loomed out of the darkness, and suddenly there was a knife and you were shoving it into his chest and neck. You are lost. Your friends are gone. He’s been to college, but Far Cry 3 is unequivocal in its statement: Jason Brody’s
With Far Cry 3, Ubisoft appear to be delivering a positively psychedelic take on the modern shooter. But just what kind of rig will you need to do justice to the experience of setting fire to a Komodo dragon while under the influence of hallucinogenic mushrooms?
It looks like Vaas isn't the only tubthumping maniac battling for control of the jungle in Far Cry 3. Hoyt Volker is the leader of a band of well equipped privateers. They've set up camp on the Southern island, which means you'll have to don some funky gloves and parachute in and take it down from the inside. With a rocket launcher. In Far Cry 3, pretty much everyone hated and wanted to kill
Last week I had the chance to dive into the refreshing waters of Far Cry 3 at Gamescom. I was given free rein of a portion of the world map. I fought Komodo dragons, drowned, fled a shark, trashed bandit bases, crashed a multitude of vehicles and annoyed half of the jungle's wildlife. This is the story of my Far Cry 3 safari. I start in a small village, five or six buildings and a few idle,
Sitting in a room and watching Michael Mando scream and laugh at a woman in a chair is a great way to pass half an hour. He looks a lot like his character, Vaas, the compelling psychopath who’s become the face of Far Cry 3. That’s mostly down to the full performance-capture technology – a full suit loaded with reflective strips, and a helmet with a camera strapped to it that captures every
We've gotten pretty used to seeing Ubisoft games get delayed here on PC Gamer, but usually it's just us that gets the sharp end of the stick. No longer! In a democratic move, Far Cry 3 has been delayed for everyone, PCs and consoles alike, huzzah! Also :(. According to IGN, the game has been pushed back a whole two months. The new release dates are November 29th in the UK and December 4th in
E3 is tantalisingly close. Far Cry 3 raised eyebrows at E3 2011 with trailers introducing the game's psychotic antagonist, Vaas. Hopefully we'll get more of a sense of what the game will be like to play at Ubisoft's conference next week. The misty flashes above tease a few new characters, but it'd be nicer to see more in-game action, to find out exactly how open Far Cry 3's jungle will be. The
If insanity really is “doing the same thing and expecting shit to change,” as Vaas, psychotic killer and mohawk-sporting poster madman of Far Cry 3 suggested during last year’s E3 trailer, then Ubisoft are certifiably sane. Far Cry 3 looks like the original Far Cry. It’s got the island setting, it’s blessed with the same shimmering blue water and silvery-white sand. Again, you are a lone
The latest CG trailer for Far Cry 3 sets up the premise quite nicely. The psychotic one in the red vest is Vaas, the star of the E3 trailer. It looks as though he'll be hunting you through the jungle as you try to find a boat, any boat, to take you away from the wilderness gone mad. You had a choice of characters to play as in Far Cry 2, but none of them were innocent holidaymakers caught up in
[bcvideo id="984568739001"] The maniacal performance of the player character's captor, Vaas in the Far Cry 3 demo was one of the most memorable moments of E3 this year. We caught up with narrative director on Far Cry 3, Jason Vandenberghe on the show floor to discuss the art of honing a great virtual performance, and explore the reasons why so many virtual actors end up in "the uncanny
Ubisoft Montreal's Jason Vandernberghe has been talking to PC Gamer about how games deal with mature content. Far Cry 3 is set to be an M-rated game when it releases next year, but the narrative designer stressed the badge doesn't give developers reason to pack games full of filth. He also hinted Far Cry 3 might be more of a cerebral experience than gamers who spent FC2 burning everything might