Absurdly violent mod Brutal Doom is a perfect lesson in the pleasure of bloody violence. And yet, even with it taking its obnoxious philosophy way past any natural conclusion, it's neither childish or embarrassing - unlike, say, that Ninja Gaiden Z trailer. This most gore-filled version of Doom's Id Tech 1 years has now reached its 19th version, bringing new fixes, animations and improved effects.
Isn't starting a new character in an RPG the best? Sure, it's great being a high-level badass with an arsenal of weapons and spells and enough loot to choke a dragon. But there's something about starting over from scratch, when every rusty dagger is a priceless treasure and every minor monster is a genuine threat. Let's all start a new character in Skyrim, and let's all use the Skyrim Unbound mod. It makes starting over an adventure in itself.
Daniel Ratcliffe is the creator of the influential Minecraft mod ComputerCraft, which allows players to code for in-game computers. But his latest project, qCraft, is even more audacious - teaching quantum computing to the next generation of programmers. We spoke to him to find out what it was like working with Google, why modpacks dominate Minecraft mod discovery and how to teleport a house to the bottom of the ocean.
Pinch out the flame of a candle to plunge a room into darkness. Pluck a key from the belt of a patrolling guard without him noticing. Thump someone with a blackjack, hoist their body over your shoulder, and lug it out of sight. Pick locks, open chests, and stuff your pants full of loot. It’s the new and improved first-person stealth-em-up The Dark Mod, now a free standalone game with a wealth of missions.
The Dark Mod was originally a total conversion mod for Doom 3, made to recreate the the Thief series precisely, down to infiltration, sneaking, looting, escaping. While we’re waiting for the release of Thief 4 (and perhaps worrying that the series may have strayed from the path a bit too far), there’s the new version of The Dark Mod to tide us over. What’s changed? Most notably, the assets from Doom III have now been entirely replaced with custom content, so there’s no longer a requirement to own anything besides TDM to play TDM. And TDM is free.
We last checked in with DayZ Origins - that's the unofficial spin-off to DayZ, remember - back in March, and it seems the mod's mod has come on a long way since then. There's a ton of new content in Update 1.7.7, but the gist is that it adds a new island (inspired by Will Smith-and-his-dog vehicle I Am Legend, no less), along with a new race of mutants, the power to create player-made towns, and the possibility of people you've killed coming back as vengeful spirits. Wait, what?
Which do you prefer: first-person games or third-person games? Don't answer, because it doesn't matter, because mods. The First Person View mod for Saints Row 4 takes your eyes (which have been hovering in the middle distance behind you) and crams them back into your presidential skull where they belong. Of course, this causes your head to completely vanish. It's weird. I'll explain below.
The Dark Mod is an excellent Thief-inspired stealth FPS mod from 2009, and so, to an extent, it seems almost inconceivable that any fans of the series won't yet have played it. Of course, that's slightly mitigated by the fact that it was a Thief-inspired stealth FPS mod for Doom 3. It's entirely conceivable that any fans of the series wouldn't have bought that. Running? Gunning? Far too rambunctious. For those shadow-clinging sneaks, there's good news, as version 2.0 of The Dark Mod has been released, turning it into a standalone game.
Those silver metal briefcases you see secret agents using in movies are cool. Walking away from explosions as if you’ve seen a million of them is cool. Destroying your enemies and slipping away scot-free is cool. You can find all of that combined cool in Briefcase Bombs, a mod for Fallout: New Vegas, which lets you build timed charges into briefcases, plop them at the feet of your enemies, set the timer, and then stroll casually away. Boom.
There’s been no word on whether or not GTA V will come to PC, probably because Rockstar’s staff are all helplessly trapped under giant piles of console cash. Luckily, we still have GTA IV, and there are plenty of mods to spice it up, such as the new Superman Script. Pull your red undies on over your blue tights and employ super-fast running, the power of flight, invincibility, heat vision, super breath, and the ability to punch and kick enemies into orbit.
Arma 3 launched without its campaign mode, meaning that soldiers who stepped onto the field of battle early would've been left kicking their heels and cleaning their rifles – would've been, were it not for an industrious army of Arma 3 modders. Even a quick reconnaissance run on Bohemia's military simulator's Steam marketplace turns up some impressively professional missions. Here ten of the best Arma 3 mods we've enjoyed so far.
News travels slowly in the lands of medieval fantasy, which is why I've only just noticed this hiding out in the crowded mass of ModDB updates. Mount & Blade: Warband's obligatory Game of Thrones mod A Clash of Kings has (as of a couple of weeks ago) released its v1.0 build. This is just the sort of milestone that calls for some celebratory capons. And a news post.
