The ones we love always hurt us the most, and the roleplaying genre has, over its many years, inflicted its rabid adherents with a few post-traumatic stress disorder-inducing moments. The most infamous occasion was the 1994 release of Ultima VIII: Pagan, the sequel to one of the most beloved RPGs. It completely abandoned the renowned features of its predecessor, and its reception prompted a written apology by series creator Richard Garriott. The simplified Deus Ex: Invisible War was another PTSD moment, as was Bethesda’s transformation of the Fallout franchise (for isometric perspective turn-based combat fans, at least).
Our May issue is now on-sale in both physics-based shops and our online one, where it's £5.99 with free postage to anywhere in the UK. Truly, it's a small price to pay for a magazine with a picture of a red-headed female bounty hunter from Star Wars: The Old Republic on the cover.
That's for Tom's huge preview of the swords-and-Forcery MMORPG: he played the game for a ridiculous two days, as both the Bounty Hunter class and the Imperial Agent, and he has some opinions to tell you.
It’s easy to feel like your choices don’t affect the world around you in an MMO. When you log out, you disappear without a trace. But if you could build a city in an MMO, it wouldn’t disappear—it’d hang around 24/7 to remind your fellow gamers that whoever built it (you) are totally cooler than they are, and that they should fear you.
Just having large, fire-breathing dragons that can burninate pathetic peasants on a whim is not enough for me. My fire-breathing dragons must be infused with unholy power and foaming at the mouth with bloodlust before I sic ‘em on the enemy—if we’re going to kill an entire civilization, we’re going to do it right, dammit. So I give my dragons drugs.
We celebrated Blizzard's 20th anniversary with a massive cover story in our April issue that analyzed just how far-reaching their impact on gamers across the globe has been. In the final part of that story, (read part 1 and part 2) we sit down in Mike Morhaime's office with three of Blizzard'a head honchos to host a round-table discussion about the company's early days, where they see PC gaming is headed and what life was/is/will be like at the company. Join us for a look inside one of PC gaming's most beloved companies.
We celebrated Blizzard's 20th anniversary with a massive cover story in our April issue that analyzed just how far-reaching their impact on gamers across the globe has been. In part two of that story, (read part 1 here), we put Blizzard under a microscope to inspect the people involved, and what they've gone off to do around the industry.
It’s difficult to measure exactly what Blizzard’s effect on the gaming industry has been, but one glance at the monster-sized image below tells you it’s big. Go ahead, look around—every game here had at least one ex-Blizzard employee working on it. From casual adventures to hardcore shooters, they’re everywhere!
We celebrated Blizzard's 20th anniversary with a massive cover story in our April issue that analyzed just how far-reaching their impact on gamers across the globe has been. In part one of our Blizzard story, we put our collective minds together to put together a list of the many and varied ways that Blizzard has affected the "real-world" through their games. Here they are presented for your viewing pleasure: the 20 ways that Blizzard Entertainment has altered the very fabric of life.
March is the month of war. The latest issue of PC Gamer UK hits store shelves today with the force of an army of samurai. Within, we've got the first huge reviews of Total War: Shogun 2 and Dragon Age 2, a massive feature on The Elder Scrolls V: Skyrim and much, much more.
Have you ever walked flat into a screen door? Deus Ex: Human Revolution protagonist Adam Jensen has, and it exploded. Our sleek new cover captures the moment of unintentional badassery, in recognition of our huge new six-page preview feature. Subscribers should be receiving their issues soon, postman willing, and it'll be on shelves and buyable online from Wednesday. Here's what else is cool.
Those lucky subscribers already know because they've heard the pleasing sound of an issue of PC Gamer UK sliding through their letterboxes, but the remainder of you will be delighted to discover that our latest issue hits shelves today. Read on to discover its secrets...
