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	<title>PC Gamer &#187; Free Games  | PC Gamer &#8211; The Global Authority on PC Games</title>
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		<title>Time to take down Braniac: exclusive reveal of DC Universe Online&#8217;s next big update</title>
		<link>http://www.pcgamer.com/2012/02/08/time-to-take-down-braniac-exclusive-reveal-of-dc-universe-onlines-next-big-update/</link>
		<comments>http://www.pcgamer.com/2012/02/08/time-to-take-down-braniac-exclusive-reveal-of-dc-universe-onlines-next-big-update/#comments</comments>
		<pubDate>Wed, 08 Feb 2012 17:57:06 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Braniac for breakfast]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[dcuo]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68717</guid>
		<description><![CDATA[That intergalactic jerk Braniac has been bottling the cities in DC Universe Online and stealing Earth&#8217;s<a href="http://www.pcgamer.com/2012/02/08/time-to-take-down-braniac-exclusive-reveal-of-dc-universe-onlines-next-big-update/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>That intergalactic jerk Braniac has been bottling the cities in DC Universe Online and stealing Earth&#8217;s citizens for too long. His attempted take-over for Earth has been the primary storyline in DC Universe Online for the past year, since the game&#8217;s launch in January 2011. A year and a few raids later, we&#8217;re finally going to be able to go toe-to-toe with Mr. smarty-pants when the next content pack takes us to Wonder Woman&#8217;s native island of Themyscira. We&#8217;ve got the exclusive scoop on what players will find there, and where DCUO is headed after its big, bad villain is down for the count.<span id="more-68717"></span></p>
<p><strong>PCG: Those hydras and architecture seem to indicate that we may be fighting on Wonder Woman’s Themiscyra. Is that where this screen is taken? If so, is it a whole new open-world zone, or just an Alert?</strong></p>
<p><strong>Jens Andersen, Creative Director:</strong> Yes, this is on Paradise Island, otherwise known as Themyscira. The situation is so dire they&#8217;re allowing men on the island to defend it, which is unheard of for the most part. The Gates of Tartarus have long been guarded by the Amazons. Suddenly they are taken by surprise as Brainiac emerges from the gates of Tartarus, having stolen the power he sought inside, and is now assaulting Themyscira from within with a surprise attack. It’s a bad situation and the Amazons are looking for help from just about anywhere to aid the, in stopping Brainaic’s Avator of Magic from escaping the Island.</p>
<p><strong>PC Gamer: Braniac is fighting us directly? I always figured he was more of a “sit back and let minions take you out” sort of bad guy. What is it that finally pushes him to face us personally?</strong></p>
<p><strong>Andersen:</strong> As a comic-book cut scene explains in-game, this was actually Brainiac’s final push, but Future Lex Luthor knew it was coming—and he hid the truth from everyone, even his past self. So, as history has unfolded, it&#8217;s only now that we realize we’ve done little to divert Brainiac’s plans. Future Luthor wanted the confrontation to play out as it did in his timeline, so HE could seize victory from Brainiac at the last moment. Thankfully, Future Batman doesn’t break his promise that he will be &#8220;coming for Luthor,&#8221; and he shows up at the end to save our bacon… or does he? It&#8217;s a big cliffhanger to enjoy as we launch a new storyline surrounding these two mysterious iconics from an alternate future.</p>
<p><strong>PCG: Braniac seems to be wielding some sort of demonic staff. Are those tentacles behind him coming from the staff, or is that his other arm doing something crazy?</strong></p>
<p><strong>Andersen:</strong> That&#8217;s the Avatar of Magic. Throughout the fight, he will go through many different phases thanks to the power he obtained in Tartarus—the Flame of Change. It allows him to create Chimeric minions and alter his own form as he sees fit. Those are the Horns of the Bull he has on in the screenshot, and it lets him do some powerful charges.</p>
<div id="attachment_68718" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/02/dc_scr_DLC3_AvatarOfMagic_01_PRINT2.jpg"><img src="http://media.pcgamer.com/files/2012/02/dc_scr_DLC3_AvatarOfMagic_01_PRINT2-590x331.jpg" alt="" title="dc_scr_DLC3_AvatarOfMagic_01_PRINT2" width="590" height="331" class="size-thumbnail wp-image-68718" /></a><p class="wp-caption-text">Never judge an universe-destroying maniac by his pants.</p></div>
<p><strong>PCG: It also looks like we might have just fallen in through that hole in the dome above. Will the fight feature changing terrain like that?</strong></p>
<p><strong>Andersen:</strong> The hole above is not where the players enter from, they can however look down into it from behind a portcullis at the start of the raid. The whole map makes a big loop around itself and you often get glimpses of what’s coming next along with some fantastic vistas.</p>
<p><strong>PCG: Braniac’s been the ultimate bad guy of the entire game up until this point, is it time for players to take him out for good? It almost feels too soon for us to be taking him down. Is this the final act in the story arc that started at launch?</strong></p>
<p><strong>Andersen:</strong> Well, never count a comic book character out [laughter]. But yes, this is Brainaic’s final push, but it will be an ongoing one as he tries to recover from the player’s resistance and future Luthor’s manipulation of everyone, including Brainiac. The presence of the new heroes and villains, our players, is what made us able to defeat Brainaic so soon in this timeline. The story will then move into a new phase, but Brainiac’s actions will always have a lasting effect on DC Universe Online as he gave birth to the exo-bytes which created many of the new heroes and villains our players created in the game.</p>
<p><strong>PCG: Will defeating him affect the bottled buildings around the game world?</strong></p>
<p><strong>Andersen:</strong> Once Brainiac’s initial plans are thwarted in the raid, he is hamstrung, but not completely defeated. He will continue to try and regain control of the situation to continue his plan to assimilate the multiverse. Now the pressure is on for him to do that before Future Luthor takes his place. He’s relentless after all. So the bottles and the actions of the Union around them will always be something players can take part in—an epic battle to save the Earth.</p>
<p><strong>PCG: Will another mega-villain rise up to threaten the world, or will it go back to a semi-normal state? If so, is the idea to rotate the game world through various crises over time, such as No Man’s Land Gotham? Roughly one year for every major crisis?</strong></p>
<p><strong>Andersen:</strong> We want to provide a many-colored tapestry for our players. Focusing on one storyline isn’t needed with the pace at which we release content. So players can look forward to the next chapter in this story, resolutions to some of our launch stories, as well as totally new things in the years to come.</p>
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		<slash:comments>13</slash:comments>
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		<title>Hawken will be free to play, out in December, sign up for the closed beta now</title>
		<link>http://www.pcgamer.com/2012/02/07/hawken-will-be-free-to-play-out-in-december-sign-up-for-the-beta-now/</link>
		<comments>http://www.pcgamer.com/2012/02/07/hawken-will-be-free-to-play-out-in-december-sign-up-for-the-beta-now/#comments</comments>
		<pubDate>Tue, 07 Feb 2012 10:27:38 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Adhesive Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[Hawken]]></category>
		<category><![CDATA[mech sim]]></category>
		<category><![CDATA[multiplayer shooter]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68687</guid>
		<description><![CDATA[&#8220;I&#8217;m throwing my wallet at the screen but nothing is happening!&#8221; is a common reaction to<a href="http://www.pcgamer.com/2012/02/07/hawken-will-be-free-to-play-out-in-december-sign-up-for-the-beta-now/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/BwA03XsKzbY" frameborder="0"></iframe></p>
<p>&#8220;I&#8217;m throwing my wallet at the screen but nothing is happening!&#8221; is a common reaction to the trailers for stunning indie multiplayer mech-war project, Hawken. According to a blog post on the <a href="http://www.hawkengame.com/blog/archives/381">Hawken site</a>, you won&#8217;t need your wallet at all. It&#8217;ll be released as a free to play game on December 12 this year.<br />
<span id="more-68687"></span><br />
That&#8217;s a long way off, but there will be a beta that&#8217;ll give us the opportunity to mech-up earlier. You can sign up for that on the <a href="https://playhawken.com/">Hawken closed beta page</a>. It&#8217;ll just want your name and address for now.</p>
<p>The Hawken team haven&#8217;t laid out their plans for the sort of microtransactions and payments that we can expect, but on their FAQ they mention that &#8220;there will be in game purchases that will allow greater customization and more weapon variety.&#8221; Find out more on the official <a href="http://www.hawkengame.com/blog/">Hawken site</a>.</p>
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		<slash:comments>32</slash:comments>
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		<title>Champion Roundtable: Ziggs, the Hexplosives Expert</title>
		<link>http://www.pcgamer.com/2012/02/04/champion-roundtable-ziggs-the-hexplosives-expert/</link>
		<comments>http://www.pcgamer.com/2012/02/04/champion-roundtable-ziggs-the-hexplosives-expert/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 19:53:52 +0000</pubDate>
		<dc:creator>PC Gamer</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[AP]]></category>
		<category><![CDATA[Caster]]></category>
		<category><![CDATA[Champion Roundtable]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[Ziggs is da bomb dot com]]></category>
		<category><![CDATA[Ziggs the Hexplosives Expert]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68628</guid>
		<description><![CDATA[Every two weeks, we give you our verdict on whether or not the latest League of<a href="http://www.pcgamer.com/2012/02/04/champion-roundtable-ziggs-the-hexplosives-expert/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><object id="flashObj" width="620" height="349"><param name="movie" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&amp;isUI=1" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="@videoPlayer=1432396645001&amp;playerID=659334583001&amp;playerKey=AQ~~,AAAAj351Crk~,sG79KNLUHM5SYCjMdtixMe_0vaW6zOoJ&amp;domain=embed&amp;dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><embed src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1&amp;isUI=1" flashVars="@videoPlayer=1432396645001&amp;playerID=659334583001&amp;playerKey=AQ~~,AAAAj351Crk~,sG79KNLUHM5SYCjMdtixMe_0vaW6zOoJ&amp;domain=embed&amp;dynamicStreaming=true" width="620" height="349" type="application/x-shockwave-flash" allowFullScreen="true" swLiveConnect="true"></embed></object></p>
<p>Every two weeks, we give you our verdict on whether or not the latest League of Legends champion is worth buying. Take a seat at the table with Josh, Lucas, and Hollander Cooper as they wax poetic on the joys of blowing people up with magical bombs as a maniacal Yordle. Could Ziggs be the diminutive demolitions expert you&#8217;ve been looking for?</p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2012/02/04/this-weeks-best-free-pc-games-34/</link>
		<comments>http://www.pcgamer.com/2012/02/04/this-weeks-best-free-pc-games-34/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 13:45:50 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[0SUM]]></category>
		<category><![CDATA[A.R.S.: Awful Robot Slaves]]></category>
		<category><![CDATA[Alone]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Futurecade]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68501</guid>
		<description><![CDATA[Last week played host to the annual Global Game Jam, in which developers around the world<a href="http://www.pcgamer.com/2012/02/04/this-weeks-best-free-pc-games-34/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Last week played host to the annual Global Game Jam, in which developers around the world strive to create an entire game within the ludicrously short period of 48 hours. The sheer number of entries is overwhelming, and I&#8217;ve not managed to play nearly enough of them to say which are the best. Among this week&#8217;s pick of free games are three I&#8217;ve found interesting so far, along with a collection of titles developed in association with the London Science Museum. Head below the jump for another week&#8217;s worth of free PC gaming.</p>
<p><span id="more-68501"></span></p>
<p><span style="font-size: x-large">Futurecade</span></p>
<p><em>Preloaded</em>. Play the games on the <a href="http://www.sciencemuseum.org.uk/futurecade" target="_blank">London Science Museum website</a>.</p>
<p><img class="aligncenter size-full wp-image-68514" title="PCG-Futurecade" src="http://media.pcgamer.com/files/2012/02/PCG-Futurecade.jpg" alt="" width="590" height="379" /></p>
<p>This week, the London Science Museum released a new set of sciency games on its website. From developers Preloaded, they&#8217;re designed to highlight some of the issues faced by modern science, and to demonstrate possible ways of dealing with them.</p>
<p>This super-slick set of Flash-powered titles probably won&#8217;t engross you in the long term, but there are some neat and striking diversions here, and the young whippersnappers among their audience are likely to get a good kick from them. Oddly, once you&#8217;re in a game, there appears to be no way to return to the main games list without refreshing the page. Kind of annoying.</p>
<p>No matter. Bacto-Lab is the first game, and it tasks you with engineering E.coli chains in the right order so as to create useful products. Get it wrong, and you could unleash harmful mutant bacteria, causing a thousand people to simultaneously run to the bathroom. Or something.</p>
<p>Next is Robo-Lobster, the game with the best of names. Mines out at sea can be successfully diffused by employing robotic lobster-like things, we&#8217;re told, and our task is to try to disarm all of them with the limited number of robo-lobsters provided. (I will never get tired of writing &#8216;robo-lobster&#8217;, which is why it&#8217;s a shame that I may never need to again.)</p>
<p>Cloud Control asks you to send your ships out to sea with the rather unusual task of brightening dark clouds. The idea: the whiter the cloud, the more it will reflect the sun&#8217;s rays, and the less the planet&#8217;s temperature will rise. Nifty!</p>
<p>Finally, in Space Junker, you must pilot your jet-propelled spacethingies and use their robotic arms to collect space debris. Because our man-made satellites are important, don&#8217;tcha know? We wouldn&#8217;t want space crap making them go all broken.</p>
<p>Each of the games is based around its own set of mechanics, even if the presentation doesn&#8217;t change much. That&#8217;s fine, though: they all look lovely in their neon splendour. Someone add a &#8216;back&#8217; button, and we&#8217;ll be laughing.</p>
<p><span style="font-size: x-large">Catch Me If You Can</span></p>
<p><em>Team Unfortunate Fish</em>. Download it from the <a href="http://globalgamejam.org/2012/catch-me-if-you-can" target="_blank">Global Game Jam site</a></p>
<p><img class="aligncenter size-full wp-image-68502" title="PCG-Catch-Me-If-You-Can" src="http://media.pcgamer.com/files/2012/02/PCG-Catch-Me-If-You-Can.jpg" alt="" width="590" height="331" /></p>
<p>One of the more polished entries to the 2012 Global Game Jam, Catch Me If You Can is something akin to Mario Kart reimagined as a platformer. And &#8211; uh &#8211; with unicycle-robot things. Players battle it out in races, collecting power-ups and attempting to effectively utilise them to both increase their own chances of winning, and decrease that of their opponents.</p>
<p>Fast-paced and colourful, it allows two-player races if you&#8217;re playing with a keyboard, but plug in a set of Xbox 360 controllers and you&#8217;ll be able to bring along three friends to join in the fun. It&#8217;s visually fairly basic, but what&#8217;s here is polished &#8211; and considering the 48-hour development schedule, that&#8217;s quite an achievement in itself.</p>
<p><span style="font-size: x-large">0SUM</span></p>
<p><em>Ilya Zarembsky</em>. Download it from the <a href="http://globalgamejam.org/2012/0sum" target="_blank">Global Game Jam site</a>.</p>
<p><img class="aligncenter size-full wp-image-68516" title="PCG-0SUM" src="http://media.pcgamer.com/files/2012/02/PCG-0SUM.jpg" alt="" width="590" height="397" /></p>
<p>We all enjoy playing games, but 0SUM seems to take great pleasure in playing with <em>you</em>. It&#8217;s a single-player game that demands the dexterity of both your hands, as you control one paddle with your right hand fingers and the other with your left.</p>
<p>Text scrolls across the screen. Whoever wrote it doesn&#8217;t seem to like you very much. Except when it does. This schizophrenic rambling allows you to work out what you&#8217;re supposed to be doing. It took me an embarrassingly long amount of time &#8211; see how long it takes you.</p>
<p>It&#8217;s a game of dual-handed coordination, and it&#8217;s more difficult than it sounds like it would be. But it&#8217;s also frequently hilarious as a result, eccentrically written as it is. A neat little effort.</p>
<p><span style="font-size: x-large">Alone</span></p>
<p><em>Nicholas Rishel, Joseph Zeiler, Terri Gast, Caleb Fruin, Thomas Marshall</em>. Download it from the <a href="http://globalgamejam.org/2012/alone" target="_blank">Global Game Jam site</a>.</p>
<p><img class="aligncenter size-full wp-image-68503" title="PCG-Alone" src="http://media.pcgamer.com/files/2012/02/PCG-Alone.jpg" alt="" width="590" height="364" /></p>
<p>This puzzler lulls you into a false sense of security with its early lack of difficulty, but quickly things ramp up. Your job is to locate a route to the exit on each level, as you follow a dog who takes great joy from taunting you by appearing by the exit each time, then quickly disappearing.</p>
<p>Dropping off the bottom of the screen drops you back from the top of it, while walking off-screen to the right brings you out at the left. The walls become the obstacles of increasingly complex mazes, and it&#8217;s not long before you&#8217;re scratching your head, baffled by which exact moves you need to make to appear in the desired location. It nails a sense of reward upon completion of a screen, too. With slightly the slightly slicker presentation of some time to polish things up (your character isn&#8217;t animated, for example), this would be lovely.</p>
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		<slash:comments>16</slash:comments>
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		<title>Never get lost in DCUO&#8217;s Watchtower again with this detailed fan-made map</title>
		<link>http://www.pcgamer.com/2012/02/03/never-get-lost-in-dcuos-watchtower-again-with-this-detailed-fan-made-map/</link>
		<comments>http://www.pcgamer.com/2012/02/03/never-get-lost-in-dcuos-watchtower-again-with-this-detailed-fan-made-map/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:10:08 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[dcuo]]></category>
		<category><![CDATA[Holy cartography Batman!]]></category>
		<category><![CDATA[SOE]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68587</guid>
		<description><![CDATA[DC Universe does a lot of things really well, but building easily-navigable hangout spots is not<a href="http://www.pcgamer.com/2012/02/03/never-get-lost-in-dcuos-watchtower-again-with-this-detailed-fan-made-map/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>DC Universe does a lot of things really well, but building easily-navigable hangout spots is not one of them. The Justice League Watchtower and Hall of Doom serve as the primary meeting points for all Hero and Villain characters, respectively. Both house a ton of useful objects—like the Phase Shifter, which allows you to swap between PvE and PvP phases of the server at will—but not all of them are easy to find.</p>
<p>The cryptically-named RedDragon74 over at DCUO Life has done heroes a great service by <a href="http://dcuo.mmorpg-life.com/2130/guides/dcuo-guides-watchtower-map/">putting together an all-encompassing map</a> that labels the locations of everything you&#8217;ll need in the Watchtower and also provides a full list of bounty locations and a complete breakdown of how to earn the different PvE currencies at endgame. It&#8217;s not the prettiest map ever made, but all the info is here.<span id="more-68587"></span></p>
<p>Unfortunately, there doesn&#8217;t seem to be an equivalent for the Hall of Doom quite yet (sorry, Villains), but the endgame breakdown list should still be able to help ne&#8217;er-do-gooders.</p>
<div id="attachment_68589" class="wp-caption aligncenter" style="width: 450px"><a href="http://media.pcgamer.com/files/2012/02/DC-Universe-Watchtower-Map-Marks-Rewards.jpg"><img src="http://media.pcgamer.com/files/2012/02/DC-Universe-Watchtower-Map-Marks-Rewards-440x500.jpg" alt="" title="DC-Universe-Watchtower-Map-Marks-Rewards" width="440" height="500"></a><p class="wp-caption-text">Click for full-resolution version</p></div>
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		<slash:comments>14</slash:comments>
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		<title>DCUO offers a creative solution to the age-old &#8220;Where&#8217;s the healer?&#8221; problem</title>
		<link>http://www.pcgamer.com/2012/02/01/dcuo-offers-a-creative-solution-to-the-age-old-wheres-the-healer-problem/</link>
		<comments>http://www.pcgamer.com/2012/02/01/dcuo-offers-a-creative-solution-to-the-age-old-wheres-the-healer-problem/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 01:58:08 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[dcuo]]></category>
		<category><![CDATA[I am an island]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>
		<category><![CDATA[where's my healer dude?]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68433</guid>
		<description><![CDATA[I&#8217;ve always liked DC Universe Online&#8217;s twist on the classic tank-healer-DPS trinity that defines most MMORPG&#8217;s<a href="http://www.pcgamer.com/2012/02/01/dcuo-offers-a-creative-solution-to-the-age-old-wheres-the-healer-problem/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always liked DC Universe Online&#8217;s twist on the classic tank-healer-DPS trinity that defines most MMORPG&#8217;s group roles. DCUO gives everyone access to two roles—DPS and then either tank, healer, or control (CC and power-restoration), based on their power selection—and lets them swap between them whenever they want.</p>
<p>It&#8217;s a hybrid system that lets players specialize, while limiting the usual problem of there being too few healers or tanks because most people want to be able to level and solo efficiently. As a result, the queue times in DCUO are much shorter than they are in many other MMOs. And with the Role-Optional Alerts SOE&#8217;s adding in <a href="http://www.dcuniverseonline.com/en/news/archive.vm?id=90&amp;month=current">the game&#8217;s next update</a>, which use specialized buffs to make any combination of players an effective group, players should be able to form groups almost instantly.<span id="more-68433"></span></p>
<div id="attachment_68437" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/02/DCUO-raid.jpg"><img src="http://media.pcgamer.com/files/2012/02/DCUO-raid-590x332.jpg" alt="" title="DCUO raid" width="590" height="332" class="size-thumbnail wp-image-68437" /></a><p class="wp-caption-text">Beating up baddies &gt; waiting in queues.</p></div>
<p>When the tool puts together a group of players, it analyzes what key role(s) your group is missing, and grants the entire team a buff that helps shore up their weakness. Your group will still have to be organized however, as the buffs will only be effective when all four players are fighting together.</p>
<ul>
<li> If you don&#8217;t have a tank, everyone in the group receives a buff that reduces the damage they take. Not enough to make everyone tanks, but enough to make the incoming damage manageable for your healer.</li>
<li> Oh no! You&#8217;re missing a healer too? Well, everyone in your group will receives a buff that triggers a &#8220;small amount&#8221; of regeneration whenever their health dips below a certain point. Tanks without a healer in the group will always be regenerating.</li>
<li>And finally, if you&#8217;re missing a controller, your group will receive a buff that gives everyone &#8220;varying amounts&#8221; of power during combat</li>
</ul>
<p>&nbsp;</p>
<p>The game&#8217;s Duos—which plant two characters in a more challenging version of a solo instance—already function off of a similar desire to get people playing together, regardless of their character type, and have been a huge success by all accounts.</p>
<p>In the same update, SOE is also adding Novice Raids, alternate versions of all existing raids with lower gear and difficulty requirements. Their goal is to allow everyone to experience the story arcs told inside the Batcave, Kahndaq, and the Fortress of Solitude, and to let players start raiding much quicker after hitting the level cap, if they want to. Novice Raids will award the same quality of gear that existing raids do, but reward less of it per run.</p>
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		<slash:comments>18</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2012/01/30/this-weeks-best-free-pc-games-33/</link>
		<comments>http://www.pcgamer.com/2012/01/30/this-weeks-best-free-pc-games-33/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 10:00:14 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Eunaborb]]></category>
		<category><![CDATA[The Cat that Got the Milk]]></category>
		<category><![CDATA[The Fourth Wall]]></category>
		<category><![CDATA[The Snowfield]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68286</guid>
		<description><![CDATA[It&#8217;s the unsettling, frozen warzone of The Snowfield that&#8217;s had me most intrigued this week: an<a href="http://www.pcgamer.com/2012/01/30/this-weeks-best-free-pc-games-33/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the unsettling, frozen warzone of The Snowfield that&#8217;s had me most intrigued this week: an experimental indie game that plays with original ideas in narrative design is always worth a few paragraphs of rambling in my book. But there are three other freebies of exemplary quality. The Cat That Got The Milk is a delightfully chaotic two-button title, and the wonderfully named Eunaborb is an intriguing take on crazy golf. Elsewhere, The Fourth Wall takes a single clever game mechanic and runs with it, in exactly the right direction. Read on for my thoughts on these lovely free games.</p>
<p><span id="more-68286"></span></p>
<p><span style="font-size: x-large">The Snowfield</span></p>
<p><em>GAMBIT</em>. Play it on the <a href="http://gambit.mit.edu/loadgame/summer2011/snowfield_play.php" target="_blank">GAMBIT website</a>.</p>
<p><img class="aligncenter size-full wp-image-68291" title="PCG The Snowfield" src="http://media.pcgamer.com/files/2012/01/PCG-The-Snowfield.jpg" alt="" width="590" height="318" /></p>
<p>The Snowfield is slow. Painfully, <em>agonisingly</em> slow. That&#8217;s clearly a very intentional decision, though. This abstract, experimental title employs its creaking pace and bleak themes to create a stifling, sullen atmosphere.</p>
<p>More than a little reminiscent of Tale of Tales&#8217; work, most specifically The Path, The Snowfield asks you to experiment and interact, piecing together your own narrative experience as you go along. Dropped into the shoes of a soldier in the aftermath of a great battle, you find yourself surrounded by the dead, the dying and the mourning. But there seems to be something else out there: haunting whispers permeate from certain areas, and people seem to be getting spooked.</p>
<p>Stray too far away from a lone, fire-lit building and you&#8217;ll almost certainly end up in a frozen pile on the ground. The longer you remain in the icy climes of the outdoors, the more your health begins to deteriorate, and the less able you are to move. Stay out for more than a couple of minutes and you&#8217;ll find yourself slowed to an aching shuffle, before keeling over and gasping your last breath.</p>
<p>It&#8217;s hugely successful in cementing a sense of place, even if its visuals are a little broken at times, with polygons clipping over each other and the camera sometimes straying into the middle of a wall. It&#8217;s also not entirely clear what, if anything, your goals are. You can pick up items and offer them to NPCs, who sometimes take them and other times refuse. Is it of any consequence? It seems that&#8217;s up to you to decide: this is an experiment in emergent storytelling, first and foremost.</p>
<p>GAMBIT students wanted to see what would happen if they started with a basic game, then, via extensive user-testing, measured participants&#8217; responses to different narrative elements. It was a story designed by committee, yet one that never follows an overt structure, and never means the same thing to two people.</p>
<p>Whether this has made for a successful game will be a rather contentious topic, but one thing&#8217;s certain: it&#8217;s hard to imagine anyone coming away from this relentlessly dark, often unsettling experience without any opinion at all.</p>
<p><span style="font-size: x-large">The Cat That Got The Milk</span></p>
<p><em>Ollie Clark, Helana Santos, Chris Randle, Jon Mann.</em> Download it from the <a href="http://www.thecatthatgotthemilk.com/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-68287" title="PCG Cat that Got the Milk" src="http://media.pcgamer.com/files/2012/01/PCG-Cat-that-Got-the-Milk.jpg" alt="" width="590" height="360" /></p>
<p>Cats and milk have very little to do with this brilliant two-button game, in which you must navigate a small rectangle around a series of increasingly complex mazes. Pressing nothing makes your little box rush full-steam-ahead to the right, and you&#8217;ve only the power to divert it in an upwards or downwards direction.</p>
<p>Before long, the mazes begin to undulate and animate, routes shifting mid-course, obstacles cropping up to block your progress. Sporting some extraordinary visual touches, the game&#8217;s entire aesthetic begins to go quite crazy &#8211; the music becoming more frantic, the animations increasing in both speed and scope.</p>
<p>By the end it&#8217;s turned into something immensely challenging, although a tap of the space bar lets you instantly skip anything you&#8217;re having too much trouble with. But this is a masterfully crafted, abstractly attractive and tremendously exciting game. At just a few minutes in length, it&#8217;s a shame it&#8217;s all over so quickly: I have a feeling this could be spun out into something far longer without losing its fantastic appeal.</p>
<p><span style="font-size: x-large">The Fourth Wall</span></p>
<p><em>DigiPen</em>. Download the game from its <a href="http://thefourthwallgame.com/?page_id=80" target="_blank">official site</a>.</p>
<p><img class="aligncenter size-full wp-image-68302" title="PCG The Fourth Wall" src="http://media.pcgamer.com/files/2012/01/PCG-The-Fourth-Wall.jpg" alt="" width="590" height="309" /></p>
<p>An extraordinary clever puzzle platformer, The Fourth Wall absolutely demands that I tell you as little about it as possible. Its joy comes not just from understanding how to make use of a single mechanic whose application grows in complexity, but also from figuring out that mechanic in the first place. You&#8217;re dumped in this world with no explanation, and fairly instantly find yourself stuck. How do you progress? It took me a couple of minutes to work it out, but when I did the feeling was joyous.</p>
<p>Quickly this one mechanic, controlled initially by the game, is handed over to you to utilise as you wish. You hold a button to activate it, let go to de-activate it, and it&#8217;s via these methods that you&#8217;ll solve an increasingly bafflingly complex series of environmental tasks. The nearest touchstone is probably Braid, but The Fourth Wall is equally delightfully smart in its application of game mechanics, and the stark grey and simple art design &#8211; almost the polar opposite of David Hellman&#8217;s work in Jon Blow&#8217;s indie classic &#8211; works perfectly. Credit must also go to the music. And to all the ideas. And just to everything, really.</p>
<p><span style="font-size: x-large">Eunaborb</span></p>
<p><em>KrangGAMES</em>. Play it on the <a href="http://eunaborb.com" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-68290" title="PCG Eunaborb" src="http://media.pcgamer.com/files/2012/01/PCG-Eunaborb.jpg" alt="" width="590" height="331" /></p>
<p>The delightfully named Eunaborb is essentially a game of crazy golf played at super-speed and without quite so many of its inspirations tropes and rules. You&#8217;ll guide your ball &#8211; the eponymous eunaborb &#8211; around increasingly devilish courses, aiming to hit the ludicrously challenging pars and meet the frankly impossible time suggestions.</p>
<p>Unlike in crazy golf, you&#8217;re under no obligation to wait until your eunaborb has stopped moving before striking it again. The result is that you end up chasing the ball around with your mouse as if this were a game of mini-hockey, avoiding dirt traps and desperately trying to ensure you don&#8217;t fall off the edge of the game and into the spaceyness that lies beyond it.</p>
<p>As you chase those top times you&#8217;ll find yourself frantically clicking and dragging your way to potential victory. Playing with a eunaborb, it turns out, is a lot of fun.</p>
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		<slash:comments>8</slash:comments>
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		<title>League of Legends&#8217; AI bots multiply, get smarter, and move to Dominion [Hands-on]</title>
		<link>http://www.pcgamer.com/2012/01/24/league-of-legends-ai-bots-multiply-get-smarter-and-move-to-dominion-hands-on-2/</link>
		<comments>http://www.pcgamer.com/2012/01/24/league-of-legends-ai-bots-multiply-get-smarter-and-move-to-dominion-hands-on-2/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 19:01:05 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Hands On]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Release Dates]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[be afraid]]></category>
		<category><![CDATA[bots]]></category>
		<category><![CDATA[brand bot is the new annie bott]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[they're smarter than us]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=68167</guid>
		<description><![CDATA[I ran out of my spawn area on League of Legends&#8217; Dominion map and made a<a href="http://www.pcgamer.com/2012/01/24/league-of-legends-ai-bots-multiply-get-smarter-and-move-to-dominion-hands-on-2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/y6FVPTP8oyM" frameborder="0" allowfullscreen></iframe></p>
<p>I ran out of my spawn area on League of Legends&#8217; Dominion map and made a move for the nearest capture-point, which an enemy Sona was stealing from us. I was confident I could take the flimsy healer and reclaim our home point, but before I can get in range, a burst of flames erupts around me and burning-man Brand bursts from the bushes. He&#8217;s now pacing side-to-side between me and Sona, tossing out flames if I get close, but stubbornly refusing to let me drag him off point, where I could safely kill him.</p>
<p>Now, Brand running interference on a point in Dominion isn&#8217;t that unusual—but this Brand is a bot, and he&#8217;s ruining my day, courtesy of the improved AI and bot rosters being added to League of Legends in the next few weeks.<span id="more-68167"></span></p>
<p>I&#8217;ll get into the details in just a second, but first, a word of warning: <strong>Brand Bot is the new Annie Bot.</strong> That guy was everywhere during my four matches against the improved AI last week at Riot&#8217;s headquarters, and he <a href="http://www.homestarrunner.com/sbemail58.html">burninates all the peoples</a> without hesitation.</p>
<div id="attachment_68134" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/01/MorganaBrand1.jpg"><img src="http://media.pcgamer.com/files/2012/01/MorganaBrand1-590x365.jpg" alt="" title="MorganaBrand1" width="590" height="365" class="size-thumbnail wp-image-68134" /></a><p class="wp-caption-text">Brand, being a jerk. Just like usual.</p></div>
<p>On top of being added to Dominion, the other most exciting change for LoLers who play co-op regularly (and Riot says that most users play at least one co-op-vs-AI game a week), is the influx of 26 new champions added to the AI&#8217;s roster. Existing bots have all been retained, with revamped AI to make them play smarter. But these new-and-improved bots aren&#8217;t meant to be drastically more challenging: Producer on the project, Mark Norris, told me that the developers&#8217; goal was to keep the difficulty level of the two AI settings, Beginner and Intermediate, about the same in combat.</p>
<p>Instead, the improvements to the existing AI focus on improving their behavior near towers to nullify players&#8217; cheesy tactics and on making better big-picture strategic decisions. For example, when bots ace the player team, they&#8217;ll know to press their advantage and push a lane while the players wait to revive. And when I over-extended myself on top-lane, the bots triangulated on me from the jungle on every side, alternating their CC on me to keep me stunned from full health to death. Current bots tend to all spam their CC at once, resulting in wasted attacks.</p>
<div id="attachment_68133" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/01/Lol3.jpg"><img src="http://media.pcgamer.com/files/2012/01/Lol3-590x353.jpg" alt="" title="Lol3" width="590" height="353" class="size-thumbnail wp-image-68133" /></a><p class="wp-caption-text">The devs told me that Cassiopeia is one of the most brutal bots on Dominion.</p></div>
<p>The biggest change to bot AI is their ability to use skill-shots: spells that require precision targeting that often relies on predicting a players&#8217; movement. None of the old bots had the ability to use skill shots effectively, which is why Riot chose champions without them the first time around. But no longer! Karthus, Cassiopeia, and Morgana and the rest of the skill-shot crew are all welcome on the bot roster now—and they&#8217;re really strong at predictive aiming, if my time spent getting blasted by Brand and Graves is any indication. On top of that, they&#8217;ll even dodge incoming skill shots you send their way, much like a Noxian Agent Smith.</p>
<p>They&#8217;re also better at using items, and can now use items with active abilities like <a href="http://leagueoflegends.wikia.com/wiki/Zhonya's_Hourglass">Zhonya&#8217;s Hourglass,</a> which can make them invulnerable for a couple seconds. Norris told me that Fiddlesticks in particular loves to use it to run right up to you and melt your face with impunity.</p>
<p>To balance out this newfound power and keep the bots from being too strong at current skill levels, the devs have baked in a chance for the AI to &#8220;make a mistake&#8221; and target the wrong area or juke the wrong way with skill shots. This&#8217;ll happen much more often with Beginner bots, which are tailored for brand-new players to go up against.</p>
<p>In addition, bots are still unable to jungle or counter-jungle effectively, and while they&#8217;ll check brush to see if you&#8217;re hiding there, they do so by running face-first into it. During my games, I was still able to pretty easily ditch bots by ducking into brush. Sr. Game Engineer Thomas James confirmed that they&#8217;re definitely smarter about knowing that you still exist when you go into brush, but admitted that &#8220;they have a very short attention span&#8221; when it comes to remembering you&#8217;re in there. All things considered, my team of 5 experienced LoLers had no real problems beating the AI two times each on both Dominion and Summoners Rift.</p>
<div id="attachment_68131" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/01/Lol1.jpg"><img src="http://media.pcgamer.com/files/2012/01/Lol1-590x326.jpg" alt="" title="Lol1" width="590" height="326" class="size-thumbnail wp-image-68131" /></a><p class="wp-caption-text">I have yet to take a screenshot of Renekton that doesn't make him look ridiculous.</p></div>
<p>That said, the developers&#8217; work on improving the bots has only just begun, and we can expect to see more frequent updates going forward. Norris explained to me that the programming structure they&#8217;ve built the new AI onto allows them to share AI logic across all the champions where it makes sense, which makes it significantly easier for them to make fixes to things like tower-awareness or even to add new champions. I don&#8217;t think we should expect a new bot being added every week, but it certainly sounds like the developers are eager to release updates and new bots more frequently.</p>
<p>On top of that, the developers are certainly capable of creating some more difficult challenges for us—even if they aren&#8217;t including them in this update. Norris told me of one instance where a Tristana bot double-Rocket Jumped (the ability resets when she gets a kill, and it reset while she was in mid-air and she used it again) her way to quad-killing four-fifths of the entire dev team. The devs playing argued over whether that was even possible in the existing rules, but upon further FRAPS review, it definitely was. Fortunately for our win:loss ratio against bots, the developers decided that they didn&#8217;t want the bots performing at quite that level and restricted Tristana Bot from performing any such feats of godliness when this update hits.</p>
<div id="attachment_68132" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/01/Lol2.jpg"><img src="http://media.pcgamer.com/files/2012/01/Lol2-590x322.jpg" alt="" title="Lol2" width="590" height="322" class="size-thumbnail wp-image-68132" /></a><p class="wp-caption-text">Comp stomps for quick daily IP rewards just got quicker!</p></div>
<p>Norris wasn&#8217;t able to to give a firm release date on the AI update yet, but told me that players can expect it to come in a patch in the very near future. A full list of the bots that will be available is included below.</p>
<p>All 14 existing bots that have improved AI:<br />
<a href="//na.leagueoflegends.com/champions/1/annie_the_dark_child”">Annie</a>, <a href="//na.leagueoflegends.com/champions/22/ashe_the_frost_archer”">Ashe</a>, <a href="//na.leagueoflegends.com/champions/31/cho_gath_the_terror_of_the_void”">Cho&#8217;Gath</a> , <a href="//na.leagueoflegends.com/champions/21/miss_fortune_the_bounty_hunter”">Miss Fortune</a> , <a href="//na.leagueoflegends.com/champions/20/nunu_the_yeti_rider”">Nunu</a> , <a href="//na.leagueoflegends.com/champions/58/renekton_the_butcher_of_the_sands”">Renekton</a> , <a href="//na.leagueoflegends.com/champions/13/ryze_the_rogue_mage”">Ryze</a> , <a href="//na.leagueoflegends.com/champions/98/shen_eye_of_twilight”">Shen</a> , <a href="//na.leagueoflegends.com/champions/16/soraka_the_starchild”">Soraka</a> , <a href="//na.leagueoflegends.com/champions/44/taric_the_gem_knight”">Taric</a> , <a href="//na.leagueoflegends.com/champions/48/trundle_the_cursed_troll”">Trundle</a> , <a href="//na.leagueoflegends.com/champions/19/warwick_the_blood_hunter”">Warwick</a> , <a href="//na.leagueoflegends.com/champions/54/malphite_shard_of_the_monolith”">Malphite</a> , and <a href="//na.leagueoflegends.com/champions/15/sivir_the_battle_mistress”">Sivir</a>.</p>
<p>The 26 bots being added:<br />
<a href="//na.leagueoflegends.com/champions/32/amumu_the_sad_mummy”">Amumu</a>, <a href="//na.leagueoflegends.com/champions/63/brand_the_burning_vengeance”">Brand</a>, <a href="//na.leagueoflegends.com/champions/51/caitlyn_the_sheriff_of_piltover”">Caitlyn</a>, <a href="//na.leagueoflegends.com/champions/69/cassiopeia_the_serpent_s_embrace”">Cassiopeia</a> , <a href="//na.leagueoflegends.com/champions/9/fiddlesticks_the_harbinger_of_doom”">Fiddlesticks</a>, <a href="//na.leagueoflegends.com/champions/3/galio_the_sentinel_s_sorrow”">Galio</a>, <a href="//na.leagueoflegends.com/champions/86/garen_the_might_of_demacia”">Garen</a>, <a href="//na.leagueoflegends.com/champions/104/graves_the_outlaw”">Graves</a>, <a href="//na.leagueoflegends.com/champions/39/irelia_the_will_of_the_blades”">Irelia</a>, <a href="//na.leagueoflegends.com/champions/24/jax_grandmaster_at_arms”">Jax</a>, <a href="//na.leagueoflegends.com/champions/30/karthus_the_deathsinger”">Karthus</a>, <a href="//na.leagueoflegends.com/champions/10/kayle_the_judicator”">Kayle</a>, <a href="//na.leagueoflegends.com/champions/96/kog_maw_the_mouth_of_the_abyss”">Kog’Maw</a>, <a href="//na.leagueoflegends.com/champions/89/leona_the_radiant_dawn”">Leona</a>, <a href="http://na.leagueoflegends.com/champions/99/lux_the_lady_of_luminosity">Lux</a>, <a href="//na.leagueoflegends.com/champions/90/malzahar_the_prophet_of_the_void”">Malzahar</a>, <a href="//na.leagueoflegends.com/champions/25/morgana_fallen_angel”">Morgana</a>, <a href="//na.leagueoflegends.com/champions/33/rammus_the_armordillo”">Rammus</a>, <a href="//na.leagueoflegends.com/champions/102/shyvana_the_half_dragon”">Shyvana</a>, <a href="//na.leagueoflegends.com/champions/37/sona_maven_of_the_strings”">Sona</a>, <a href="//na.leagueoflegends.com/champions/50/swain_the_master_tactician”">Swain</a>, <a href="//na.leagueoflegends.com/champions/18/tristana_the_megling_gunner”">Tristana</a>, <a href="//na.leagueoflegends.com/champions/77/udyr_the_animal_spirit”">Udyr</a>, <a href="//na.leagueoflegends.com/champions/62/wukong_the_monkey_king”">Wukong</a>, <a href="//na.leagueoflegends.com/champions/5/xin_zhao_the_seneschal_of_demacia”">Xin Zhao</a>, and <a href="//na.leagueoflegends.com/champions/26/zilean_the_chronokeeper”">Zilean</a>.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2012/01/22/this-weeks-best-free-pc-games-32/</link>
