How Dragon Age 2's central city could take some lessons from Korea.
Best ofWe decided to ask the entire PC Gamer team who among the vast pantheon of BioWare NPCs they hate, and who they love.
Forgotten a decision, or setting up Keep for the first time? Chris explains every single choice in the series.
"Because of Dragon Age 2, Dragon Age: Inquisition is having to be a lot more ambitious," says executive producer Mark Darrah in our huge Dragon Age: Inquisition interview. Dragon Age 2's narrower scale and 10-year narrative arc proved controversial. Darrah says Bioware are keen "to address those concerns" with "tactical combat and a higher level of deliberate difficulty" as well as a more focused
The Dragon Age series has evolved in a tumultuous fashion since Origins. The switch from the world-threatening crisis of the first game to the personal stories of Dragon Age 2 proved too great a shift for some fans. Inquisition will again take the series to a grander stage. An open world with dynamic keep battles will bolster the central story, which sees inquisition—led by you—recruiting aid aid
After a long period of relative silence, information is finally creeping out about the shape and state of BioWare's next major RPG. I saw Dragon Age Inquistion at an EA event in London earlier in the week, the same information that will have - as of the time this goes live - just been revealed at PAX. Here's a rundown of my first impressions of the game - which, although it's more than a year
Save files are a fickle thing. Sometimes they’re exactly where you need them to be, but more often than not, they’re lost. Gone. Listlessly floating in the ether of your hard drive while caught between various planes of existence. BioWare has realized saves are lost more often than remote controls, and has created the Dragon Age Keep to make your past Dragon Age saves irrelevant.
Greg Zeschuk, the co-founder of BioWare who left the games industry earlier this year along with long-time partner in crime, Ray Muzyka, has some interesting things to say about working with EA. In a recent interview with GamesIndustry International, the RPG magnate-turned-Internet beer celebrity downplayed the idea that EA was pulling the strings after the buyout—even going so far as to say that
Dragon Age Senior Writer David Gaider gave a talk at GDC yesterday titled "Sex in Video Games." It wasn't about "boobies and penises," as Gaider jokingly put it, but about how sex and gender are portrayed in games, and why the industry should take responsibility for the messages it sends. His conclusion is that the industry, at the very least, needs to stop actively repelling women and
We've already seen our first look at DICE's powerful Frostbite 3 engine in yesterday's Battlefield 4 reveal, and it looks like we'll soon see more of its considerable capabilities in other EA-branded franchise titans. A tweet sent out today by BioWare Edmonton and Montreal General Manager Aaryn Flynn reveals the next Mass Effect and Dragon Age 3: Inquisition harnesses the newest version of the
Everyone expects the Dragon Age 3: Inquisition, mostly because it's already been announced and therefore doubting it would be very silly. We know it'll be based on the Frostbite 2 engine, and thus has no excuse not to offer a rather bigger, more attractive world than Dragon Age 2's deserted city of chains. Everything else though, from story to design, is still under wraps. That's not going to
David Gaider, Senior Writer at BioWare and a major creative force behind the Dragon Age franchise, recently posted a frank essay on romance sub-plots in RPGs on his blog. The manifesto, spotted by Eurogamer, explores the issues romanceable party members present, and explains why he doesn't advocate too much openness when it comes to who can get with whom.
In interviews I've found that some designers are a little reluctant to talk about the nitty gritty of their day to day work, perhaps because from their perspective talking about meetings and workflow doesn't seem interesting. The actual block-by-block process of putting a big game together often goes undiscussed, and the hard work that goes into making games passes unseen. All of which makes
Being a writer for a studio that invests heavily in story must be something of a Sword of +2 Edges. Sure, there's the knowledge that their work has an important role in a player's experience. The downside is that, if those players are unhappy with an element of that story, the writer becomes a far more visible figure for criticism. That's a situation that Bioware are familiar with. When asked
There are many great things about the Dragon Age games, but simplicity of purchasing options has never been one of them. In the run up to both games' release, it appeared as if you could receive a different in-game pre-order bonus depending on where you bought it from, the time of purchase, or whether you chose an even or odd day of the month to place your order. I think there was even a special
This painting by artist Andrew Ryan (not that one) re-imagines the cast of Mass Effect as a band of warriors, mages, knights and archers from Dragon Age. The Normandy is a high dragon ridden by Joker, Garrus is an awesome crossbow-wielding knight, Jack's a blood mage elf, EDI is a golem. It works quite brilliantly. Kotaku received word from the artist that the work was finally complete. Each
BioWare waxed artistic at the Animation Festival held at the UK's Bradford University yesterday (via Eurogamer) as part of a discussion charting the progress of gaming art throughout the years. It's certainly come a long way from poking a couple of dots into a face-shaped blob, but BioWare Art and Animation Director Neil Thompson focused more on how both painting pixels better and the meaty
Bioware have been talking about Dragon Age 3: Inquisition at the Edmonton Comic and Entertainment Expo over the weekend, as spotted by Kotaku and live tweeted by Dragon Age 3 producer Cameron Lee. The panellists revealed that we will definitely play as a human in Inquisition. "Backgrounds will be in DA3 even though you will be human," Lee tweets, "it's not playable but it does significant impact
Dragon Age 3 has been officially announced in an open letter on the Dragon Age website, spotted by Eurogamer. It's been quite obvious that Dragon Age 3 has been in the works for the past year or so, because Bioware themselves have been talking about it for ages. According to executive producer Mark Darrah Dragon Age 3 has been in development for two years "with the bulk of our efforts ramping up