The 1.1 patch for the monster-hunting FPS Evolve has been released into the wild. Turtle Rock and 2K say the update fixes a "slew" of bugs, which by my count, based on the patch notes, adds up to four.
Squished bugs aside, the patch also make a number of significant changes that were detailed in the accompanying blurb. A more detailed breakdown of the progression and mastery changes wasn't provided, but in the big picture sense, this is what you get:
- Added FOV slider to the options menu
- Improved 21:9 monitor support
- Improved support for shared memory GPUs
- Various Progression / Mastery balance changes
- Improved Direct X stability
- Fixed a windows timer issue may have caused FPS problems on some systems
- Fix for a shadow rendering bug
- Fixed “five Hunter” bug
- Fix for disappearing/persisting mouse cursor
The real problem facing Evolve may not be lingering technical issues, however, but a simple lack of interest. Steam Charts indicates that in the month since its launch the number of concurrent Evolve players has slid from a peak of 27,403 to just over 3000 today. That's less than half the number of people playing Turtle Rock's previous game, Left 4 Dead 2, which came out more than five years ago, and a far, far cry from the top-played games on Steam. The number obviously doesn't take into account the console side of the equation, but it's still not a good sign by any stretch of the imagination.