		<comments>http://www.pcgamer.com/2012/01/22/this-weeks-best-free-pc-games-32/#comments</comments>
		<pubDate>Sun, 22 Jan 2012 12:00:27 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Cart Life]]></category>
		<category><![CDATA[Cut The Rope]]></category>
		<category><![CDATA[Dog Game #1]]></category>
		<category><![CDATA[The Tin Soldier]]></category>
		<category><![CDATA[^_^]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67982</guid>
		<description><![CDATA[This week, I&#8217;ve mainly been wowed by wonderful Half-Life 2 mod The Stanley Parable, which I<a href="http://www.pcgamer.com/2012/01/22/this-weeks-best-free-pc-games-32/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This week, I&#8217;ve mainly been wowed by wonderful Half-Life 2 mod <a href="http://www.moddb.com/mods/the-stanley-parable" target="_blank">The Stanley Parable</a>, which I finally got round to playing. Since it&#8217;s a mod, and it&#8217;s not from the past seven days, I figured it&#8217;d be a bit unreasonable to spend these column inches on that, which is why this week you get a wholly irrelevant introduction. However, read on, and you&#8217;ll find such riches as: a rabbit that&#8217;s been turned into a were-bunny, a tin man with one leg, a claustrophobic triangle and a game about setting up a business. Also: play <a href="http://www.moddb.com/mods/the-stanley-parable" target="_blank">The Stanley Parable</a>.</p>
<p><span id="more-67982"></span></p>
<p><span style="font-size: x-large">The Tin Soldier</span></p>
<p><em>Tyranus</em>. Play it on the <a href="http://www.indiepubgames.com/game/The_Tin_Soldier" target="_blank">IndiePubGames</a> website.</p>
<p><img class="aligncenter size-full wp-image-67985" title="PCG The Tin Soldier" src="http://media.pcgamer.com/files/2012/01/PCG-The-Tin-Soldier.jpg" alt="" width="590" height="394" /></p>
<p>The fairytale-inspired The Tin Soldier certainly takes its cues from an era when fairytales were dark, twisted stories designed to scare children stiff about the dangers of life. This isn&#8217;t a game you&#8217;d show to a young &#8216;un, most likely: within seconds of its opening, you&#8217;re met with &#8211; well &#8211; <em>that </em>scene above.</p>
<p>Relentlessly unsettling, it&#8217;s something like a cross between an adventure game and a more straightforward puzzler. You&#8217;ll meet a string of characters, all of whom demand something of you, but none of whom will communicate with you in plain English. You&#8217;ve to decode their visual clues &#8211; think something like a more abstract version of Machinarium&#8217;s &#8216;dialogue&#8217; system &#8211; before fulfilling their requests and pressing on to the next area.</p>
<p>Its noisy, scratchy graphical style, sepia toned and depressing, works perfectly with the plodding unease of the soundtrack. This is creepy, taxing, and quite lovely in its own emo way.</p>
<p><span style="font-size: x-large">Cart Life</span></p>
<p><em>Richard Hofmeier</em>. Download it from <a href="http://www.richardhofmeier.com/cartlife/" target="_blank">the developer&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-67994" title="PCG Cart Life" src="http://media.pcgamer.com/files/2012/01/PCG-Cart-Life.jpg" alt="" width="590" height="292" /></p>
<p>Okay, so it&#8217;s actually been quite some time since Cart Life was released, but it was an update the other day that finally brought my attention to it, and it&#8217;s too smart to miss out. Playing initially as a soon-to-be divorcee who&#8217;s looking to win custody of her children, you set out to establish a successful business within just a few days, a way of proving to the judge that you&#8217;re more than capable.</p>
<p>Several other characters are unlocked later, and with each you&#8217;ll follow a well-written story as you embark on your business enterprise. But Cart Life is a game about much more than simply entrepreneurial strategy. It is, essentially, a vast and expansive life simulator, a game that asks you to manage your personal resources as well as your work ones. Be warned: this is a complicated game. Do thoroughly explore the tutorial, and don&#8217;t be put off if you need to start again a couple of times.</p>
<p>Developer Richard Hofmeier is supporting his work in a fun way, too. The game itself is free, and you get the full version whichever package you opt for. Paying money for it gets you optional extras, such as a free game, or an extra character in this one. But whether you pay or not, this should be experienced.</p>
<p><span style="font-size: x-large">^_^</span></p>
<p><em>Ben Chandler.</em> Grab it from <a href="http://www.bigbluecup.com/yabb/index.php?topic=45140.0" target="_blank">BigBlueCup</a>.</p>
<p><img class="aligncenter size-full wp-image-67984" title="PCG ^_^ Main" src="http://media.pcgamer.com/files/2012/01/PCG-^_^-Main.jpg" alt="" width="590" height="432" /></p>
<p>The thoroughly unpronounceable ^_^ is actually a rather apt name for this delightful point-and-clicker that sees you assume the role of Julian, a were-bunny who&#8217;s somewhat unimpressed with the new form that&#8217;s been forced upon him. You want nothing more than to become a bog-standard fluffy rabbit again, and in order to do so you&#8217;ll need to enlist the help of a witch. The only problem is that she won&#8217;t come outside; she&#8217;s frightened about what people will think of her baldness, after her enchanted hair ran away.</p>
<p>Yes, it&#8217;s a strange game, populated by weird characters and written with an excellent sense of personality. Developer Ben Chandler makes about five hundred million adventure games a week, it seems, but this is one of his most characterful yet. Don&#8217;t be fooled by its cutesy image, though: this is often an exceptionally challenging puzzler, with lots of trial-and-error object manipulation involved as you work your way to a solution. If you&#8217;re able to twist you brain around the game logic, you&#8217;ll probably like this a lot.</p>
<p><span style="font-size: x-large">Cut The Rope</span></p>
<p><em>ZeptoLab</em>. Play it on the <a href="http://www.cuttherope.ie" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-67996" title="PCG Cut The Rope" src="http://media.pcgamer.com/files/2012/01/PCG-Cut-The-Rope.jpg" alt="" width="590" height="331" /></p>
<p>You&#8217;ll almost certainly have heard of smartphone smash hit Cut The Rope, in which you must slice through various bits of rope in order to deliver candy to a small, frog-like creature. This puzzler was, for a time, almost as ubiquitous as Angry Birds, the games&#8217; publisher Chillingo rising to mobile stardom in the process.</p>
<p>Across approximately nine billion levels, you&#8217;ll chop ropes in a variety of arrangements, collecting stars on the way, all to satiate the salivating hunger of a greedy little green blob. It&#8217;s the perfect mobile game, of course, but you perhaps won&#8217;t spend quite as long with it on your PC.</p>
<p>This edition&#8217;s been lobbed online by Microsoft to showcase the HTML5 capabilities of the latest version of Internet Explorer, although of course a variety of popular browsers are capable of doing exactly the same thing, and almost certainly better. Play it in Chrome, enjoy its lovely music, but probably go back to the mobile version.</p>
<p><span style="font-size: x-large">Dog Game #1</span></p>
<p><em>Daniel Blackburn. </em>Download it from <a href="http://www.danielblackburn.co.uk/?portfolio=dog-game-1-2" target="_blank">the developer&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-67992" title="PCG Dog Game #1" src="http://media.pcgamer.com/files/2012/01/PCG-Dog-Game-1.jpg" alt="" width="590" height="324" /></p>
<p>An experimental game that plays with the ideas of windowed play, Dog Game #1 is a surprisingly effective and stifling game about the nagging unease of claustrophobia. Sort of. That&#8217;s how this interesting little piece felt to me, anyway, as the outer reaches of the play space closed in on the game itself.</p>
<p>The idea: the game exists in a window, which, if you fail to evade the various shapes that are out to attack your small triangle thing, gradually close in as the game window moves around your desktop. You&#8217;ve to strike a careful balance between focusing on controlling your triangle, and focusing on the movement of the window. The result is a surprisingly tense experience.</p>
<p>There&#8217;s no sound, and the visuals are as bare as they get, but I&#8217;d be hugely interested to see what developer Daniel Blackburn could do if he expanded the concept. Worth a go, both despite and because of its simplicity.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273</strong></p>
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		<title>Dungeons &amp; Dragons Online leaps into The Forgotten Realms with its first expansion</title>
		<link>http://www.pcgamer.com/2012/01/19/forgotten-realms-bound/</link>
		<comments>http://www.pcgamer.com/2012/01/19/forgotten-realms-bound/#comments</comments>
		<pubDate>Thu, 19 Jan 2012 18:15:03 +0000</pubDate>
		<dc:creator>Chris Perry</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DDO]]></category>
		<category><![CDATA[dungeons and dragons online]]></category>
		<category><![CDATA[menace of the underdark]]></category>
		<category><![CDATA[Turbine]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67914</guid>
		<description><![CDATA[The Forgotten Realms is as classic a D&#38;D setting as they get: a lost realm related<a href="http://www.pcgamer.com/2012/01/19/forgotten-realms-bound/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The Forgotten Realms is as classic a D&amp;D setting as they get: a lost realm related to our own where magic runs rampant, deities are active, and&#8211;well, just imagine most any classic RPG game you&#8217;ve played and you&#8217;ll see hints of The Forgotten Realms&#8217; influence. And Update 13 is finally bringing it to Dungeons &amp; Dragons Online, which is still offering it&#8217;s brand of flexible free-to-play options to the masses. I recently sat down with the game&#8217;s Executive Producer Fernando Paiz to talk about what the upcoming content will look like in DDO&#8217;s first-ever expansion: Menace of the Underdark.<span id="more-67914"></span></p>
<p>First up: how will this be connected to existing DDO content, since they exist in different realms entirely? Through the preceding update, and events held at the launch of the expansion, the worlds of Eborron and Forgotten Realms will be connected to one another, allowing players to travel between the two. Level 20 players will be able to travel to Forgotten Realms on their way to the new level cap of 25. There, they&#8217;ll find the mysterious Drow (dark elves) as well as their Spider Queen Lolth. Another update to the leveling process that Paiz teased is that Turbine&#8217;s revamping the enhancement system, which currently allows you to tweak your character&#8217;s stats in small ways, with the goal of updating the advancement system for players as they reach the Epic levels. </p>
<p>While quite coy about what Forgotten Realms will specifically look like for players, Paiz was able to talking about the new class being added: the Druid. Well, it&#8217;s not completely new to players familiar with D&amp;D, as the Druid is the final &#8220;core&#8221; class available in the tabletop universe to join DDO. And it sounds terrific: a versatile caster, with a spell for any occassion, the Druid will also have animal companions &#8211; first introduced to DDO awhile back with the Artificer class- and will be able to shapeshift into different animal forms to take out the enemy up close and personal.</p>
<div id="attachment_67917" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2012/01/Lolth-Painting-sm.jpg"><img src="http://media.pcgamer.com/files/2012/01/Lolth-Painting-sm-590x445.jpg" alt="" title="DDO expansion art" width="590" height="445" class="size-thumbnail wp-image-67917" /></a><p class="wp-caption-text">Surprise: she's the good guy! No just kidding, you'll totally kill her.</p></div>
<p>Once I wiped the drool of my chin, I got back on track and continued to pester Paiz about how this connection between the two realms would be made. It paid off and Paiz spilled (at least part of) the beans. Update 13, to be released at &#8220;the end of Februaryish&#8221;, will set up the story for this bonding of universes, and will also give veteran players a chance to earn a cosmetic (non-combat) pet. While there will only be a few of these pets at first, Paiz added that the number available would grow over time. Sounds like we could be in for a very cool high-level quest chain that has us help connect these two worlds.</p>
<p>As my interview time winded down, I asked Paiz what question he wished he was allowed to answer most, but can&#8217;t. He thought for a second and told me, &#8220;I wish I could tell you about Big Scary Monsters.&#8221; </p>
<p>So there you have it. We&#8217;re headed into the Forgotten Realms&#8211;which I&#8217;ve been anxious for DDO to move into for years&#8211;and there are going to be some &#8220;Big Scary Monsters (tm )&#8221; waiting for us there. Bring &#8216;em on!</p>
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		<title>Q.U.B.E. recoups Indie Fund investment in four days</title>
		<link>http://www.pcgamer.com/2012/01/17/q-u-b-e-recoups-indie-fund-investment-in-four-days/</link>
		<comments>http://www.pcgamer.com/2012/01/17/q-u-b-e-recoups-indie-fund-investment-in-four-days/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 12:31:23 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Dear Esther]]></category>
		<category><![CDATA[Monaco]]></category>
		<category><![CDATA[Q.U.B.E]]></category>
		<category><![CDATA[The Indie Fund]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67843</guid>
		<description><![CDATA[Q.U.B.E. is the first project released to be bankrolled by the Indie Fund, an organisation made<a href="http://www.pcgamer.com/2012/01/17/q-u-b-e-recoups-indie-fund-investment-in-four-days/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/iABxhj0ExA0" frameborder="0"></iframe></p>
<p>Q.U.B.E. is the first project released to be bankrolled by the <a href="http://indie-fund.com/">Indie Fund</a>, an organisation made up of a series of successful indie developers looking to provide hands-off financial support to exciting new game makers. A post on the Indie Fund blog, spotted by <a href="http://www.joystiq.com/2012/01/16/q-u-b-e-moves-12k-copies-in-first-four-days-recouping-full-ind/">Joystiq</a>, says that they have recouped their $90,000 investment after just four days.</p>
<p>&#8220;In the short time that it’s been available on Steam, Q.U.B.E. has sold over 12,000 copies,&#8221; say the Indie Fund. &#8220;Indie Fund recouped its investment in Q.U.B.E., and now we’re looking forward to seeing what the future holds for Toxic Games.&#8221;<br />
<span id="more-67843"></span><br />
&#8220;Our goal is to help developers get and stay independent and it will take some time to see if we’ve achieved it. With the investment already paid off and discussions in progress about bringing Q.U.B.E beyond PC, we’re feeling pretty hopeful.&#8221;</p>
<p>The Indie Fund members include Braid creator, Jonathan Blow, World of Goo developers, 2D boy, and Off-Road Raptor Safari developers, Flashbang Studios. The Indie Fund&#8217;s stated aim is to &#8220;support the growth of games as a medium by helping indie developers get financially independent and stay financially independent.&#8221; </p>
<p>Q.U.B.E. is just the first of their funded games to be released, they&#8217;re also putting cash into  <a href="http://dear-esther.com/">Dear Esther</a> and <a href="http://monacoismine.com/">Monaco</a>, making for an eclectic and fascinating series of first releases. The Indie Fund will definitely be worth keeping an eye on in the coming months. Q.U.B.E is available now on <a href="http://store.steampowered.com/app/203730/">Steam</a>, <a href="http://www.desura.com/games/qube">Desura</a> and <a href="http://www.gamersgate.co.uk/DD-QUBE/qube">Gamersgate</a>.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2012/01/15/this-weeks-best-free-pc-games-31/</link>
		<comments>http://www.pcgamer.com/2012/01/15/this-weeks-best-free-pc-games-31/#comments</comments>
		<pubDate>Sun, 15 Jan 2012 12:43:49 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Donna: Avenger of Blood]]></category>
		<category><![CDATA[Frostbite]]></category>
		<category><![CDATA[Last Breath]]></category>
		<category><![CDATA[ZERO2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67772</guid>
		<description><![CDATA[So, a Ludum Dare 48-hour development competition happened recently, and three of the games below are<a href="http://www.pcgamer.com/2012/01/15/this-weeks-best-free-pc-games-31/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>So, a Ludum Dare 48-hour development competition happened recently, and three of the games below are a result of it. Frostbite smartly works an entire game around the concept of deadly cold, Last Breath is about a dead dog, and ZERO2 sees you investigating something odd among snowy hills. Elsewhere, absolutely enormous point-and-click adventure Donna: Avenger of Blood is a dark and brooding title that demands many hours of your time. Read on for more juicy details on this week&#8217;s best freebies!</p>
<p><span id="more-67772"></span></p>
<p><span style="font-size: x-large">Frostbite</span></p>
<p><em>Saint11</em>. Download it from the <a href="http://www.ludumdare.com/compo/ludum-dare-22/?uid=7981" target="_blank">Ludum Dare website</a>.</p>
<p><img class="aligncenter size-full wp-image-67775" title="Frostbite" src="http://media.pcgamer.com/files/2012/01/Frostbite.jpg" alt="" width="590" height="311" /></p>
<p>Imagine that it&#8217;s cold. Not just chilly, like a wintry British day, when your window&#8217;s dripping with condensation and frost sparkles on the grass outside. No: properly, dangerously, freezing cold. Now imagine that your wife&#8217;s out there, somewhere, alone except for the ghosts that apparently now walk the Earth. You have to venture out to find her.</p>
<p>Welcome to Frostbite, a dazzlingly effective game of survival. It&#8217;s a two-dimensional, side-scrolling release with a basic visual style, yet it succeeds in being utterly tense throughout.</p>
<p>Venture out into the cold, and you fatigue quickly. Your health also begins to plummet at an alarming rate. The only way to survive is to dart between occasional indoor areas, scavenging for food, napping on any beds you can find.</p>
<p>It&#8217;s like the blowouts in Stalker, where you had to panickedly take cover to avoid being hit with a blast of radiation, except that Frostbite forms a whole game around the concept.</p>
<p>It&#8217;s a fairly short game, although you&#8217;ll have to play it in one sitting, which can be a bit frustrating as dying sends you all the way back to before the intro sequence. Other than that, though, it&#8217;s not at all difficult to understand why this won the most recent Ludum Dare competition. It&#8217;s a find example of how to spin a fantastic game around a single idea.</p>
<p><span style="font-size: x-large">Donna: Avenger of Blood</span></p>
<p><em>Blaze Dzikowski</em>. Download it from <a href="http://donnathegame.wordpress.com/downloads/" target="_blank">the game&#8217;s site</a>.</p>
<p><img class="aligncenter size-full wp-image-67777" title="Donna" src="http://media.pcgamer.com/files/2012/01/Donna.jpg" alt="" width="590" height="369" /></p>
<p>A huge, intricate and stylish adventure game, Donna: Avenger of Blood has been an extraordinary ten years in the making, and it&#8217;s all the work of a single developer. In that time, Blaze Dzikowski has managed to create one of the most substantial free games ever to be made with Adventure Game Studio, and should be enormously proud of the achievement.</p>
<p>Grainy greyscale photography makes up the majority of Donna&#8217;s backgrounds, but the scratchy, slapped-together style creates a distinctive aesthetic through which to tell a dark supernatural story of revenge. It&#8217;s not always a hundred percent clear what to do &#8211; not so much in the puzzle department, but in the trial-and-error way those newer to adventures will have to learn the control ropes &#8211; but once you&#8217;re absorbed there&#8217;s little pulling you back out.</p>
<p>Set in a depressing, recession-bitten Eastern Europe, it&#8217;s a moody and grown-up game, full of sex, swearing and sombre characters. It&#8217;s also more creative than most point-and-click titles, with the eponymous Donna able to employ a series of special powers as well as her standard inventory items. Dark and often disturbing, but absolutely engrossing in parts, this is so far (because I haven&#8217;t even nearly finished it yet) an essential play.</p>
<p><span style="font-size: x-large">Last Breath</span></p>
<p><em>Deepnight.</em> Play it via the <a href="http://www.ludumdare.com/compo/ludum-dare-22/?uid=2982" target="_blank">Ludum Dare website</a>.</p>
<p><img class="aligncenter size-full wp-image-67774" title="Last Breath" src="http://media.pcgamer.com/files/2012/01/Last-Breath.jpg" alt="" width="590" height="366" /></p>
<p>I have to admit, first impressions weren&#8217;t great. &#8216;Oh, look!&#8217; I exclaimed unto my monitor. &#8216;Another melancholy exploratory platformer made for an indie game competition.&#8217; But Last Breath has some tricks up its sleeve. It&#8217;s the story of a dog who&#8217;s hovering over the precipice of life and death after being hit by a car. Not long into the game, your canine chum&#8217;s &#8216;shadow&#8217; has descended from the sky. But that&#8217;s bad news.</p>
<p>Your shadow&#8217;s role is to trace your steps, but if he catches up with you, or you inadvertently run into him, it&#8217;s game over. Worse, edging towards the completion of your objective &#8211; to collect a sequence of balls &#8211; only makes your shadowy friend speed up.</p>
<p>It&#8217;s this subtle reversal of gaming norms that works so well: surely, when you&#8217;ve a shadow tailing you and some collectibles to grab, you want to work with the shadow and grab the collectibles? Last Breath forces you into these tasks to its own evil gain, and invites you to think strategically about how you may overcome those odds. It&#8217;s quite patchworkly pretty, too.</p>
<p><span style="font-size: x-large">ZERO2</span></p>
<p><em>Kato9</em>. Play it on the <a href="http://matthewdivito.com/zero2/alone.html" target="_blank">game&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-67776" title="Zero2" src="http://media.pcgamer.com/files/2012/01/Zero2.jpg" alt="" width="590" height="338" /></p>
<p>It won&#8217;t take you long to explore ZERO2, a simple point-and-click adventure that yet again employs the old amnesia trick to kick things off. You find yourself surrounded by snowy hills, a small hut in the distance the only way you can find warmth. Its setup is BioShock on ice.</p>
<p>But once you begin to explore the area, a small but nicely formed adventure opens up. It&#8217;s a game of discovery, and of the sense of dark foreboding as you turn the next corner. ZERO2&#8242;s developer describes the game as a &#8220;Myst-style&#8221; point-and-click adventure, but that&#8217;s massively underselling it. It shares a first-person perspective with that most dismal of genre-destroyers, but there are no ludicrous puzzles, and there&#8217;s at least a vague sense of what you&#8217;re trying to achieve.</p>
<p>Having audio of some kind would benefit this enormously, but as it is &#8211; and again, this was a Ludum Dare entry &#8211; it&#8217;s still an enjoyable, mildly tense and intriguing little package.</p>
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			<wfw:commentRss>http://www.pcgamer.com/2012/01/15/this-weeks-best-free-pc-games-31/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
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		<title>Red Orchestra 2 mod tools released</title>
		<link>http://www.pcgamer.com/2012/01/11/red-orchestra-2-mod-tools-released/</link>
		<comments>http://www.pcgamer.com/2012/01/11/red-orchestra-2-mod-tools-released/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 14:59:30 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[multiplayer shooter]]></category>
		<category><![CDATA[Red Orchestra 2: Heroes of Stalingrad]]></category>
		<category><![CDATA[Tripwire Interactive]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67676</guid>
		<description><![CDATA[The full version of the Red Orchestra 2 SDK has been released for free, giving RO2<a href="http://www.pcgamer.com/2012/01/11/red-orchestra-2-mod-tools-released/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The full version of the Red Orchestra 2 SDK has been released for free, giving RO2 owners the opportunity to create maps and game modes for Tripwire&#8217;s multiplayer shooter. The developers have released a few limited versions of the SDK, but the full suite of tools is now available. </p>
<p>&#8220;Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods,&#8221; Tripwire say, mentioning that big mods like <a href="http://tripwireinteractive.us2.list-manage.com/track/click?u=0b638f09c7c45666e46052ede&amp;id=d8a31f4e52&amp;e=ca96dbfded">Rising Storm</a>, <a href="http://www.incountrymod.com/">In Country Vietnam</a> and <a href="http://www.ironeuropegame.com/">Iron Europe</a> are already in development. You can grab the mod tools from the Tools tab of your Steam account.</p>
<p>Tripwire are no strangers to the modding scene. Killing Floor and Red Orchestra started out as mods for Unreal 2004. Hopefully the SDK release can inspire another wave of talented modders.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pcgamer.com/2012/01/11/red-orchestra-2-mod-tools-released/feed/</wfw:commentRss>
		<slash:comments>42</slash:comments>
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		<title>Age of Empires Online trailer details new skirmish mode</title>
		<link>http://www.pcgamer.com/2012/01/11/age-of-empires-online-trailer-details-new-skirmish-mode/</link>
		<comments>http://www.pcgamer.com/2012/01/11/age-of-empires-online-trailer-details-new-skirmish-mode/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 12:33:32 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Age of Empires Online]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Real time strategy]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67654</guid>
		<description><![CDATA[Age of Empires Online is getting a skirmish booster pack. These paid-for bolt-ons normally add new<a href="http://www.pcgamer.com/2012/01/11/age-of-empires-online-trailer-details-new-skirmish-mode/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/NmPSLo0CxGo" frameborder="0"></iframe></p>
<p>Age of Empires Online is getting a skirmish booster pack. These paid-for bolt-ons normally add new races and missions, but this one will introduce a new mode that will let you and your friends fight a team of tailored AI opponents to gain XP and upgrades. The greater the odds you face, the more loot you&#8217;ll get. </p>
<p>The skirmish mode will also unlock all of Age of Empires Online&#8217;s units for you to play with, even if you&#8217;re at level one. It should be a good way to road test powerful units that you wouldn&#8217;t otherwise see for hours. It&#8217;s an interesting add-on to the intriguing free to play online RTS. If you&#8217;d like to try it, you can download the client from the <a href="http://ageofempiresonline.com/">Age of Empires Online site</a> and start playing now.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>Ludum Dare 22 won by Frostbite and Midas</title>
		<link>http://www.pcgamer.com/2012/01/10/ludum-dare-22-won-by-frostbite-and-midas/</link>
		<comments>http://www.pcgamer.com/2012/01/10/ludum-dare-22-won-by-frostbite-and-midas/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 17:02:42 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Frostbite]]></category>
		<category><![CDATA[game jam]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Ludum Dare]]></category>
		<category><![CDATA[Ludum Dare 22]]></category>
		<category><![CDATA[Midas]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67633</guid>
		<description><![CDATA[&#8220;Alone&#8221; was the theme of the latest Ludum Dare indie game contest. Anyone who fancied joining<a href="http://www.pcgamer.com/2012/01/10/ludum-dare-22-won-by-frostbite-and-midas/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>&#8220;Alone&#8221; was the theme of the latest <a href="http://www.ludumdare.com/compo/">Ludum Dare</a> indie game contest. Anyone who fancied joining in had 48 hours to create a game based on the theme. Then, everyone got to play each other&#8217;s games and rate them based on categories like humour, fun, innovation, graphics, audio. The game with the highest overall score takes the top spot.<br />
<span id="more-67633"></span><br />
In the main contest, <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=top">Frostbite took first place</a>. You play as a soldier in a post apocalyptic world tasked with guarding an abandoned watchtower in the middle of a nuclear winter, making him the loneliest character in gaming. The poor soldier starts hallucinating ghosts, and must fight past them to reach a nearby city, stocking up on supplies and huddling around fires to stay warm. You can download <a href="https://bitly.com/rQNxQl">Frostbite</a> and see if you can find the city yourself.</p>
<p>The Ludum Dare jam is a more relaxed version of the main competition in which participants get three days to make a game, and can share assets around. The winner in this category is <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=top&amp;cat=Overall(Jam)">Midas</a>, in which you play as the cursed king on a quest to touch the hand of his loved one. First he has to wash himself in a magical river to temporarily remove his power. He can touch blocks to turn them into gold, dropping them from suspended positions to form staircases and open up paths between the river and the Midas&#8217; loved one. You can play that <a href="http://wanderlands.org/main/midas">in your browser</a>.</p>
<p>For more Ludum Dare entries, you can see all of the games rated in <a href="http://www.ludumdare.com/compo/ludum-dare-22/?more=1">the top 25 of each category</a>. They&#8217;re all free to play. Let us know if you discover any favourites. The next Ludum Dare contest is scheduled to take place in April.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2012/01/08/this-weeks-best-free-pc-games-30/</link>
		<comments>http://www.pcgamer.com/2012/01/08/this-weeks-best-free-pc-games-30/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 15:09:25 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[11-11-11]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Coins]]></category>
		<category><![CDATA[Night and Day]]></category>
		<category><![CDATA[William and Sly 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67408</guid>
		<description><![CDATA[Oh, hello 2012. It&#8217;s great to meet you. I hear you&#8217;re planning to end the world,<a href="http://www.pcgamer.com/2012/01/08/this-weeks-best-free-pc-games-30/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Oh, hello 2012. It&#8217;s great to meet you. I hear you&#8217;re planning to end the world, is that true? Oh my goodness. In that case, I guess we&#8217;d better get on with playing as many excellent free PC games as we can. We wouldn&#8217;t want the apocalypse to arrive without having played a couple of decent adventure games, explored some woodland and caves as a fox, and moved around some pennies, would we? Read on for this week&#8217;s picks.</p>
<p><span id="more-67408"></span><span style="font-size: x-large">11-11-11</span></p>
<p><em>Screen 7</em>. Download it from the <a href="http://www.bigbluecup.com/yabb/index.php?topic=45020.0" target="_blank">AGS site</a>.</p>
<p><img class="aligncenter size-full wp-image-67409" title="11 11 11" src="http://media.pcgamer.com/files/2011/12/11-11-11.jpg" alt="" width="590" height="326" /></p>
<p>11-11-11 is a sequence of numbers you might remember as Skyrim&#8217;s release date. It was also supposed to be the release date of this, a science-fiction point-and-click adventure, hence the name. Unfortunately it took the developer a bit longer than intended, so its moniker is now sort of meaningless. Frankly, it could have done to have been delayed a couple more weeks.</p>
<p>The &#8216;restore&#8217; feature doesn&#8217;t work properly, and there are a few empty, barren areas with little to click on. Some interactions seem missing, too &#8211; when an item that&#8217;s clearly collectible doesn&#8217;t respond to the &#8216;look at&#8217; feature, there&#8217;s a bit of a problem. And when the main character doesn&#8217;t scale properly, making him alternately look like a giant and an ant, you want to scream &#8220;<em>finish your bloody game</em>&#8221; into the void.</p>
<p>But developer Screen 7 has an ace up its sleeve, and that&#8217;s the dark, mysterious atmosphere that prevails in 11-11-11 despite its shoddy release state. It&#8217;s a low-resolution adventure game with scrappy environment models, but they work to create a desolate futuristic city whose loneliness is a key part of the storyline. It&#8217;s grey and cold, unnervingly lifeless, and when a collective of agents impose a strict curfew on the city&#8217;s residents you take it upon yourself to find out why.</p>
<p>At a couple of hours in length, it&#8217;s worth pressing through the occasionally shaky quality to immerse yourself in the unfolding mystery, even if the ending does feel rather out of place.</p>
<p><span style="font-size: x-large">Night and Day</span></p>
<p><em>Hands-Free</em>. Download it from <a href="http://realityonthenorm.info/game.php?id=182" target="_blank">Reality-on-the-Norm</a>.</p>
<p><img class="aligncenter size-full wp-image-67410" title="Night and Day" src="http://media.pcgamer.com/files/2011/12/Night-and-Day.jpg" alt="" width="590" height="361" /></p>
<p>Within the Adventure Game Studio community, there exists a thing called Reality-on-the-Norm. It&#8217;s a fictional town, collaboratively created by a range of AGS developers, and it&#8217;s now used as the setting of a variety of games to use that engine. Think of it as a comedy Twin Peaks &#8211; an odd, quirky setting, full of oddball characters, perfect for a good, old-fashioned point-and-click romp.</p>
<p>The latest game to emerge from the Reality-on-the-Norm scene is Night and Day. It&#8217;s developer Hands-Free&#8217;s first title, but that doesn&#8217;t show. This is a surprisingly polished old-school adventure, complete with witty writing, silly storytelling and &#8211; shockingly &#8211; full of relatively sensible puzzles to solve.</p>
<p>The art looks like it could well have been drawn in Microsoft Paint, but it&#8217;s suited to the game, never looking out of place or amateurish. I&#8217;ll be interested to see what Hands-Free delivers next.</p>
<p><span style="font-size: x-large">William and Sly 2</span></p>
<p><em>Lucas Paakh</em>. Play it on Kongregate.</p>
<p><img class="aligncenter size-full wp-image-67411" title="William and Sly" src="http://media.pcgamer.com/files/2011/12/William-and-Sly.jpg" alt="" width="590" height="307" /></p>
<p>Two years after the original William and Sly emerged onto the free games scene, its sequel follows suit. It&#8217;s an exploratory platformer which tasks you, a fox with a remarkable ability to jump and glide, with collecting torn-out pages of a sunbathing bloke&#8217;s diary.</p>
<p>On your journey you&#8217;ll be trying to drive yourself through breakable sections of the environment, locating hidden caves where you&#8217;ll find all manner of secret treasures. You&#8217;ll also spend an amount of time impressed by the striking design, most likely: the game&#8217;s gorgeously drawn parallax visuals impress as much as the soundtrack does.</p>
<p><span style="font-size: x-large">Coins</span></p>
<p><em>Onefifth.</em> Play it on <a href="http://www.kongregate.com/games/Onefifth/coins" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-67420" title="Coins" src="http://media.pcgamer.com/files/2011/12/Coins.jpg" alt="" width="590" height="343" /></p>
<p>Previously available to purchase for your clever portable telephone device, Coins now has a free browser-based version for you to enjoy from the comfort of your very own internet. It&#8217;s a smart puzzler that sees you dragging coins around to fit a pattern in an unusual take on the match-three game.</p>
<p>Here, a coin must be in contact with at least two other coins. But many of the patterns require them to be positioned in a straight line, or a V shape, or a range of other non-touchy formations. And so it is that you must establish the quickest way to manipulate your coins into the correct shape while ensuring that they&#8217;re always keeping company.</p>
<p>It&#8217;s a more difficult task than you might expect as the levels tick forward, but it&#8217;s also a surprisingly engaging pursuit, head-scratchingly compulsive. I liked it lots.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273</strong></p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>Age of Wushu announced: a free to play martial arts MMO with no levels or classes</title>
		<link>http://www.pcgamer.com/2012/01/06/age-of-wushu-a-free-to-play-martial-arts-mmo-with-no-levels-or-classes/</link>
		<comments>http://www.pcgamer.com/2012/01/06/age-of-wushu-a-free-to-play-martial-arts-mmo-with-no-levels-or-classes/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 17:12:20 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Age of Wulin]]></category>
		<category><![CDATA[Age of Wushu]]></category>
		<category><![CDATA[MMORPG]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67556</guid>
		<description><![CDATA[Age of Wushu is an intriguing free to play MMO from China. You play as a<a href="http://www.pcgamer.com/2012/01/06/age-of-wushu-a-free-to-play-martial-arts-mmo-with-no-levels-or-classes/"> [..]</a>]]></description>
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<p>Age of Wushu is an intriguing free to play MMO from China. You play as a martial arts expert, but there aren&#8217;t any levels or character classes. You learn your skills from one of eight schools of combat, and will be able to raid other schools to gain bonus knowledge and unlock more abilities. You&#8217;ll be able to train your character outside of the game as well, using 30 &#8220;offline activities.&#8221; </p>
<p>Expect lots of customisation, too. Apparently there will be more than 5,000 equipment upgrades, 17 progressions and aerial combat. The fighting style draws heavily from Wuxia genre, so there will be plenty of superhuman acrobatics and, as shown in the trailer above, water-running. It&#8217;ll be released in the UK as well, under the name Age of Wulin. An &#8220;international test&#8221; is supposed to be starting soon. Keep an eye on the official <a href="http://www.ageofwushu.com/">Age of Wushu site</a> for news of the beta.</p>
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			<wfw:commentRss>http://www.pcgamer.com/2012/01/06/age-of-wushu-a-free-to-play-martial-arts-mmo-with-no-levels-or-classes/feed/</wfw:commentRss>
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		<title>Free games for the New Year: Yeti</title>
		<link>http://www.pcgamer.com/2012/01/05/free-games-for-the-new-year-yeti/</link>
		<comments>http://www.pcgamer.com/2012/01/05/free-games-for-the-new-year-yeti/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 11:44:58 +0000</pubDate>
		<dc:creator>Chris Thursten</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Yeti]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67364</guid>
		<description><![CDATA[As much a comedy sketch as an adventure game, Yeti casts you as the director of<a href="http://www.pcgamer.com/2012/01/05/free-games-for-the-new-year-yeti/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>As much a comedy sketch as an adventure game, <a href="http://www.officeyeti.org/yeti.html">Yeti</a> casts you as the director of a nature documentary in the Himalayas. You’re in pursuit of the mythical creature itself, a beast of the wilds whose hobbies include brandy and dance music. The game’s humour is grounded in the Yeti’s increasingly improbable cosmopolitan lifestyle, the places he finds himself, and the things the film crew will do to facilitate him.<br />
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A big part of Yeti’s charm is in daft solutions to problems, so don’t expect to engage your critical thinking too much. Purely mechanically, it’s a clickable hotspot hunt &#8211; but it succeeds because it’s central joke is well-told and doesn’t outstay its welcome. There’s a great deal of charm in the world’s wholesale acceptance of the Yeti’s presence, and while it’s never laugh-out-loud funny it’s a pleasure to spend time with. The use of the camera is also inventive, limiting your view to the area immediately in front of your lens in a way that encourages you to focus on the central action of any given scene.</p>
<p>It’s intended to set up the forthcoming Office Yeti, so it’s clear that Mennonite Software are willing to see just how far they can stretch their ‘Himalayan Monster in Canada’ schtick. <a href="http://www.officeyeti.org/yeti.html">Download it here</a>.</p>
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		<title>Free games for the New Year: Deity</title>
		<link>http://www.pcgamer.com/2012/01/04/free-games-for-the-new-year-deity/</link>
		<comments>http://www.pcgamer.com/2012/01/04/free-games-for-the-new-year-deity/#comments</comments>
		<pubDate>Wed, 04 Jan 2012 12:39:50 +0000</pubDate>
		<dc:creator>Chris Thursten</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[deity]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67262</guid>
		<description><![CDATA[Deity places you in the hooves of a purple-horned demon whose realm is invaded by torch-bearing,<a href="http://www.pcgamer.com/2012/01/04/free-games-for-the-new-year-deity/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="//www.deity-game.com/">Deity</a> places you in the hooves of a purple-horned demon whose realm is invaded by torch-bearing, sword-wielding fantasy types. On the surface, it’s an isometric dungeon-crawler in the vein of Diablo: but there’s no direct combat and no loot to find. Instead, this is a stealth puzzle game &#8211; the student developers at Digipen cite Batman: Arkham Asylum as one of their influences, and it shows.</p>
<p>It’s entirely mouse controlled, with left click to move and right click to teleport between locations in a cone of purple mist. You’re vulnerable to light, but by teleporting into wall-mounted braziers you can turn them to your side, gaining a little health and a place to hide in the process. Teleporting into enemies, meanwhile, causes them to explode into a shower of giblets.<br />
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<a href="http://media.pcgamer.com/files/2011/12/Deity-Chain-Attack.jpg"><img src="http://media.pcgamer.com/files/2011/12/Deity-Chain-Attack-590x261.jpg" alt="" title="Deity Chain Attack" width="590" height="261" class="aligncenter size-thumbnail wp-image-67264" /></a></p>
<p>Hitting a foe head-on, however, will cost you a chunk of health &#8211; so the trick is in orchestrating your movements to make sure you always attack from behind. When alerted, guards will always run to your location and try to face you. This is when Deity’s ‘chain’ system comes in to play. You quickly unlock the ability to map out a series of jumps in advance, allowing you to loop around areas to escape or catch enemies unawares.</p>
<p>It’s a great concept that’s executed well over the course of Deity’s short running time. We’d love to see the team take it further &#8211; but what they have achieved is an enjoyable experiment. <a href="//www.deity-game.com/">Download it here.</a></p>
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		<title>Super Meat Boy hits one million sales, Bastion passes 500,000</title>
		<link>http://www.pcgamer.com/2012/01/03/super-meat-boy-hits-one-million-sales-bastion-passes-500000/</link>
		<comments>http://www.pcgamer.com/2012/01/03/super-meat-boy-hits-one-million-sales-bastion-passes-500000/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 17:40:58 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bastion]]></category>
		<category><![CDATA[Platformer]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[Supergiant Games]]></category>
		<category><![CDATA[Team Meet]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=67437</guid>