The latest issue of PC Gamer is a portal to a dark, grim future in which there is only war. Glorious, exciting war in which Man's greatest foes are sliced with chain swords, diced with chain axes, and shot in the face with massive guns. You'll be able to tell from the steely gaze of the Space Marine on our cover that this month is a Warhammer 40k special. We donned our biggest shoulder pads and braved the battlefields of the future, bringing back massive previews of Warhammer: Dark Millennium Online and Dawn of War 2: Retribution. You can read all the gory details by visiting your local magazine seller immediately, or if you're not yet convinced, read below for more tantalising nuggets.
It's winter, which at PC Gamer means free overtime from our inking orphans because it's too cold for them to go back to their cells at night. So we're passing these human rights violations - or 'savings' - on to you: it's now just £10.69 quarterly to subscribe by Direct Debit, or £46.49 for a year if you prefer to pay by card. The PC Gamer Maths Prawn tells us that's £3.28 and £3.58 an issue respectively - good job, Maths Prawn! Back in your tank!
For the most ridiculous saving of all, subscribe for two years for £77.99. Your loyalty lets us plan for the future by abducting a whole new orphan, safe in the knowledge that after twelve months, the cadmium poisoning from the ink will have rendered it almost numb to the papercuts. And since we work four-week long Journalism Months to avoid light stabbings from our overlords, we do 13 issues in a year. That's less than £3 an issue, says the calculator we replaced the Maths Prawn with after the tank fiasco. Compassionate and smart.
Subscribers also get their issues with the clean, gorgeous, clutter-free covers you see above. As well as looking sexy on a coffee table, the time the orphans save from the lack of cover lines means we can send each issue out to you sooner than the shops.
Issue 219 is a magazine, but it's also a handy one-handed mace if rolled up correctly, or even a makeshift oar for a raft. You can use the disc to reflect light at a vampire, or use the plastic wallet to store loot. Issue 219, then, is a lot like your character in Guild Wars 2; it can take on any role you need it to. Guild Wars 2 is our cover story this month, and inside, we lay out exactly how versatile your virtual war specialist can really be. It'll be in shops tomorrow, and here's what else you can expect.
The reclusive masterminds at ArenaNet break their silence in this issue's exclusive look into the dungeons of Guild Wars 2. Once you've read our story, you will be certain of one thing: it'll be unlike anything the MMO genre has ever seen.
This month's PC Gamer has the world-exclusive first review of Sid Meier's Civilization V! Plus our definitive review of StarCraft II: Wings of Liberty, an exclusive reveal of the big changes coming to League of Legends, hands-on with Dragon Age 2, a first look at BioShock Infinite, and much more!
Plus, is that cover art awesome or what?
PC Gamer 218 has already emerged through the letterbox-shaped portals in our subscribers' doors. You can now buy it via the newsagent-shaped portals in your town or city. Do you see the rhythm I'm building here? This month we sent Tom to Valve in a plane-shaped portal, and he came back not just with the first information on Portal 2's brand new co-op, but interviews with Gabe Newell about Valve's follies, future and Left 4 Dead's fairy origins. Oh my.
Imagine never paying for a Valve game ever again. That's exactly what you could win if you enter the competition featured in this month's UK edition of PC Gamer. We're giving away ten exclusive Steam accounts that could make such fevered madness a reality by not only gifting you every Valve game made so far, but eventually Half-Life 3, Team Fortress 5 and Portal 7.
PC Gamer 217 is now loitering on the shelves of a newsagent, petrol station, or supermarket near you. Go forth! Buy it! Try not to talk to anyone on the way there! Don't get in any strange cars! And in case it's too dangerous to go alone, take this handy guide to the best of the mag.
There's been a great disturbance in the Force! BioWare’s Star Wars: The Old Republic is on the cover of our next issue, and within you’ll find the first details on one of the most-anticipated features of the most-anticipated MMO of all time: space combat. The issue hits newsstands on August 17 (subscribers get it a little earlier, you lucky dogs) so keep your eyes peeled.