After months of alpha releases, Estranged, a first-person shooter/exploration mod for the Source Engine, has finally entered beta! With new (and reworked) maps, new voice work, and new models, Estranged casts you as a fisherman stranded on a mysterious island where many of the residents have gotten a bit bitey. Solve physics puzzles, talk to a few oddball locals, and engage in occasional bouts of armed combat with zombie-types and guards as you explore the mod's first three-chapter act. You don't even need Half-Life 2 to run it, only the free download of Source SDK Base 2013.
Ancient Greece is great and all, but how does it stack up against the Candy Kingdom or the Nightosphere? For you Adventure Time fans, the time has come to find out. The Adventure Time collection of mods (by modder “The Man With The Eyebrows”) lets you play Civilization V as Finn the Human, Princess Bubblegum, Marceline, Ice King, Fire Princess, and even that guy who really smells like dog buns, the Earl of Lemongrab. Come on, grab your friends, and go to very hostile lands.
First off, these mods require Gods and Kings or Brave New World, or both. You can check the requirements on the collection page here. Also, don’t expect a major graphic or audio overhaul of the game, because there isn’t one. For instance, there’s no 3D representation of Finn's Tree Fort or Ice King's mountain, you won’t see Princess Bubblegum’s famous Banana Guard sacking enemy cities, and you won’t hear Lemongrab shriek “UNACCEPTABLE” as he’s invaded by the Ghandi’s war elephants. The changes are largely limited to the text panes, and the attributes of unique units, abilities, and buildings. So, it requires a little imagination (ironically, the one thing Finn himself is completely devoid of).
How best to describe Underhell, a mod (a game, really) for the Source Engine? Well, it’s a tactical squad-based hostage-rescue shooter, a supernatural and psychological survival-horror thriller, and spooky puzzle-based mystery-house explorer. Also there are zombies, tanks, prisons, nightmares, journals, trains, hallucinations, bullet-time, choppers, hypnotism, and bowling. Oh, and the restless ghost of your dead wife. And that just takes you to the end of Chapter 1.
There are four days left on the Starcraft Universe Kickstarter klock, and the fan-made multiplayer RPG still needs to raise just over $10,000 to reach its $80,000 goal. In an attempt to drum up some interest, the mod's developers have released a new module on Battle.net, and - unlike the singleplayer prologue - this time players can go online to find similar, like-minded dungeon crawlers, who can team up to slap a boss around some neon squares.
Necromancy has a bad rap in Skyrim, which is a little weird. With the mountains of corpses the Dragonborn leaves in his wake, you’d think bringing a few of them back from the dead wouldn’t be such a big deal. Undeath, created by modder Antioch08, tasks you with snuffing out a teeming cabal of necromancers... but it also gives you the option of continuing their evil work, learning their dark secrets, and performing a ritual to transform yourself into a powerful Lich capable of commanding an army of the undead. Which path did I choose? Here's a hint. That image above? That's me.
Are all your friends playing Saints Row IV and you're not? Me too. Are you going to wait for it to go on sale? Me too. In the meantime, fellow budget-conscious gamer, join me in wringing a bit more ridiculous, violent fun from Saints Row: The Third. We'll do it with cheats! Not just some cheats. ALL of the cheats, compiled into a single mod (by master SR modder IdolNinja) called Sandbox+ v.2. It maps dozens of cheats to simple key combinations, allowing you easily teleport to different locations, give yourself superpowers, and turn all the citizens of Steelport into zombies or mascots.
For those of you who found the Exclusion Zone of STALKER: Call of Pripyat a bit too warm ‘n cuddly, take heart! Misery Mod 2.0 is here to kick you in the teeth, knock you to the ground, and fill your bleeding mouth with irradiated soil. Misery 2.0 features tons of gameplay adjustments and additions, new visuals and sounds, and a more harrowing and challenging experience for you to enjoy in the brief time before your brutal and lonely death. Get in here, Stalker!
Last week we brought Dishonored into Skyrim, so this week let’s bring The Elder Scrolls into Crusader Kings II. The Elder Kings mod beautifully transforms medieval Europe into Tamriel, a place I'm much more familiar with than medieval Europe because I play games instead of reading books. The mod introduces elements like birth signs, racial traits, spells, Dark Brotherhood assassins, and problematic monsters, plus new buildings, new council members, and a host of new decisions. Stick around long enough and a new Dragonborn might even pop up somewhere.
This is a surprise. Codemasters' more recent racers have been perfectly fine PC ports (aside from some dark times with GfW Live), but they've never seemed interested in the more flexible aspects of the platform. Naturally, the community has been happy to break open their engines and go tinkering inside, but the mods they created were never officially supported. That's set to change with Grid 2: the developer announcing that mod tools will be introduced in the upcoming Community Patch.