		<description><![CDATA[Great news for two top indie games. A Team Meat tweet announces that &#8220;Super Meat Boy<a href="http://www.pcgamer.com/2012/01/03/super-meat-boy-hits-one-million-sales-bastion-passes-500000/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Great news for two top indie games. A <a href="https://twitter.com/#!/SuperMeatBoy/status/154091784929161217">Team Meat tweet</a> announces that &#8220;Super Meat Boy past the million sales mark last month!&#8221; The spattery plaformer recently featured in the superb <a href="http://www.humblebundle.com/">Humble Indie Bundle 4</a>, which took more than two million dollars in total donations before it closed. &#8220;PLATINUM BABY!&#8221; said the devs, understandably pleased.<br />
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The lovely indie RPG, Bastion has passed the half million mark. &#8220;It’s been a good year,&#8221; said writer, Greg Kasavin on the <a href="http://supergiantgames.com/?p=1286">Bastion blog</a>. Sales on Steam and Xbox Live Arcade pushed Bastion over the half million mark and its success put Supergiant in a good position to start work on their next title. &#8220;It goes to show that a lot of folks out there like what we’re doing and want us to keep going, which is great, because we intend to stick together as a team and do just that,&#8221; says Kasavin.</p>
<p>Woo! We liked both games very much. Find out why in our <a href="http://www.pcgamer.com/review/super-meat-boy-review/">Super Meat Boy review</a>, and our <a href="http://www.pcgamer.com/review/bastion-review/">Bastion review</a>.</p>
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		<title>The top 10 free PC games of 2011</title>
		<link>http://www.pcgamer.com/2011/12/31/the-top-10-free-pc-games-of-2011/</link>
		<comments>http://www.pcgamer.com/2011/12/31/the-top-10-free-pc-games-of-2011/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 10:00:14 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[At A Distance]]></category>
		<category><![CDATA[BeGone]]></category>
		<category><![CDATA[Don't Take It Personally Babe It Just Ain't Your Story]]></category>
		<category><![CDATA[Nous]]></category>
		<category><![CDATA[Proun]]></category>
		<category><![CDATA[Stealth Bastard]]></category>
		<category><![CDATA[Sweatshop]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[The Wager]]></category>
		<category><![CDATA[Wonderputt]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66555</guid>
		<description><![CDATA[With New Year celebrations just around the corner, it&#8217;s understandable that you might not have time<a href="http://www.pcgamer.com/2011/12/31/the-top-10-free-pc-games-of-2011/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>With New Year celebrations just around the corner, it&#8217;s understandable that you might not have time to trawl through our <a href="http://www.pcgamer.com/tag/BFG/" target="_blank">weekly Best Free PC Games archive</a>, analysing every write-up to construct your own top ten list. So, since we understand the importance of ranking free games in order of perceived quality, we&#8217;ve done it for you. Here are PC Gamer&#8217;s ten favourite freebies of 2011!</p>
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<p><span style="font-size: x-large">10. Don&#8217;t Take It Personally, Babe, It Just Ain&#8217;t Your Story</span></p>
<p><em>Christine Love. </em>Download it from <a href="http://www.scoutshonour.com/donttakeitpersonallybabeitjustaintyourstory/" target="_blank">Christine&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-54604" title="Don't-Take-It-Personally" src="http://media.pcgamer.com/files/2011/04/Dont-Take-It-Personally.jpg" alt="" width="590" height="336" /></p>
<p>With its anime style and graphic novel format, Christine Love&#8217;s Don&#8217;t Take It Personally, Babe, It Just Ain&#8217;t Your Story might not seem like the most enticing prospect to a lot of players. Push past the presentation, though, and you&#8217;ll find an intricate and notably human story of what it is to be responsible for the lives of a group of teenagers.</p>
<p>You play as a teacher who gets a little too involved in his students&#8217; issues. And while the game is only minimally interactive, it does present you with some genuinely affecting moral choices, the likes of which even the biggest videogame developers struggle to get right year after year.</p>
<p><span style="font-size: x-large">9. The Wager</span></p>
<p><em>Surprised Man. </em>Download it from the <a href="http://www.surprisedman.co.uk/the-wager/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-56325" title="The-Wager" src="http://media.pcgamer.com/files/2011/05/The-Wager.jpg" alt="" width="590" height="300" /></p>
<p>An exploration game whose stretches of planet are generated on the fly each time you start, The Wager is a much smarter game than its often primitive presentation would let on. You take to the seas in search of new lands, whose resources you might exploit, or whose co-ordinates you might sell to others eager to spread their feathers into new climes.</p>
<p>It&#8217;s smart because of the requirement to make decisions about how you&#8217;ll deal with the game&#8217;s obstacles, and because of how neatly the often bizarre writing slots into its place in the game. It also received a substantial update recently, making the already compulsive title even more of a delight.</p>
<p><span style="font-size: x-large">8. Proun</span></p>
<p><em>Joost van Dongen. </em>Download it from the <a href="http://www.proun-game.com/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-58649" title="Proun" src="http://media.pcgamer.com/files/2011/07/Proun.jpg" alt="" width="590" height="329" /></p>
<p>Proun&#8217;s developer <a href="http://www.pcgamer.com/2011/10/05/proun-pirated-by-40-of-players-pay-what-you-want-model-did-pretty-badly-says-creator/" target="_blank">recently revealed</a> that the game&#8217;s &#8216;pay what you like&#8217; sales pitch didn&#8217;t do as well as he&#8217;d hoped. When people treated it as a freebie, though, the response was overwhelmingly positive. It&#8217;s a gloriously presented indie title that sees you rolling a ball around a frantic racetrack, avoiding obstacles as you go.</p>
<p>Its crowning achievement is the speed at which you travel, and the sense of kinetic energy the game manages to convey. Performing well on the slowest speed setting, &#8216;fast&#8217;, allows you to unlock unimaginable paces for later races. Let&#8217;s hope the £23,000 van Dongen <em>did</em> make is enough to convince him to make another game this good.</p>
<p><span style="font-size: x-large">7. Sweatshop</span></p>
<p><em>LittleLoud. </em>Play it on the <a href="http://www.playsweatshop.com/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-59796" title="Sweatshop" src="http://media.pcgamer.com/files/2011/07/Sweatshop.jpg" alt="" width="590" height="298" /></p>
<p>Channel 4 <em>gets</em> educational games. Commissioning talented and renowned developers with proven track records, they manage to take concepts that our young could find tedious, and transform them into experiences that even proper grown-ups can get something out of. Sweatshop is one of those games, a title designed to teach of the ills of the horrible forced labour that goes on around the globe.</p>
<p>You play as an aspiring factory manager, hiring, firing and tweaking your factory&#8217;s workforce. What initially starts as a genuinely amusing title quickly grows dark as your workers begin to tire, you start hiring children for cheaper labour, and you quickly realise you&#8217;ve become the horrific being you promised yourself, at the start, that you wouldn&#8217;t be.</p>
<p><span style="font-size: x-large">6. At A Distance</span></p>
<p><em>Terry Cavanagh. </em>Download it from <a href="http://distractionware.com/blog/category/at-a-distance/" target="_blank">the dev&#8217;s blog</a>.</p>
<p><img class="aligncenter size-full wp-image-66502" title="At A Distance" src="http://media.pcgamer.com/files/2011/12/At-A-Distance.jpg" alt="" width="590" height="303" /></p>
<p>This is the renowned indie developer&#8217;s take on co-operative play. Two people sit at separate computers, preferably side-by-side but certainly on a network. Each player is lost in some kind of colourful maze. But it is by exploring the world that the <em>other</em> person inhabits, and seeing what effects your actions are having on your friend&#8217;s game, that you&#8217;ll solve the overarching puzzle of At A Distance.</p>
<p>It&#8217;s clever and inventive, and a shame that the requirement of network play might put some people off one of the more interesting two-player games in recent times.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/12/18/this-weeks-best-free-pc-games-29/</link>
		<comments>http://www.pcgamer.com/2011/12/18/this-weeks-best-free-pc-games-29/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 10:00:09 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Armed With Wings: Culmination]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Pirouette]]></category>
		<category><![CDATA[Quasar]]></category>
		<category><![CDATA[These Robotic Hearts of Mine]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66869</guid>
		<description><![CDATA[As Noddy Holder once screeched, &#8220;it&#8217;s Chriiiiiiistmaaaaaaaas&#8221; next week, so the next time you see me<a href="http://www.pcgamer.com/2011/12/18/this-weeks-best-free-pc-games-29/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>As Noddy Holder once screeched, &#8220;it&#8217;s Chriiiiiiistmaaaaaaaas&#8221; next week, so the next time you see me rounding up the week&#8217;s best free PC games it&#8217;ll be either just before or just after the New Year. No bother, though: before then we&#8217;ll be counting down the top 10 PC freebies of the year, and this week there&#8217;s a nice collection of titles to get stuck into, including a gorgeous platformer, a point-and-click adventure set within an angry space station, and a game I enjoyed but in which I have no idea what the hell happened.</p>
<p><span id="more-66869"></span></p>
<p><span style="font-size: x-large">Armed With Wings: Culmination</span></p>
<p><em>Sun Studios</em>. Play it on <a href="http://www.kongregate.com/games/danielsun/culmination" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-66880" title="Armed with Wings Culmination 2" src="http://media.pcgamer.com/files/2011/12/Armed-with-Wings-Culmination-2.jpg" alt="" width="590" height="352" /></p>
<p>Across the Armed With Wings series, creator Daniel Sun has been striving to perfect his hack-and-slash platformer formula. Culmination is, as the name would suggest, a statement of all he&#8217;s learned over the past several years &#8211; and it&#8217;s quite remarkable.</p>
<p>With smooth platforming movement and surprisingly solid combat mechanics, it&#8217;s a game designed to bring the big-budget action feel to a smaller indie release. But the production values shine through. Gorgeous, desaturated landscapes are populated by intimidating silhouettes that convey a surprising amount of detail, while an initially low-key soundtrack swells and builds to an astonishing post-rock crescendo.</p>
<p>Playing through the game on the lower difficulty level unlock the hard setting, which presents a completely different game. Meanwhile, finishing each level unlocks it to play at your leisure, outside the story mode. It&#8217;s rare to find such an accomplished all-round package as Culmination without paying a penny. Take the opportunity to experience it.</p>
<p><span style="font-size: x-large">Quasar</span></p>
<p><em>Crystal Shard.</em> Download it from <a href="http://www.bigbluecup.com/games.php?action=detail&amp;id=1505" target="_blank">Big Blue Cup</a>.</p>
<p><img class="aligncenter size-full wp-image-66872" title="Quasar" src="http://media.pcgamer.com/files/2011/12/Quasar.jpg" alt="" width="590" height="368" /></p>
<p>A traditional, low-resolution point-and-click adventure built in the ever-useful Adventure Game Studio, Quasar begins with a good old argument. You&#8217;ve been stuck on this bloomin&#8217; space station for goodness knows how long, and patience between its staff is wearing thin. Before long, everyone&#8217;s stormed off &#8211; and it&#8217;s your opening task to make things right again.</p>
<p>The game&#8217;s aim is to explore relationships between characters, and to experiment with multiple player characters to boot. It does a decent job, with mostly well-written dialogue and some convincing traits.</p>
<p>Its puzzles fall into the trap of being &#8216;easy once you know how&#8217;, with even its small number of rooms requiring plenty of exploration and experimentation right from the start. But once you get into its vibe, it&#8217;s a competent and surprisingly pretty little adventure game that satisfyingly achieves what it set out to do.</p>
<p><span style="font-size: x-large">These Robotic Hearts of Mine</span></p>
<p><em>Alan Hazelden</em>. Play it on <a href="http://www.newgrounds.com/portal/view/585599" target="_blank">Newgrounds</a>.</p>
<p><img class="aligncenter size-full wp-image-66870" title="These Robotic Hearts" src="http://media.pcgamer.com/files/2011/12/These-Robotic-Hearts.jpg" alt="" width="590" height="304" /></p>
<p>These Robotic Hearts of Mine already won plaudits on iOS and Android, and it&#8217;s not difficult to see why. In Alan Hazelden&#8217;s latest puzzle game, it&#8217;s your job to ensure that every heart on the screen is standing upright. To do this you must manipulate them by turning cogs, completing your aims within the fewest moves possible.</p>
<p>But the simple idea is improved tenfold by the mysterious story that begins to unravel between levels, and by the surprising atmosphere that the low-key soundtrack and consistent visual design work together to create. The result is a game that impresses far more than you initially assume it will.</p>
<p><span style="font-size: x-large">Pirouette</span></p>
<p><em>Increpare/Hayden Scott-Baron</em>. Play it on the <a href="http://ded.increpare.com/~locus/pirouette/" target="_blank">Increpare website</a>.</p>
<p><img class="aligncenter size-full wp-image-66871" title="Pirouette" src="http://media.pcgamer.com/files/2011/12/Pirouette.jpg" alt="" width="590" height="308" /></p>
<p>The utterly surreal Pirouette might have confused me more than any other game I&#8217;ve played in the last few months, but it also managed to grab me and keep me captivated throughout its short running time &#8211; and the ending, bizarre and incomprehensible as it is, hints at some fabulously deranged ideas.</p>
<p>It would be silly to spoil too much, so let&#8217;s leave it at this: You walk from left to right, as baroque strings play a delightful tune, speaking to your many wives during the last moments before they die. The writing is striking in its unrelenting strangeness, too: a weird mix of overly formal and surprisingly chatty works wonders for a game this odd.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273</strong></p>
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		<title>Dragon Nest in-game goodies giveaway [US only]</title>
		<link>http://www.pcgamer.com/2011/12/16/dragon-nest-in-game-goodies-giveaway-us-only/</link>
		<comments>http://www.pcgamer.com/2011/12/16/dragon-nest-in-game-goodies-giveaway-us-only/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 22:43:33 +0000</pubDate>
		<dc:creator>PC Gamer</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Giveaways]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Dragon Nest]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Korean]]></category>
		<category><![CDATA[Nexon]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66917</guid>
		<description><![CDATA[You put in your time with the family. You ate the cookies, you sat by the<a href="http://www.pcgamer.com/2011/12/16/dragon-nest-in-game-goodies-giveaway-us-only/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>You put in your time with the family. You ate the cookies, you sat by the fire, you pretended that you could hear whatever grandma was mumbling just fine. But now it&#8217;s <em>you time</em>. With skill-shot combat and an adorable anime-esque visual style, Nexon&#8217;s action-MMO <a href="http://dragonnest.nexon.net/">Dragon Nest</a> is the perfect way to enjoy the rest of your holiday break. Battles aren&#8217;t just passive skill rotations—you&#8217;ll need to dodge attacks and string together combos if you want a chance at surviving. Yeah, cake-induced blood sugar spikes might set your reflexes back a bit, but you can give yourself an edge with a free digital bundle of Dragon Nest loot from Nexon itself. <span id="more-66917"></span></p>
<p><strong>To snag your new swag, just head to the counterpart post at <a href="http://www.gamesradar.com/dragon-nest-digital-bundle-giveaway/">GamesRadar</a> and follow the instructions there.</strong> You&#8217;ll have a leg-up over the competition when you net your 5-slot Adventurer’s Bag, extra storage, HP and MP potions, and some resurrection scrolls—the perfect set of items to get your heroic journey started.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/taCTboep7Kk?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>8</slash:comments>
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		<title>Aion to go free to play in Europe in February</title>
		<link>http://www.pcgamer.com/2011/12/14/aion-to-go-free-to-play-in-europe-in-february/</link>
		<comments>http://www.pcgamer.com/2011/12/14/aion-to-go-free-to-play-in-europe-in-february/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 10:51:43 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gameforge]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[NCsoft]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66666</guid>
		<description><![CDATA[Ultra-pretty flighty MMO Aion is set to drop the monthly subscription fees and go free to<a href="http://www.pcgamer.com/2011/12/14/aion-to-go-free-to-play-in-europe-in-february/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Ultra-pretty flighty MMO Aion is set to drop the monthly subscription fees and go free to play in February next year. The free to play version will be rolled out in the UK, France and Germany first before spreading across the whole of Europe. &#8220;In the last few months the lands in Atreia have become more and more deserted,&#8221; NCSoft write on the new <a href="http://www.aionfreetoplay.com/website/">Aion free to play site</a>, &#8220;we want to reinvigorate the world of Aion and attract new adventurers to the towns.&#8221; There&#8217;s no mention of a free to play version for the US yet.</p>
<p>Aion&#8217;s been updated many, many times since its release. New dungeons, new endgame quests, new missions and pets that will collect your loot for you are a few additions. The seriousness of the stoic angel warriors that made up Aion&#8217;s character base on launch have thawed considerably over the years with the addition of <a href="http://www.pcgamer.com/2011/06/17/giveaway-strut-your-stuff-with-aions-wonder-girls-and-disco-costumes/">new outfits</a>, afros and a ton of new gear.<br />
<span id="more-66666"></span><br />
Aion&#8217;s world has become more impressive, too, with a raft of graphical updates. It&#8217;s powered by Crytek&#8217;s CryEngine, making it one of the best looking MMOs around, though through it all, it&#8217;s never quite managed to shake its reputation as a bit of a grindfest. Come February, you&#8217;ll get to download the client and find out for free. </p>
<p>In the <a href="http://www.aionfreetoplay.com/website/faq/">Aion free to play FAQ</a>, NCSoft mention that in&#8221;every quest, class, instance and zone is freely playable and is free of charge for every player.&#8221; There they also mention that new players will be able to pay extra for a &#8220;Gold package&#8221; which will remove &#8220;a few minor restrictions in an effort to protect the game against bots and gold sellers&#8221; If you&#8217;re already a subscriber, you&#8217;ll be rewarded with &#8220;Veteran&#8221; status. &#8220;With this, all game options are open to you free of charge and you also receive special bonuses.&#8221; Find out more on the official <a href="http://www.aionfreetoplay.com/website/">Aion free to play site</a>. If you&#8217;re an Aion subscriber, NCSoft recommend marking your account for transfer ahead of the free to play switch. There are instructions on how to do that <a href="http://eu.ncsoft.com/en-gb/">here</a>.</p>
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		<slash:comments>19</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/12/12/this-weeks-best-free-pc-games-28/</link>
		<comments>http://www.pcgamer.com/2011/12/12/this-weeks-best-free-pc-games-28/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 10:00:16 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[At A Distance]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Hyperbolic Rogue]]></category>
		<category><![CDATA[Leave Cthulhu Alone]]></category>
		<category><![CDATA[Traal]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66489</guid>
		<description><![CDATA[This week&#8217;s best free PC games are reassuringly dark, given that festive merriment has begun to<a href="http://www.pcgamer.com/2011/12/12/this-weeks-best-free-pc-games-28/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s best free PC games are reassuringly dark, given that festive merriment has begun to encompass our entire universe. There&#8217;ll be no Santa hats here, grump grump. Instead, we have games about fear, solitude, ice wolves and Cthulhu. Well, I suppose ice wolves are at least as cold as December. Read on for this week&#8217;s picks &#8211; including a fascinating new title from VVVVVV&#8217;s developer, and an awesome take on the maze exploration game.</p>
<p><span id="more-66489"></span></p>
<p><span style="font-size: x-large">At A Distance</span></p>
<p><em>Terry Cavanagh</em>. Download it from the <a href="am not very sociable in real life">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-66502" title="At A Distance" src="http://media.pcgamer.com/files/2011/12/At-A-Distance.jpg" alt="" width="590" height="303" /></p>
<p>Terry Cavanagh of VVVVVV fame released his new title this week, and it&#8217;s about as far away from his retro-styled, gravity-flipping platformer as you could imagine.</p>
<p>You&#8217;ll need two players on a local network to enjoy At A Distance, a puzzle game where the main puzzle is working out what&#8217;s going on at all.</p>
<p>Both players start alone, in rooms of a coloured maze. And as both parties begin to explore, discussing their experiences with each other and watching the other person&#8217;s screen, clues begin to emerge of how progress might be made.</p>
<p>It&#8217;s a difficult game to describe &#8211; especially without spoiling its tricks &#8211; and impossible to recommend to anyone who doesn&#8217;t have a dual-PC setup going on. But everyone else should sample what is a hugely interesting experiment in puzzle gaming. It sheds a whole new light on what teamwork means in computer games.</p>
<p><span style="font-size: x-large">Traal</span></p>
<p><em>Jonathan Whiting, Alan Hazelden</em>. Play it on <a href="http://jonathanwhiting.com/coding/traal/" target="_blank">the website</a>.</p>
<p><img class="aligncenter size-full wp-image-66493" title="Traal" src="http://media.pcgamer.com/files/2011/12/Traal.jpg" alt="" width="590" height="367" /></p>
<p>A fascinating take on maze exploration and survival horror, Traal makes me curious to see what its developers, Jonathan Whiting and Alan Hazelden, could do with a more expansive, full-length game. You, a little green man, are lost in some sort of labyrinthine complex full of spike traps and beasties, and you&#8217;re in search of a series of scrolls and special abilities. You also come armed with a torch. But in a neat twist, you don&#8217;t attack the bad guys; you simply run away, panicked.</p>
<p>You can sneak past enemies by ensuring you don&#8217;t shine your torch on them, leading to some interesting navigational puzzles that grow increasingly taxing as the game progresses. Illuminating a monster causes it to charge at you &#8211; and if you&#8217;re in the vicinity of a trap, you might well run straight into it.</p>
<p>But many puzzles require you to get spotted &#8211; either as a way to disperse groups of enemies, or as a way to charge through the thinner walls that occasionally crop up. And the simplicity of the visual design still manages to bathe the game in a relentlessly tense atmosphere that gives Traal an extra edge.</p>
<p><span style="font-size: x-large">Leave Cthulhu Alone</span></p>
<p><em>Loserville Games</em>. Play it on <a href="http://www.newgrounds.com/portal/view/585106" target="_blank">Newgrounds</a>.</p>
<p><img class="aligncenter size-full wp-image-66494" title="Leave Cthulhu Alone" src="http://media.pcgamer.com/files/2011/12/Leave-Cthulhu-Alone.jpg" alt="" width="590" height="383" /></p>
<p>It&#8217;s as if a developer decided to take two overused tropes and throw them into the mix. It&#8217;s asking for trouble to create <em>yet another</em> tower defence game and <em>yet another</em> creation based around Lovecraftian lore, surely. So why does Leave Cthulhu Alone work?</p>
<p>It works because it adds some neat twists to the formula that see you take a more hands-on approach to strategy than most examples of the genre, and because it&#8217;s imbued with an air of silliness that produces regular smirks. Playing as Cthulhu himself, you work your way around several rooms, aiming to stop your intruders by possessing, mutating and otherwise malfunctioning them until the whole area is cleared of bad guys.</p>
<p>Basic, but also engaging and delightfully ridiculous at times, it&#8217;s one of the better free tower defence games I&#8217;ve played recently, and certainly the only one to feature a wry and cynical Cthulhu as the main character. That&#8217;s got to be worth something, right?</p>
<p><span style="font-size: x-large">Hyperbolic Rogue</span></p>
<p><em>Z</em>. Download it from <a href="http://www.roguetemple.com/z/hyper.php" target="_blank">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-66500" title="Hyperbolic Rogue" src="http://media.pcgamer.com/files/2011/12/Hyperbolic-Rogue.jpg" alt="" width="590" height="443" /></p>
<p>There&#8217;s nothing too extraordinary about the workings of Hyperbolic Rogue. As with most examples of the genre, it&#8217;s a turn-based crawl around an environment, and a world in which death is permanent. Your only goal is to collect as much money as you can before that inevitable happens, but doing so attracts enemies. The yeti is smart and charts the quickest path towards you, while ice wolves are excellent at tracking heat sources, so they&#8217;ll know when you&#8217;ve been lingering in an area for some time.</p>
<p>The twist to these simple mechanics is that the game takes place on a hyperbolic plane, which is a geometrical concept that&#8217;s a little too complex for a mere games journalist to concisely explain, so I&#8217;ll just link you to <a href="http://en.wikipedia.org/wiki/Hyperbolic_geometry#Models_of_the_hyperbolic_plane" target="_blank">this Wikipedia page</a>. In practice, though, it means you&#8217;re playing through something resembling a fish-eye lens, obscuring all but the closest areas to you.</p>
<p>It&#8217;s basic, but decent fun, especially if you get stuck into chasing the financial high-scores.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273</strong></p>
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		<slash:comments>7</slash:comments>
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		<title>Champion Roundtable: Volibear, the Thunder&#8217;s Roar</title>
		<link>http://www.pcgamer.com/2011/12/09/champion-roundtable-volibear-the-thunders-roar/</link>
		<comments>http://www.pcgamer.com/2011/12/09/champion-roundtable-volibear-the-thunders-roar/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 22:58:16 +0000</pubDate>
		<dc:creator>PC Gamer</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Champion Roundtable]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Golden Compass]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[the Thunder's Roar]]></category>
		<category><![CDATA[Volibar]]></category>
		<category><![CDATA[Volibear]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66535</guid>
		<description><![CDATA[With a new champion released every two weeks in League of Legends, it can be hard<a href="http://www.pcgamer.com/2011/12/09/champion-roundtable-volibear-the-thunders-roar/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/w0mTT7kPLYA?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>With a new champion released every two weeks in League of Legends, it can be hard to figure out where your money (RP) and time (IP) are best spent. That&#8217;s why we&#8217;ve devised the Champion Roundtable, where we examine the latest champion&#8217;s mechanics and talk about what we liked or what left us unsatisfied. Join Lucas and Gavin as they discuss their best moments with Volibear, the armored polar bear champion, and whether or not they think you should pick him up. <span id="more-66535"></span></p>
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		<slash:comments>23</slash:comments>
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		<title>Play Bastion in your browser</title>
		<link>http://www.pcgamer.com/2011/12/09/play-bastion-in-your-browser/</link>
		<comments>http://www.pcgamer.com/2011/12/09/play-bastion-in-your-browser/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 11:47:18 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[Free Trials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA["the kid played a bit of Bastion in his browser"]]></category>
		<category><![CDATA[Action RPG]]></category>
		<category><![CDATA[Bastion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Supergiant Games]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66495</guid>
		<description><![CDATA[Awesome indie action RPG Bastion is now available as a Chrome app. If you&#8217;re surfing with<a href="http://www.pcgamer.com/2011/12/09/play-bastion-in-your-browser/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Awesome indie action RPG Bastion is now available as a Chrome app. If you&#8217;re surfing with Google&#8217;s browser you can go to the <a href="https://chrome.google.com/webstore/detail/oohphhdkahjlioohbalmicpokoefkgid">Bastion app page</a> now and click &#8220;launch app&#8221; and you&#8217;ll dive straight in. You can play through the prologue for free and then unlock the rest of the game for $14.99. It runs beautifully, and even saves your game to your google account so you can pick up where you left off on any PC.</p>
<p>Supergiant made the announcement on the <a href="http://supergiantgames.com/?p=1231">Bastion site</a>, where they also mention &#8220;some more Bastion-related news tomorrow.&#8221; Intriguing. If you&#8217;re curious about Bastion, it&#8217;s well worth checking out. We gave it a score of 92 in our <a href="http://www.pcgamer.com/review/bastion-review/">Bastion review</a>. Even if you already own the game, it&#8217;s worth booting up the app to see how well it all works. It&#8217;s a colourful glimpse into the exciting future of browser-based gaming.</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>At A Distance: a free co-op game from the creator of VVVVVV</title>
		<link>http://www.pcgamer.com/2011/12/08/at-a-distance-a-free-co-op-game-from-the-creator-of-vvvvvv/</link>
		<comments>http://www.pcgamer.com/2011/12/08/at-a-distance-a-free-co-op-game-from-the-creator-of-vvvvvv/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 17:35:44 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[At A Distance]]></category>
		<category><![CDATA[Co-op]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66453</guid>
		<description><![CDATA[At A Distance is a co-op puzzle game from Terry Cavanagh, creator of wonderful indie platformer<a href="http://www.pcgamer.com/2011/12/08/at-a-distance-a-free-co-op-game-from-the-creator-of-vvvvvv/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>At A Distance is a co-op puzzle game from Terry Cavanagh, creator of wonderful indie platformer VVVVVV. It&#8217;s designed to be played by two people on separate, nearby PCs. Each player must wander through a fuzzy environment, messing with everything they come across. Actions in one world will affect the other, and it&#8217;s up to the players to figure out exactly how through experimentation and shouting. Once the relationship between worlds has been discovered, you and your partner must work together to solve the grand puzzle.</p>
<p><a href="http://www.shacknews.com/article/71446/vvvvvv-developers-at-a-distance-released-for-free#">Shacknews</a> reports that the game is now free for everyone. You can download it now from the <a href="http://distractionware.com/atadistance/download.html">At A Distance site</a>, where you&#8217;ll also find instructions on how to get it working. Good luck! Let us know how you get on.</p>
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		<slash:comments>18</slash:comments>
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		<title>FTL: a game about managing a spaceship in an infinite galaxy</title>
		<link>http://www.pcgamer.com/previews/ftl-a-game-about-managing-a-spaceship-in-an-infinite-galaxy/</link>
		<comments>http://www.pcgamer.com/previews/ftl-a-game-about-managing-a-spaceship-in-an-infinite-galaxy/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 16:37:50 +0000</pubDate>
		<dc:creator>Graham Smith</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Faster Than Light]]></category>
		<category><![CDATA[FTL]]></category>
		<category><![CDATA[Roguelike]]></category>
		<category><![CDATA[space game]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65990</guid>
		<description><![CDATA[FTL is &#8220;a spaceship simulation real-time roguelike-like&#8221;, according to its website. That&#8217;s a fair description. You<a href="http://www.pcgamer.com/previews/ftl-a-game-about-managing-a-spaceship-in-an-infinite-galaxy/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/30615601" width="610" height="343" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>FTL is &#8220;a spaceship simulation real-time roguelike-like&#8221;, according to its website. That&#8217;s a fair description. You travel a galaxy as a spaceship, encountering random enemies, upgrading and maintaining your systems, re-routing power from life support to shields, and directing your crew to frantically put out fires. Every journey ends with your inevitable death, as your crew is killed from one calamity or another. </p>
<p>I&#8217;ve been playing an early build of the game, and it&#8217;s amazing. When it comes out in the middle of next year, you should play it because it&#8217;s amazing.</p>
<p>To convince you why you should start looking forward to <a href="http://www.ftlgame.com/">FTL</a>, I&#8217;ve written about my experience with the game below. Read on to find out why doors are important in space.<span id="more-65990"></span></p>
<p><strong>Everything was going great, till I flew too close to the sun.</strong></p>
<p><a href="http://media.pcgamer.com/files/2011/11/FTL-graham.jpg"><img src="http://media.pcgamer.com/files/2011/11/FTL-graham-590x331.jpg" alt="" width="590" height="331" class="alignright size-thumbnail wp-image-65991" /></a><br />
&nbsp;<br />
You have no way of knowing what each new area of space is going to hold before you jump to it. You could warp to a star and be attacked by pirates, or find a distress call from a stranded madman.</p>
<p>I come out of warp and arrive next to a supergiant class M star. Solar flares from the star are going to regularly strike my ship, damaging my systems, a message tells me. If I don&#8217;t get out of here quickly, I&#8217;ll be destroyed. </p>
<p>My FTL drive needs to recharge after each jump, so I can&#8217;t immediately warp away again. I need to survive long enough for the drive to recover. I also need to destroy the enemy currently attacking me.</p>
<p>It&#8217;s a small droid ship, impervious to the sun&#8217;s heat. I aim my lasers at its shields, take them down, and quickly blow up the ship with a missile to its engines. I&#8217;m lucky that it&#8217;s a weak enemy, but it managed to hit me once, starting a fire in my engine room. </p>
<p>Each room within the ship represents a different system, and with the engines disabled, my FTL drive won&#8217;t even begin to charge. I&#8217;m stranded above the supergiant star until I can get the engines back online, but the fire inside the room would kill my crew. It&#8217;s often like this; a quick battle, easily won, followed by a panicked and desperate attempt to fix all the problems. Your spaceship always feels fragile; a real tin can, floating in space. </p>
<p>You don&#8217;t need crew to open and close doors, and nothing puts out fires quicker than the vacuum of space. I remotely open two blast doors at the rear of my ship, extinguishing the fire instantly as all the oxygen is sucked from the rooms. If I can now get my crew members in there, they&#8217;ll be able to quickly repair the engine</p>
<p>Which is when a solar flare hits me. The flares do general damage across the entire ship, and I&#8217;m now on fire in two empty rooms, weapons and&#8230; And the room that contains the systems for opening and closing doors remotely. My engines are no longer on fire, but the doors inside the engine room are still open. No crew member can go in there to fix the still-broken engine without suffocating.</p>
<p><a href="http://media.pcgamer.com/files/2011/11/FTL-graham2.jpg"><img src="http://media.pcgamer.com/files/2011/11/FTL-graham2-590x331.jpg" alt="" width="590" height="331" class="alignright size-thumbnail wp-image-65994" /></a><br />
&nbsp;<br />
I tell two crew members, Jack and Gracie, to scramble through burning rooms to reach the door subsystem. They&#8217;re quick to repair it, and I got the doors closed. Just in time for another flare to hit.</p>
<p>Now more than half my ship is on fire. Shields are down, sickbay is burning, life support is down. </p>
<p>Shit. The life support system is what generates oxygen on your ship, and all the air is now slowly draining from every room. It also means that the oxygen was never fully replenished inside the engine room after I closed the doors. Going inside the engine room still means almost certain death.</p>
<p>I sent all three of my crewmembers in to the room anyway. Another solar flare would destroy the entire ship for sure, so there was no time to fix the life support and wait for the oxygen to replenish. We had nothing to lose.</p>
<p>Jack, Gracie, and pilot Kirby went inside and began to repair the engine. All of their health bars were ticking down from asphyxiation. </p>
<p>Jack died first, already hurt from the fires still spreading through the rest of the ship.</p>
<p>Gracie died next, just as my engine turned from red to orange. It was still only half fixed. &#8220;SOLAR FLARE IMMINENT&#8221; flashed on screen.</p>
<p>Kirby, my ship&#8217;s pilot, was the last man standing. He&#8217;d avoided the flames by remaining on the bridge, and he got the engine operational again.</p>
<p>Another solar flare hit, and my ship exploded. </p>
<p>This is just one encounter, and it could have gone a dozen different ways. This is only the first playable build of the game, too, with lots more still to be added. FTL is due for release in the middle of 2012, and will cost between $5 and $10. Keep an eye on the <a href="http://www.ftlgame.com/">official FTL site</a> for more information.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/12/04/this-weeks-best-free-pc-games-27/</link>
		<comments>http://www.pcgamer.com/2011/12/04/this-weeks-best-free-pc-games-27/#comments</comments>
		<pubDate>Sun, 04 Dec 2011 19:18:21 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Bullet Audyssey]]></category>
		<category><![CDATA[Marathon Trilogy]]></category>
		<category><![CDATA[Nitrome Must Die]]></category>
		<category><![CDATA[Teleglitch]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66034</guid>
		<description><![CDATA[Time for a trip back in time with this week&#8217;s best free PC games. In the<a href="http://www.pcgamer.com/2011/12/04/this-weeks-best-free-pc-games-27/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Time for a trip back in time with this week&#8217;s best free PC games. In the days before Halo, Bungie made a <em>different</em> series of FPS games. The Marathon Trilogy has been available for free for a while now, but only this week has this carefully constructed update hit version 1.0. Elsewhere, top-down shooters, action-platformers, and music-rhythm-action-blast-&#8217;em-ups. Read on for this week&#8217;s picks&#8230;</p>
<p><span id="more-66034"></span></p>
<p><span style="font-size: x-large">Marathon Trilogy</span></p>
<p><em>Bungie (plus fans).</em> Download the games (and the required engine) from <a href="http://marathon.sourceforge.net/" target="_blank">Marathon Open Source</a>.</p>
<p><img class="aligncenter size-full wp-image-66155" src="http://media.pcgamer.com/files/2011/12/Marathon.jpg" alt="" width="590" height="343" /></p>
<p>Before the Halo games, Bungie made a series called Marathon. Set in the far future, these first-person shooters were obviously closer to Doom than modern AAA giants, but they&#8217;re still worth a look &#8211; if mainly for historical interest.</p>
<p>Helpfully, the three games have been available open-source for a while now. But a huge project to update them all in the AlephOne engine finally reached a milestone this week, the free re-releases reaching version 1.0.</p>
<p>Marathon 2 and Marathon Infinity are supported natively by the engine, and fans have worked hard to remake the first game. These are fast, frantic shooters, and very obviously dated now, but they also play with some interesting ideas. Fighting alongside squadmates who teleport in to battle aliens by your side? That&#8217;s something that, looking back, seems quite inventive for Marathon 2 &#8211; a game released in 1995.</p>
<p>And while the storytelling might be paper-thin compared to many games these days, the intricacy of the Marathon lore was almost unprecedented at the time of their release. While Doom was interested in the biggest guns and the most horrifying monsters, it was the likes of Marathon and System Shock that saw the first-person computer game as an interesting new way of telling stories.</p>
<p><span style="font-size: x-large">Teleglitch</span></p>
<p><em>A dev whose name I cannot seem to locate anywhere</em>. Grab it from <a href="http://www.teleglitch.com/" target="_blank">the official website</a>.</p>
<p><img class="aligncenter size-full wp-image-66189" src="http://media.pcgamer.com/files/2011/12/Teleglitch1.jpg" alt="" width="590" height="329" /></p>
<p>Before sitting down to write today, I was rather enjoying Teleglitch. It&#8217;s a top-down 3D shooter with a pleasantly blocky visual style, along with slightly cumbersome aiming system that actually serves to work in the game&#8217;s favour.</p>
<p>To begin with, it&#8217;s a fierce challenge, as foes close in with alarming pace and start punching you upside the head. But then you work out how to keep your distance, to take aim from afar, and fell them before they have the chance to get close. It&#8217;s almost, combat-wise, a little traditional survival horror: the enemies seem to be more agile than you, and this creates a strong sense of tension as you progress.</p>
<p>It&#8217;s nothing fancier than a classic shooter setup of &#8216;shoot the baddies, find the exit&#8217;, but with four large levels to blast through and a decent, speedy pace to the whole thing, it&#8217;s more than worth your time.</p>
<p><span style="font-size: x-large">Bullet Audyssey</span></p>
<p><em>Cellar Door Games</em>. Play it on <a href="http://www.newgrounds.com/portal/view/584352" target="_blank">Newgrounds</a>.</p>
<p><img class="aligncenter size-full wp-image-66157" src="http://media.pcgamer.com/files/2011/12/Bullet-Audyssey.jpg" alt="" width="590" height="348" /></p>
<p>Cellar Door&#8217;s latest, now available on Newgrounds, is an initially interesting game that quickly becomes all-consuming as you fight to defeat the bad guys and level up &#8211; all to the soundtrack of various genres of electronic music.</p>
<p>At the top of each level sits a large boss, and it&#8217;s up to you to kill it with a steady stream of science-bullets. There&#8217;s only one problem: your ammunition can only be recharged by getting close to the energy balls emitted by the boss. Let too many of them hit you, and you&#8217;re a bit dead.</p>
<p>The game becomes a frantic attempt at risk-management. More energy means you can defeat the bosses more quickly. But get too close to the middle of a fierce pack of red balls, and it&#8217;ll soon be game over for you. Light RPG elements compel you to continue past the first couple of levels, too. It&#8217;s a truly entertaining little game.</p>
<p><span style="font-size: x-large">Nitrome Must Die</span></p>
<p><em>Nitrome</em>. Play it on <a href="http://www.nitrome.com/games/nitromemustdie/">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-66145" src="http://media.pcgamer.com/files/2011/12/Nitrome-Must-Die.jpg" alt="" width="590" height="323" /></p>
<p>This is quite silly. The idea is that developer Nitrome has been ripping people off with several games for some time now, and it&#8217;s time to take revenge. So, either on your own or with a friend, you set out for Nitrome headquarters &#8211; a couple of weapons in your hands.</p>
