Snakes. Why'd it have to be snakes? Because snakes are brilliant, obviously, and because they go great with bacon jam. Sorry, they go great with the Bacon Jam, which continues to throw up tasty indie games created in just 48 hours. Elsewhere this week, we're dodging things. Sound, triangles, chasms, our own tails - the lot. If you're suitably intrigued, I'll be waiting with a pot of bacon jam after the break.
Vampires, werewolves, snakes and, um, worms – all the best monsters appear in this week's roundup (sorry, Mummies). However, there's a twist to each: stick around for an even more bloodthirsty version of the Wall Street, a guilty lycanthrope, and Indiana Jones' least favourite game. Enjoy!
This week's roundup is dedicated to the hybrid, the mash-up, the unholy amalgamation: games that fuse two or more genres together to startling and often brilliant effect. Fishing meets Rhythm Game in the appropriately named FISHJN', while SimCity collides (no really) with Scrabble in VerboCity. There's also a surreal apartment block, a game about punching, and yet another browser game featuring werewolves. Enjoy!
If you've ever tried to count cards (I can count to...32), you'll know that Las Vegas is a place you're unlikely to ever escape from – so I've no idea why the four heroes of ASDF: Escape to Las Vegas are attempting to, well, find their way in. In addition to multi-character platforming, this week also brings you the experiences of exploring a forbidden forest, rolling around as a big ball of slime, and clicking coloured spheres together like some kind of kaleidoscopic circular god. Enjoy!
The latest free-to-play title to hit Steam's virtual shelves isn't a cutesy MMORPG with a cash shop full of glittery hats and staves, nor is it a brutal MOBA with an arsenal of buyable heroes. Nope—surprisingly, it's the late-90s classic Shadow Warrior! And unless somebody's gone to the pains of tweaking some 16-year-old code, it's pretty much guaranteed this isn't a pay-to-win kind of deal.
We can't get enough bank holidays here in the UK, and if you feel like spending your weekend hunched over your computer playing browser games, then boy have you come to the right place. This week is all about giant snakes – as all good weeks should be – but we also found the time to fit in a samurai duelling title, a retro platformer, one good joke, and a peaceful game that takes a leaf out of Wind Waker's book. Enjoy!
Let your attention drift from this video for even a moment and you'll miss the feature list for the updated N version 2.0, which is appended to a slightly maddening gallery of split second level shots. Think of it as a test. If you can't stay focused for the one minute and two seconds required to learn about the new levels, 2-player co-op, integrated level sharing and "Fun-lockables", you're going to have a really tough time progressing through the game itself.
The theme for the 26th Ludum Dare gamejam was Minimalism, which is a principle that doesn't apply to the competition's number of entrants: all 2,346 of them. While we've been seeding their sparse delights into the weekly Webgame RoundUp, my basic calculations suggest that, at the current rate, it'd take between 9 and 11 years to feature them all. Fortunately, Sebastian Standke of Superlevel.de spent two weeks playing every single entry, and has distilled them down into a still-mammoth list of 269 recommendations, delivered in a 20-minute chiptune backed video.
Just as death is an inevitable part of life, having your house smashed up is an inevitable part of home ownership – or it is in the therapeutic Destroy Your Home, at least. This week's round-up is also dedicated to an aristocratic jerk who murdered your entire family, a small square haunted by his past, and a Pop Tart. Indie games, everybody.
It's Friday afternoon, which - if you're reading this in the right timezones - means it's time to kick back, let your work-rate slow to a crawl and enter Weekend Chill-Out Mode. At least, that's what's happened to the PC Gamer office, where the existence of GeoGuessr has sent us into a competitive flurry of locational sluething.
Ludum Dare 26 continues to deliver on its minimalism theme. This week's (second) roundup features an innovative shmup, a non-minimalist minimalist adventure game, and one of the most maximalist games I've played in a while: the imagination-fuelled madness of Dream Island. There's also a Hotline Miami-esque action game set in a cafe – you'll thank me a latte for that one. Latte. You know, like the coffe-*GUNSHOT*.
In honour of the recent Ludum Dare (theme: minimalism), this week's Free Webgame Round-Up was so minimal that it was invisible to the naked eye when it was originally published this Friday. Unless you were in the know, it was almost as if it hadn't actually been written – but it definitely, definitely had. I'm reprinting it here for no particular reason, so prepare yourself for dancing llamas, sci-fi survival, wabbit-hunting, scepters and dungeon-crawling. Enjoy!
Things students like: being drunk, being poor, being the subject of tired clichés... Oh, and being the creators of interesting Unity-based first person action-puzzle hybrids featuring a variety of experimental systems and ideas. Much like Fragment: a sci-fi stealth game about swapping bodies with remote-control holograms and shattering enemies into thousands of glass-like shards.
Mankind has finally discovered the Yeti, hiding in the undergrowth of Kongregate – although it isn't quite what we were expecting. The mythological creature spends a lot of time helping worm-things and barely any time posing for out-of-focus photographs on snowy hilltops. Dreams: shattered. Elsewhere this week, get ready to play ccatch, fight punks in the future, and attempt to steer a crash-prone ship around a deadly obstacle course. Enjoy!
Here's your mind-breaking, assumption shaking, hyper-weird free indie game for the day: Memory of a Broken Dimension combines DOS command prompts, landscape exploration, and massive amounts of head scratching confusion into a short web-based preview. On the plus side, it's nowhere near as weird as Nowhere.
Stemshock Interactive's Barely Floating was released last year, as part of the pay-what-you-want Summerbatch adventure game bundle, but it's just been re-released with the price tag removed. What is Barely Floating? Well, apart from that [TOILET HUMOUR]. Barely Floating is a well-drawn 2-3 hour long adventure game, putting you in the slippers of a grumpy old man on a luxury yacht. Before you can say 'Speed 2: Cruise Control', the yacht is taken over by pirates, and it falls to you to put things right. Head here to do that, if you've remembered to pack enough humbugs and Werther's Originals for the trip.
PCG Towers has been plunged into darkness, after some malevolent external force - possibly a wizard? - left us trapped and without essential PC-powering electricity. Marsh has alreadyfallen, his burning carcass providing the dim light by which the team manically scribbled pictures of desktops onto dusty notepads. Before the next sacrifice could be chosen, I escaped through a half-covered trap-door into a creaky basement. It was in this warren of tunnels I found it - a glowing orb of pure power. Behold! Electric! Internet! Life!
I should send an SOS, so that the madness upstairs can be stopped. But hey, look! ArenaNet have turned the 2D platformer from their Super Adventure Box trailer into a browser game that you can play right now.
Super-powered volleyball, an intergalactic dust-up, a small black square and a couple of guys on the lam - this is what awaits you in the small corner of the internet that I like to call The Free Webgame Round-Up. So take off your cyber-shoes, give your coat to Ask Jeeves, and rest your feet on that pile of old GeoCities websites, because things are about to get browsery.
I've typed the words 'procedural generation' into this here text box so often that they've lost all meaning - what procedures are being followed, exactly? Are they the same ones they flout in every procedural cop show? I'm no closer to understanding, but it's nice to see the methods employed in games that aren't roguelikes every now and again. Mok Force is such a game, a vertically scrolling shooter with procedurally generated stages - well, stage, which will go on forever and ever or until you die.
If you haven't dipped your toe into the world of Tyria yet, here's your chance to try it without having to pay the usual toe-dipping toll. We've got 10,000 codes to give away that will give you access to Guild Wars 2 at no charge from Friday the 19th until Monday the 21st. Read on to find out how to claim one!