<p>What this really equates to is a stylised action-platformer in which some emo kids take on variety of Bad Things across pleasantly monochrome levels. There&#8217;s a whole heap of these levels, too, meaning this professionally crafted browser game will last you some time. Interestingly, between levels you can choose to safely &#8216;bank&#8217; your score, or save it for next time and take a gamble on trying to double it. It&#8217;s a small but welcome touch that adds yet more character to an already personality-filled platformer.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273</strong></p>
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		<title>Blacklight: Retribution beta key giveaway with PC Gamer weapon tag (US ONLY)</title>
		<link>http://www.pcgamer.com/2011/12/01/blacklight-retribution-beta-key-giveaway-with-pc-gamer-weapon-tag-us-only/</link>
		<comments>http://www.pcgamer.com/2011/12/01/blacklight-retribution-beta-key-giveaway-with-pc-gamer-weapon-tag-us-only/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 21:26:59 +0000</pubDate>
		<dc:creator>PC Gamer</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Giveaways]]></category>
		<category><![CDATA[Beta Keys]]></category>
		<category><![CDATA[Blacklight: Retribution]]></category>
		<category><![CDATA[giveaway]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=66105</guid>
		<description><![CDATA[We don&#8217;t know about you, but we&#8217;re getting a little tired of constantly having to &#8220;stay<a href="http://www.pcgamer.com/2011/12/01/blacklight-retribution-beta-key-giveaway-with-pc-gamer-weapon-tag-us-only/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>We don&#8217;t know about you, but we&#8217;re getting a little tired of constantly having to &#8220;stay frosty&#8221; and yell &#8220;frag out.&#8221; If you&#8217;ve had your fun with the MW3s and BF3s, why not try something <em>even more moderner</em> and <em>without</em> a $60 entry fee? Thanks to Zombie Studios and Perfect World Entertainment, an answer has arrived&#8230;</p>
<p><span id="more-66105"></span></p>
<p>Not only will you be able to hop into the futuristic, mech-infused Blacklight: Retribution early, you&#8217;ll also get an exclusive PC Gamer in-game weapon tag that&#8217;s yours to keep. To receive your key, you&#8217;ll need to be logged into a GamesRadar account &#8211; you can <a href="http://www.gamesradar.com/radarnation/register/" target="_blank">sign up for one here</a> if you don&#8217;t already have one. After that, just <a href="http://www.gamesradar.com/blacklight-retribution-closed-beta-codes-pc-gamer-gun-tag/" target="_blank">head here</a> to grab your beta key now (access is limited!). Also note that codes for this beta program are currently limited to North American audiences.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/11/27/this-weeks-best-free-pc-games-26/</link>
		<comments>http://www.pcgamer.com/2011/11/27/this-weeks-best-free-pc-games-26/#comments</comments>
		<pubDate>Sun, 27 Nov 2011 20:00:27 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Egress: The Test of STS-417]]></category>
		<category><![CDATA[Fail-Deadly]]></category>
		<category><![CDATA[K.O.L.M. 2]]></category>
		<category><![CDATA[OUKA]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65709</guid>
		<description><![CDATA[This week, there&#8217;s a war being waged. But whose side are you on? Fail-Deadly presents a<a href="http://www.pcgamer.com/2011/11/27/this-weeks-best-free-pc-games-26/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This week, there&#8217;s a war being waged. But whose side are you on? Fail-Deadly presents a smart twist on the tower defence genre, asking you to keep the battle going for as long as possible. Also: getting lost in space, being a miserable robot, and clicking on a lone flower on a grey screen. Exciting times in the world of free PC games&#8230;<br />
<span id="more-65709"></span><br />
<span style="font-size: x-large">Fail-Deadly</span></p>
<p><em>Josh Sutphin</em>. Download it from <a href="http://www.third-helix.com/blog/?p=2005" target="_blank">the developer&#8217;s blog</a>.</p>
<p><img class="aligncenter size-full wp-image-65818" src="http://media.pcgamer.com/files/2011/11/Fail-Deadly.jpg" alt="" width="590" height="406" /></p>
<p>Tower defence games: there are too many of them, I have decided. Yet I&#8217;m glad that Fail-Deadly exists, despite its terrible name. In it, you play as not one defending side, but as neither and both simultaneously. Instead, you&#8217;re a dodgy third-party organisation whose nefarious schemes require all-out war to be waging in order for them to work.</p>
<p>So, you place structures for both factions. The game is a constant battle of tactics against yourself. Which side will benefit more from this helipad? And how can you ensure that, with my next move, things become more balanced again? You&#8217;ve to keep placing structures, as well: leave it too long and people will work out that something&#8217;s not right, and you&#8217;re cover will be blown.</p>
<p>Nicely drawn and featuring a strong original soundtrack, Fail-Deadly is a smart twist on overused ideas, and supremely polished too. This is an excellent effort, and well worth a download &#8211; but if you can&#8217;t be bothered with that, you can play it online as well.</p>
<p><span style="font-size: x-large">Egress: The Test of STS-417</span></p>
<p><em>Krams Design</em>. Grab it from <a href="http://www.kramsdesign.com/games/egress/" target="_blank">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-65711" src="http://media.pcgamer.com/files/2011/11/Egress.jpg" alt="" width="590" height="336" /></p>
<p>It&#8217;s quite something for a developer to create his first adventure game, and for him to make it so remarkably well. This is a supremely polished, beautifully drawn, fantastically written short-form game about something sinister that&#8217;s afoot on an alien planet. Knowing the solutions you could probably race through it in under ten minutes, but those ten minutes are great.</p>
<p>Told entirely from a first-person perspective, Egress puts you in the big space boots of an engineer, dispatched to do some essential work out in the stars. But then something goes a bit wrong. Quickly you find yourself lost and alone on the planet&#8217;s surface, desperately trying to get in contact with your partner who, during the accident, disappeared.</p>
<p>I&#8217;ve seen people moaning about the couple of taxing puzzles that the game includes, but I found them to be fine: the first simply demands that you pay attention to some dialogue, while the second has a second, much simpler solution. But this small game is primarily about the mysterious tale it tells, which builds up to a climactic and surprising conclusion.</p>
<p><span style="font-size: x-large">K.O.L.M. 2</span></p>
<p><em>Armor Games</em>. Play it on <a href="http://www.kongregate.com/games/ArmorGames/k-o-l-m-2" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-65712" src="http://media.pcgamer.com/files/2011/11/KOLM-2.jpg" alt="" width="590" height="315" /></p>
<p>Last year&#8217;s K.O.L.M. <a href="http://www.pcgamer.com/2011/01/06/decembers-best-free-pc-games/" target="_blank">impressed me quite a lot</a>, and its sequel, released this week, does a great job of rekindling the atmosphere through which the first game excelled. It follows directly on from the original, so it&#8217;s fairly important to play that through first &#8211; not least because there&#8217;s a massive spoiler for the first game within about two minutes of starting the second one.</p>
<p>Like its predecessor, K.O.L.M. 2 is primarily a game of exploration. You can shoot, and you&#8217;ll be avoiding traps, but the aim is to delve deeper into this world and solve the mysteries of both your environment and your very nature. Of course, you play as a robot, and it&#8217;s a story about your family.</p>
<p>The delicate, melancholy music works tightly together with the soft, grainy, disorienting visuals to cement an atmosphere that&#8217;s both sad and bleak. It&#8217;s quite impressive.</p>
<p><span style="font-size: x-large">OUKA</span></p>
<p><em>Neko Games</em>. Play it on <a href="http://nekogames.jp/g.html?gid=OUKA">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-65817" src="http://media.pcgamer.com/files/2011/11/OUKA.jpg" alt="" width="590" height="378" /></p>
<p>There exists a small, rotating flower-thing against a charcoal grey background. Your aim is to click on it. Which, by a few levels in, is more difficult than it looks.</p>
<p>This is an interesting, simple puzzle game that plays with your expectations of what the mouse will do in each level. Sometimes the flower moves away from your cursor. Sometimes a left-click just repositions the flower, instead of ending the level.</p>
<p>There&#8217;s a subtle hints system, which is a nice idea. And it&#8217;s a credit to the developer that such a simple game has been crafted so neatly as to work. A good job.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273</strong></p>
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		<title>Dark Orbit rakes in $2.6 million selling super-powered Drones</title>
		<link>http://www.pcgamer.com/2011/11/23/dark-orbit-rakes-in-2-6-million-selling-super-powered-drones/</link>
		<comments>http://www.pcgamer.com/2011/11/23/dark-orbit-rakes-in-2-6-million-selling-super-powered-drones/#comments</comments>
		<pubDate>Wed, 23 Nov 2011 21:23:04 +0000</pubDate>
		<dc:creator>Gavin Townsley</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bigpoint]]></category>
		<category><![CDATA[browser based]]></category>
		<category><![CDATA[Dark Orbit]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[My word that is a lot of money]]></category>
		<category><![CDATA[€2 million]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65660</guid>
		<description><![CDATA[You want me to toss in a couple bucks for a sweet mount in your F2P<a href="http://www.pcgamer.com/2011/11/23/dark-orbit-rakes-in-2-6-million-selling-super-powered-drones/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>You want me to toss in a couple bucks for a sweet mount in your F2P MMO? Sure thing. 10 bucks for a huge content pack? No biggie. Over a thousand dollars for one little drone&#8211; wait, what? It may sound crazy to normal folks like you and me, but <a href="http://en.darkorbit.com/big/17/?aid=331&amp;aig=22">Bigpoint&#8217;s Dark Orbit</a>, a browser-based F2P spaceship MMO, recently sold 2,000 of their in-game drones in just four days, priced at 1,000 Euros each! The sales net Bigpoint around two and a half million dollars.<span id="more-65660"></span></p>
<p>You&#8217;re probably asking yourself, &#8220;What are these drones and how can they possibly be worth 356 copies of Orcs Must Die (which is <a href="http://store.steampowered.com/app/102600/">on sale for only $3.74 in today&#8217;s Steam sale</a>)?&#8221; Dark Orbit is a spaceship MMO and players use drones to help aid their ships during interstellar combat. The most powerful drone is the level 10 Zeus Drone, which is extremely rare and difficult to make, making it a hot commodity for anyone seeking a top position in the game. So Bigpoint decided to sell them at a ridiculously high cost, to see how many would bite&#8211;and way more than I would&#8217;ve guessed went for it. Pay-to-win may not be an endorsed strategy for many gamers, but sales numbers like these show that people are more than willing to pay for the extra power to step up their game.</p>
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		<slash:comments>65</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/11/20/this-weeks-best-free-pc-games-25/</link>
		<comments>http://www.pcgamer.com/2011/11/20/this-weeks-best-free-pc-games-25/#comments</comments>
		<pubDate>Sun, 20 Nov 2011 10:00:12 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Fragmentation]]></category>
		<category><![CDATA[Nitronic Rush]]></category>
		<category><![CDATA[Pursuit of Hat]]></category>
		<category><![CDATA[The Elder Scrolls II: Daggerfall]]></category>
		<category><![CDATA[The Elder Scrolls: Arena]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65363</guid>
		<description><![CDATA[Have you completed Skyrim yet? Ha! Still, if you fancy a bit of a break, there<a href="http://www.pcgamer.com/2011/11/20/this-weeks-best-free-pc-games-25/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Have you completed Skyrim yet? <em>Ha</em>! Still, if you fancy a bit of a break, there are a couple of older Elder Scrolls games to revisit for absolutely no coins at all. If that doesn&#8217;t float your boat, then how about high-speed racing, collapsing environments, and small blob-creatures that enjoy dismembering themselves? You can have them all in this week&#8217;s best free PC games&#8230;</p>
<p><span id="more-65363"></span></p>
<p><span style="font-size: x-large">The Elder Scrolls: Arena / The Elder Scrolls II: Daggerfall</span></p>
<p><em>Bethesda</em>. Grab them from Bethesda&#8217;s website &#8211; <a href="http://www.elderscrolls.com/arena/" target="_blank">Arena</a>, <a href="http://www.elderscrolls.com/daggerfall/" target="_blank">Daggerfall</a>.</p>
<p><img class="aligncenter size-full wp-image-65364" src="http://media.pcgamer.com/files/2011/11/Daggerfall.jpg" alt="" width="590" height="366" /></p>
<p>These aren&#8217;t new additions to Bethesda&#8217;s website, but in a week where I&#8217;m sure most of us have enjoyed a stay in the snowy climes of Skyrim it seems only fair to list the series&#8217; origins here. 1994&#8242;s The Elder Scrolls: Arena and its follow-up, Daggerfall, are the pre-Morrowind titles that I&#8217;d wager few people have played. Why not change that?</p>
<p>The games are blocky and dated, certainly, and you&#8217;ll need to grab a DOS emulator to run them. But it&#8217;s still worth returning to the roots of The Elder Scrolls. Instead of being meticulously hand-crafted, the vastness of Arena and Daggerfall was generated on the fly, meaning these are two of the most gigantic game worlds you&#8217;ll ever explore.</p>
<p>It&#8217;s also interesting to see how the story began. Snippets of information you may have glossed over, or been confused by, in more recent offerings turn out to be central plot points in Arena and Daggerfall. And you begin to see some recurrent themes, too. In Arena, the story focuses on the Emperor, who&#8217;s been kidnapped and taken to another dimension. You don&#8217;t need to read too closely between the lines to realise it&#8217;s talking about Oblivion.</p>
<p>It&#8217;s a toss-up between Skyrim and Morrowind for my favourite Elder Scrolls games, but these &#8211; especially considering they&#8217;re more than a decade and a half old &#8211; are definitely worth a look.</p>
<p><span style="font-size: x-large">Nitronic Rush</span></p>
<p><em>DigiPen</em>. Download it from the <a href="http://nitronic-rush.com/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-65369" src="http://media.pcgamer.com/files/2011/11/Nitronic-Rush.jpg" alt="" width="590" height="362" /></p>
<p>Nitronic Rush is not your average racing game. It features vehicles and tracks, yes, but it also features environmental obstacles, horrendous traps and the necessity to flip gravity &#8211; all played out at a lightning-quick pace.</p>
<p>It&#8217;s designed for an Xbox 360 controller, through which you can feel the rumble of the vehicles and more precisely move them about. The things fly along at a furious speed. It&#8217;s all mightily impressive, and equally brutally challenging.</p>
<p>The game also looks spectacular in all its neon glory, the environment blurring as you race along. A relatively big download at 500mb, it&#8217;s well worth it for this quality of design.</p>
<p><span style="font-size: x-large">Pursuit of Hat</span></p>
<p><em>BigDingo</em>. Play it on <a href="http://www.kongregate.com/games/goooDay/pursuit-of-hat" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-65366" src="http://media.pcgamer.com/files/2011/11/Pursuit-of-Hat.jpg" alt="" width="590" height="325" /></p>
<p>This puzzle-platformer looks unassuming when you first glance at it. A game with a pleasant visual style, you play as a strange limbed blob thing. The first twist arrives when you realise quite how literal the title is: your cute little blog loses his hat at the start of each level, and you must figure out how to get it back.</p>
<p>The second twist is a bigger one: in order to solve many of these puzzles, you must tear off an arm. Or a leg. Or one of each, or both of both. Maybe you should remove your entire body, in fact, and just become a rolling head that can access the tiniest of crevices.</p>
<p>It&#8217;s all very silly, which the music seems to understand, its brass instruments parping along amusingly as they do. And the puzzles ramp up to a decent difficulty, too, with physics obstacles quickly cropping up and body parts quickly splattered all over the level. Bizarre, but strangely endearing.</p>
<p><span style="font-size: x-large">Fragmentation</span></p>
<p><em>Riley Adams</em>. Download it from the <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&amp;uid=1503" target="_blank">Ludum Dare website</a>.</p>
<p><img class="aligncenter size-full wp-image-65367" src="http://media.pcgamer.com/files/2011/11/Fragmentation.jpg" alt="" width="590" height="358" /></p>
<p>Developed in just 48 hours, Fragmentation is a much better effort than its creator, Adam Riley, makes out (&#8220;This one didn&#8217;t go as planned,&#8221; he says. &#8220;It&#8217;s playable-ish.&#8221;). It&#8217;s a few-button running game in which your aim is to escape a world that&#8217;s falling apart behind you, evading obstacles along the way.</p>
<p>The longer you evade these obstacles, the faster things get. Quickly you&#8217;ll be jumping, crouching and flipping gravity at impressive paces as the little blue and yellow blocks start to disappear from your rear-view camera.</p>
<p>It&#8217;s exciting stuff, despite a couple of minor bugs. The developer should give himself more credit.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273<br />
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		<slash:comments>36</slash:comments>
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		<title>Exclusive first hands-on with the debilitating dwarven mage of Wrath of Heroes</title>
		<link>http://www.pcgamer.com/previews/exclusive-first-hands-on-with-the-debilitating-dwarven-mage-of-wrath-of-heroes/</link>
		<comments>http://www.pcgamer.com/previews/exclusive-first-hands-on-with-the-debilitating-dwarven-mage-of-wrath-of-heroes/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 21:41:54 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Hands On]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[BioWare Mythic]]></category>
		<category><![CDATA[Gromki]]></category>
		<category><![CDATA[Warhammer Online: Wrath of Heroes]]></category>
		<category><![CDATA[Warhammer promo]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65357</guid>
		<description><![CDATA[Being a heal-bot support class can be, in a word, underwhelming. What&#8217;s the fun of healing<a href="http://www.pcgamer.com/previews/exclusive-first-hands-on-with-the-debilitating-dwarven-mage-of-wrath-of-heroes/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="500" height="281" src="http://www.youtube.com/embed/1gO2hllULag?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Being a heal-bot support class can be, in a word, underwhelming. What&#8217;s the fun of healing your allies, when they&#8217;re the ones who get all the kills and the glory? Personally, if I&#8217;m playing support, I want to contribute to the damage-dealing&#8211;not just passive make sure my teammates stay healthy (then somehow getting blamed if they die). Enter Gromki: the unassuming dwarf whose one rule is to make sure that your allies attacks hit <em>way</em> harder than they would without you. He&#8217;s one of two new heroes added to Warhammer Online: Wrath of Heroes (alongside Aessa, <a href="http://www.pcgamer.com/2011/11/17/exclusive-first-hands-on-with-the-new-righteous-defender-of-wrath-of-heroes/">who we previewed yesterday</a>), and we got the chance to take him for a spin with some exclusive hands-on. Check out the full analysis of Gromki&#8217;s skillset, with BioWare&#8217;s tips and gameplay footage to boot. <span id="more-65357"></span></p>
<p><a href="http://media.pcgamer.com/files/2011/11/Gromki1.jpg"><img src="http://media.pcgamer.com/files/2011/11/Gromki1-590x279.jpg" alt="" width="590" height="279" class="aligncenter size-thumbnail wp-image-65359" /></a></p>
<p>An enemy Gromki is like a bad cold: if you fail to nip him in the bud (a.ka. before he gets his Rune combos on you), you&#8217;ll be crippled by his debuffs and completely vulnerable to attack. Having a pocket Gromki on your side seems like it&#8217;ll be essential for teamfights; who&#8217;s going to notice the dinky dwarf amongst a crowd of attackers, even if he&#8217;s the one who&#8217;s making you take so much damage? Like any good support class, your team&#8217;s main damage dealers will love having you around, as you soften up targets for them to pulverize. And you can act as something of a spotter, debuffing targets to indicate to your team that the time is nigh to pounce on a specific opponent. </p>
<div id="attachment_65361" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/11/gromki2.jpg"><img src="http://media.pcgamer.com/files/2011/11/gromki2-590x331.jpg" alt="" width="590" height="331" class="size-thumbnail wp-image-65361" /></a><p class="wp-caption-text">That demon skull, just like the Van Halen song, is inspiring me to jump.</p></div>
<h3>BioWare Mythic breaks down Gromki</h3>
<p>Gromki, the Dwarf Rune Priest, was conceived as a non-healing support Hero, but he’s changed a lot over multiple iterations. While he still has no healing abilities, he’s now moved into the role of a damage dealer with utility. Unlike other Heroes, his available debuffs don’t have durations, and are instead limited to only affecting one target at a time. Our intent was to create a Hero that’s almost a walking debuff, one that you dispel with damage. Gromki plays very differently than other Heroes—the key to using him effectively is to master the <strong>Shatter</strong> spell. This starts with choosing which targets to apply each of your runes too.</p>
<p>The most useful of these is your <strong>Grudge Rune</strong>, which should (almost) always be the first rune you use on a target. However, be careful when engaging anti-magic Heroes, as you’ll want your <strong>Rune of Dismay</strong> on them first to ensure that Grudge Rune sticks. At first glance, <strong>Rune of Spite</strong> can appear to only have value if your enemy is making extensive use of healing Heroes, but don’t be fooled. Many Heroes have the ability to heal themselves and Rune of Spite will be just as effective against those abilities.</p>
<div id="attachment_65360" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/11/gromki3.jpg"><img src="http://media.pcgamer.com/files/2011/11/gromki3-590x331.jpg" alt="" width="590" height="331" class="size-thumbnail wp-image-65360" /></a><p class="wp-caption-text">I'm like a lighthouse of electrical death! Just try and stop me!</p></div>
<h3>PC Gamer&#8217;s take</h3>
<p>While I don&#8217;t see myself playing Gromki a ton, I will definitely appreciate when a good one is on my team. One of the developers who teamed up with me during my play session was straight-up nasty as Gromki, racking up points like nobody&#8217;s business while debuffing victim upon victim and leaving bodies in his wake. Comboing Rune of Spite with Grudge Rune means your target&#8217;s death is everything short of guaranteed: less healing + increased damage taken = 0 life expectancy. </p>
<p>I also got a kick out of using his Empowered Runestaff spell: running around crazily as I waved a massive white beacon that was zapping enemies to death. Shatter was also an excellent finisher against targets who were fleeing for their lives with a smidgen of HP left. Gromki will appeal to players that want to support their teammates while still being somewhat intimidating to the enemy. Having this hero on your team can drastically turn the tide of a fight.</p>
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		<title>Warhammer Online: Wrath of Heroes beta key giveaway</title>
		<link>http://www.pcgamer.com/previews/warhammer-online-wrath-of-heroes-beta-key-giveaway/</link>
		<comments>http://www.pcgamer.com/previews/warhammer-online-wrath-of-heroes-beta-key-giveaway/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 21:35:00 +0000</pubDate>
		<dc:creator>Gavin Townsley</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Hands On]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Beta Keys]]></category>
		<category><![CDATA[Delicious spiked eggnog]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[Thankgiving]]></category>
		<category><![CDATA[Warhammer Online: Wrath of Heroes]]></category>
		<category><![CDATA[Warhammer promo]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65411</guid>
		<description><![CDATA[Ahh the sweet smell of player-on-player carnage. If you enjoy raw team-based action, then take advantage<a href="http://www.pcgamer.com/previews/warhammer-online-wrath-of-heroes-beta-key-giveaway/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Ahh the sweet smell of player-on-player carnage. If you enjoy raw team-based action, then take advantage of our Warhammer Online: Wrath of Heroes beta giveaway. Just click the link below and follow the directions at the bottom of the post to get your key. <strong>NOTE: </strong>You <em>must register</em> at GamesRadar.com in order to receive a beta key!  Their next event starts on November 23rd, just in time for Thanksgiving. I recommend mixing the mayhem with some spiked eggnog. Turkey could work, too.</p>
<p><a href="http://www.gamesradar.com/keygiveaways/wrath/">Claim your key!</a></p>
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		<slash:comments>2</slash:comments>
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		<title>Exclusive first hands-on with the new righteous defender of Wrath of Heroes</title>
		<link>http://www.pcgamer.com/previews/exclusive-first-hands-on-with-the-new-righteous-defender-of-wrath-of-heroes/</link>
		<comments>http://www.pcgamer.com/previews/exclusive-first-hands-on-with-the-new-righteous-defender-of-wrath-of-heroes/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 18:05:50 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Hands On]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Aessa]]></category>
		<category><![CDATA[BioWare Mythic]]></category>
		<category><![CDATA[Waaaaagh!]]></category>
		<category><![CDATA[Warhammer Online: Wrath of Heroes]]></category>
		<category><![CDATA[Warhammer promo]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65299</guid>
		<description><![CDATA[Tanky, melee-DPS hybrids are the best. You get the adrenaline rush from charging into the frontlines<a href="http://www.pcgamer.com/previews/exclusive-first-hands-on-with-the-new-righteous-defender-of-wrath-of-heroes/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Tanky, melee-DPS hybrids are the best. You get the adrenaline rush from charging into the frontlines of battle, mauling your enemies face-to-face—but, if you become the enemy&#8217;s new target, you won&#8217;t immediately crumple like an armor-clad stack of wet paper. In a nutshell, that&#8217;s Aessa: this never-shown-before hero in the free-to-play Warhammer Online: Wrath of Heroes, which lets you skip leveling to get straight into the MMO-style PvP action. We got some exclusive hands-on time with this High Elf hero, who&#8217;s equal parts altrustic protector and honorable face-smasher. We&#8217;ve got her full ability list, gameplay footage, and tips for the next big brawler in the Wrath of Heroes closed beta. <span id="more-65299"></span></p>
<p>As you can tell from her arsenal of attacks, Aessa is all about being the first to battle, clearing the way for and supporting her allies by sustaining them throughout a fight. Pounce is the perfect initiation spell: Aessa will leap through the air and crash onto her target, snaring them in place. Her abilities flow well. Once I&#8217;ve entered the fray, I usually pop Elite Bodyguard to greatly reduce the damage my allies take by allowing me to intercept a percentage of the damage intended for them. Next, I activate Zealous Protector, which turns all that intercepted pain into pure damage output for me. If it sounds incredible, it&#8217;s because it is: using this skill in a large 6-vs-6-vs-6 teamfight (WoH has three teams fighting on each map) is insanely powerful. </p>
<div id="attachment_65310" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/11/Aessa2.jpg"><img src="http://media.pcgamer.com/files/2011/11/Aessa2-590x331.jpg" alt="" width="590" height="331" class="size-thumbnail wp-image-65310" /></a><p class="wp-caption-text">Size means nothing when my entire team is about to beat on you.</p></div>
<h3> BioWare Mythic breaks down Aessa: </h3>
<p>In the last round of beta, we noticed some nasty imbalances in how much melee support Heroes we had, which was leading to ranged Heroes dominating the game. To address this imbalance, we wanted to create some cool, thematic, melee support Heroes. In Warhammer&#8217;s fiction, the White Lions are bodyguards and defenders, protecting their charges with their flashing blades. It was a perfect fit, and so Aessa, the White Lion, was created. </p>
<p>Aessa always wants to be near her team, and preferably for her team to be near the enemy! <strong>Chop and Slash</strong> are solid damage abilities, but you need to be close to use them. Aessa is also unique in that while she inflicts physical damage her attacks can’t be dodged, making her a particularly tricky Hero to defend against. If your opponents are using ranged Heroes, you can use Zealous Protector to charge your critical damage before you’re in range to Pounce. Pounce is not only great for getting into the fight—it’s also effective at running down stragglers trying to escape. If you’re clever, it can even be used to escape from trouble. Elite Bodyguard is a particularly difficult ability to use, but it can benefit your team immensely. It’s particularly effective at preventing your team’s softer support Heroes from being taken out too quickly. Be careful using it around Heroes that inflict a lot of AoE damage, though, or your health will vanish in an instant.</p>
<div id="attachment_65311" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/11/Aessa3.jpg"><img src="http://media.pcgamer.com/files/2011/11/Aessa3-590x331.jpg" alt="" width="590" height="331" class="size-thumbnail wp-image-65311" /></a><p class="wp-caption-text">I didn't know Mufasa was part of the Warhammer universe!</p></div>
<h3>PC Gamer&#8217;s take</h3>
<p>Of the game&#8217;s current roster of 17 heroes, Aessa is my second-favorite character to bust face with, second only to the Black Orc Bax. Her skillset is similar to his actually, enabling playstyles that reward wading in the middle of fights instead of chipping away at enemies from afar. She&#8217;s also blessed with some of the coolest spell effects in the game I&#8217;ve seen thus far. Case in point, activating Elite Bodyguard causes a gigantic spectral lion head to roar above you. On more than one occasion, I found myself staring in awe at the majestic beast instead of smacking my enemies in the face, as I should&#8217;ve been. Plus, who doesn&#8217;t love swinging around a giant cleaver as a slender High Elf maiden?</p>
<p>My best moments in the game were when I was Pouncing from target-to-target during a fight, knowing that even if it all went south and I didn&#8217;t score a kill, I was helping out my allies just by standing there taking damage for them. Aessa&#8217;s certainly not invincible: when more than two or three DPS heroes start targeting you, it&#8217;s probably time to cut your losses and back out of the fight if you can. But for players who want to buff their allies while doling out a heavy dose of damage, Aessa is just the hero you&#8217;re looking for.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/_mzNwkQGhMg?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<slash:comments>5</slash:comments>
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		<title>Download Burnout Paradise for free on Origin</title>
		<link>http://www.pcgamer.com/2011/11/16/download-burnout-paradise-for-free-on-origin/</link>
		<comments>http://www.pcgamer.com/2011/11/16/download-burnout-paradise-for-free-on-origin/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 10:24:49 +0000</pubDate>
		<dc:creator>Henry Winchester</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Burnout Paradise]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Free stuff]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[Racing]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=65246</guid>
		<description><![CDATA[Those clever folks over at HotUkDeals have figured out how to get open world racer Burnout<a href="http://www.pcgamer.com/2011/11/16/download-burnout-paradise-for-free-on-origin/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Those clever folks over at <a href="http://www.hotukdeals.com/freebies/burnout-paradise-for-free-when-enter-code-paradise-origin-1059352?utm_source=Hotukdeals+community+updates+list&amp;utm_campaign=1ef7c71b99-HukD_Community_News_11152011&amp;utm_medium=email">HotUkDeals</a> have figured out how to get open world racer Burnout Paradise for nowt via EA&#8217;s Origin service &#8211; in the UK, at least.</p>
<p>You&#8217;ll need to install and open the Origin client, do a search for Burnout Paradise, add it to your basket, check out and then enter the word &#8220;PARADISE&#8221; (in caps) as the Promo Code. Et voila, free Burnout. It&#8217;s worth noting that if you choose to pay by PayPal you won&#8217;t have to enter any credit card details during the checkout process. We have no idea how long the offer will last, so get it while it&#8217;s hot!</p>
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		<slash:comments>88</slash:comments>
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		<title>Star Trek Online will make free to play switch on January 17</title>
		<link>http://www.pcgamer.com/2011/11/10/star-trek-online-will-make-free-to-play-switch-on-january-17/</link>
		<comments>http://www.pcgamer.com/2011/11/10/star-trek-online-will-make-free-to-play-switch-on-january-17/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 12:07:09 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Boldly go]]></category>
		<category><![CDATA[Cryptic]]></category>
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		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Trek Online]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=64813</guid>
		<description><![CDATA[Star Trek Online will be go free to play in the new year on January 17.<a href="http://www.pcgamer.com/2011/11/10/star-trek-online-will-make-free-to-play-switch-on-january-17/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Star Trek Online will be go free to play in the new year on January 17. <a href="http://massively.joystiq.com/2011/11/09/dates-outlined-for-star-trek-onlines-free-to-play-conversion/">Massively</a> mention that Cryptic are planning to move the current test build to live servers in the first week of December in preparation for the full switch over, and they&#8217;re starting the monthly in-game currency wage early for gold members.<br />
<span id="more-64813"></span><br />
In the free to play version of Star Trek Online, subscribers will get 400 Cryptic points a month. Even though STO will go free to play in January, subscribers will get some bonus credit in December. &#8220;We are starting the Gold member stipend early as a way to thank our loyal customers during this transition period prior to the launch of Free-to-Play,&#8221; say Cryptic on the <a href="http://www.startrekonline.com/node/2683">Path to F2P blog</a>.</p>
<p>The move to free to play will divide Star Trek Online&#8217;s player base into two tiers. There&#8217;s free players, who will have access to every level and zone, but don&#8217;t get the Foundry mission creation tools. If you become a gold member, you&#8217;ll get extra inventory slots and unlimited access to in-game chat and mail. For a full run down of how free accounts will differ from paid ones in Star Trek Online, plug yourself into the <a href="http://www.startrekonline.com/f2p_features">Free to Play Features Matrix</a>.</p>
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		<slash:comments>15</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/11/06/this-weeks-best-free-pc-games-23/</link>
		<comments>http://www.pcgamer.com/2011/11/06/this-weeks-best-free-pc-games-23/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 10:00:05 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[FFFLOOD]]></category>
		<category><![CDATA[Gyossait]]></category>
		<category><![CDATA[Icarus]]></category>
		<category><![CDATA[Roadeo]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=64525</guid>
		<description><![CDATA[My skin&#8217;s a-crawlin&#8217; after playing Gyossait this week. It&#8217;s an interesting and wholly creepy platformer about<a href="http://www.pcgamer.com/2011/11/06/this-weeks-best-free-pc-games-23/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>My skin&#8217;s a-crawlin&#8217; after playing Gyossait this week. It&#8217;s an interesting and wholly creepy platformer about the creator of mankind burrowing deep below the planet&#8217;s surface in search of his lost love &#8211; and despite its simplicity (or perhaps because of it?) it manages to be thoroughly disturbing. If you want a bit less darkness and a bit more colour, though, try out DC Universe Online, which is now free-to-play. Plus: the tale of Icarus retold, a two-player driving game where you can play as a road, and a simple but effective tower defence game. Read on for this week&#8217;s best freebies&#8230;</p>
<p><span id="more-64525"></span></p>
<p><span style="font-size: x-large">Gyossait</span></p>
<p><em>Amon 26</em>. Play it on <a href="http://www.newgrounds.com/portal/view/582867" target="_blank">NewGrounds</a>.</p>
<p><img class="aligncenter size-full wp-image-64527" src="http://media.pcgamer.com/files/2011/11/Gyossait-1.jpg" alt="" width="590" height="338" /></p>
<p>Gyossait is a super-creepy platformer in which you play as Oyeatia, the creator of mankind, as he delves into the depths of the Earth in search of his lost love. Armed with only a shield, with which you can deflect enemies&#8217; attacks back at them, you&#8217;ll navigate a series of disturbing levels, hunting for keys and avoiding the instant-death situations that crop up with an alarming frequency.</p>
<p>The low-definition world is, despite its blockiness, drawn with a crude surrealism, lending to the dark and menacing tone of the game as a whole. And the sound design is just lovely. The ambient noises loop awkwardly, droning away, as scratchy and imprecise as the visuals but adding yet more of the unnerving atmosphere that the game is drenched in. And while the controls could be a little more fluid, such issues don&#8217;t detract significantly from what is a genuinely enthralling little browser game.</p>
<p><span style="font-size: x-large">Icarus</span></p>
<p><em>AutomaticJill</em>. Play it at the <a href="http://handeyesociety.com/difference-engine-initiative/" target="_blank">Hand Eye Society</a>.</p>
<p><img class="aligncenter size-full wp-image-64531" src="http://media.pcgamer.com/files/2011/11/Icarus.jpg" alt="" width="590" height="401" /></p>
<p>You&#8217;ll probably be familiar with the Greek mythology surrounding Daedalus and Icarus. This top-down adventure is an attempt to re-tell that tale, and it&#8217;s an impressively creative re-imagining featuring a 20-something slacker who loves videogames and sleeps in his own filth, an unfortunately dead father, and JETPACKS!</p>
<p>While it looks almost like a top-down RPG, and has plenty of point-and-click adventure elements, much of the inspiration for Icarus comes from interactive fiction. There is a lot of reading. A lot. Reams of text are available to read in a library. The developer says much of this text is currently placeholder, but it reads fine, serves a purpose. The rest of the game comprises searching for essential objects and filling in the story, which can be a little tedious. That&#8217;s a shame, but the story the game tells is well worth experiencing &#8211; so persevere through the less exciting bits.</p>
<p><span style="font-size: x-large">Roadeo</span></p>
<p><em>Eventhandler</em>. Play it on <a href="http://www.kongregate.com/games/eventhandler/roadeo" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-64532" src="http://media.pcgamer.com/files/2011/11/Roadeo.jpg" alt="" width="590" height="343" /></p>
<p>This is a lovely browser-based driving game with a smart twist. Player 1 controls the car, player 2 controls the road. In Versus mode, it&#8217;s the job of the driver to stay on the road as their opponent weaves and twists that road in real-time, hoping to throw the driver off-course. Not only can devilish turns be incorporated, you&#8217;ve also the ability to add a speed boost to both the road and the car in an extra effort to confuse your opponent.</p>
<p>There&#8217;s also a co-op mode where your job is to work together to survive as long as possible. For this there&#8217;s scenery to contend with: if the road hits a tree or a house, it&#8217;s game over; if the car veers off the road, that&#8217;s the end of your attempt too. Roadeo is surprisingly challenging, especially when the environment fancies getting in the way more than usual, but it remains compulsive playing with a friend. Good, silly, imaginative fun.</p>
<p><span style="font-size: x-large">FFFLOOD</span></p>
<p><em>Vlambeer</em>. Download it from <a href="http://forums.tigsource.com/index.php?topic=22516.0" target="_blank">TIGSource</a>.</p>
<p><img class="aligncenter size-full wp-image-64533" src="http://media.pcgamer.com/files/2011/11/FFFLOOD.jpg" alt="" width="590" height="347" /></p>
<p>Hey, look, it&#8217;s Vlambeer again, continuing to create some simple yet delightful games. This one&#8217;s straight-up tower-defence, but what&#8217;s impressive is just how hectic things become so quickly.</p>
<p>It revels in its own basic visual design, as well: a cream background, with small coloured squares indicating your approaching enemies. The story goes that you&#8217;ve been assigned to a planet with the objective of clearing out its wildlife, ready for new holiday resorts to be built &#8211; but that&#8217;s all basically irrelevant as you work out how best to position your turrets.</p>
<p>It&#8217;s still in alpha stage, which kind of shows, but it&#8217;s already a lot of fun.</p>
<p><span style="font-size: x-large">DC Universe Online</span></p>
<p><em>Sony/Warner Bros</em>. Get started on the <a href="http://www.dcuniverseonline.com/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-32523" src="http://media.pcgamer.com/files/2011/01/du_x.jpg" alt="" width="590" height="332" /></p>
<p>Although only launched back in January, Sony&#8217;s DC Universe Online has already become the latest MMO to take the plunge into the free-to-play space. Everyone else is doing it, so why not, I guess. Sony&#8217;s idea was to create a new kind of MMO: one with a focus on physics-driven combat scenarios. I haven&#8217;t played it, I admit, so let&#8217;s turn to Josh for a critique:</p>
<p>&#8220;Its action-oriented design is a bold step out of WoW’s shadow. From the consistently clever boss fights to the daily activities to the points-of-interest around the world, it makes it look effortless to create interesting activities to amuse players and immerse them in the game’s world.&#8221;</p>
<p>I&#8217;d say that sounds pretty good. Have a read of <a href="http://www.pcgamer.com/2011/01/26/dc-universe-online-review/" target="_blank">PC Gamer&#8217;s full review</a> to find out more.</p>
<p><strong>PCGamer.com’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at virginmedia.com/gaming or call 0800 052 0273<br />
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		<title>DC Universe Online is free to play now</title>
		<link>http://www.pcgamer.com/2011/11/02/dc-universe-online-is-free-to-play-now/</link>
		<comments>http://www.pcgamer.com/2011/11/02/dc-universe-online-is-free-to-play-now/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 14:41:56 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DC Universe Online]]></category>
		<category><![CDATA[I'm Batman]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Sony Online Entertainment]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=64410</guid>
		<description><![CDATA[If you&#8217;re reading this, the chances are that you&#8217;re a) not Batman, but b) would quite<a href="http://www.pcgamer.com/2011/11/02/dc-universe-online-is-free-to-play-now/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re reading this, the chances are that you&#8217;re a) not Batman, but b) would quite like to meet Batman. He is one of the many, many DC characters that you fight alongside in the fast, punchy MMO DC Universe Online, which is now free to play. You can download the client now from the official <a href="http://www.dcuniverseonline.com/">DC Universe site</a>.<br />
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Free players get access to all current missions and areas, a couple of character slots and guild access. Extra mission packs will be available to buy, and as soon as you spend $5 your account gets upgraded to a Premium, which gives you more inventory space, and more wallet room in which to store more riches. You can also pay a $15 a month subscription fee to get access to all the new level packs, 15 character slots and 80 inventory slots.</p>
<p>We quite enjoyed DC Universe Online, but problems with the hacker attacks on Sony&#8217;s servers earlier this year caused big problems for its burgeoning player base. Check out our <a href="http://www.pcgamer.com/2011/01/26/dc-universe-online-review/">DC Universe Online</a> review to find out why it&#8217;s worth a download.</p>
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		<title>Pay what you want for lovely voxelly indie shooter, Voxatron</title>
		<link>http://www.pcgamer.com/2011/11/01/pay-what-you-want-for-lovely-voxelly-indie-shooter-voxatron/</link>
		<comments>http://www.pcgamer.com/2011/11/01/pay-what-you-want-for-lovely-voxelly-indie-shooter-voxatron/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 11:09:36 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Humble Bundle]]></category>
		<category><![CDATA[Humble Voxatron Debut]]></category>
		<category><![CDATA[Third person action]]></category>
		<category><![CDATA[Voxatron]]></category>
		<category><![CDATA[voxel]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=64358</guid>
		<description><![CDATA[&#160; Voxels are a strange, discarded experiment in the history of graphical advancement. At one point<a href="http://www.pcgamer.com/2011/11/01/pay-what-you-want-for-lovely-voxelly-indie-shooter-voxatron/"> [..]</a>]]></description>
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&nbsp;<br />
Voxels are a strange, discarded experiment in the history of graphical advancement. At one point a few developers thought that those little 3D pixels were the future. A few experimental games like Outcast tried popluarise the tech, but polygons muscled them out. Voxatron proves that we shouldn&#8217;t have been so quick to leave them behind. The alpha version of this charming indie blaster is available now as part of a pay-what-you-want <a href="http://www.humblebundle.com/">Humble Voxatron Debut deal</a>. As with the Humble Indie Bundles, your donation can be split three ways between the developers and charity organisations like Child&#8217;s Play and the Electronic Frontier Foundation. Find out how in the video above.<br />
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You&#8217;re buying the alpha version of Voxatron. It&#8217;s not finished yet, but you do get an introductory arena and the level editor, and it will receive free updates as development continues until you eventually find yourself in possession of the full game. It will cost $15 on release to those who didn&#8217;t get it through the Humble Voxatron Debut deal. The offer is set to run for another 13 days. Graham was playing it just yesterday and it drew a small crowd. Huge voxel explosions are strangely satisfying, like kicking a jenga tower.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/10/30/this-weeks-best-free-pc-games-22/</link>
		<comments>http://www.pcgamer.com/2011/10/30/this-weeks-best-free-pc-games-22/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 12:00:35 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Abdusction Destruction]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Office Yeti]]></category>
		<category><![CDATA[Stranded]]></category>
		<category><![CDATA[The Art Piece as a Video Game]]></category>
		<category><![CDATA[Yeti]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=64216</guid>
		<description><![CDATA[I love it when a game surprises me, and this week Yeti, a free adventure game<a href="http://www.pcgamer.com/2011/10/30/this-weeks-best-free-pc-games-22/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>I love it when a game surprises me, and this week Yeti, a free adventure game from N developers Metanet Software, did just that. It&#8217;s a delightful game that quickly heads in a direction you wouldn&#8217;t expect. Meanwhile, [stranded] is an impressive but flawed top-down shooter, and both Abduction Destruction and The Art Piece as a Video Game are loaded with heaps of personality. Read on for more details on this week&#8217;s best free PC games!<br />
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<p><span style="font-size: x-large">[stranded]</span></p>
<p><em>Nyx Studios</em>. Grab it from <a href="http://www.indiedb.com/games/stranded" target="_blank">IndieDB</a>.</p>
<p><img class="aligncenter size-full wp-image-64230" src="http://media.pcgamer.com/files/2011/10/Stranded.jpg" alt="" width="590" height="332" /></p>
<p>With a surprisingly pretty prorietary engine and some nifty ideas, [stranded] is a game I wanted to like more than I actually did. But it&#8217;s still worth your time if you&#8217;re prepared to overlook a few issues.</p>
<p>After being attacked by an unknown enemy, your ship crash lands on a mysterious alien planet. During the descent, all your rescue beacons got scattered around the planet&#8217;s surface &#8211; so your task is to seek them out, reactivating them one-by-one. What follows is a top-down shooter that incorporates some interesting mechanics. There&#8217;s a full day/night cycle, and your enemies will sleep during the dark hours, meaning you&#8217;re able to sneak around them as long as you don&#8217;t disturb them with loud noises or your flashlight. And hiding in thick undergrowth will confuse some of your foes, too, meaning you can pick them off from afar while they&#8217;re none the wiser.</p>
<p>But it&#8217;s tough. Hugely challenging, in fact, from the earliest sections. Ammo is scarce, and while the game is keen to stress that conservation is key, it doesn&#8217;t help when even the first enemies in the game take a good few shots to take down. They travel in packs, and you&#8217;re supposed to try felling a few then outrunning the rest, except this isn&#8217;t always possible. Once you&#8217;re surrounded, it&#8217;s pretty much game over.</p>
<p>There are also a few bugs, and in particular I got stuck on the scenery on a few occasions, forcing me to reload from an earlier checkpoint. Frustrating, certainly &#8211; but I&#8217;d still recommend this quite highly, as it&#8217;s certainly a decent achievement for its tiny indie developer.</p>
<p><span style="font-size: x-large">Yeti</span></p>
<p><em>Metanet Software</em>. Download it from the <a href="http://www.officeyeti.org/yeti.html" target="_blank">Yeti website</a>.</p>
<p><img class="aligncenter size-full wp-image-64232" src="http://media.pcgamer.com/files/2011/10/Yeti.jpg" alt="" width="590" height="393" /></p>
<p>Oh my goodness. Yeti is an Adventure Game Studio release from Metanet Software, the folks behind the N games, designed to promote their next full title. If you don&#8217;t know anything about that game &#8211; of which there isn&#8217;t a lot to know, to be honest &#8211; then play Yeti without doing any further research. Because that way it contains one of the most wonderful, unexpected surprises you could possibly imagine.</p>
<p>Even without that surprise, it&#8217;s a fantastic idea. You play as the camera operator of a documentary film crew, and you&#8217;ve travelled to snowy climes to capture footage of the Yeti, the mythical creature said to roam the cold lands of the Himalayas. The entire game is viewed through the lens of a camera, which you&#8217;ll have to move around the scene in order to locate all the objects you can interact with throughout this short adventure.</p>
<p>The puzzles are basic, and don&#8217;t really involve much other than a spot of light hidden-object-hunting. But that&#8217;s fine, because it&#8217;s all that&#8217;s required. The game is carried by a remarkable, unlikely sense of humour, and it had me laughing out loud repeatedly. It&#8217;s just superbly imaginative. Play it at once.</p>
<p><span style="font-size: x-large">Abduction Destruction</span></p>
<p><em>Tipp/Snowk.</em> Download it from <a href="http://forums.tigsource.com/index.php?topic=22443.0" target="_blank">TIGSource</a>.</p>
<p><img class="aligncenter size-full wp-image-64217" src="http://media.pcgamer.com/files/2011/10/Abduction-Destruction.jpg" alt="" width="590" height="373" /></p>
<p>As an exceptionally small alien in an even smaller flying saucer, you&#8217;re on a happy visit to the planet Earth. Unfortunately, the pesky humans aren&#8217;t too fond of your being here, so they&#8217;ve dispatched helicopters, fighter jets and all sorts of other gubbins in an attempt to drive you away.</p>
<p>To prevent them from doing so, you&#8217;ll have to shoot them with items you&#8217;ve beamed up into your spacecraft. Apples, chickens, rabbits &#8211; all are fair game. Because you&#8217;re small and feeble, not everything&#8217;s easy to pick up, though: try abducting a cow or a farmer, and you&#8217;ll find they don&#8217;t fit into your weapons, and all you can do is drop them back to the ground.</p>
<p>It&#8217;s drawn in a cute style, the alien&#8217;s beady little face poking above the dashboard of his ship. And the music, while initially irritating me, quickly got stuck in my head and will now <em>never leave ever</em>, so thank you for that, Abduction Destruction.</p>
<p><span style="font-size: x-large">The Art Piece as a Video Game</span></p>
<p>Axel Shokk. Play it on <a href="http://ghettoblasters.deviantart.com/art/THE-ART-PIECE-AS-A-VIDEO-GAME-262590259" target="_blank">Deviant Art</a>.</p>
<p><img class="aligncenter size-full wp-image-64235" src="http://media.pcgamer.com/files/2011/10/Art-Piece-As-Video-Game.jpg" alt="" width="590" height="420" /></p>
<p>A pleasing combination of game and interactive art, The Art Piece as a Video Game sees you navigating a single large screen of platforms, monsters and environmental obstacles. Your aim is to work your way towards, and ultimately defeat, the large boss creature in the top-right, collecting as many slices of pizza as possible along the way.</p>
<p>While the game would benefit substantially from some audio, it works well in its current state. Frogs bounce you, birds can either kill you or &#8211; if you time your jump well enough &#8211; fly you over to the next platform. And jets of water, displayed as part of the static background, give you a boost up to the next level. For all its simplicity, it&#8217;s a beautifully drawn piece, and the controls are floaty and slidey in a mostly pleasant way. There&#8217;s also a single checkpoint, but you&#8217;re given no indication of where it is, making this a compulsively challenging little creation.</p>
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		<title>Public Service Announcement: free-to-play Bloodline Champions now on Steam</title>
		<link>http://www.pcgamer.com/2011/10/28/public-service-announcement-bloodline-champions-now-on-steam/</link>
		<comments>http://www.pcgamer.com/2011/10/28/public-service-announcement-bloodline-champions-now-on-steam/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 21:13:09 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Alchemist for life yo]]></category>
		<category><![CDATA[BLC]]></category>
		<category><![CDATA[Bloodline Champions]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=64275</guid>
		<description><![CDATA[If there was ever a free-to-play game on Steam, other than TF2, that you needed to<a href="http://www.pcgamer.com/2011/10/28/public-service-announcement-bloodline-champions-now-on-steam/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>If there was ever a free-to-play game on Steam, other than TF2, that you needed to play, this is it. Funcom&#8217;s fast-paced arena combat game, <a href="http://www.bloodlinechampions.com/home.php">Bloodline Champions</a>, is now available to one and all on Steam, and we couldn&#8217;t be happier—the twitch-based, skill-shot focused arena fighter is a perfect fit for Counter-Strike and League of Legends fans alike. Weighing in at less than 1GB, it&#8217;s easy to pull down and jump in to see how its tribal theme and intense teamfights strike your fancy. We&#8217;ll have some Steam events in the near future to see who can take down the &#8220;amazing&#8221; team of my <a href="http://www.bloodlinechampions.com/bloodline_alchemist.php">Alchemist</a> and Josh&#8217;s <a href="http://www.bloodlinechampions.com/bloodline_ravener.php">Ravener</a>. </p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/10/23/this-weeks-best-free-pc-games-21/</link>
		<comments>http://www.pcgamer.com/2011/10/23/this-weeks-best-free-pc-games-21/#comments</comments>
		<pubDate>Sun, 23 Oct 2011 09:00:34 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Braindead]]></category>
		<category><![CDATA[Fisher-Diver]]></category>
		<category><![CDATA[Keyboard Drumset Fucking Werewolf]]></category>
		<category><![CDATA[Lab of the Dead]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=63717</guid>
		<description><![CDATA[Games about fishing aren&#8217;t generally the most exciting ones around, nor are they the most artistic,<a href="http://www.pcgamer.com/2011/10/23/this-weeks-best-free-pc-games-21/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Games about fishing aren&#8217;t generally the most exciting ones around, nor are they the most artistic, but exploratory underwater shooter Fisher-Diver has an exceedingly good go at being both. If it&#8217;s still a little too calm for your liking, though, assaults on the senses such as one-button platformer Braindead and the complete mind-splurge that is Keyboard Drumset Fucking Werewolf should keep you entertained. Or how about playing as a scientist working through a zombie apocalypse? You can do that in Lab of the Dead. Read on for more details about this week&#8217;s best PC freebies.</p>
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<p><span style="font-size: x-large">Fisher-Diver</span></p>
<p><em>2DArray</em>. Play it on <a href="http://www.kongregate.com/games/2DArray/fisher-diver" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-63735" src="http://media.pcgamer.com/files/2011/10/Fisher-Diver.jpg" alt="" width="590" height="427" /></p>
<p>Telling the tale of a young fisherman setting out to build his career, Fisher-Diver is an unusual fishing game that sees you &#8211; a strange, line-drawn eyeball character &#8211; diving below the water&#8217;s surface to blast various intricate sea creatures and collect their carcasses to sell back on the surface. Smashing them to smithereens won&#8217;t do much good, though, as keeping their bodies relatively intact will allow you to reap more money. As you progress through the game, earning cash allows you to unlock new fishing licenses and helpful items, drawing you on a journey deeper below the surface in search of diary entries dropped into the sea by the fisherman who came before you.</p>
<p>It&#8217;s a slow-paced game &#8211; agonisingly so at times &#8211; but the journey is an engaging one. And the story, sparse as it may be, is enough to keep things interesting as the in-game days tick by. There&#8217;s a wonderful sense of exploration, complemented by music whose mood changes the deeper underwater you go. The game ends on a surprising note, too: a nice, unexpected payoff for the time it&#8217;ll take you to get there.</p>
<p><span style="font-size: x-large">Braindead</span></p>
<p><em>Doomlaser</em>. Download it from <a href="http://doomlaser.com/two-games-for-the-igf-pirate-kart/" target="_blank">the dev&#8217;s website</a>.</p>
<p><span style="font-size: x-large"><img class="aligncenter size-full wp-image-63724" src="http://media.pcgamer.com/files/2011/10/Braindead.jpg" alt="" width="590" height="390" /></span></p>
<p>In this one-button platformer, you don&#8217;t control your character &#8211; the King&#8217;s child who is unfortunately braindead, it&#8217;s possible to surmise from the short intro sequence. Instead, pressing the Z key allows you to manipulate the environment in a variety of ways as the protagonist walks onwards of his own volition. To begin with your control is limited, with the first screen asking you simply to raise a platform. But as the game presses onwards, that button-press can control a variety of things at once, with air jets, spikes, launch pads and crushing walls all activated by the same switch.</p>
<p>It&#8217;s also a visual treat, assuming you can handle the bright flashes and relentlessly moving blocks of colour that make up the game&#8217;s look. They complement the silhouetted world and character design beautifully, rounding off a game that takes plenty of established ideas, but makes them feel unique.</p>
<p><span style="font-size: x-large">Keyboard Drumset Fucking Werewolf</span></p>
<p><em>Cactus/Fucking Werewolf ASSO</em>. Download it from <a href="http://cactusquid.blogspot.com/2011/10/keyboard-drumset-fucking-werewolf.html" target="_blank">the dev&#8217;s blog</a>.</p>
<p><img class="aligncenter size-full wp-image-63720" src="http://media.pcgamer.com/files/2011/10/Werewolf.jpg" alt="" width="590" height="356" /></p>
<p>This is one of the stranger games you&#8217;ll play. The delightfully named Keyboard Drumset Fucking Werewolf is a game in which you play along to a bizarre song whose lyrics appear at the bottom of the screen. But I&#8217;m struggling to describe what you actually <em>do </em>in it.</p>
<p>That&#8217;s because you kind of just do as the game tells you at any given interval. To begin with, you&#8217;re climbing up platforms and clouds to collect gems. If you fall off, you grow wings and fly for a while. Occasionally the game drops you into another section where you power down the screen, apparently through thin air, collecting more gems. Eventually the game tells you to &#8220;mash Z and X&#8221; as a character&#8217;s clothes fall off, and then the game pretends to stop working.</p>
<p>Completely surreal in a manner matched by its cover art (pictured in this column&#8217;s header), KDFW is also oddly, hypnotically enchanting, and worth playing to see just how nutty computer games can get.</p>
<p><span style="font-size: x-large">Lab of the Dead</span></p>
<p><em>Evil Dog</em>. Play it on <a href="http://www.newgrounds.com/portal/view/581901" target="_blank">Newgrounds</a>.</p>
<p><img src="http://media.pcgamer.com/files/2011/10/Lab-of-the-Dead.jpg" alt="" width="250" height="374" /></p>
<p>Also available on iOS and Android, hence its awkward-to-screengrab shape, Lab of the Dead is an unusual spin on the current trend of zombie apocalypse games. Instead of fighting the hordes off with guns and big sticks, or building a good enough infrastructure to survive in your city, Lab of the Dead casts you as a scientist, holed away in an underground lab, conducting experiments to see if we can determine the exact nature of these beasts.</p>
<p>You&#8217;ll be offering them different foods, hitting them with different instruments, shooting them in the arms/legs/face to see what just makes them angry, and what makes them go a bit dead. You can try giving them different items to observe, and you can compile it all into new research logs, eventually moving the game forward.</p>
<p>&#8216;Eventually&#8217; is the key word, as Lab of the Dead takes its time getting to the point. Before you get into the real meat of the game you&#8217;ll spend a good ten or fifteen minutes clicking on things, combining things, and hoping something might work. But become accustomed to the slow pace, and there&#8217;s an engaging, interesting game here.</p>
<p><em><a href="http://www.pcgamer.com/">PCGamer.com</a>’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at <a href="http://my.virginmedia.com/discover-gaming/discover-gaming.html?buspart=press_38_2">virginmedia.com/gaming</a> or call 0800 052 0273</em></p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/10/16/this-weeks-best-free-pc-games-15/</link>
		<comments>http://www.pcgamer.com/2011/10/16/this-weeks-best-free-pc-games-15/#comments</comments>
		<pubDate>Sun, 16 Oct 2011 12:00:22 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[BeGone]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Nous]]></category>
		<category><![CDATA[One and One Story]]></category>
		<category><![CDATA[Rebuild 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=63316</guid>
		<description><![CDATA[This week&#8217;s pick of free games includes Nous, an abstract and colourful top-down blaster that manages<a href="http://www.pcgamer.com/2011/10/16/this-weeks-best-free-pc-games-15/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s pick of free games includes Nous, an abstract and colourful top-down blaster that manages to tell an engaging sci-fi story about psychology. It&#8217;s thoughtful and immensely good fun, merging its various styles to present something that&#8217;s both unique and accessible. Elsewhere, there&#8217;s a Braid-influenced puzzle-platformer and a zombie survival strategy game, and we revisit BeGone, a browser-based multiplayer shooter that&#8217;s undergone quite a transformation since we first looked at it in March. Read on to discover some of the best freebies currently doing the internet rounds.</p>
<p><span id="more-63316"></span></p>
<p><span style="font-size: x-large">Nous</span></p>
<p><em>Awesome Shark Volcano/DigiPen</em>. Download it from <a href="http://www.whatisnous.com/" target="_blank">the official website</a>.</p>
<p><img class="aligncenter size-full wp-image-63327" title="Nous" src="http://media.pcgamer.com/files/2011/10/Nous.jpg" alt="" width="590" height="332" /></p>
<p>It&#8217;s a top-down blaster in which you attempt to kill enemies or convert them into health. You can rack up combos while trying to avoid spiked squares that seek to squish you from every direction. But that&#8217;s only scratching the surface. As well as being an entertaining, high-speed arcade shooter with a twist, it&#8217;s also an engaging science-fiction story and an experiment that examines the nature of videogames and technology. It is, essentially, a deeper beast than a mere description of the game mechanics would let on.</p>
<p>You&#8217;re being psychoanalysed by a computer program &#8211; one that breaks down, gets confused, and alternates between seeming like it wants to help you, and becoming seethingly angry with you. This program thinks that maybe it&#8217;s a guidance counsellor, but it appears to need some counselling itself. As you progress through the story, the program sets you action-centric tasks that supposedly will teach you something about yourself. Whatever you do, don&#8217;t admit that they didn&#8217;t.</p>
<p>At once unsettling and amusing, and both wildly entertaining and quietly artful, Nous is an absolutely essential play: a game that proves thoughtful storytelling, smart game design and heaps of fun can go perfectly hand-in-hand.</p>
<p><span style="font-size: x-large">One and One Story</span></p>
<p><em>MaTX</em>. Play it on <a href="http://armorgames.com/play/12409/one-and-one-story" target="_blank">Armor Games</a>.</p>
<p><img class="aligncenter size-full wp-image-63317" title="one and one story" src="http://media.pcgamer.com/files/2011/10/one-and-one-story.jpg" alt="" width="590" height="414" /></p>
<p>Clearly influenced by the likes of Braid, this silhouetted puzzle-platformer tells a story of love between a boy and a girl. Both inhabit each level, and your goal is to get them to meet. To begin with, a quick press of the Z key switches between the two characters as they work together, navigating the obstacles that stand between them.</p>
<p>But the game grows in complexity as the story progresses. Quickly you&#8217;re denied the ability to switch between the two as the couple&#8217;s relationship becomes turbulent. The game is always about moving boxes, which is disappointing, but it plays smartly with movement. Its simple presentation works remarkably well, the snowdrifts and soft colours creating a gorgeous scene behind the silhouettes. It isn&#8217;t a long game &#8211; you can go through it in ten or fifteen minutes, easily &#8211; but it&#8217;s a pleasant journey with some creative ideas.</p>
<p><span style="font-size: x-large">BeGone</span></p>
<p><em>NPlay</em>. Get involved on the <a href="http://www.nplay.com/BeGone/" target="_blank">NPlay website</a>.</p>
<p><img class="aligncenter size-full wp-image-63321" title="BeGone" src="http://media.pcgamer.com/files/2011/10/BeGone.jpg" alt="" width="590" height="354" /></p>
<p>The last time we <a href="http://www.pcgamer.com/2011/03/31/marchs-best-free-pc-games/" target="_blank">visited BeGone, back in March</a>, it had just a single map, and was limited to five-versus-five action. It was fun: the game&#8217;s combination of careful tactics and fast-paced play, somewhat reminiscent of Counter-Strike, hit home in all the right places. But it lacked the variety or scale to have any real staying power.</p>
<p>Since then, the game&#8217;s been updated. There are now five maps, all of which are carefully designed, and most of which look surprisingly pretty for a browser game. The action&#8217;s been scaled up, now allowing for up to 16 players on a server, instead of the previous ten. The game&#8217;s economy has been tweaked to allow players to store up money, saving it to buy weapons for the most important matches, and a host of other minor additions &#8211; such as head-bobbing and ironsights &#8211; make this a far more polished game than it was seven months ago.</p>
<p>What was once a technically impressive and entertaining diversion is quickly becoming a fully-fledged, highly enjoyable multiplayer game in its own right. Give it a go.</p>
<p><span style="font-size: x-large">Rebuild 2</span></p>
<p><em>Sarah Northway</em>. Play it on <a href="http://armorgames.com/play/12389/rebuild-2" target="_blank">Armor Games</a>.</p>
<p><img class="aligncenter size-full wp-image-63326" title="Rebuild-2" src="http://media.pcgamer.com/files/2011/10/Rebuild-2.jpg" alt="" width="590" height="442" /></p>
<p>The zombies have attacked, but you&#8217;ve made it to the city, and there&#8217;s a fort waiting with your name on it. There&#8217;s just one problem: you and your fellow survivors are a little short on supplies, and horribly short on land. You&#8217;ve got a small area walled off, but the city surrounding you is swarming with the undead, and they&#8217;re blocking your access to the good stuff: food, equipment, weapons.</p>
<p>So far, so standard zombie apocalypse. But this turn-based strategy sequel is compulsive playing. You&#8217;ve got allocate tasks to those under your command: who will go and kill some zombies? Who will scavenge for supplies? Who will go looking for other survivors? Your aim is to collect, kill and expand. Doing so takes time and patience, rather than a great deal of skill, but it&#8217;s one of those games that&#8217;ll have you clicking on the &#8216;end day&#8217; button again and again, not realising how much time has passed. This is a slickly presented, very engaging freebie.</p>
<p><em><a href="http://www.pcgamer.com/">PCGamer.com</a>’s Best Free PC Games Features are brought to you in association with Virgin Media 50 Mb Broadband. Get ultrafast broadband now at <a href="http://my.virginmedia.com/discover-gaming/discover-gaming.html?buspart=press_38_2">virginmedia.com/gaming</a> or call 0800 052 0273</em></p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/10/09/this-weeks-best-free-pc-games-20/</link>
		<comments>http://www.pcgamer.com/2011/10/09/this-weeks-best-free-pc-games-20/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 10:00:36 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Black Lodge 2600]]></category>
		<category><![CDATA[Broken Sword: Shadow of the Templars: The Director's Cut]]></category>
		<category><![CDATA[Super Cult Tycoon 2: Deluxe Edition]]></category>
		<category><![CDATA[The Play]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62991</guid>
		<description><![CDATA[There&#8217;s something almost eerily timeless about the best point-and-click adventures: despite showing its age on the<a href="http://www.pcgamer.com/2011/10/09/this-weeks-best-free-pc-games-20/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s something almost eerily timeless about the best point-and-click adventures: despite showing its age on the surface, Broken Sword: The Shadow of the Templars still feels fresh and interesting once you get past certain elements of its presentation. It&#8217;s 15 years old now. Can you believe that? Elsewhere, this week&#8217;s pick of free games includes a Twin Peaks game that wishes it were on the Atari, a Tycoon game about kidnapping people and forcing them to join your cult, and an interactive fiction piece that sees the final dress rehearsal for a play going disastrously wrong. Read on to find out why you should play them&#8230;<span id="more-62991"></span></p>
<p><span style="font-size: x-large">Broken Sword: The Shadow of the Templars (Director&#8217;s Cut)</span></p>
<p><em>Revolution Software</em>. Grab it from <a href="http://www.gog.com/en/gamecard/broken_sword_directors_cut/">Good Old Games</a>.</p>
<p><img class="aligncenter size-full wp-image-62994" title="Broken Sword" src="http://media.pcgamer.com/files/2011/10/Broken-Sword.jpg" alt="" width="590" height="353" /></p>
<p>All these years later, Broken Sword remains a twee but relentlessly charming point-and-click adventure, telling the story of George Stobbart &#8211; an American tourist whose Parisian holiday is cut somewhat short when the cafe at which he&#8217;s drinking decides to blow up. And a clown flees the scene of the apparent crime. I feel as though more games should start like this.</p>
<p>However, this <em>isn&#8217;t</em> the start of the Director&#8217;s Cut, which adds a good half hour of playable content onto the beginning of the game. This &#8211; as well as other new sections throughout &#8211; focuses on secondary character Nicole Collard, an intrepid French reporter searching for her big break in the journalism game. The new content helps to flesh out her personality, and works well with what was there before &#8211; even if the seams are a little obvious at times.</p>
<p>A couple of the puzzles are showing their age now, but nothing is eminently frustrating &#8211; and while the twisting, globe-trotting story of the Knights Templar might seem trite in the age of Dan Brown novels, it&#8217;s worth remembering that Broken Sword told it first. This is still a lovely adventure game, and now that Good Old Games are carrying it for free, you&#8217;d be silly not to play it if you haven&#8217;t already.</p>
<p><span style="font-size: x-large">Super Cult Tycoon 2: Deluxe Edition</span></p>
<p><em>Robert Yang, Eddie Cameron</em>. Grab it via <a href="http://www.blog.radiator.debacle.us/2011/10/super-cult-tycoon-2-deluxe-edition.html">Yang&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-62998" title="Super Cult Tycoon 2 Deluxe" src="http://media.pcgamer.com/files/2011/10/Super-Cult-Tycoon-2-Deluxe.jpg" alt="" width="590" height="333" /></p>
<p>From the creators of two artful Half-Life 2 mods, <a href="http://www.moddb.com/mods/radiator" target="_blank">Radiator</a> and <a href="http://www.moddb.com/mods/tedium" target="_blank">Tedium</a>, comes something altogether sillier. It&#8217;s called Super Cult Tycoon 2: Deluxe Edition, and is in fact the first Cult Tycoon game they&#8217;ve made, despite the Super, 2 and Deluxe Edition affixes. In the game you take control of a cult leader, and it begins with you escaping the FBI&#8217;s claws in a white Transit van. Your ever-obedient daughter suggests, politely, that you might want to turn right and start a new settlement in the forest. So you do. And you begin to recruit.</p>
<p>This means either going into town &#8211; a risky business, as the FBI are looking for you &#8211; or heading to nearby farms. And, uh, &#8220;persuading&#8221; people to join you. Which, in actual fact, means kidnapping them. Once you&#8217;ve converted these people you can put them to work brewing Kool Aid, or in a PR firm to bribe investigators, and watch the money steadily tot up. That&#8217;s the idea, anyway. More likely, the FBI will eventually track you down and break down your defences, causing you to flee. It&#8217;s delightfully silly, and while it needs polish (and, desperately, a zoom function), this is by no means the finished product, and I can&#8217;t wait to see it in a more final state.</p>
<p><span style="font-size: x-large">Black Lodge 2600</span></p>
<p><em>Jak Locke</em>. Download it from <a href="http://jack.worlord.com/blacklodge2600/">the game&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-63000" title="Black Lodge 2600" src="http://media.pcgamer.com/files/2011/10/Black-Lodge-2600.jpg" alt="" width="590" height="431" /></p>
<p>The 1990s TV drama Twin Peaks, by David Lynch and Mark Frost, remains one of the most baffling, brilliant and relentlessly strange things I&#8217;ve ever seen on the telly, and Black Lodge 2600 &#8211; a new free PC game, but one that pretends to be an old Atari title &#8211; does a good job of continuing the Twin Peaks trend toward the surreal. Your protagonist, as in the TV series, is FBI Special Agent Dale Cooper, and at the start you&#8217;ll find yourself in the red-curtained room that many still associate with the show.</p>
<p>What follows, though, is a game in which you must locate the secret exit of a collection of similar rooms without being caught by one of the other characters. Various Twin Peaks types rear their heads, most removing points from your score if they catch you. But bump into your doppelgänger who occasionally appears out of nowhere, and it&#8217;s game over.</p>
<p>The website suggests that, as with all Atari games, you should read the manual before you begin. You should, otherwise nothing makes any sense. Even with your newly acquired knowledge, the visual motifs and utterly unnerving sound effects make this as downright bonkers as its source material.</p>
<p><span style="font-size: x-large">The Play</span></p>
<p><em>Deirdra Kiai</em>.<a href="http://www.deirdrakiai.com/theplay/">Play it online</a>.</p>
<p><img class="aligncenter size-full wp-image-63003" title="The Play" src="http://media.pcgamer.com/files/2011/10/The-Play.jpg" alt="" width="590" height="475" /></p>
<p>It&#8217;s nice that interactive fiction continues in a world of fancy graphics engines: there&#8217;s something about a good IF game that&#8217;s really invigorating. Especially when you don&#8217;t have to wrestle with irritating parsing systems to get the game to understand what you want to do. Enter The Play: a genuinely amusing and heartfelt piece that&#8217;s delivered through a helpful, hyperlink-based user interface. It affords you the opportunity to shape how the story plays out, based on the decisions you make along the way.</p>
<p>What decisions? Well, your character is the director of a theatre performance. But with just one night to go until the show opens, everything is going wrong. The props have just arrived, and people keep tripping over them. One of the actors has pulled out last-minute, and their replacement is awful. Meanwhile, there&#8217;s the underlying issue of a sexual harassment case, which isn&#8217;t overtly explained to begin with, but which seems to be on everyone&#8217;s minds. How you deal with the situation is up to you &#8211; but it might change how the play turns out, and affect your reputation as a director.</p>
<p>It&#8217;s fun, silly and decently written. If you enjoy a good bit of IF, but aren&#8217;t exactly thrilled by the prospect of typing random verbs until you get the right one, I&#8217;d say give this a shot.</p>
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		<title>Dustforce trailer introduces beautiful dust-busting indie platformer</title>
		<link>http://www.pcgamer.com/2011/10/06/dustforce-trailer-introduces-a-beautiful-dust-busting-indie-platformer/</link>
		<comments>http://www.pcgamer.com/2011/10/06/dustforce-trailer-introduces-a-beautiful-dust-busting-indie-platformer/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 10:22:07 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Dustforce]]></category>
		<category><![CDATA[Hitbox]]></category>
		<category><![CDATA[Platformer]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62913</guid>
		<description><![CDATA[What is Dustforce? That&#8217;s the question we&#8217;re asking after watching this fantastic new trailer from developers,<a href="http://www.pcgamer.com/2011/10/06/dustforce-trailer-introduces-a-beautiful-dust-busting-indie-platformer/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="340" src="http://www.youtube.com/embed/IQxI2mRIooY" frameborder="0"></iframe></p>
<p>What is Dustforce? That&#8217;s the question we&#8217;re asking after watching this fantastic new trailer from developers, Hitbox, spotted on <a href="http://www.reddit.com/r/gaming/comments/l2e2t/im_not_really_sure_what_im_looking_at_but_it/">Reddit</a>. The video communicates a sense of swift agility and freedom of motion that immediately makes me want to take control of the character and experience it first hand. It&#8217;s hard to tell from the trailer what your actual purpose is. Sometimes the sprites are darting about, sweeping up dust and swathes of fallen leaves, at other points they seem to be spreading it around the map and beating the crap out of flapping leaf-bird things.</p>
<p>The official <a href="http://dustforce.com/">Dustforce site</a> has little more information, but does have a couple of screenshots, and news that Dustforce will be hitting Steam later this year. Check out the shots below.<br />
<span id="more-62913"></span><br />
<a href="http://media.pcgamer.com/files/2011/10/Dustforce-1.png"><img src="http://media.pcgamer.com/files/2011/10/Dustforce-1-590x368.png" alt="" title="Dustforce 1" width="590" height="368" class="alignnone size-thumbnail wp-image-62914" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/10/Dustforce-2.png"><img src="http://media.pcgamer.com/files/2011/10/Dustforce-2-590x368.png" alt="" title="Dustforce 2" width="590" height="368" class="alignnone size-thumbnail wp-image-62915" /></a></p>
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		<title>Unreal Engine 3 &#8220;going everywhere&#8221; with Flash</title>
		<link>http://www.pcgamer.com/2011/10/05/unreal-engine-3-going-everywhere-with-flash/</link>
		<comments>http://www.pcgamer.com/2011/10/05/unreal-engine-3-going-everywhere-with-flash/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 23:09:03 +0000</pubDate>
		<dc:creator>Nathan Grayson</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Unreal Engine 3]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62844</guid>
		<description><![CDATA[I know, I know: You see the word &#8220;Flash&#8221; on a gaming website and immediately lapse<a href="http://www.pcgamer.com/2011/10/05/unreal-engine-3-going-everywhere-with-flash/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>I know, I know: You see the word &#8220;Flash&#8221; on a gaming website and immediately lapse into a month-long coma. And why not? You&#8217;re a hardcore gamer. You couldn&#8217;t care less about silly things like Angry Birds or <em>the second dimension</em>. That&#8217;s the thing, though: Unreal 3 on Flash means that browser-based games are about to get a whole hell of a lot more awesome.</p>
<p>&#8220;With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base,&#8221; Epic CEO and founder Tim Sweeney said during the Adobe Max conference (via <a href="http://www.gamasutra.com/view/news/37678/Epic_Games_Unreal_Engine_Heads_To_Flash.php">Gamasutra</a>). &#8220;This totally changes the playing field for game developers who want to widely deploy and monetize their games.&#8221;</p>
<p>Next stop: Gears of Farmville, Angry Birdstorm, and Sorority Un-Life. The future&#8217;s looking pretty damn gray. Er, great. Yes, that&#8217;s what I meant.</p>
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		<slash:comments>33</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/10/02/this-weeks-best-free-pc-games-19/</link>
		<comments>http://www.pcgamer.com/2011/10/02/this-weeks-best-free-pc-games-19/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 13:00:15 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[A Closed World]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Keys of a Gamespace]]></category>
		<category><![CDATA[Sketch Quest]]></category>
		<category><![CDATA[Thelemite]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62694</guid>
		<description><![CDATA[Two of this week&#8217;s free PC games deal with sensitive subject matters, and while one is<a href="http://www.pcgamer.com/2011/10/02/this-weeks-best-free-pc-games-19/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Two of this week&#8217;s free PC games deal with sensitive subject matters, and while one is more successful than the other, both are worth a look for being confident enough to stray into territory that games rarely touch. If you need a bit of light relief after these titles&#8217; heavy themes, though, there&#8217;s a lovely hand-drawn platformer and a high-octane, 2D version of Prototype to get stuck into as well. Read on for this week&#8217;s picks&#8230;</p>
<p><span id="more-62694"></span></p>
<p><span style="font-size: x-large">A Closed World</span></p>
<p><em>GAMBIT</em>. Play it on the <a href="http://gambit.mit.edu/loadgame/aclosedworld.php" target="_blank">GAMBIT website</a>.</p>
<p><img class="aligncenter size-full wp-image-62696" title="A-Closed-World" src="http://media.pcgamer.com/files/2011/09/A-Closed-World.jpg" alt="" width="590" height="343" /></p>
<p>A Closed World is a simple JRPG-style adventure about what life can be like if you are homosexual. That&#8217;s quite a rare thing in games, and I could probably reel off an entire column&#8217;s worth of words on that alone. In this heavily metaphorical game, you venture into the woods to battle demonic versions of those who&#8217;ve caused you trouble in real life: your family, your partner&#8217;s family, and your partner him/herself. After each face-off a beautifully drawn cutscene plays out, advancing the story as it does.</p>
<p>I&#8217;m not sure how I feel about the way that the theme is dealt with, so I don&#8217;t want to talk too much about that. I&#8217;ll just say that I&#8217;m glad a game has chosen to tackle this subject matter, and that I hope others will go on to tackle it in a more interesting manner. I also hope another, similar game comes along which is A) slightly longer, and B) more invigorating to play. You can get to the end of A Closed World in just a few minutes, even though it feels more epic in scope than a short-form title, and none of the battles are remotely challenging. Perhaps that could work as a statement itself, although I&#8217;m not sure it&#8217;s the statement the game is trying to make.</p>
<p>Wandering around the woods between fights yields very little of intrigue, which is a shame. But this is still worth playing. After all, it&#8217;s a game about what it&#8217;s like to be a gay person in a hetero-normative world, and I&#8217;m not sure there are any other videogames about that.</p>
<p><span style="font-size: x-large"><br />
Thelemite</span></p>
<p><em>Mikolaj Kaminski</em>. Play it on <a href="http://www.newgrounds.com/portal/view/580355" target="_blank">Newgrounds</a>.</p>
<p><img class="aligncenter size-full wp-image-62699" title="Thelemite" src="http://media.pcgamer.com/files/2011/09/Thelemite.jpg" alt="" width="590" height="327" /></p>
<p>In Thelemite you play as a computer programmer, which is why it&#8217;s natural that you should end up a mutant superhero who can run at 50 miles per hour, cause explosions with his fists and climb up walls at will. It&#8217;s all part of a medical test that went awry, you see &#8211; but it&#8217;s fortunate that you turned out like this, as an entire band of mutants has been created too, and they&#8217;re taking over New York.</p>
<p>It&#8217;s a high-speed, side-scrolling beat-em-up that&#8217;s basically Prototype in 2D. Impressively, quite aside from the ludicrous story, it manages to create that same sense of immense power without the need for an extra dimension. Well-timed power-up usage leads to even more carnage: it turns out that there are few things more entertaining than smashing through a whole bunch of enemies on one go, even if there&#8217;s a bit of &#8211; uh &#8211; &#8216;collateral damage&#8217;. Awesome music complements the game&#8217;s astonishing pace, and later scenes see you battling enemies that are roughly the size of a million planets piled on top of each other. Huge, silly and supremely satisfying.</p>
<p><span style="font-size: x-large"><br />
Sketch Quest</span></p>
<p><em>VFS Game Design</em>. Play it on <a href="http://www.kongregate.com/games/page52/sketch-quest" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-62700" title="Sketch-Quest" src="http://media.pcgamer.com/files/2011/09/Sketch-Quest.jpg" alt="" width="590" height="428" /></p>
<p>This is an action-platformer that&#8217;s not only rendered in a wonderful hand-drawn manner, but also demands you put your own drawing skills to use. Weapons, equipment and various other game-world items all have to be drawn into Sketch Quest at different intervals, and all can be customised with lots of lovely colours and shapes. I made my sword look like a Christmas tree and painted my hat red, green, blue, black and white.</p>
<p>The game itself is fairly simple, but it&#8217;s the presentation that carries it. It looks delightful, for one thing, but it&#8217;s all just so endlessly lovely. Your enemies include killer penguins, bees with frowny faces, and rugby players who charge towards you then stumble backwards, dazed and concussed. And apart from the chiming music, almost all the sounds are made by someone&#8217;s mouth, and are just brilliant. I played this through with an enormous grin on my face, and I think you will too.</p>
<p><span style="font-size: x-large"><br />
Keys of a Gamespace</span></p>
<p><em>Ludologique</em>. Download it from the <a href="http://www.expressivegame.com/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-62701" title="Keys-of-a-Gamespace" src="http://media.pcgamer.com/files/2011/09/Keys-of-a-Gamespace.jpg" alt="" width="590" height="348" /></p>
<p>Ludologique, a team at the University of Metz, make &#8216;expressive games&#8217;. They believe videogames can be used to tell stories that tap into our minds, and explore the minds of characters. Keys of a Gamespace is an example of what they can do with this idea: a profoundly moving point-and-click adventure game, filled with fresh ideas and creative storytelling methods.</p>
<p>You play as Sebastien, and your partner is not happy. She wants a child, but you&#8217;re obsessed with your job as a videogame developer. One night she leaves to spend the night at her parents&#8217; house, encouraging you to use the time to clear your head. So you do. Each of the game&#8217;s levels are memories from your past, and as you explore them one by one you begin to piece together the reasons why you&#8217;re so afraid of taking the plunge into fatherhood.</p>
<p>It is at times an unsettling game, playing with some fairly hard-hitting subject matter in extremely effective ways. The game&#8217;s tone flits from beautiful to disturbing, and asks you to make some big decisions along the way. I just wish the English translation had been a little less clunky, because at times it snapped me out of what was otherwise an incredibly engaging, gorgeously presented and confidently delivered game.</p>
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		<title>Team Fortress 2 becomes 2D. Team Fortress Arcade is out now</title>
		<link>http://www.pcgamer.com/2011/09/29/team-fortress-2-becomes-2d-team-fortress-arcade-is-out-now/</link>
		<comments>http://www.pcgamer.com/2011/09/29/team-fortress-2-becomes-2d-team-fortress-arcade-is-out-now/#comments</comments>
		<pubDate>Thu, 29 Sep 2011 16:35:29 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[arcade shooter]]></category>
		<category><![CDATA[I broke your stupid crap moron!]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[Team Fortress Arcade]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62676</guid>
		<description><![CDATA[Team Fortress Arcade recreates Team Fortress 2 as an old-school scrolling arcade shooter. You play as<a href="http://www.pcgamer.com/2011/09/29/team-fortress-2-becomes-2d-team-fortress-arcade-is-out-now/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Team Fortress Arcade recreates Team Fortress 2 as an old-school scrolling arcade shooter. You play as one of the nine TF2 classes, rendered in adorable 2D sprite form. You can gang up with three friends and fight your way Eastwards to face off against each level boss, a member of the Red team. The first boss is the Red Scout. He chugs bonk and zooms around in zig zags. Hilarious and annoying, it captures the Scout perfectly.</p>
<p>It&#8217;s made by Eric Ruth, who also created the fantastic de-make of <a href="http://www.youtube.com/watch?v=sTTAvw0-Bms">Left 4 Dead</a>, which can be downloaded for free on <a href="http://www.fileplanet.com/208825/200000/fileinfo/Pixel-Force:-Left-4-Dead-Client-">Fileplanet</a>. <a href="http://pikigeek-content.s3.amazonaws.com/TeamFortressArcade.zip">Team Fortress Arcade</a> is also free to download now on <a href="http://geek.pikimal.com/2011/09/29/team-fortress-arcade-releases-today-download-it-free-now/">PikiGeek</a>.</p>
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		<slash:comments>15</slash:comments>
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		<title>Lord of the Rings Online: Rise of Isengard out now</title>
		<link>http://www.pcgamer.com/2011/09/28/lord-of-the-rings-online-rise-of-isengard-out-now/</link>
		<comments>http://www.pcgamer.com/2011/09/28/lord-of-the-rings-online-rise-of-isengard-out-now/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 11:48:07 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Lord of the Rings Onine]]></category>
		<category><![CDATA[Lord of the Rings Online: Rise of Isenguard]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Risengard]]></category>
		<category><![CDATA[Turbine]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62617</guid>
		<description><![CDATA[The Hobbits are going to Isengard. The latest expansion for free-to-play Tolkien MMO Lord of the<a href="http://www.pcgamer.com/2011/09/28/lord-of-the-rings-online-rise-of-isengard-out-now/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The Hobbits are going to Isengard. The latest expansion for free-to-play Tolkien MMO Lord of the Rings Online is out now. Rise of Isengard adds three new lands, boosts the level cap to 75 and adds a new top tier, 24-player raid in which heroes must face down one of the last great dragons of Middle Earth.</p>
<p>The expansion can be bought from the <a href="http://isengard.lotro.com/purchase.php">Lord of the Rings Online site</a>. The Legendary edition costs $49.99, and comes with a selection of Rohirrim mounts and armour sets, a selection of quest packs, including Trollshaws, Eregion, Lothlórien and Moria. You&#8217;ll also get a thousand points to spend in the store. The $39.99 Heroic edition will just come with the mounts and a grand of points, and the base edition, at $29.99, comes with a single mount, and of course, Rise of Isengard. Raw and uncensored.</p>
<p>You can jump in and play Lord of the Rings Online for free right now. To get started, create an account on the <a href="https://trial.turbine.com/lotro.php">Lord of the Rings Online site</a> and download the client. It&#8217;s rather good. Check out our <a href="http://www.pcgamer.com/2011/02/02/lord-of-the-rings-online-review/">Lord of the Rings Online review</a> to find out why.</p>
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		<slash:comments>20</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/09/25/this-weeks-best-free-pc-games-18/</link>
		<comments>http://www.pcgamer.com/2011/09/25/this-weeks-best-free-pc-games-18/#comments</comments>
		<pubDate>Sun, 25 Sep 2011 13:00:10 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Antagonist]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Ruins]]></category>
		<category><![CDATA[Söldner: Secret Wars]]></category>
		<category><![CDATA[Super Spring Break Hero]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62237</guid>
		<description><![CDATA[This week, I give up. I try to maintain some sort of level of quality in<a href="http://www.pcgamer.com/2011/09/25/this-weeks-best-free-pc-games-18/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This week, I give up. I try to maintain some sort of level of quality in what is, ultimately, a column called &#8216;This week&#8217;s best free PC games&#8217;. But so inundated have I been with requests that I cover one particular monstrosity that, this week, I&#8217;ve decided to get it out of the way. So without further ado, I present to you one of the most outrageously awful first-person shooters there has ever been. Fortunately, backing it up there&#8217;s a gorgeous art game, a tense platformer, and a game where you can ride a speedboat through the mouth of an angry shark.</p>
<p><span id="more-62237"></span></p>
<p><span style="font-size: x-large">Söldner: Secret Wars</span></p>
<p><em>Wings Simulations</em>. Get it from <a href="http://www.mofunzone.com/download_games/soldner_secret_wars.shtml">MoFunZone</a>.</p>
<p><img class="aligncenter size-full wp-image-60767" title="Soldner Secret Wars" src="http://media.pcgamer.com/files/2011/08/Soldner-Secret-Wars.jpg" alt="" width="590" height="369" /></p>
<p>For some reason that I will never pretend to understand, several people have asked me why I&#8217;ve yet to include Söldner: Secret Wars in my roundup of the week&#8217;s best free PC games. I&#8217;ll give you a clue: it&#8217;s because it&#8217;s rubbish.</p>
<p>Absolutely, extraordinarily, impressively rubbish. You could make an argument for saying it&#8217;s so awful that it becomes hilarious, but this is a column about the <em>best</em> free games on the internet, so it still feels a little disingenuous. This is a first-person shooter in which enemies get stuck in the floor, can frequently shoot you through walls, and sometimes just disappear altogether, right in front of your eyes. There are vehicles, and foes often use them to spectacularly run each other over. Söldner&#8217;s &#8216;training&#8217; missions haven&#8217;t been touched by a development hand in the years since the game came out, so they&#8217;re just as ludicrously broken as ever. They&#8217;re free now, but remember: once, people were expected to <em>pay</em> for this.</p>
<p>Of course, the reason this has been re-released is because the community has patched up the multiplayer side of things. Which means it&#8217;s now ugly, messy but at least vaguely playable if you can manage to get some other people involved. Somehow, it developed a bit of a community, who seemed to like it&#8217;s wide open maps and &#8211; I don&#8217;t know &#8211; <em>something</em>. But it&#8217;s really nothing to write home about. The utterly abysmal state of the singleplayer, however, very much is.</p>
<p>There. You&#8217;ve made me imply that one of the worst first-person shooters in the world is somehow one of the best of a given time period. Are you happy now?</p>
<p><span style="font-size: x-large"><br />
Ruins</span></p>
<p><em>Cardboard Computer</em>. Download it from <a href="http://cardboardcomputer.com/games/ruins/" target="_blank">the developer&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-62255" title="Ruins" src="http://media.pcgamer.com/files/2011/09/Ruins.jpg" alt="" width="590" height="369" /></p>
<p>Absolutely gorgeous, Ruins is a game in which you play as a dog, chasing rabbits, and engaging surprisingly well-written conversations that branch the game&#8217;s story depending on the dialogue options you choose. The game world is starkly painted in muted reds and blues, the eponymous ruins and your canine friend silhouetted over the top.</p>
<p>To begin with it&#8217;s abstract, difficult to penetrate. Then you play to the end and an engaging, genuinely moving story begins to surface. But it takes multiple playthroughs to grasp all the subtleties contained within the narrative. Each time you&#8217;re likely to find something different, leading to different interpretations of the same sequence of events.</p>
<p>Aside from the brilliant, understated writing, Ruins&#8217; two great achievements are the dog and the camera. The dog trots along with uncanny realism, while the camera swings elegantly around the small game world, always smooth, always pointing you in the direction you need to head in. This won&#8217;t be everyone&#8217;s cup of tea, but I found it to be an endlessly fascinating game, and a properly touching tale.</p>
<p><span style="font-size: x-large"><br />
Super Springbreak Speedboat Hero</span></p>
<p><em>PLA Studios</em>. Play it on the <a href="http://speedboathero.com/" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-62251" title="Super-Speedboat" src="http://media.pcgamer.com/files/2011/09/Super-Speedboat.jpg" alt="" width="590" height="392" /></p>
<p>In Super Springbreak Speedboat Hero, which is a delightfully ridiculous name, you build your own tracks and then race around them, your character a strange 3D stick-man. The track designer is basic and intuitive, and &#8211; most importantly &#8211; features things like sharks and dinosaurs.</p>
<p><em>Sharks and dinosaurs</em>!</p>
<p>So the resulting speedboat ride is wonderfully barmy. It&#8217;s all played out in a sort of angular, block-coloured 3D that reminds me a little of Darwinia, so you&#8217;ll find yourself dodging dinosaur heads and riding <em>through the mouths of sharks</em> all up close and personal. It does a lot visually with limited resources, and the music is absolutely wonderful.</p>
<p>Plus: <em>sharks and dinosaurs</em>!</p>
<p><span style="font-size: x-large"><br />
Antagonist</span></p>
<p><em>Jonathan Whiting</em>. Play it on <a href="http://jonathanwhiting.com/ld/21/" target="_blank">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-62278" title="Antagonist" src="http://media.pcgamer.com/files/2011/09/Antagonist.jpg" alt="" width="590" height="397" /></p>
<p>It&#8217;s a game about running away from an enormous red spinning-top thing with what appears to be a sight line coming out of it. In this high-speed platformer, you&#8217;ll be dodging its movements, making daring leaps for safety, and trying to avoid the numerous spike traps that litter the levels.</p>
<p>Antagonist is a simple but effective game, one that manages to deliver a surprising amount of tension as you try to evade your enormous red foe. The suspense is ramped up further by your character&#8217;s movement, which causes you to skid just a little when you try to stop. Mistime your runs and you can find yourself sliding over the edge of a platform to your bloody, spiky death. It&#8217;s basic, but it&#8217;s fun. I think you&#8217;ll like it.</p>
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		<slash:comments>37</slash:comments>
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		<title>Super Spring Break Hero SD crosses Trackmania with speedboats and dinosaurs in your browser</title>
		<link>http://www.pcgamer.com/2011/09/20/super-spring-break-hero-sd-crosses-trackmania-with-speedboats-and-dinosaurs-in-your-browser/</link>
		<comments>http://www.pcgamer.com/2011/09/20/super-spring-break-hero-sd-crosses-trackmania-with-speedboats-and-dinosaurs-in-your-browser/#comments</comments>
		<pubDate>Tue, 20 Sep 2011 15:42:26 +0000</pubDate>
		<dc:creator>Tim Edwards</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Super Spring Break Hero]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=62165</guid>
		<description><![CDATA[This just ruined any chance of me getting work done this afternoon: Super Spring Break Hero.<a href="http://www.pcgamer.com/2011/09/20/super-spring-break-hero-sd-crosses-trackmania-with-speedboats-and-dinosaurs-in-your-browser/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This just ruined any chance of me getting work done this afternoon: Super Spring Break Hero. It&#8217;s a browser-based speedboat racing game, married to a very simple track editor. You race across the beach, around Jurassic obstacles, and through Sharks, against the clock, or against the ghost of your previous time. Also, you can mow down spectators with a judiciously judged sideways leap. </p>
<p>Once the track is loaded, the controls feel lovely and smooth. Tom hates it because it broke his PC, but don&#8217;t listen to him, he&#8217;s just jealous because he hasn&#8217;t finished <a href="http://www.pentadact.com/2010-09-19-gunpoint-ai/">his game</a> yet. I think it&#8217;s pretty good. Why don&#8217;t you try and beat my par time on <a href="http://springbreakhero.com/?g=f1d461">this track</a>? </p>
<p>(via <a href="http://twitter.com/#!/JohnnyAtom">Simon</a>)</p>
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		<slash:comments>14</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/09/16/this-weeks-best-free-pc-games-17/</link>
		<comments>http://www.pcgamer.com/2011/09/16/this-weeks-best-free-pc-games-17/#comments</comments>
		<pubDate>Fri, 16 Sep 2011 18:00:41 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Digmaan]]></category>
		<category><![CDATA[Forget-Me-Not]]></category>
		<category><![CDATA[Netpack]]></category>
		<category><![CDATA[Portal]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=61964</guid>
		<description><![CDATA[This is a good week for those of you who like Pac-Man. Two new interpretations of<a href="http://www.pcgamer.com/2011/09/16/this-weeks-best-free-pc-games-17/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This is a good week for those of you who like Pac-Man. Two new interpretations of the classic arcade game lie nestled below &#8211; about as far apart in style as you can imagine, but both an inordinate amount of fun. Elsewhere, there&#8217;s a first-person shooter that has no right to be as enjoyable as it is, and a first-person puzzle game that I&#8217;m sort of breaking the rules for. Because it&#8217;s a game from Valve, and one of my favourite games in the world. You understand, right? Read on for this week&#8217;s freebie picks&#8230;<br />
<span id="more-61964"></span><br />
<span style="font-size: x-large"><br />
Portal</span></p>
<p><em>Valve</em>. Get it from <a href="http://store.steampowered.com/app/400/" target="_blank">Steam</a>. But hurry up!</p>
<p><img class="aligncenter size-full wp-image-61977" title="PCG Portal" src="http://media.pcgamer.com/files/2011/09/PCG-Portal1.jpg" alt="" width="590" height="362" /></p>
<p>I never thought for a minute that I would get the chance to write about Portal in this column. But by way of sneaky half-rule-breaking, I do. Because one of the greatest PC games ever made is now free &#8211; not forever, but until Tuesday, which is enough days away from the time of writing that I&#8217;ve decided it still counts.</p>
<p>You know the score, surely. It&#8217;s a first-person puzzle game in which you fire one portal to jump through and another portal to emerge from. In doing so you&#8217;ll learn to overcome a variety of increasingly complex environmental obstacles, and Valve&#8217;s expert level design means that while you&#8217;ll scratch your head on a number of occasions, you&#8217;ll always experience the most beautiful moment of realisation when you work out how to apply your existing knowledge to a new scenario.</p>
<p>It&#8217;s made even better by a fabulous story, one that starts with refreshing subtlety but builds, slowly, suspensefully, before releasing in a phenomenally climactic final hour. It&#8217;s one of the most dazzling, innovative, smart and hilarious computer games ever made, and if you haven&#8217;t tried it yet, you now have absolutely no excuses. Grab it before the 20th, and three of the most special gaming hours you&#8217;ll have are yours to keep forever.</p>
<p><span style="font-size: x-large">Digmaan</span></p>
<p><em>RWSB Games</em>. Grab it from <a href="http://www.moddb.com/games/digmaan/downloads/digmaan-full-game-release" target="_blank">IndieDB</a>.</p>
<p><img class="aligncenter size-full wp-image-61967" title="PCG Digmaan" src="http://media.pcgamer.com/files/2011/09/PCG-Digmaan.jpg" alt="" width="590" height="348" /></p>
<p>Digmaan is a game made in First-Person Shooter Creator, which always sets alarm bells ringing. It&#8217;s fixed-resolution, blocky, doesn&#8217;t like widescreen formats, and textures occasionally clip and overlap with one another. One time an enemy fell out of the game, and another time one got stuck in a wall. It&#8217;s an ugly, broken mess, carried by a story so flimsy it might as well not be there: the aliens are invading, and via some sort of unexplained teleportation and regeneration science you&#8217;re taking them on&#8230; while your army buddies stand around doing not very much at all.</p>
<p>But my goodness, there&#8217;s the basis of something good here. Your extra-terrestrial foes attack from a distance with pinpoint laser accuracy. At first I thought it was just awful game coding. I kind of still think that. But it works. This is a game where it only takes a hits of bullets to fell a foe, just as it only takes them a few shots to down you. It&#8217;s extremely rare to be able to get close enough to see an enemy in all its gruesome glory &#8211; most of the time, you&#8217;re crouching behind cover, sprinting from place to place, popping up every now and then to take a pot-shot in the hope of landing a bullet where it needs to go. You&#8217;ll die a lot, but you respawn nearby with the world as you left it, BioShock-style, so it never gets too frustrating (unless you completely run out of ammo, with no way of finding any more, which caused me to reload an earlier save a couple of times).</p>
<p>It&#8217;s hideously unpolished, in the way that all FPSC games are. But it&#8217;s also got more of a spark, more tension and atmosphere, than any I&#8217;ve played before.<br />
<span style="font-size: x-large"><br />
</span></p>
<p><span style="font-size: x-large">Netpack</span></p>
<p><em>Royal Paw</em>. Download it from <a href="http://www.royal-paw.com/games/#netpack" target="_blank">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-61968" title="PCG Netpack" src="http://media.pcgamer.com/files/2011/09/PCG-Netpack.jpg" alt="" width="590" height="349" /></p>
<p>It&#8217;s an absolutely brilliant idea. Pac-Man, reimagined as a roguelike &#8211; a version in which you can take your time, eat one pellet at once, plan your moves, and utilise inventory items on your quest to rid the levels of foes.</p>
<p>And it is a proper quest, too. There&#8217;s nothing in-game to explain it, but the readme file comes equipped with a big story, explaining why you&#8217;re here. You&#8217;re an explorer, searching for the revered Mace of Four Winds. And you&#8217;ve finally laid your hands on it, at the bottom of a massive network of caves. The only problem is, having stowed it away in your backpack, you&#8217;ve realised it&#8217;s haunted. And that&#8217;s why you&#8217;re in trouble.</p>
<p>Amusingly, there&#8217;s even combat, in the most perfunctory sense: you simply move into a ghost to battle it, and the game tells you how much damage you&#8217;re doing to one another with each press of an arrow key. This is a really smart reinterpretation of a classic. I think you&#8217;ll like it a lot.<br />
<span style="font-size: x-large"><br />
</span></p>
<p><span style="font-size: x-large">Forget-Me-Not</span></p>
<p>Nyarlu Labs. Download it from <a href="http://nyarlulabs.blogspot.com/2011/08/destructadelic-dungeons.html" target="_blank">the developer&#8217;s site</a>.</p>
<p><img class="aligncenter size-full wp-image-61984" title="PCG-Forget-Me-Not" src="http://media.pcgamer.com/files/2011/09/PCG-Forget-Me-Not.jpg" alt="" width="590" height="335" /></p>
<p>Another interpretation of Pac-Man, Forget-Me-Not is about as far removed from its slow, careful pace as it&#8217;s possible to get. This is Pac-Man reimagined as an even faster-paced arcade game, one in which a whole load of other game mechanics come into play.</p>
<p>Originally released on iOS, Forget-Me-Not sees you shooting your way around procedurally-generated levels that fall apart under the strain of your blasting. As well as collecting pellets, you&#8217;ll automatically fire at anything in your way &#8211; which sounds simple enough until a bit of the map breaks off, forms a wormhole that loops it back round behind you, and you suddenly realise you&#8217;re about to die because you&#8217;ve been shooting your own behind for the last ten seconds.</p>
<p>Power-ups can be exploded for extra goodies, and they keep appearing for as long as you&#8217;d like them to, so it&#8217;s tempting to stick around in a level past the point where you could move onto the next one. Take too long, though, and everything goes dark, a ghost appears, and it&#8217;s a race for the finish line before you&#8217;re doomed.</p>
<p>I&#8217;m almost certain that, in my half-hour or so spent becoming hopelessly addicted to the game, I haven&#8217;t seen anything close to every secret it has to offer. You can even have a go in two-player mode. It&#8217;s fabulous. Thanks eternally to Phil_Lapineau for pointing it out in last week&#8217;s comments thread.</p>
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		<slash:comments>25</slash:comments>
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		<title>Our exclusive look at Bloodline Champions Patch 2.0: Dawn of Relics</title>
		<link>http://www.pcgamer.com/previews/our-exclusive-look-at-bloodline-champions-patch-2-0-dawn-of-relics/</link>
		<comments>http://www.pcgamer.com/previews/our-exclusive-look-at-bloodline-champions-patch-2-0-dawn-of-relics/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 17:33:36 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[arena]]></category>
		<category><![CDATA[BLC]]></category>
		<category><![CDATA[Bloodline Champions]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[moba]]></category>
		<category><![CDATA[Stunlock Studios]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=61783</guid>
		<description><![CDATA[Bloodline Champions doesn&#8217;t get the attention it deserves, in part due to it&#8217;s hardcore nature that<a href="http://www.pcgamer.com/previews/our-exclusive-look-at-bloodline-champions-patch-2-0-dawn-of-relics/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.bloodlinechampions.com/">Bloodline Champions</a> doesn&#8217;t get the attention it deserves, in part due to it&#8217;s hardcore nature that can be more than a little intimidating to newcomers. With no creeps, levels, or items to speak of, the gameplay is fast and furious—but as Josh and I can attest, this arena game&#8217;s got it where it counts, with an incredible level of depth that makes learning to own all the more fun. Our illustrious 2v2 team, The Nubfaces, may not win every round, but dang it if we weren&#8217;t enjoying every down-to-the-wire victory or cringe-inducing defeat versus superior players.</p>
<p>If you still haven&#8217;t tried this intense free-to-play arena game, there&#8217;s no better time than the present. With the upcoming patch, major changes are on the way, in the update officially deemed Bloodline Champions 2.0: Dawn of Relics. We&#8217;ve got everything you need to know about what&#8217;s in store for BLC, including customization from Traits and Medallions, balance changes, and improved readability. You could also win a spiffy Titan account by entering our giveaway here, so you can roll into the 2.0 patch with style. Now, without further ado, let&#8217;s get a closer look at what Stunlock Studios&#8217; Peter Ilves, BLC&#8217;s lead designer, has to say about the huge changes coming down the Bloodline pipeline. <span id="more-61783"></span></p>
<div id="attachment_61793" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/09/PCG3.jpg"><img src="http://media.pcgamer.com/files/2011/09/PCG3-590x331.jpg" alt="" title="PCG3" width="590" height="331" class="size-thumbnail wp-image-61793" /></a><p class="wp-caption-text">I can finally tell how much health people have! Oh happy day!</p></div>
<p><strong>PC Gamer: How extensive will the Traits system be? What level of customization will players have, to differentiate/specialize their stats to enhance their favorite bloodline?</strong><br />
Players will be able to modify things like damage output, max health, energy cap, movement speed and cooldowns. The actual changes will not be monumental, but still enough so that you can feel that you&#8217;re specialized. Players will also be able to select between a number of different perks; for example, taking less damage when stunned, or dealing extra damage when you&#8217;re below 15% health.</p>
<p>Medallions will grant the player extra abilities, but these are balanced around an energy cost (similar to EX abilities) and their usefulness will therefore be situational. It’s important to understand that we do not want to change the core of the game with the addition of Traits and Medallions; we want to spice up the existing gameplay and give the player the chance to modify his or her bloodline in a way that suits their play style.</p>
<p><strong>What spurred the decision to make Rated Solo Matchmaking only available to max-level players?</strong><br />
One of the main reasons for the big rework of the interface was to get more players to join the matchmaking system instead of using the current custom game option. We want new players to take part in a less competitive environment when they start out. The rated matchmaking is, by it&#8217;s very nature, a more hostile environment, since a lot of BLC players are very competitive; we want the player to be ready and know the ins-and-outs of the game before they join rated games. That said, it’s not entirely decided if the rated option will be for max level players only; the minimum level might be somewhat lower, as it’s still being discussed.</p>
<div id="attachment_61792" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/09/PCG4.jpg"><img src="http://media.pcgamer.com/files/2011/09/PCG4-590x331.jpg" alt="" title="PCG4" width="590" height="331" class="size-thumbnail wp-image-61792" /></a><p class="wp-caption-text">Medallions will add a whole new layer to the frantic action of BLC.</p></div>
<p><strong>How big of an advantage will a player with specialized Traits/Medallions have over someone who&#8217;s just started?</strong><br />
They will be a bit stronger, but we&#8217;re very careful about increasing the power level too much. The perks and bonuses will be quite small: a max-level player vs a level one player might be able to dish out 15-20% more damage, for example. Rest assured, the matchmaking system will make sure that you&#8217;ll never get matched vs a max level player when you&#8217;re first starting out.</p>
<p><strong>How will players acquire Gems and Medallions? Will all items be available to players for free (provided they earn enough blood coins), or will you need to pay for some?</strong><br />
Medallions and Gems will be blood coin only, except for the Troll Medallion—that might be sold for Funcom points. Everything that affects gameplay will be blood coin only.</p>
<p><strong>Tell us more about the (new medallion) Troll ability—does it do what I think it does, aka humiliation?</strong><br />
The Troll medallion is more for a laugh and, as you say, humiliation. The troll medallions won’t affect gameplay, unlike the other 3 medallion types. One example of a Troll Medallions is “Bubble Heart,” a shield that makes you immune to all damage and after a short duration you teleport away from the Arena and the other team wins. Another one is “Trinket of the Troll God” that replaces the kill effect with a mad face printed in blood. </p>
<p><strong>How many players are intended to battle on The Hanging Gardens of Savir? What&#8217;s the general layout of the map?</strong><br />
It’s a 3v3 medium sized Arena map and has a somewhat similar layout to Dubaku the Fallen Fortress: on one side, it has a more open area, and on the other, a tighter bottleneck with walls and stairs. It&#8217;s quite hard to describe; you&#8217;ll soon see the map when it goes live! </p>
<div id="attachment_61791" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/09/PCG2-crop.jpg"><img src="http://media.pcgamer.com/files/2011/09/PCG2-crop-590x297.jpg" alt="" title="PCG2-crop" width="590" height="297" class="size-thumbnail wp-image-61791" /></a><p class="wp-caption-text">Shinkuu...HADOUKEN!</p></div>
<p><strong>Are you confident that the Seeker/Grimrog reworks will do the trick at balancing their power levels? Are you open to adjusting bloodline mechanics as you find any abilities that need rebalancing/tweaking?</strong><br />
It’s hard to judge the impact of the changes before the patch goes live, but we gathered a lot of data during the QA, and we listen carefully to our top players regarding balance and suggestions. We’ve always been open to changing mechanics and rebalancing abilities if we feel that it is necessary. I think people will be surprised by the amount of ability changes that Patch 2.0 will bring. After Patch 2.0, we plan to go back to releasing smaller updates on a more regular basis to better ensure balance.</p>
<p><strong>How often do you plan on adding new bloodlines for this new season?</strong><br />
We will be adding bloodlines from time to time; we’ve been quite busy with all the content for patch 2.0, but players can expect at least one new bloodline during the next season.</p>
<p><strong>What prompted the switch to increase all damage / healing by a multiple of 10? Is this meant to be a psychological adjustment for players who don&#8217;t feel like they&#8217;re doing enough damage, or is it easier to balance larger damage numbers?</strong><br />
With the introduction of Traits and Medallions players will have slightly different stats. For instance, if I’m modifying my Igniter to do more damage, my fireballs might do 175 damage instead of the baseline of 160. With the old numbers, that would mean my Fireball would have done 17.5 instead of 16, and we don’t really want to have decimals in tooltips, combat text, and so on; with multiplying by 10, it’s easier to spot changes. It also makes it easier for us balance-wise, since we&#8217;ll have room for smaller tweaks. </p>
<div id="attachment_61790" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/09/PCG1-crop.jpg"><img src="http://media.pcgamer.com/files/2011/09/PCG1-crop-590x315.jpg" alt="" title="PCG1-crop" width="590" height="315" class="size-thumbnail wp-image-61790" /></a><p class="wp-caption-text">This does not bode well for the poor Astronomer.</p></div>
<p><strong>Why the change to how healing spells work (no longer an AOE, can only heal the target closest to impact)? Were certain team compositions too powerful with it, and do you expect that they&#8217;ll be balanced now that heals are single-target only?</strong><br />
This is actually a quite small change, and we don’t think that it&#8217;ll affect gameplay that much. The main reason for removing the additional group heal was that it was just a bonus that made healers stronger, and since (in the current meta-game) healers are already very strong, we felt that this was an unnecessary bonus. </p>
<p><strong>With the new queue system, will players be able to queue up for matches against both European and US players at the same time (increasing the available player pool)?</strong><br />
The current issue is that we have too many queues which make some of them empty. With this change, we get more players into the same system, meaning that players will get better matchups, faster games and a bigger chance to play on preferred region.</p>
<p><strong>How often will you be releasing in-client tutorial videos and guides? What skills will they cover?</strong><br />
We’ve not really decided on how many and when we will be releasing tutorial content. The main reason we implemented the video tutorial section is because we’ve had a lot of players from the community creating amazing guides and tutorials, and we want to make sure that they can reach out to more players and also of course getting credit for their work. The tutorial section will mainly be driven by community content.</p>
<div id="attachment_61794" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/09/PCG5.jpg"><img src="http://media.pcgamer.com/files/2011/09/PCG5-590x331.jpg" alt="" title="PCG5" width="590" height="331" class="size-thumbnail wp-image-61794" /></a><p class="wp-caption-text">The Ravener's goomba-stomp-like ultimate in full effect.</p></div>
<p>Sounds like Josh and I will have to go into intensive training, Rocky style, so we can show the world what we&#8217;re worth when Patch 2.0 goes live this Wednesday, September 14th. If you&#8217;d like to read the patch notes in their extensive, highly-detailed entirety, hop on over to the next page to get a sneak preview at the nitty-gritty adjustments to your bloodline of choice. </p>
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		<slash:comments>21</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/09/11/this-weeks-best-free-pc-games-16/</link>
		<comments>http://www.pcgamer.com/2011/09/11/this-weeks-best-free-pc-games-16/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 09:00:21 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Doppler]]></category>
		<category><![CDATA[Hollow]]></category>
		<category><![CDATA[The Night Circus]]></category>
		<category><![CDATA[Victory]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=61731</guid>
		<description><![CDATA[One of this week&#8217;s picks &#8211; The Night Circus &#8211; might be a social game and<a href="http://www.pcgamer.com/2011/09/11/this-weeks-best-free-pc-games-16/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>One of this week&#8217;s picks &#8211; The Night Circus &#8211; might be a social game and almost entirely text-based, but its whimsical storytelling and elegant writing had me captivated from the outset. As well as playing this, I&#8217;ve also spent my week collecting raindrops to be scientifically analysed, charging headfirst through scary monsters in tunnels below the Earth&#8217;s surface, and attempting not to be squished by moving walls while being irritated by a story. Guess what? You can spend the next week doing the same if you read this week&#8217;s selection of PC gaming freebies&#8230;</p>
<p><span id="more-61731"></span></p>
<p><span style="font-size: x-large">The Night Circus</span></p>
<p><em>Failbetter Games</em>. Play it on the <a href="http://www.nightcircus.co.uk/signup" target="_blank">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-61736" title="Nigh Circus" src="http://media.pcgamer.com/files/2011/09/Nigh-Circus.jpg" alt="" width="590" height="413" /></p>
<p>A word of warning from the get-go: this is both a social game that requires you to log in via Twitter or Facebook, and essentially an advert for a soon-to-be-released novel. You&#8217;re never forced to share anything on either social network (the game makes a point of mentioning how reasonable it is about this) and the fact that it&#8217;s promoting a product didn&#8217;t bother me. But I know some people are funny about that.</p>
<p>It&#8217;s a card game. But it&#8217;s also a sort of choose-your-own-adventure title. At any point you&#8217;ll be able to deal yourself between one and six cards, each leading to a different area of the Night Circus and a different strand of the story. Within each situation you&#8217;ll be afforded various other decisions which affect your path through this world.</p>
<p>It&#8217;s almost entirely text-based, but the writing is strong, the storytelling well-paced and intriguing. You&#8217;ll find yourself held back unless you allow yourself to be a slave to the social functionality, but it&#8217;s perfectly playable &#8211; if a little more sluggish &#8211; if you don&#8217;t.</p>
<p><span style="font-size: x-large"><br />
Doppler</span></p>
<p><em>Luke Todd.</em> Grab it from <a href="http://forums.tigsource.com/index.php?topic=21529.0" target="_blank">TIGSource</a>.</p>
<p><img class="aligncenter size-full wp-image-61734" title="Doppler" src="http://media.pcgamer.com/files/2011/09/Doppler.jpg" alt="" width="590" height="444" /></p>
<p>As oddly shaped space debris falls to Earth, your job is to collect the rainwater that comes with it. You&#8217;re a scientist, you see, and it appears to have fascinating properties. The weather&#8217;s gone crazy, and it&#8217;s up to your character to work out why.</p>
<p>Of course, this is a fast-paced arcade game, so you&#8217;ll not be doing much laboratory analysis. Instead, you&#8217;ll be running around the environment, avoiding the falling rocks and collecting the water as it plops down from above, ready to be analysed during the short dialogue sections that arrive between each level.</p>
<p>It isn&#8217;t a long game, but it is decent fun, and a title whose level of challenge ramps up nicely as things progress. The forecast&#8217;s good for this one.</p>
<p><span style="font-size: x-large"><br />
Hollow</span></p>
<p><em>Connor Ullman</em>. Play it on <a href="http://jayisgames.com/games/hollow/" target="_blank">JayIsGames</a>.</p>
<p><img class="aligncenter size-full wp-image-61733" title="Hollow" src="http://media.pcgamer.com/files/2011/09/Hollow.jpg" alt="" width="590" height="317" /></p>
<p>In this platformer, filled with short levels of intimidating obstacles, you&#8217;ll step into the skeletal shoes of a small chap who&#8217;s got stuck in the depths of the Earth. The levels are masked by darkness, only the immediate area around you lit up, and you&#8217;ll face a variety of troublesome foes on your way.</p>
<p>Hollow likes to throw some hefty challenges in your direction &#8211; insta-kills are frequent, but it&#8217;s okay, as you&#8217;re never set back very far. The twist is that jumping on your enemies&#8217; heads won&#8217;t do a thing to stop them here. Instead, you&#8217;ve to use your <em>own</em> head to smash through them at high speeds. This causes a bit of damage to your character, though, so if possible it&#8217;s always best to run away.</p>
<p>Its pleasing art style would lead to an atmospheric title were it not for the hideous music. Turn it off instantly before it makes everyone in the room want to kill you.</p>
<p><span style="font-size: x-large"><br />
Victory</span></p>
<p><em>Refrag</em>. Play it on the <a href="http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&amp;uid=1277" target="_blank">Ludum Dare website</a>.</p>
<p><img class="aligncenter size-full wp-image-61732" title="Victory" src="http://media.pcgamer.com/files/2011/09/Victory.jpg" alt="" width="590" height="319" /></p>
<p>Victory is, according to its developer, &#8220;a simple puzzle/platformer that attempts to discuss the compulsion towards achievement, pressures of modern life and one&#8217;s need for escape.&#8221; What this translates into is a fast-paced and increasingly action-packed title in which you must reach the top of a platform-filled level before big white walls at each side close in on you and crush you to death.</p>
<p>It starts out simply, but introduces more complexity as it progresses, asking you to create variously sized boxes to hop upon when the jump you need to make is too high. The level design, too, increases in difficulty, and by the end you&#8217;ll be button-bashing at extraordinary speeds to escape your environment before the timer runs out. It&#8217;s stressful stuff, in the best possible way.</p>
<p>There&#8217;s also a story that appears in fragments alongside each level. I didn&#8217;t find it to be an especially interesting or profound one, which is fine, as long as you don&#8217;t get the impression that the game thinks it is. Which I sort of did. It&#8217;s also a bit annoying to try to read the text before starting the level, especially later on when you&#8217;re asked to move at breakneck speeds. That could&#8217;ve done with a little more thinking through.</p>
<p>Oh, hey, did you notice how the names of the last two games I wrote about spells &#8216;Hollow Victory&#8217;? I quite liked that.</p>
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		<title>Star Trek Online free to play features detailed</title>
		<link>http://www.pcgamer.com/2011/09/07/star-trek-online-free-to-play-features-detailed/</link>
		<comments>http://www.pcgamer.com/2011/09/07/star-trek-online-free-to-play-features-detailed/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 14:09:05 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Cryptic Studios]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Tribble trouble]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=61569</guid>
		<description><![CDATA[We mentioned last week that Star Trek Online will be free to play before the year<a href="http://www.pcgamer.com/2011/09/07/star-trek-online-free-to-play-features-detailed/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>We mentioned last week that <a href="http://www.pcgamer.com/2011/09/01/star-trek-online-to-go-free-to-play-this-year/">Star Trek Online will be free to play</a> before the year is out. Cryptic have just released more information about exactly what free players will and won&#8217;t have access to.</p>
<p>All missions, levels and zones will be available to free players, including daily quests and missions created by paying members using the <a href="http://www.pcgamer.com/2011/04/04/star-trek-online-gets-foundry-mission-editor/">Star Trek Online Foundry creation tools</a>. The Foundry will be off limits unless you upgrade to gold membership by paying a monthly subscription of $14.99, this will also give you access to more bridge officer slots, the ability to join a guild, unlimited use of in-game chat and email features, and a monthly wage of 400 Promotional Points to spend in the item store. </p>
<p>The full list of features that will be available to non-paying players and subscribers can be found on the new f<a href="http://www.startrekonline.com/f2p_features">ree to play section of the Star Trek Online site</a>.<br />
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Star Trek Online has plenty to recommend it. You get to pilot your own starship, for a start, fight enormous space battles and then transport down to planets with your away team to phaser aliens in the face in the name of peace, diplomacy, and the will of the Federation. </p>
<p>My overriding memory, though, involves Tribbles. An icon on the taskbar will let you pet them at any time, even in the middle of a fire fight, whereupon they make an initially adorable noise that quickly becomes the most annoying sound in the universe after about five seconds. If you leave them in your inventory, they eat any food in there and multiply, so there are plenty spare to go around. After a while the entire away team would habitually stop in between fights to stroke their pets, giving rise to a chorus of wibbly &#8220;woooo!&#8221; noises that would alert every enemy in the vicinity.</p>
<p>Cryptic&#8217;s Tribble-breeding sim is set to go free to play some time later this year, though there&#8217;s no precise date yet.</p>
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		<slash:comments>24</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/09/02/this-weeks-best-free-pc-games-14/</link>
		<comments>http://www.pcgamer.com/2011/09/02/this-weeks-best-free-pc-games-14/#comments</comments>
		<pubDate>Fri, 02 Sep 2011 14:00:51 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Lu Pei's Dream]]></category>
		<category><![CDATA[Rizzoli and Isles: The Masterpiece Murders]]></category>
		<category><![CDATA[Sake Express: Pro Wrestling]]></category>
		<category><![CDATA[The Man Who Sold The World]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=61316</guid>
		<description><![CDATA[See that guy right there in the Mexican wrestling mask? He&#8217;s commanding you to have a<a href="http://www.pcgamer.com/2011/09/02/this-weeks-best-free-pc-games-14/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>See that guy right there in the Mexican wrestling mask? He&#8217;s commanding you to have a read of this week&#8217;s free gaming picks! And you wouldn&#8217;t want to mess with him, right? He&#8217;s from a game called Sake Express Pro Wrestling, in which you punch pandas. <em>Exactly</em>. Elsewhere, you might want to try your hand at solving a murder case, go a bit insane after cutting your finger, or have a shot at saving the human race. Here&#8217;s your week&#8217;s worth of free gaming goodness&#8230;</p>
<p><span id="more-61316"></span></p>
<p><span style="font-size: x-large">Rizzoli and Isles: The Masterpiece Murders</span></p>
<p><em>Pastel Games</em>. Play it on <a href="http://www.kongregate.com/games/Pastelgames/rizzoli-and-isles-the-masterpiece-murders" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-61319" title="Masterpiece Murders" src="http://media.pcgamer.com/files/2011/09/Masterpiece-Murders.jpg" alt="" width="590" height="368" /></p>
<p>Also available on iPad, Rizolla and Isles: The Masterpiece Murders is a simple but highly polished detective story that sees you hunting down and analysing evidence relating to the grizzly death of a young lady in her apartment. You&#8217;ll be dusting for prints, attending autopsies, speaking to a variety of potential witnesses and, back at HQ, scratching your head as you try to piece all the elements together.</p>
<p>Your only interaction with the game is to click on things, and it would have been nice to see &#8211; say &#8211; more traditional adventure game dialogue trees, or similar. But it&#8217;s immaculately presented, with beautiful hand-painted scenes that put most of the competition to shame, and the atmosphere remains consistent throughout.</p>
<p>It&#8217;s not a very long game, and it ends with a strange abruptness that seems at odds with how steadily the tale builds to that point, but you shouldn&#8217;t let that put you off: this is a smart and intriguing title that certainly held my attention for its duration.</p>
<p><span style="font-size: x-large">Lu Pei&#8217;s Dream</span></p>
<p><em>Biggt</em>. Download it from <a href="http://biggt.net/" target="_blank">the developer&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-61388" title="Lu Pei" src="http://media.pcgamer.com/files/2011/09/Lu-Pei.jpg" alt="" width="590" height="336" /></p>
<p>I like how Lu Pei&#8217;s Dream, from its opening scene of a girl next to a park bench in the sunshine, steadily descends into madness as the game progresses. When you prick your finger on some sort of spiky fruit, and accidentally start bleeding all over the place, things take a turn toward the surreal as the sky turns red, a washing machine explodes, and fish get caught in a weird suspended animation.</p>
<p>It gets much stranger from there, each new section of what is <em>generally </em>a lightweight puzzle-platformer adding something even less expected into the mix. But it always makes sure not to sacrifice its status as an invigorating game just to make sure it&#8217;s weird and wacky.</p>
<p>You should know before starting that left and right move you around, down is your use key, and space is a special key, because the game doesn&#8217;t bother telling you. It also only contains text in Chinese &#8211; but there&#8217;s not a lot of it, so you should be able to muddle your way through regardless of whether you&#8217;re familiar with the language.</p>
<p><span style="font-size: x-large">Sake Express Pro Wrestling</span></p>
<p><em>Mooosh</em>. Here&#8217;s <a href="http://mooosh.decidel.net/sake/sake-express.zip" target="_blank">a direct download link</a>.</p>
<p><img class="aligncenter size-full wp-image-61359" title="Sake Pro Wrestling" src="http://media.pcgamer.com/files/2011/09/Sake-Pro-Wrestling.jpg" alt="" width="590" height="341" /></p>
<p>Welcome to a veritable explosion of completely bonkers gaming nonsense. Here is a game in which you must swing your mouse around and hammer both buttons to make your character punch a stream of <em>psychotic angry pandas</em> as they race towards you, the whole thing presented like a bizarre Japanese game show designed to tear the very fabric of existence right in front of your eyes.</p>
<p>That might all sound a little over-excited, but the intensity with which Sake Express Pro Wrestling launches colours and sounds and <em>pandas</em> at you is quite something. Controlling the game can be oddly fiddly at times &#8211; it&#8217;s a top-down view, with you moving a cursor around to change directions, but the speed makes it difficult. And it is completely bizarre. But if you like having your senses assaulted and the word &#8220;Japan!&#8221; pretty much screamed in your face for a game&#8217;s duration, you&#8217;ll probably get on with this one.</p>
<p><span style="font-size: x-large">The Man Who Sold The World</span></p>
<p><em>Nick Yonge</em>. Play it on <a href="http://www.nyonge.ca/Flash/TMWSTW/TheManWhoSoldTheWorld.html" target="_blank">the developer&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-61392" title="man who sold the world" src="http://media.pcgamer.com/files/2011/09/man-who-sold-the-world.jpg" alt="" width="590" height="374" /></p>
<p>Afforded the opportunity to save humanity at the end of the world, but only if you prove that humanity deserves to be saved, what would you point to as reference?</p>
<p>This is a simple but thoughtful platformer about things that define us as human: about love, courage, and spirit.</p>
<p>Inhabiting the bodies of three people back on Earth, you must prove to those in charge of the balance of the universe that the human race is one worth preserving. It&#8217;s narrated in strange, enigmatic riddles, and not all of it makes sense immediately, but after you&#8217;ve bounded around three distinct environments things become clearer.</p>
<p>Some of the later sections involve navigating complex areas with sometimes difficult controls, which is unfortunate, because elsewhere this is lovely. The developer is currently looking for new ways to expand the concept. I&#8217;m intrigued to see what he does next.</p>
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		<slash:comments>5</slash:comments>
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		<title>Jupiter&#8217;s Folly: free to play multiplayer strategy from the makers of Neptune&#8217;s Pride</title>
		<link>http://www.pcgamer.com/2011/08/31/jupiters-folly-free-to-play-multiplayer-strategy-from-the-makers-of-neptunes-pride/</link>
		<comments>http://www.pcgamer.com/2011/08/31/jupiters-folly-free-to-play-multiplayer-strategy-from-the-makers-of-neptunes-pride/#comments</comments>
		<pubDate>Wed, 31 Aug 2011 10:49:13 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Blight of the Immortals]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Iron Helmet]]></category>
		<category><![CDATA[Neptune's Pride]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Real time strategy]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=61277</guid>
		<description><![CDATA[The creators of the terrific, slow burn backstabbing simulators Neptune&#8217;s Pride and Blight of the Immortals<a href="http://www.pcgamer.com/2011/08/31/jupiters-folly-free-to-play-multiplayer-strategy-from-the-makers-of-neptunes-pride/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="487" src="http://www.youtube.com/embed/gxMo6lSjKaM" frameborder="0"></iframe></p>
<p>The creators of the terrific, slow burn backstabbing simulators <a href="http://np.ironhelmet.com/">Neptune&#8217;s Pride</a> and <a href="http://blight.ironhelmet.com/">Blight of the Immortals</a> have launched a new game. It&#8217;s called <a href="http://jf.ironhelmet.com/">Jupiter&#8217;s Folly</a>, a self styled &#8220;online strategy boardgame&#8221; that has a cluster of players fighting for the right to mine precious Crystal from bountiful planetoids. You can play for free in your browser, and pay later to unlock premium features, like more maps, new armies and the ability to create your own custom games.<br />
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Like Neptune&#8217;s Pride and Blight of the Immortals, Jupiter&#8217;s Folly is about using limited forces to capture linked nodes on a battlefield. You can choose to mine nodes above rich veins of crystal, or stock up forces to fend off nearby human rivals and deflect attacks from the malevolent alien race that inhabit the rock. While there can only be one winner, the best way to dominate a map is to team up with your competitors. So fragile alliances start to form, and the inevitable plotting begins.</p>
<p>Games of Jupiter&#8217;s Folly last for weeks. You log in once a day to move your forces about, check your resources and trade ability cards with other players. While you&#8217;re logged off, your orders will slowly take shape. It&#8217;s a formula that will hopefully encourage the kind of back-room deals and glorious betrayals that made <a href="http://www.pcgamer.com/2010/12/29/pc-gamer-uks-webgame-of-the-year/">Neptune&#8217;s Pride </a>our web game of the year in 2010. You&#8217;ll have to pay to set up games with friends, but if you&#8217;re quick, and all join a game at once, chances are you might get matched up with your pals anyway.</p>
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		<slash:comments>5</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/08/26/this-weeks-best-free-pc-games-13/</link>
		<comments>http://www.pcgamer.com/2011/08/26/this-weeks-best-free-pc-games-13/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 18:00:14 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Fear is Vigilance]]></category>
		<category><![CDATA[No Place Like Home]]></category>
		<category><![CDATA[The Book of Living Magic]]></category>
		<category><![CDATA[Wonderputt]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=60991</guid>
		<description><![CDATA[It&#8217;s not often that I play a game and, midway through, realise my mouth is literally<a href="http://www.pcgamer.com/2011/08/26/this-weeks-best-free-pc-games-13/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not often that I play a game and, midway through, realise my mouth is literally hanging agape. It&#8217;s certainly not often that a free game on the internet makes that happen. Which is why it&#8217;s been so delightful this week to discover Wonderputt, a game so magical that I&#8217;ve done my best not to spoil any of it in my write-up below. Elsewhere, there&#8217;s a game about punching people so they&#8217;ll take your free stuff, a room escape game that riffs on The Wizard of Oz in a troublingly dark way, and a point-and-click adventure drawn in crayon and marker pen. Read on for this week&#8217;s free PC gaming picks!<br />
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<span style="font-size: x-large">Wonderputt</span></p>
<p><em>Damp Gnat</em>. Play it on <a href="http://www.kongregate.com/games/dampgnat/wonderputt?acomplete=wonderputt" target="_blank">Kongregate</a>. (Immediately.)</p>
<p><img class="aligncenter size-full wp-image-61014" title="Wonderputt" src="http://media.pcgamer.com/files/2011/08/Wonderputt.jpg" alt="" width="590" height="330" /></p>
<p>Hmm. How to tell you about something quite so extraordinary, quite so unexpected, without spoiling the magic&#8230;</p>
<p>It&#8217;s probably safe to tell you that you&#8217;ll be playing a game of crazy golf on what looks like an insane modernised version of an M.C. Escher piece. To start with it&#8217;s pretty colours and curves, but look a little closer and you&#8217;ll realise that it&#8217;s a vast city, drawn isometrically, stretching upwards into the sky. The game begins with a series of meteors slamming into the ground, thus creating your first hole.</p>
<p>It&#8217;s safe to tell you that its fixed and uncomfortable viewpoint means you have to really think about the aim of your shots, but it&#8217;s absolutely never fiddly or frustrating. It&#8217;s a game that requires precision, but the physics are spot-on, even adapting to the specifics of the environment. Each hole offers a new challenge, but the rules remain the same. You never feel cheated out of that birdie, or anything but ecstatic at that hole-in-one.</p>
<p>But what I can&#8217;t tell you about are the things that elevate it above being just a fun and pretty diversion. The way what begins as a straight-forward game of crazy golf grows so magestically, so surprisingly, and so consistently.<em> </em>Wonderputt is an endlessly, joyously creative game. It deserves to be universally played and celebrated.</p>
<p><span style="font-size: x-large"><br />
Fear is Vigilance</span></p>
<p><em>Randomnine</em>. Play it on <a href="http://wootfu.com/vigilance/" target="_blank">the developer&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-61034" title="Fear-is-Vigilance" src="http://media.pcgamer.com/files/2011/08/Fear-is-Vigilance.jpg" alt="" width="590" height="308" /></p>
<p>From the creator of <a href="http://www.pcgamer.com/2011/03/02/februarys-best-free-pc-games/" target="_blank">Beacon</a> comes a strange little game about shifting free safety alarms to students in a park. A version of Fear is Vigilance was released a while back, but now it&#8217;s been updated, and it&#8217;s rather good, in its own quirky way.</p>
<p>Unfortunately, no one&#8217;s that interested in your safety alarms, even though they&#8217;re free. So, back at home, you hatch a plan. If you go to the park at night and beat people up, the next day people might be more inclined to buy a safety alarm.</p>
<p>And so it goes. Each day you hope people are a little more scared, and a little more inclined to take one of your alarms. What starts with a smile quickly takes a dark twist, but it&#8217;s always entertaining, whichever part of the game you&#8217;re in.</p>
<p><span style="font-size: x-large"><br />
No Place Like Home</span></p>
<p><em>Sachka Sandra Duval, Reynald François</em>. Play it on <a href="http://jayisgames.com/games/no-place-like-home/" target="_blank">JayIsGames</a>.</p>
<p><img class="aligncenter size-full wp-image-61035" title="No-Place-Like-Home" src="http://media.pcgamer.com/files/2011/08/No-Place-Like-Home.jpg" alt="" width="590" height="361" /></p>
<p>You&#8217;re in a bathroom, the sink covered in a thick brown dirt, the mirror smeared. &#8220;They&#8217;ll tell me when it&#8217;s time to have a wash,&#8221; says the protagonist.</p>
<p>This is a particularly dark, impressively atmospheric room escape game, one that&#8217;s as much about unraveling the mind of a thoroughly disturbed character as it is about finding the key to the front door. Few of the puzzles are especially interesting (although few are irritating, either), but it&#8217;s the story that propels you onwards &#8211; a story that riffs on The Wizard of Oz in some compellingly strange ways, told via collected notes, your character&#8217;s musings, and the environment around you.</p>
<p>It&#8217;s immaculately presented in all its grimy detail, taking on an art style that sits uncomfortably between two poles, its soft colours and blurred edges giving way to unsettling scenes of a life gone wrong. This is one of my favourite room escape games in some time. It&#8217;s a shame so few are this interesting.</p>
<p><span style="font-size: x-large"><br />
The Book of Living Magic</span></p>
<p><em>Jonas Kyratzes</em>. Play it on <a href="http://www.kongregate.com/games/JonasKyratzes/the-book-of-living-magic" target="_blank">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-61037" title="The-Book-of-Living-Magic" src="http://media.pcgamer.com/files/2011/08/The-Book-of-Living-Magic.jpg" alt="" width="590" height="345" /></p>
<p>This is a surreal, quaint and prosaic point-and-click adventure about a girl from the city of Dull. She&#8217;s bored there, feels like she doesn&#8217;t fit in, only makes herself happy by going around hitting people over the head. Which can&#8217;t be good for her interpersonal relationships. One night she dreams of the Book of Living Magic, which promises to make everything better. So she sets off in search of it.</p>
<p>With a unique art style, some excellent writing that flits between serious and silly with absolute precision, and a focus on conversation and exploration over and above puzzles, The Book of Living Magic has a real sense of identity. What might put people off is the simplicity of interactions, which don&#8217;t stretch much beyond clicking on someone to either exchange an inventory item or have a chat about something. But it&#8217;s all so lovingly crafted, with such attention to detail, that I found myself not really caring. You might. But it&#8217;s well worth a try either way.</p>
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		<slash:comments>11</slash:comments>
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		<title>Wonderputt breathes a little magic into Friday</title>
		<link>http://www.pcgamer.com/2011/08/26/wonderputt-breathes-a-little-magic-into-friday/</link>
		<comments>http://www.pcgamer.com/2011/08/26/wonderputt-breathes-a-little-magic-into-friday/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 09:43:30 +0000</pubDate>
		<dc:creator>Richard Cobbett</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[EXTREME sports]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Kongregate]]></category>
		<category><![CDATA[mini-golf]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=61042</guid>
		<description><![CDATA[Gamescom last week, Deus Ex: Human Revolution this week&#8230; things have been very hectic of late.<a href="http://www.pcgamer.com/2011/08/26/wonderputt-breathes-a-little-magic-into-friday/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Gamescom last week, Deus Ex: Human Revolution this week&#8230; things have been very hectic of late. Why not calm down with a little mini golf? If your answer was &#8216;because mini-golf is boring&#8217;, prepare to meet <a href="http://www.kongregate.com/games/dampgnat/wonderputt">Wonderputt</a>. It&#8217;s mini-golf like only a computer can do, with terrain exploding out, trick shots involving space warping and the devil, and much more. When you&#8217;ve finished the holes, you unlock a second mode that&#8217;s a little more challenging &#8211; but really, the challenge isn&#8217;t the point and it&#8217;s relatively easy to finish the course only (cough) reasonably over par. <a href="http://www.kongregate.com/games/dampgnat/wonderputt">Check it out at Kongregate.</a></p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
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		<title>Meet Heroes of Newerth&#8217;s latest fighters: Rhapsody and Master of Arms</title>
		<link>http://www.pcgamer.com/2011/08/12/meet-heroes-of-newerths-newest-fighters-rhapsody-and-master-of-arms/</link>
		<comments>http://www.pcgamer.com/2011/08/12/meet-heroes-of-newerths-newest-fighters-rhapsody-and-master-of-arms/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 21:53:33 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Heroes of Newerth]]></category>
		<category><![CDATA[hon]]></category>
		<category><![CDATA[moba]]></category>
		<category><![CDATA[S2 Games]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=60406</guid>
		<description><![CDATA[With its recent transition to the free-to-play model, S2 Games is staying strong with Heroes of<a href="http://www.pcgamer.com/2011/08/12/meet-heroes-of-newerths-newest-fighters-rhapsody-and-master-of-arms/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="600" height="390" src="http://www.youtube.com/embed/wK6S77gaFZU" frameborder="0"></iframe></p>
<p>With its recent transition to the free-to-play model, S2 Games is staying strong with Heroes of Newerth, releasing two heroes in the latest update for the second time in a row. This week, we welcome Rhapsody, a support-caster songstress, and Master of Arms, a gruff gunner with dual functions on all of his abilities. We&#8217;ve got some sweet tips on how best to play this dynamic duo, so be sure to check &#8216;em out before you head online. <span id="more-60406"></span></p>
<h1>Master of Arms</h1>
<ul>
<li> <a href="http://www.heroesofnewerth.com/heroview.php?hid=202"><strong>Master of Arms&#8217; abilities</strong></a></li>
<li> There&#8217;s no cooldown between switching weapons (E), so you can always swap to the appropriate skill at any time.</li>
<li> The Pulse Cannon will be your main weapon early on, until you get better, more expensive items later in the game.</li>
<li> Using Charged Shot followed by Forked Lightning makes for great easy-to-use burst damage.</li>
<li> Blast Shot can throw enemies over cliffs, so you can position yourself to kick someone out of a fight or down into allies.</li>
<li> Nullfire Blade, Savage Mace, or Charged Hammer really let the Repeater shine with their on-hit effects.</li>
<li> Master’s Call functions like Homecoming Stones, in that you can target the ground or the minimap and the ability will automatically find the nearest allied hero from where you clicked, casting either the shield or the boost on them. This will quicken your reactions and allow you to save someone in another lane without having to move your camera all the way over to them.</li>
<li> <strong>Recommended items: </strong>Steamboots, Nullfire Blade, Shrunken Head, Savage Mace, Charged Hammer, Geometer’s Bane</li>
</ul>
<div id="attachment_60489" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/08/commander-alt.jpg"><img class="size-thumbnail wp-image-60489" title="commander-alt" src="http://media.pcgamer.com/files/2011/08/commander-alt-590x472.jpg" alt="" width="590" height="472" /></a><p class="wp-caption-text">If you&#039;re like Master of Arms, you speak softly and carry an enormous, dual-ammunition weapon.</p></div>
<p><iframe width="600" height="390" src="http://www.youtube.com/embed/Dig4cCLjnUk" frameborder="0"></iframe></p>
<h1>Rhapsody</h1>
<ul>
<li> <a href="http://www.heroesofnewerth.com/heroview.php?hid=203"><strong>Rhapsody&#8217;s abilities</strong></a></li>
<li> Staccato and Disco Inferno combo perfectly together. Use the pulses on Staccato to cause enemies to stop for a bit, then do it again after .5 seconds (when the linger on Disco Inferno wears out) to re-apply the damaging effect.</li>
<li> Staccato can be used to interrupt attack and cast animations if timed correctly. This gives you a huge advantage during early lane fights.</li>
<li> To take advantage of Arcane Hymn, your allies must be in the aura while damage is being done. Make sure that Thunderbringer is standing near you when he ultimates!</li>
<li> Protective Melody is best used in clutch reactionary situations. Don&#8217;t use it preemptively unless you&#8217;re absolutely sure an initiation is about to kick off. It has a low duration, so timing it correctly is crucial—if used correctly, it&#8217;ll waste enemy attacks and spell casts, as well as divert attention to you.</li>
<li> <strong>Recommended items: </strong> Astrolabe, Void Talisman, Shrunken Head, Blood Chalice</li>
</ul>
]]></content:encoded>
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		<slash:comments>17</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/08/12/this-weeks-best-free-pc-games-12/</link>
		<comments>http://www.pcgamer.com/2011/08/12/this-weeks-best-free-pc-games-12/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 18:00:32 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Hide]]></category>
		<category><![CDATA[Lee-Lee's Quest]]></category>
		<category><![CDATA[No Longer Subject To Judicial Review]]></category>
		<category><![CDATA[The End]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=60338</guid>
		<description><![CDATA[This week&#8217;s big free release sees you being killed by an enormous asteroid. But then it<a href="http://www.pcgamer.com/2011/08/12/this-weeks-best-free-pc-games-12/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s big free release sees you being killed by an enormous asteroid. But then it develops into a surprisingly complex game about life and death. It&#8217;s an ambitious title made for Channel 4, and while it has its problems, it&#8217;s well worth experiencing. Also this week: low-def survival horror, a nude man searching for his apparently kidnapped girlfriend, and Prime Minister David Cameron going completely bonkers with legal reform. Read on, humans.</p>
<p><span id="more-60338"></span></p>
<p><span style="font-size: x-large">The End</span></p>
<p><em>Preloaded, Channel 4</em>. Play it on the <a href="http://playtheend.com/">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-60347" title="The End" src="http://media.pcgamer.com/files/2011/08/The-End.jpg" alt="" width="590" height="364" /></p>
<p><em>The End</em> is many things. It is, ostensibly, a platform game, in which you leap from place to place and collect stars, and eventually a key, which unlocks later levels. You&#8217;ve also a trick up your sleeve which allows you to turn shadows into solid platforms to help you on your way.</p>
<p>But it&#8217;s also a Facebook-integrated social game. At various points, you&#8217;re asked big questions. Questions about life. And your answers end up being plotted on a graph, shared and compared to those of the rest of <em>The End</em>&#8216;s player base.</p>
<p>And it&#8217;s also a sort of puzzle-based board game at various points, whereby you battle what amount to boss creatures on a hexagonal grid. It&#8217;s a brave combination of many genres, pieced together in a way that&#8217;s presumably intentionally confusing. That&#8217;s quite a brave decision in a title commissioned by Channel 4.</p>
<p>There are some fairly significant problems, unfortunately, especially early on when tutorial tips prevent you from moving for seconds at a time, even after you&#8217;ve read them. And the platforming is competent but unimpressive. The game also isn&#8217;t too great at explaining itself sometimes: I like the ambiguity, but there are occasions on which this doesn&#8217;t seem to be part of the game design, and is instead a result of some dodgy planning. Still, it&#8217;s immaculately presented, atmospheric, and a hugely commendable idea. I just hope people push through its foibles to the point where they can experience it.</p>
<p><span style="font-size: x-large"><br />
Hide</span></p>
<p><em>Andrew Shouldice</em>. Download it from <a href="http://www.superfriendshipclub.com/forum/viewtopic.php?f=12&amp;t=117">Super Friendship Club</a>.</p>
<p><img class="aligncenter size-full wp-image-60339" title="Hide" src="http://media.pcgamer.com/files/2011/08/Hide.jpg" alt="" width="590" height="332" /></p>
<p>This is a low-definition, 3D horror title with a remarkable ability to be scary without once making you jump. The aim is to find the five locations dotted around the world, without being caught by the horrific <em>thing</em> that stalks you as you do so.</p>
<p>The visuals are blocky, blurry and noisy. And it&#8217;s dark. It&#8217;s difficult to navigate, and even while sprinting you move stiflingly slowly. Dotted around are balls of light, floating gently to and fro. Stray too close to one and it&#8217;s a rather abrupt &#8211; and genuinely frightening &#8211; game over for you.</p>
<p><em>Hide</em>&#8216;s biggest triumph is its sound design, with growls and sirens and heavy breathing dominating. It absolutely demands to be played with headphones on, rivaling the likes of <em>Amnesia</em> with its disorienting, haunting audio track. That the developer comments on the download page that he doesn&#8217;t usually incorporate sound into his games&#8230; it is beyond belief, given how extraordinarily well it&#8217;s used here.</p>
<p><span style="font-size: x-large"><br />
Lee-Lee&#8217;s Quest</span></p>
<p><em>Marcus Richert, [adult swim]. </em>Play it on the <a href="http://games.adultswim.com/lee-lees-quest-adventure-online-game.html">[as] website</a>.</p>
<p><img class="aligncenter size-full wp-image-60348" title="Lee-Lee's Quest" src="http://media.pcgamer.com/files/2011/08/Lee-Lees-Quest.jpg" alt="" width="590" height="349" /></p>
<p>Of all the surprisingly decent games appearing on [adult swim] recently, <em>Lee-Lee&#8217;s Quest </em>is the one that&#8217;s most in line with the brand of surreal, silly comedy that the network became known for. It&#8217;s a very straight-forward platformer in which you bounce around and collect stuff, but what&#8217;s really important here is the context to it all.</p>
<p>Your girlfriend&#8217;s been kidnapped. Only &#8211; uh &#8211; she hasn&#8217;t really. It&#8217;s just that your character&#8217;s a bit insane. See, she&#8217;s not been kidnapped; she just went out with a friend. In fact, she&#8217;s not even your girlfriend. Or, indeed, a girl. As your lost companion tells you at the start, &#8220;I just happen to have long eyelashes and like pink.&#8221;</p>
<p>Regardless, off you trot to find her, slaying anyone who gets in your way. Who, generally, are just other folks trying to get you to calm down. Naturally, before too long a star pickup has stolen all your clothes, and people don&#8217;t take very kindly at all to your running around naked.</p>
<p>It&#8217;s utterly mental, wonderfully scripted and voiced, and while short it&#8217;s always funny. There is an achievement for stealing from an old man. And for killing him. &#8220;Oops,&#8221; the game says to you, but you can tell it&#8217;s secretly grinning.</p>
<p><span style="font-size: x-large"><br />
No Longer Subject To Judicial Review</span></p>
<p><em>NiallM</em>. Play it on the <a href="http://www.giantbeartracks.com/judicialreview/">website</a>.</p>
<p><img class="aligncenter size-full wp-image-60351" title="No Longer Subject" src="http://media.pcgamer.com/files/2011/08/No-Longer-Subject.jpg" alt="" width="590" height="364" /></p>
<p>A fascinating game, <em>No Longer Subject To Judicial Review</em> nevertheless requires you to suspend disbelief a little. The game is introduced with a letter from the Prime Minister, and the idea is that as the current legal system is failing, court cases are now decided by a public jury in a &#8220;virtual courtroom&#8221;, with everyone casting their votes based on the evidence presented. Which amounts only to a list of articles from various newspapers. Hmm. What this all adds up to, though, is a game that&#8217;s supposed to teach us about the dangers of believing everything we read in the media, and raise questions about how we can ever be one hundred per cent certain about someone&#8217;s guilt or innocence.</p>
<p>You read the articles and click on the stuff that you think is relevant. When you&#8217;ve gone through it all, you cast your verdict, the evidence stacked up for and against different characters. There are multiple endings, all of them intentionally ambiguous. I&#8217;m going to say that I really like this, in an odd sort of way. But perhaps you shouldn&#8217;t believe me.</p>
]]></content:encoded>
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		<slash:comments>16</slash:comments>
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		<title>F1 Online: a new free-to-play racer and management sim from Codemasters</title>
		<link>http://www.pcgamer.com/2011/08/12/f1-online-a-new-free-to-play-racer-and-management-sim-from-codemasters/</link>
		<comments>http://www.pcgamer.com/2011/08/12/f1-online-a-new-free-to-play-racer-and-management-sim-from-codemasters/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 11:16:40 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Codemasters]]></category>
		<category><![CDATA[F1 2010]]></category>
		<category><![CDATA[F1 Online]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[racing management sim]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=60417</guid>
		<description><![CDATA[Codemasters have announced that they&#8217;re launching a free-to-play Formula One game called F1 Online. Powered by<a href="http://www.pcgamer.com/2011/08/12/f1-online-a-new-free-to-play-racer-and-management-sim-from-codemasters/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Codemasters have announced that they&#8217;re launching a free-to-play Formula One game called F1 Online. Powered by the Unity engine, it&#8217;ll be browser-based and will let players manage a Formula One team and then clamber into the cockpit to race against friends. It will feature all the official drivers, teams and circuits from the 2011 Formula One season, and well let drivers compete in the FIA Formula One World Championship, and race in individual Grand Prix events, complete with their own qualifying rounds.</p>
<p>There&#8217;s very little information available beyond that at the moment, but there is a <a href="http://www.f1onlinethegame.com/">new website</a> where you can sign up for a newsletter. There are also a few work in progress screenshots, which you&#8217;ll find below. F1 Online is due out early next year.<br />
<span id="more-60417"></span><br />
<a href="http://media.pcgamer.com/files/2011/08/F1-Online-3.jpg"><img src="http://media.pcgamer.com/files/2011/08/F1-Online-3-590x332.jpg" alt="" title="F1 Online 3" width="590" height="332" class="aligncenter size-thumbnail wp-image-60420" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/F1-Online-4.jpg"><img src="http://media.pcgamer.com/files/2011/08/F1-Online-4-590x333.jpg" alt="" title="F1 Online 4" width="590" height="333" class="aligncenter size-thumbnail wp-image-60421" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/F1-Online-5.jpg"><img src="http://media.pcgamer.com/files/2011/08/F1-Online-5-590x334.jpg" alt="" title="F1 Online 5" width="590" height="334" class="aligncenter size-thumbnail wp-image-60422" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/F1-Online-2.jpg"><img src="http://media.pcgamer.com/files/2011/08/F1-Online-2-590x331.jpg" alt="" title="F1 Online 2" width="590" height="331" class="aligncenter size-thumbnail wp-image-60419" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/F1-Online-6.jpg"><img src="http://media.pcgamer.com/files/2011/08/F1-Online-6-590x324.jpg" alt="" title="F1 Online 6" width="590" height="324" class="aligncenter size-thumbnail wp-image-60423" /></a></p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>Drakensang Online open beta is now live</title>
		<link>http://www.pcgamer.com/2011/08/09/drakensang-online-open-beta-is-now-live/</link>
		<comments>http://www.pcgamer.com/2011/08/09/drakensang-online-open-beta-is-now-live/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 15:01:07 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bigpoint]]></category>
		<category><![CDATA[browser based]]></category>
		<category><![CDATA[Drakensang]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[PLAY NOW]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=60221</guid>
		<description><![CDATA[Drakensang is an action RPG that carries the strong, gory whiff of Diablo about it. That&#8217;s<a href="http://www.pcgamer.com/2011/08/09/drakensang-online-open-beta-is-now-live/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Drakensang is an action RPG that carries the strong, gory whiff of Diablo about it. That&#8217;s no bad thing, especially considering that Drakensang is free to play, runs from a browser and is remarkably pretty. The open beta is now live, meaning anyone who wants to give the game a shot can sign up now on the <a href="http://heredur.drakensang-online.com/">Drakensang site</a> (press the huge green PLAY NOW button to get started), and launch the game from a browser of your choosing. Fling fireballs, kill imps, level up, or check out the screenshots below.<br />
<span id="more-60221"></span><br />
<a href="http://media.pcgamer.com/files/2011/08/Drakensang-1.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-1-590x419.jpg" alt="" title="Drakensang 1" width="590" height="419" class="aligncenter size-thumbnail wp-image-60223" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-2.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-2-590x442.jpg" alt="" title="Drakensang 2" width="590" height="442" class="aligncenter size-thumbnail wp-image-60224" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-3.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-3-590x442.jpg" alt="" title="Drakensang 3" width="590" height="442" class="aligncenter size-thumbnail wp-image-60225" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-4.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-4-590x472.jpg" alt="" title="Drakensang 4" width="590" height="472" class="aligncenter size-thumbnail wp-image-60226" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-5.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-5-590x472.jpg" alt="" title="Drakensang 5" width="590" height="472" class="aligncenter size-thumbnail wp-image-60227" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-6.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-6-590x472.jpg" alt="" title="Drakensang 6" width="590" height="472" class="aligncenter size-thumbnail wp-image-60228" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-7.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-7-590x472.jpg" alt="" title="Drakensang 7" width="590" height="472" class="aligncenter size-thumbnail wp-image-60229" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-8.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-8-590x472.jpg" alt="" title="Drakensang 8" width="590" height="472" class="aligncenter size-thumbnail wp-image-60230" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/08/Drakensang-9.jpg"><img src="http://media.pcgamer.com/files/2011/08/Drakensang-9-590x472.jpg" alt="" title="Drakensang 9" width="590" height="472" class="aligncenter size-thumbnail wp-image-60231" /></a></p>
]]></content:encoded>
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		<slash:comments>33</slash:comments>
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		<item>
		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/08/07/this-weeks-best-free-pc-games-11/</link>
		<comments>http://www.pcgamer.com/2011/08/07/this-weeks-best-free-pc-games-11/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 11:22:37 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Alight (In Dreams)]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Heroes of Newerth]]></category>
		<category><![CDATA[Murder Dog V: Trial of the Murder Dog]]></category>
		<category><![CDATA[Soul King]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=60030</guid>
		<description><![CDATA[Despite a certain tower defense game having gone free-to-play, this week&#8217;s &#8216;towering achievement&#8217; (ha!) is a<a href="http://www.pcgamer.com/2011/08/07/this-weeks-best-free-pc-games-11/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Despite a certain tower defense game having gone free-to-play, this week&#8217;s &#8216;towering achievement&#8217; (ha!) is a game about a dog being charged for several counts of murder. Murder Dog IV (even though it&#8217;s the first game) is exceptionally strange, but once you get into it it&#8217;s surprisingly invigorating. I love that so many free indie releases seem to fall into that camp. Read on for more information on that, as well as Newerth, Soul King and Alight (In Dreams).</p>
<p><span id="more-60030"></span></p>
<p><span style="font-size: x-large">Heroes of Newerth</span></p>
<p><em>S2 Games.</em> Sign up on the <a href="http://www.heroesofnewerth.com/">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-60031" title="Newerth" src="http://media.pcgamer.com/files/2011/08/Newerth.jpg" alt="" width="590" height="309" /></p>
<p>Hey, look, Heroes of Newerth is free-to-play now! It&#8217;s a tower defense/strategy hybrid along the lines of Defense of the Ancients and League of Legends &#8211; and, in fact, designed to maintain that game&#8217;s <em>hardcore</em> attitude. Across a multiplayer arena you&#8217;ll take control of a selection of &#8216;heroes&#8217; as you do battle.</p>
<p>It&#8217;s tightly designed and often rewarding &#8211; if you&#8217;re good enough. Last time I checked, I wasn&#8217;t. And people weren&#8217;t happy about that. HoN&#8217;s community, historically, has been extremely unforgiving to those who don&#8217;t know what they&#8217;re doing. It is not a beginner-friendly game.</p>
<p>Presumably this free version is designed to help mitigate that in some ways. It requires you to purchase tokens to play certain game modes or as certain characters. Pay some money or play for long enough and your account will be upped to &#8216;verified&#8217;, which means you can play games against only others who have verified accounts &#8211; hopefully this will mean the new players can learn in peace while the experienced guys get on with their own fun.</p>
<p>(There&#8217;s more info on Heroes&#8217; free-to-play version in our <a href="http://www.pcgamer.com/2011/07/29/heroes-of-newerth-goes-free-to-play/">big ol&#8217; interview</a>!)</p>
<p><span style="font-size: x-large"><br />
Soul Tax</span></p>
<p><em>Jarod Long, Lauren Careccia, Brad Snyder</em>. Play it on <a href="http://jarodlong.com/dropbox/death_and_taxes/index.html">Long&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-60032" title="Soul Tax" src="http://media.pcgamer.com/files/2011/08/Soul-Tax.jpg" alt="" width="590" height="297" /></p>
<p>Created as part of a development competition on enormo-web-community <a href="http://www.somethingawful.com">Something Awful</a>, Soul Tax sees you taking control of a ghost, possessing people and ultimately killing them. This is because you owe eight years&#8217; worth of &#8216;soul tax&#8217; &#8211; although you didn&#8217;t know it. Since you died all that time ago, you&#8217;ve been happily plodding along doing meagre little hauntings&#8230; but now Death has shown up, and it turns out you were supposed to have been harvesting souls for him since the moment you died.</p>
<p>It&#8217;s kept fresh by the new abilities that your victims acquire throughout the game. Which, of course, means more tricks up your sleeve when you possess them. In what is essentially a very simple game, seeing what&#8217;s around the corner in this way proves rather satisfying.</p>
<p>Is also knowingly silly, and well-written. I laughed a lot. Maybe I&#8217;m just weird, but this is right up my alley.</p>
<p><span style="font-size: x-large"><br />
Alight (In Dreams)</span></p>
<p><em>Twofold Secret</em>. Play it on <a href="http://www.newgrounds.com/portal/view/575956">Newgrounds</a>.</p>
<p><img class="aligncenter size-full wp-image-60033" title="Alight" src="http://media.pcgamer.com/files/2011/08/Alight.jpg" alt="" width="590" height="309" /></p>
<p>In this exploration-platformer, you play through a man&#8217;s dream. He&#8217;s dreaming that he&#8217;s in the house he grew up in, he can smell smoke, and he has wings. He dreams of flying a lot, he says.</p>
<p>Outside, the garden disappears into a void, but platforms lead over to the other side. Naturally, you begin jumping. Your wings don&#8217;t really let you fly; you can ride on currents, but generally you&#8217;re limited to a triple-jump system that feels both adequate for what you need to do, and restrictive enough to make the game impressively stifling despite its freedom.</p>
<p>As you explore the world, across a series of levels, the man delivers chunks of monologue which go some way to explaining what on Earth all this is about. The story itself isn&#8217;t especially surprising, but the writing is always strong and understated, and for a game that&#8217;s so low-def it absolutely exudes character. Artful but not pretentious, this is well worth a try.</p>
<p><span style="font-size: x-large"><br />
Murder Dog IV: Trial of the Murder Dog</span></p>
<p><em>Thecatamites</em>. Download it from <a href="http://gamejolt.com/freeware/games/murder-dog-iv-trial-of-the-murder-dog/files/v1-1-thx-fattengaye/download/5807/7658/">GameJolt</a>.</p>
<p><img class="aligncenter size-full wp-image-60034" title="Murder Dog" src="http://media.pcgamer.com/files/2011/08/Murder-Dog.jpg" alt="" width="590" height="329" /></p>
<p>The weirdness of this game cannot be understated. For one thing, it&#8217;s called Murder Dog IV, but I cannot find any evidence of Murder Dogs I, II or III. And for another, it&#8217;s a game in which you play as a dog, defending yourself in court as you stand accused of several gruesome murders.</p>
<p>It&#8217;s obvious you&#8217;ve done it, the game tells you, so it&#8217;s about generating an understanding of how the court works, and manipulating the evidence to go in your favour.</p>
<p>This is achieved in a manner not <em>entirely</em> unlike the Nintendo DS series Ace Attourney. Only more PC and more indie. You have an interface via which you can use, eat or destroy evidence/jurors/witnesses. But eating a witness probably isn&#8217;t going to help your case that well.</p>
<p>You&#8217;ll also be cross-examining people and generally doing what you&#8217;d expect a murderous dog in a courtroom to do, I guess. Supremely funny in its own special way &#8211; and there&#8217;s a surprisingly in-depth game lurking below the surreal comedy.</p>
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		<title>New map brings chaotic control-point mode to League of Legends</title>
		<link>http://www.pcgamer.com/previews/new-map-brings-chaotic-capture-point-mode-to-league-of-legends/</link>
		<comments>http://www.pcgamer.com/previews/new-map-brings-chaotic-capture-point-mode-to-league-of-legends/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 13:01:18 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Hands On]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Dominion]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[League of Legends: Dominion]]></category>
		<category><![CDATA[lol]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=60020</guid>
		<description><![CDATA[Summoners, your prayers have been answered: a new map is coming to League of Legends. But<a href="http://www.pcgamer.com/previews/new-map-brings-chaotic-capture-point-mode-to-league-of-legends/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Summoners, your prayers have been answered: a new map is coming to League of Legends. But wait&#8230;<em>there&#8217;s more!</em> The brand-spankin&#8217;-new Crystal Scar map, due out soon, will introduce a unique game mode called Dominion. This frantic, white-knuckle melee pits champions against each other in a race to seize and control five capture points around a map&#8211;a mode that&#8217;s so unlike Summoner&#8217;s Rift that playing it feels like a whole new game. Check out what we know and what we saw on Dominion so you&#8217;re prepared for battle when it&#8217;s released. <span id="more-60020"></span> </p>
<p><iframe width="600" height="349" src="http://www.youtube.com/embed/XIDEDZMkOCc" frameborder="0"></iframe></p>
<div id="attachment_60022" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/08/Capture-the-Claw.jpg"><img src="http://media.pcgamer.com/files/2011/08/Capture-the-Claw-590x331.jpg" alt="" title="Capture the Claw" width="590" height="331" class="size-thumbnail wp-image-60022" /></a><p class="wp-caption-text">Master Yi sneaks into enemy territory to snag a point for his team.</p></div>
<p>Similar to World of Warcraft&#8217;s Arathi Basin battleground or Team Fortress 2&#8242;s cp_dustbowl, Crystal Scar is a very compact map, with a circular ring connecting five control points in the shape of a star. Gameplay is fast and furious thanks to a number of tweaks to get you in the action right out of the gate: there&#8217;s a global buff that increases your mana regen rate, respawn and recall timers are drastically reduced, and buff-granting Relics (like a speed boost and health pick-ups) are scattered around the map. Our favorite change? Each champion starts the game at level 3, with a surplus of gold to buy better items right away. There&#8217;s also a plethora of new items, added with the intention of balancing out champions who would otherwise feel underpowered in Dominion&#8217;s frenetic pace.</p>
<div id="attachment_60023" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/08/Fight-at-Boneyard.jpg"><img src="http://media.pcgamer.com/files/2011/08/Fight-at-Boneyard-590x382.jpg" alt="" title="Fight at Boneyard" width="590" height="382" class="size-thumbnail wp-image-60023" /></a><p class="wp-caption-text">It's a mad dash to see who will prevail: the attackers, or the defenders?</p></div>
<p>Matches almost always finish in 25 minutes or less, and kill/death ratios take a backseat to racing around the map capturing enemy points. The more points you control, the faster you damage your enemy&#8217;s base, so if you can manage to hold all five points, two things happen: you can acknowledge that you are pro, and your games will be over in a flash. </p>
<p>Dying in Dominion isn&#8217;t the catastrophic, snowball-starting tragedy that it is in Summoner&#8217;s Rift; Dominion feels closer to FPS King of the Hill modes with its quick respawns and frequent skirmishes. In the games we played, there was a much heavier focus on small-scale battles, instead of the full team fights in Summoner&#8217;s Rift battles, which made for some incredibly intense moments when the teams&#8217; points were neck and neck. And, you can always come back even if you&#8217;re losing hard: never give up, never surrender.</p>
<div id="attachment_60025" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/08/Jarvan-Renek.jpg"><img src="http://media.pcgamer.com/files/2011/08/Jarvan-Renek-590x392.jpg" alt="" title="Jarvan-Renek" width="590" height="392" class="size-thumbnail wp-image-60025" /></a><p class="wp-caption-text">This picture is worth a thousand words: 'epic' 1,000 times.</p></div>
<p>Towers are also completely different on the Crystal Scar. Instead of being able to permanently destroy towers, each point has an orb that will attack the enemy of whoever controls it, but only if a defending champion is standing on the tower at the time. Any champion can disable the orb by neutralizing the point, but any damage taken during the 4-10 second process (it goes faster with more champions or minions attacking it) will disrupt it; luckily, capture progress never &#8220;resets&#8221; if no one&#8217;s interacting with a control point. There&#8217;s always the tension of desperately trying to capture a point as an incoming champion murder squad inches closer and closer&#8211;do you try to convert the point to your side and defend, run away in fear, or turn and fight? From start to finish, each Dominion match felt like it was filled with back-to-back battles, and with the hectic back-and-forth nature of the map, it&#8217;s never over til it&#8217;s over.</p>
<p>Josh and I were instantly hooked on the game&#8217;s fast pace, and the bevy of new content opens up a whole new wonderful world of possibilities for champions we didn&#8217;t really care for on Summoner&#8217;s Rift and there are tons of new strategies for teams to uncover and experiment with each game. We&#8217;re spending two days down at Riot&#8217;s offices right now, playing the map as many times as they let us, between gathering all the tips, tricks, and secrets from the developers about how to win on this revolutionary new map. We&#8217;ll have a full guide and tons of background and insider info on Dominion and the Crystal Scar map in the upcoming November 2011 issue of PC Gamer US, which should be reaching subscribers within a few weeks. Until then, enjoy the trailer and screenshots and get ready for the next big thing in League of Legends.</p>
<p><strong>UPDATE:</strong> In all the excitement, we forgot to mention that Dominion will be added to LoL completely free of charge. All the runes and champions you&#8217;ve purchased will be available to you, and they&#8217;ll be no extra cost associated with the new mode or map.</p>
<div id="attachment_60026" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/08/garen-nocturne.jpg"><img src="http://media.pcgamer.com/files/2011/08/garen-nocturne-590x351.jpg" alt="" title="garen-nocturne" width="590" height="351" class="size-thumbnail wp-image-60026" /></a><p class="wp-caption-text">Nocturne slinks up behind an unsuspecting Garen. There'll be no shouts of 'DEMACIAAA!' this day.</p></div>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/07/29/this-weeks-best-free-pc-games-10/</link>
		<comments>http://www.pcgamer.com/2011/07/29/this-weeks-best-free-pc-games-10/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 18:00:47 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Adventure: All In The Game]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Dead Cyborg]]></category>
		<category><![CDATA[Prime Minister's Questions]]></category>
		<category><![CDATA[Sweatshop]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59794</guid>
		<description><![CDATA[There&#8217;s some fairly substantial free gaming goodness to discuss this week. Most notable is Dead Cyborg,<a href="http://www.pcgamer.com/2011/07/29/this-weeks-best-free-pc-games-10/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s some fairly substantial free gaming goodness to discuss this week. Most notable is Dead Cyborg, a fully-fledged 3D adventure game with an oppressive atmosphere to rival the darkest professional releases. Elsewhere, you can manage a sweatshop, shout the word &#8216;balls&#8217; at an MP with the name &#8216;Balls&#8217;, and change the adventure genre from the inside out. Read on for this week&#8217;s freebie picks.</p>
<p><span id="more-59794"></span></p>
<p><span style="font-size: x-large">Dead Cyborg &#8211; Episode 1</span></p>
<p><em>Endre Barath</em>. Grab it from <a href="http://www.deadcyborg.com/download_page.html">the game&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-59795" title="Dead-Cyborg" src="http://media.pcgamer.com/files/2011/07/Dead-Cyborg.jpg" alt="" width="590" height="330" /></p>
<p>This is an absolutely superb adventure game offered on a donations model. It&#8217;s free to download and play, but there&#8217;s a &#8216;donate&#8217; button on the menu screen. I downloaded it for the purposes of this column, and now I&#8217;m pretty sure I&#8217;m going to donate a reasonable sum, because <em>oh</em>!</p>
<p>It&#8217;s a first-person, 3D adventure. Think Penumbra when it didn&#8217;t try to be about combat. You awake in a cryogenic tube, apparently with no memory, and it seems something has gone very wrong wherever you are. Everything&#8217;s broken and delapidated. Radiation spills everywhere. Robots wander around, guarding corridors. The old amnesia trick might be overdone, but the sense of exploring a scary new world is phenomenal.</p>
<p>This is a game that knows how to ramp up the atmosphere. Unfortunately, the puzzles don&#8217;t always match &#8211; many are about scanning the scene for objects you may have missed, and the ones that aren&#8217;t have a tendency to slip into obscurity now and then. Still, there&#8217;s a walkthrough available should you need it. And I&#8217;d thoroughly recommend that you have a go at this. The first episode will last you a couple of hours, most likely, and there are two more instalments to come.</p>
<p><span style="font-size: x-large"><br />
Sweatshop</span></p>
<p><em>LittleLoud</em>. Play it on the <a href="http://www.playsweatshop.com/">official website</a>.</p>
<p><img class="aligncenter size-full wp-image-59796" title="Sweatshop" src="http://media.pcgamer.com/files/2011/07/Sweatshop.jpg" alt="" width="590" height="298" /></p>
<p>Once again working on behalf of the UK&#8217;s Channel 4, LittleLoud have created Sweatshop, a game designed to teach about the ills of dodgy factories around the world. It&#8217;s slightly more up-front about its educational nature than their last game, The Curfew, was &#8211; but it still understands that the best way to teach is to make sure the lesson is fun.</p>
<p>You&#8217;re an aspiring sweatshop manager and it&#8217;s your job to hire, fire and hopefully not injure or kill your increasingly dishevelled workforce. There are many different facets to consider when embarking on production. Kids are cheap labour but slow and inexperienced workers. Other workers have areas of specialism &#8211; such as putting together hats or shirts or shoes. You&#8217;ve to hire the right people, in the right quantities, to construct your products by the time the raw materials reach the end of the conveyor belt.</p>
<p>It&#8217;s an exceptionally funny game at times, but there&#8217;s some dark humour involved, and it only gets darker the further you push into the game &#8211; and realise that, ultimately, you&#8217;ve lapsed into the habit of ruthlessly overworking your employees, and you barely even noticed it happening.</p>
<p><span style="font-size: x-large"><br />
Adventure: All in the Game</span></p>
<p><em>Akril</em>. Download it from <a href="http://www.bigbluecup.com/games.php?action=detail&amp;id=1439">BigBlueCup</a>.</p>
<p><img class="aligncenter size-full wp-image-59797" title="Adventure: All in the Game" src="http://media.pcgamer.com/files/2011/07/Adventure-Inside-The-Game.jpg" alt="" width="590" height="360" /></p>
<p>Oh, this is smart. And just a little bit knowing. It&#8217;s the follow-up to a 2008 game I&#8217;d never heard of, but totally intend to go back and play now. Baically: an adventure game about adventure games &#8211; their past, their present, their problems, and how to fix them.</p>
<p>Games commentary in game form might sound just a little bit worrying, but developer Akril has made it work better than you might expect. That&#8217;s thanks in large to a hilarious script that references (either explicitly or implicitly, depending on your adventure game knowledge settings. Yes, I know) a whole host of titles from adventure history.</p>
<p>More than that, the story sees you entering a range of famous adventure titles from years gone by, and the art style and puzzles change up to reflect the title in question. And while the parody is laid on thick, it&#8217;s never spiteful. This is, at its heart, a love letter to the adventure genre &#8211; an examination of why players fell in love with it, warts and all.</p>
<p><span style="font-size: x-large"><br />
Prime Minister&#8217;s Questions</span></p>
<p><em>Pixel Politics</em>. Grab it from <a href="http://pixelpolitics.tumblr.com/post/8047717858/pixel-politics-is-back">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-59798" title="Prime-Ministers-Questions" src="http://media.pcgamer.com/files/2011/07/Prime-Ministers-Questions.jpg" alt="" width="590" height="356" /></p>
<p>This is a game in which you play as Prime Minister David Cameron.</p>
<p>You can&#8217;t make him fall off a cliff or anything, should you be that way inclined. This isn&#8217;t that sort of game. You can, however, make him shout &#8220;Balls balls balls!&#8221; at Ed Balls MP, which makes this game immediately worth playing.</p>
<p>It&#8217;s basically Insult Swordfighting from Monkey Island. You&#8217;re asked a hard-hitting question and it&#8217;s your job to respond to it. You can do so by picking the appropriate reply from a list, or by going for a special attack, attempting to throw your opponent off-course &#8211; but you&#8217;ve to be wary with these, as they&#8217;ve not got an amazing success rate, even though they&#8217;re mightily effective when they <em>do</em> work.</p>
<p>This is a silly game, and not especially substantial, but it raises a smile. Try it out.</p>
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		<title>Heroes of Newerth goes Free-to-Play</title>
		<link>http://www.pcgamer.com/2011/07/29/heroes-of-newerth-goes-free-to-play/</link>
		<comments>http://www.pcgamer.com/2011/07/29/heroes-of-newerth-goes-free-to-play/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 12:01:24 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Drunken Master]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Heroes of Newerth]]></category>
		<category><![CDATA[Monkey King]]></category>
		<category><![CDATA[S2]]></category>
		<category><![CDATA[S2 Games]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59788</guid>
		<description><![CDATA[The headline says it all: S2&#8242;s Heroes of Newerth is going free-to-play, and we couldn&#8217;t be<a href="http://www.pcgamer.com/2011/07/29/heroes-of-newerth-goes-free-to-play/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The headline says it all: S2&#8242;s Heroes of Newerth is going free-to-play, and we couldn&#8217;t be happier. Since the game&#8217;s official release on May 12th of last year, there&#8217;s been a barrier of entry to players who wanted to try out HoN&#8217;s intense hero-vs-hero battles, but weren&#8217;t willing to pay the game&#8217;s one-time fee. Now that the cost of access has been completely lifted, HoN&#8217;s popularity is bound to explode as more and more people get their friends to give it a try. Come check out what&#8217;s changing, what&#8217;s not, and what S2 plans to do with HoN next. <span id="more-59788"></span></p>
<p>If you&#8217;re already a proud owner of HoN, don&#8217;t panic—you haven&#8217;t been ripped off. S2&#8242;s approach to the change in payment model comes in the form of a three-tiered account system. User&#8217;s accounts will be categorized into three distinct types, as follows:</p>
<ul>
<li><strong>Basic:</strong> The standard, free account new players will receive upon sign up.
<li><strong>Verified:</strong> Basic accounts that have been upgraded through a show of commitment to their account, by either purchasing Goblin Coins or surpassing a certain threshold of play time. This allows them to participate in Verified Only games.
<li><strong>Legacy:</strong> Paid user accounts that existed prior to the free-to-play model. These accounts receive a lifetime of free access to all HoN heroes and are able to play in Verified Only games, to ensure that experts and beginners are separated. Legacy accounts can no longer be purchased.
</ul>
<p>Verified Only matchmaking should solve the problem that Team Fortress 2 faced when it went free-to-play: keeping expert and beginner players separate. With Verified Only games, we have faith that more players will feel like they&#8217;re on an even playing field during matches. This is especially important given HoN&#8217;s notably hardcore community; new players have a tendency to get raged at pretty hard, as we&#8217;ve experienced firsthand.</p>
<p><iframe width="600" height="349" src="http://www.youtube.com/embed/ddaamg5zdkE" frameborder="0"></iframe></p>
<p>If you took advantage of HoN&#8217;s $10 price drop this past week, don&#8217;t worry, you&#8217;re still getting your money&#8217;s worth. Basic and Verified accounts will have access to a rotating pool of 15 free heroes at any given time, while Legacy accounts will have free, permanent access to all heroes. One catch is that there will be a short delay between a hero&#8217;s release and it being added to the Legacy player&#8217;s roster, with the option to purchase early access if the user&#8217;s keen on trying every hero as soon as they&#8217;re released.</p>
<p>We wanted to know more about what S2 plans to do now that they&#8217;ve entered the F2P ring, so we asked James Fielding, director of design and development at S2, about where HoN is headed now that the playing field&#8217;s really opened up.</p>
<p><strong>PCG: Congrats on making the switch! What are the specific goals you&#8217;re trying to achieve by making HoN free-to-play?</strong><br />
<strong>James Fielding:</strong> We&#8217;re aiming to lower the barrier of entry, making it easier for our existing players to get their friends playing alongside them. After all, HoN&#8217;s a heavily team-based game, and playing with your friends is what it&#8217;s all about. We&#8217;re also aiming to open the game up to some new audiences.</p>
<p><strong>PCG: Will the inevitable influx of new players open you up to implementing anything you weren&#8217;t able to before?</strong><br />
<strong>Fielding: </strong>Because we&#8217;re anticipating more players bringing in and playing with their friends, we&#8217;d like to reward them for playing together. Players will receive bonus coins after every match they play with friends—the more friends you play with, the more coins you get! In addition, depending on the success of the model, we may be able to do things faster (and work on more of them at once). HoN&#8217;s numbers generally tend to exceed our expectations, so we&#8217;re pretty optimistic.</p>
<p><iframe width="600" height="349" src="http://www.youtube.com/embed/FNRAlkId6js" frameborder="0"></iframe></p>
<p><strong>PCG: How will the existing shop be affected? (Bonuses, XP/Coin boosts, etc) Are you planning on making any UI changes?</strong><br />
<strong>Fielding: </strong>The shop had a few new items added to it, but nothing too drastic. The biggest example is the hero browser, so that F2P players can browse and purchase heroes. There have also been a number of UI changes. We included difficulty ratings and categorization for different hero types in the hero browser, to enable players to make an informed purchase. We&#8217;ve also spruced up the alternate avatar preview for browsing these items in the store. We&#8217;ve had to do a lot to make the F2P experience compatible with the experience that the existing players are used to. All in all, we tried to keep the experience for existing players as similar as possible, while adding new things for the F2P players.</p>
<p>We&#8217;ve update our spectator interface, as well—it&#8217;s much flashier, easier to read, and a lot more entertaining in my opinion. We added some graphs to make it easier for spectators to identify what players are the strongest in the game, have the most kills, most gold, etc; [this also helps spectators to] identify what team has an advantage in gold/experience. We also worked a bit with certain members of our community (including shoutcasters) to get an idea of what features and tools they want available when spectating a match.</p>
<p><strong>PCG: With the switch to microtransactions, will every hero be getting an Alternate Avatar in the near future? Deadwood needs some Captain Falcon love!</strong><br />
<strong>Fielding: </strong>We&#8217;ll certainly continue to add Alternate Avatars—we add based on a number of factors, though, [so we're not necessarily] aiming to add one for every hero. I&#8217;ll see what I can do about Captain Falcwood (pun gods: forgive me).</p>
<p><strong>PCG: How often can we expect updates once HoN goes F2P?</strong><br />
<strong>Fielding: </strong>The frequency of updates probably won&#8217;t change—we currently patch once every 1-2 weeks (with a hero usually coming every two weeks). The amount of content in them may [increase], though, depending on how things go with the new model. We wouldn&#8217;t want to add [an excessive amount of new content], or the game changes too frequently to the point of instability.</p>
<p><iframe width="600" height="349" src="http://www.youtube.com/embed/Yet9DZ5SZ0g" frameborder="0"></iframe></p>
<p><strong>PCG: What are the projected Goblin coins / time spent needed to upgrade from Basic to Verified? What are the upsides of being Verified?</strong><br />
<strong>Fielding: </strong>A purchase of any amount of Goblin Coins will automatically promote your account to Verified. If you choose to get there without wanting to spend any money, you must play until your account reaches level 5. It&#8217;s hard to say how many games that is, because it varies from person to person (for example, your first win of the day awards more account experience), but we estimate about 60 to 70 games for the average player. Being Verified allows you to choose to play in &#8220;Verified Only&#8221; matchmaking, alongside the current (Legacy) HoN players. We expect Verified Only matchmaking to achieve a higher quality match—due to the entire player pool all being people with a vested interest in their HoN account, they&#8217;re less likely to do something that would get them banned. Additionally, you gain access to the Report A Player (RAP) feature, which further improves the quality of Verified Only games. You also get a few tokens once you become verified, which grant you the ability to play in game modes other than All Pick (Basic accounts are restricted to only All Pick games). </p>
<p><strong>PCG: How long will the waiting period be between a new hero&#8217;s release and them being added to all Legacy accounts?</strong><br />
<strong>Fielding: </strong>Heroes that enter Early Access are intended to stay there for about 4 weeks, at which point they&#8217;re released into the general hero pool. [At this time, though], not all numbers are final (and we always adjust to what makes sense, based on live data).</p>
<p><strong>PCG: Thanks for your time! Anything else you&#8217;d like to add?</strong><br />
<strong>Fielding: </strong>We&#8217;re very excited for the Free-to-Play switch here at S2. Ultimately, we&#8217;re interested in providing the best multiplayer competitive title out there, and securing HoN a place in the ever-changing, competitive marketplace. HoN has been continually growing since it&#8217;s release [and consistently retains players] (90% of all time sales are active), so we&#8217;re really excited to open it up to some new audiences. If you&#8217;ve never given HoN a try, there&#8217;s no time like now.</p>
<p>Be sure to check out the two new brawlers coming to Heroes of Newerth in today&#8217;s patch: the <a href="http://www.youtube.com/watch?v=ddaamg5zdkE&amp;feature=channel_video_title">Monkey King</a> and the <a href="http://www.youtube.com/watch?v=Yet9DZ5SZ0g&amp;feature=channel_video_title">Drunken Master</a>. Also, be sure to invite your friends to give HoN a try, and join the <a href="http://www.pcgamer.com/2011/05/31/join-heroes-of-newerths-pcgc-the-official-pc-gamer-clan/">official PC Gamer clan</a> while you&#8217;re at it!</p>
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		<title>Win the eye of the White Tiger in the Realm of the Titans Beta [Giveaway]</title>
		<link>http://www.pcgamer.com/2011/07/27/win-the-eye-of-the-white-tiger-in-the-realm-of-the-titans-beta-giveaway/</link>
		<comments>http://www.pcgamer.com/2011/07/27/win-the-eye-of-the-white-tiger-in-the-realm-of-the-titans-beta-giveaway/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 19:00:14 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Giveaways]]></category>
		<category><![CDATA[Aeria Games]]></category>
		<category><![CDATA[Contest]]></category>
		<category><![CDATA[eye of the tiger]]></category>
		<category><![CDATA[giveaway]]></category>
		<category><![CDATA[Realm of the Titans]]></category>
		<category><![CDATA[ROTT]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59687</guid>
		<description><![CDATA[UPDATE: The winners have been chosen, and will receive their codes shortly. Thanks to everyone who<a href="http://www.pcgamer.com/2011/07/27/win-the-eye-of-the-white-tiger-in-the-realm-of-the-titans-beta-giveaway/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="600" height="349" src="http://www.youtube.com/embed/6VZmGdFuKvk" frameborder="0"></iframe></p>
<p><strong>UPDATE: The winners have been chosen, and will receive their codes shortly. Thanks to everyone who entered!</strong></p>
<p>Risin&#8217; up, back on the street. Want to win some MOBA goodies. Went the distance, now I&#8217;m back on my feet, gotta email to win meee a priiize!</p>
<p>I could go on, but you get the idea. <a href="http://realmofthetitans.aeriagames.com/">Realm of the Titans</a>, the <a href="http://www.pcgamer.com/2011/03/10/why-i-cant-stop-thinking-about-realm-of-the-titans/">MOBA contender</a> from Aeria Games, is going into Beta today, and we want to make sure you get the most out of it. That&#8217;s why we&#8217;re giving away an item boost, a hero, and a mount to the 100 worthiest Titans this plane of existence has to offer. Want to find out how to enter to win these PCG-exclusive codes? Read on. <span id="more-59687"></span></p>
<div id="attachment_59688" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/07/tiger004017.jpg"><img src="http://media.pcgamer.com/files/2011/07/tiger004017-590x426.jpg" alt="" title="tiger004017" width="590" height="426" class="size-thumbnail wp-image-59688" /></a><p class="wp-caption-text">'I WON THE PC GAMER CONTESSSSTTTTTTT!'</p></div>
<p>Winners will recieve a code that grants them a 30-day experience-boosting item, permanent access to the White Tiger hero, and the in-game Skyboard mount.</p>
<p><strong>To enter the giveaway, simply send an email to contests@pcgamer.com with “I&#8217;ve got the eye of the tiger” in the subject line. We&#8217;ll select 100 lucky winners on Monday, August 1st and send them an email with their code.</strong> You&#8217;ll need to be a participant in the Beta to redeem your prize, so make sure you&#8217;ve signed up at the <a href="http://realmofthetitans.aeriagames.com/">official ROTT page</a> before entering. Just picture it now—cruising around as a majestic Tiger <em>who is riding a hoverboard into battle</em>, gaining extra XP all the while. It almost brings a tear of joy to my eyes.</p>
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		<title>League of Legends is thriving; here are the numbers to prove it [UPDATED]</title>
		<link>http://www.pcgamer.com/2011/07/26/league-of-legends-is-thriving-here-are-the-numbers-to-prove-it/</link>
		<comments>http://www.pcgamer.com/2011/07/26/league-of-legends-is-thriving-here-are-the-numbers-to-prove-it/#comments</comments>
		<pubDate>Tue, 26 Jul 2011 13:01:54 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[moba]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[strictly by the numbers]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59657</guid>
		<description><![CDATA[Just in case you didn&#8217;t know by now: League of Legends is a great game. In<a href="http://www.pcgamer.com/2011/07/26/league-of-legends-is-thriving-here-are-the-numbers-to-prove-it/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Just in case you didn&#8217;t know by now: League of Legends is a great game. In two short years, LoL&#8217;s grown to be the leader of the free-to-play pack, and we can&#8217;t get enough of it. But we&#8217;ve often wondered: just how MANY people like LoL as much as we do? It turns out that quite a few do. In fact, far more than a few. As LoL&#8217;s first season is wrapped up, Riot released it&#8217;s official batch of user statistics for their popular MOBA. Let&#8217;s see how LoL stacks up against the competition, shall we? <span id="more-59657"></span></p>
<ul>
<li> Every day, over 1.4 million players log on to play League of Legends
<li> There are over 15 million registered accounts
<li> Between NA and EU servers, peak concurrency has reached 500,000 players
<li> Players spend an aggregate total of 3.7 million hours in-game every day
<li> The official <a href="leagueoflegends.com">League of Legends site</a> gets 6 million hits a day
<li> League of Legends YouTube videos have nearly 100 million views
<li> Over 1,690,000 viewers tuned into the online broadcast of the League of Legends Season One Championship, with concurrent viewership peaking at over 210,000
</ul>
<p>&nbsp;<br />
Now, I don&#8217;t know about you, but where I come from, 1.4 million is a lot of people. With the game already prospering in North America and Europe (despite its server issues), and with Riot&#8217;s plans to release LoL in Asia, the playerbase can only grow from here. Riot Games CEO Brandon Beck chalks the game&#8217;s success to the ever-enthusiastic community. &#8220;We’re most proud of the numbers that show just how many players are truly engrossed in the League of Legends experience,&#8221; says Beck. &#8220;[The community’s] loving League of Legends even when they’re not playing it—hundreds of thousands of people tuned in for our Season One Qualifiers, for instance. We’re very grateful to the League of Legends fans that have made us one of the most popular PC games today.&#8221;</p>
<p><iframe width="600" height="360" src="http://www.youtube.com/embed/IzMnCv_lPxI" frameborder="0"></iframe></p>
<p>But what do these numbers really mean? A lot of companies hold their stats close, so it&#8217;s tough to get any reliable numbers, but Heroes of Newerth confirmed with us this morning that their peak concurrency is near 50,000 players. EVE&#8217;s peak concurrenct users hit 60,000 a little over a year ago, and back in January, World of Tanks celebrated breaking the peak concurrent user record on a single server with almost 75,000 users online blowing each other up in tanks. <strong>[UPDATE: Our previous comparison with TF2 and HoN used inconsistent types of statistics. The current stat comparisons should be more accurate.]</strong></p>
<p>My fellow LoL players, let&#8217;s celebrate our favorite MOBA&#8217;s success with a hearty round of Ranked, Normal, and/or Custom games—whatever floats your boat, just as long as you&#8217;re having a good time (don&#8217;t forget to check out Wukong!). And if you still haven&#8217;t dipped into the League of Legends pool, there&#8217;s no better time than the present to give it a shot. Be sure to join the &#8220;PC Gamer&#8221; channel when you log in—you never know when we&#8217;ll be playing next.</p>
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		<title>PCG US Podcast #281: Indie Invasion</title>
		<link>http://www.pcgamer.com/2011/07/22/pcg-us-podcast-281-indie-invasion/</link>
		<comments>http://www.pcgamer.com/2011/07/22/pcg-us-podcast-281-indie-invasion/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 21:01:00 +0000</pubDate>
		<dc:creator>PC Gamer</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[US Podcast]]></category>
		<category><![CDATA[Breath of Death VII]]></category>
		<category><![CDATA[Cthulu Saves the World]]></category>
		<category><![CDATA[Dungeons of Dredmor]]></category>
		<category><![CDATA[PCG podcast]]></category>
		<category><![CDATA[US podcast]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59334</guid>
		<description><![CDATA[This week, Lucas takes the helm of the PCG Podcasting Pinnace with crew-mates Chris, Tyler, Evan,<a href="http://www.pcgamer.com/2011/07/22/pcg-us-podcast-281-indie-invasion/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-3749" href="http://www.pcgamer.com/2010/10/15/pc-gamer-us-podcast-244-aeronautical-authorities/new_podlogo14/"><img class="alignright size-full wp-image-3749" title="pc gamer podcast logo" src="http://media.pcgamer.com/files/2010/06/new_podlogo141.jpg" alt="" width="200" height="164" /></a></p>
<p>This week, Lucas takes the helm of the PCG Podcasting <a href="http://en.wikipedia.org/wiki/Pinnace">Pinnace</a> with crew-mates Chris, Tyler, Evan, and Josh, as they discuss a week&#8217;s worth of tantalizing news stories. You&#8217;ll find out which indie games we&#8217;re lovin&#8217; right now, what constitutes a worthwhile Collector&#8217;s Edition, the verdict in co-op versus competitive multiplayer, Chris&#8217; physical dependencies to Civilization V, and many more amusing anecdotes. Message of the week: drink booze to regain mana!</p>
<p><a href="http://dl.pcgamer.com/PCGP_281_20110721.mp3">PC Gamer US Podcast 281: Indie Invasion</a><span id="more-59334"></span></p>
<p>Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.</p>
<p>Subscribe to the <a href="http://www.pcgamer.com/feed/rss2/?cat=29038">podcast RSS feed</a>.</p>
<p>Follow us on Twitter:<br />
<a href="http://twitter.com/PCGamer">@pcgamer</a><br />
<a href="http://twitter.com/ELahti">@ELahti</a> (Evan)<br />
<a href="http://twitter.com/Havoc06i">@Havoc06</a> (Chris)<br />
<a href="http://twitter.com/tyler_wilde">@tyler_wilde</a> (Tyler)<br />
<a href="http://twitter.com/jaugustine">@jaugustine</a> (Josh)<br />
<a href="http://twitter.com/Ljrepresent">@Ljrepresent</a> (Lucas)</p>
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		<slash:comments>11</slash:comments>
<enclosure url="http://dl.pcgamer.com/PCGP_281_20110721.mp3" length="58542710" type="audio/mpeg" />
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		<title>Sneak peek video and interview for upcoming action-MMO Dragon Nest</title>
		<link>http://www.pcgamer.com/previews/sneak-peek-video-and-interview-for-upcoming-action-mmo-dragon-nest/</link>
		<comments>http://www.pcgamer.com/previews/sneak-peek-video-and-interview-for-upcoming-action-mmo-dragon-nest/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 19:58:52 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[DN]]></category>
		<category><![CDATA[Dragon Nest]]></category>
		<category><![CDATA[Eyedentity Games]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[Open beta]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59569</guid>
		<description><![CDATA[Dragon Nest was a sleeper hit at E3, attracting crowds and long lines with its appealing<a href="http://www.pcgamer.com/previews/sneak-peek-video-and-interview-for-upcoming-action-mmo-dragon-nest/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="600" height="349" src="http://www.youtube.com/embed/9qc1gdF0yxQ" frameborder="0"></iframe></p>
<p><a href="http://dragonnest.nexon.net/">Dragon Nest</a> was a sleeper hit at E3, attracting crowds and long lines with its appealing graphical style and frantic, third-person-shooter combat. After just a few cutthroat PvP matches (chock-full of smacktalk and righteous fury against Josh), the PCG staff is most definitely excited to play more of this fast-paced MMO. Haven&#8217;t heard about Dragon Nest yet? Our interview with one of the devs will tell you everything you need to know about the fast-paced Korean MMO that&#8217;s headed our way. <span id="more-59569"></span></p>
<p>If the above trailer wasn&#8217;t enough to get you jazzed for the game, know this: you haven&#8217;t played an MMO like Dragon Nest. The combat was fast and furious, and felt closer to Unreal Tournament&#8217;s team deathmatch than World of Warcraft&#8217;s arena. Abilities are all skill-shots using a target reticule, and combos are essential to coming out on top during fights. I derived a certain glee from flip-kicking Josh into the air as an Archer, then filling his airborne-body with arrows while he plummeted to the ground; all the while, Tyler Wilde was backing me up with some sweet lightning attacks and heals as a Cleric. You won&#8217;t find auto-attacks here—Dragon Nest feels like the marriage of Quake and Street Fighter, and that&#8217;s enough to hook me to any MMO. All you need to do to join the upcoming Open Beta (which starts next Tuesday, July 26) is visit the <a href="http://dragonnest.nexon.net/">Dragon Nest website</a> and create a Nexon account.</p>
<div id="attachment_59610" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-14-40-24-78.jpg"><img src="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-14-40-24-78-590x331.jpg" alt="" title="DragonNest 2011-07-07 14-40-24-78" width="590" height="331" class="size-thumbnail wp-image-59610" /></a><p class="wp-caption-text">Face, meet my mace. Mace, face.</p></div>
<p><strong>PC Gamer: What inspired the game&#8217;s art style?</strong><br />
<strong>Tyler Chang, Eyedentity Games:</strong> With the art style, we wanted to convey a feeling of warmth and easiness, and so we adopted a casual and light color palette that’s easy on the eyes. On top of that, we used cute, feminine lines for our female characters, made the monsters goofy looking, and crafted serious-looking backgrounds which all blend in well with the lighter, casual look of the characters. We feel that the cute graphics style, coupled with the active and dynamic action and effects, makes for a very visually appealing game.</p>
<p><strong>PCG: What did you observe during the game&#8217;s Closed Beta? Any valuable lessons learned?</strong><br />
<strong>Chang:</strong> Absolutely, the closed beta test (CBT) was held specifically so we could begin making gameplay and network improvements, paving the way for an even smoother open beta test launch later this month. One area in particular that received a lot of positive feedback was the control scheme and the game’s fast-paced action, so we’ll continue to emphasize content that allows for chaining massive attack combos.</p>
<p>One area that generated a lot of feedback was Dragon Nest’s empowerment system. Our release of Dragon Nest will differ from the Asian version in significant ways, but the biggest distinguishing item is probably the empowerment system. In the Asian version, players receive restrictions on game content when playing for long periods of time. This type of content restriction has proven highly unpopular in the west, so what we’ve done is remove that system entirely and replace it with something that does the exact opposite: players are now rewarded with empowerment points daily, which enables them to receive bonus experience.</p>
<div id="attachment_59611" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-14-19-53-16.jpg"><img src="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-14-19-53-16-590x331.jpg" alt="" title="DragonNest 2011-07-07 14-19-53-16" width="590" height="331" class="size-thumbnail wp-image-59611" /></a><p class="wp-caption-text">It's like fighting the nightmares I had as a kid after watching Fantasia.</p></div>
<p><strong>PCG: What&#8217;s in store for people participating in the Open Beta?</strong><br />
<strong>Chang:</strong> The upcoming Open Beta Test (OBT) on July 26 will launch with significantly more content compared to the CBT. The level cap will be set at level 24, and players will have a slew of new dungeons and bosses to try and defeat. The guild system is also being introduced, which is a major component that expands the social aspects of the game. And as a way of saying thanks to all the players who are helping make Dragon Nest the best game possible, we’re going to reward all OBT participants with in-game currency that can be used to purchase convenience items from the cash shop. We’ll also be rewarding players with cash shop items for leveling up and completing other in-game activities. The currency can be used throughout the OBT to make questing more efficient, improve the look of players’ avatars and the like. </p>
<p><strong>PCG: Are any of the four classes specialists in PvP?</strong><br />
<strong>Chang:</strong> Each of the different character classes brings a different skill set to the table in PvP, there isn’t one class that we consider “overpowered.” We’ve taken great pains to keep the classes balanced, so it’s our design to make individual player skill and teamwork the primary factors that determine the victor in a PvP match. For example, a round between a warrior and a sorceress will come down to who knows how to best time the use of special abilities and keep or close the distance gap on the battlefield. The warrior obviously has the advantage at close range, whereas the sorceress will dominate from a distance.</p>
<div id="attachment_59612" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-14-54-19-30.jpg"><img src="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-14-54-19-30-590x331.jpg" alt="" title="DragonNest 2011-07-07 14-54-19-30" width="590" height="331" class="size-thumbnail wp-image-59612" /></a><p class="wp-caption-text">The Archer dealing death from above.</p></div>
<p><strong>PCG: How many PvP options will there be? Will there be goals/ladders for beginners and hardcore players alike?</strong><br />
<strong>Chang:</strong> Dragon Nest fans can expect to eventually see a wide variety of PvP modes, although the exact name and number that we’ll have at launch is still in the works. We plan to roll out the staples for PvP over time, such as a round based mode, a respawn mode, a “take out the enemy leader” mode and a free-for-all mode, and more. And yes, there will be a ladder system! Nothing encourages friendly competition like a robust ladder and ranking system where players can scope out their own stats and the stats of their friends and peers. Beyond the thrill of going head-to-head against other flesh-and-blood players, there will be plenty of incentives for PvPing as well. Players will collect PvP EXP points in order to increase their rank and also to acquire medals to redeem for high value items at the Arena goods vendor. </p>
<p><strong>PCG: How much customization is allowed for each of the four classes? Can you differentiate yourself from the pack, either visually or skill-wise?</strong><br />
<strong>Chang:</strong> There is a significant amount of customization for all of the character classes, both in cosmetic appearance and gameplay-wise. Each of the four base character classes can branch off into different specializations at two points while leveling up. The first branch occurs at level 15, and the second level of specialization occurs later.<br />
For example, at level 15, an Archer can choose to branch off to either the path of the Sharpshooter or the path of the Acrobat. The Sharpshooter is the ultimate long-range damage dealer. She uses incredible single target ranged and area-of-effect skills to destroy her foes. The Acrobat by contrast develops close quarters combat skills that she can use to launch foes into the air, stun them, grab them and pummel them down to the ground with a flurry of melee attacks.</p>
<div id="attachment_59613" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-15-22-54-84.jpg"><img src="http://media.pcgamer.com/files/2011/07/DragonNest-2011-07-07-15-22-54-84-590x331.jpg" alt="" title="DragonNest 2011-07-07 15-22-54-84" width="590" height="331" class="size-thumbnail wp-image-59613" /></a><p class="wp-caption-text">Two-player combos: mmm mmm good.</p></div>
<p><strong>PCG: What&#8217;s your personal favorite combat combo to pull off? What&#8217;s the most hits you can get in one combo?</strong><br />
<strong>Chang:</strong> I love to play the Sharpshooter for combos, as I’m able to combine air strikes together with close-up physical moves to dodge and block enemy attacks. It’s a lot of fun to use the various spaces in the game to my advantage, so whether I’m knocked down on the ground, running towards an enemy or just flying in the air, I can come up with an attack or counterattack to fit my situation. I’ve done up to a 170-hit combo so far, but I have a long way to go to beat the biggest records out there! There are achievements for pulling off different combos in the game, and I look forward to seeing players unlock the 400-hit combo achievement!</p>
<p><strong>PCG: Can you tell us more about The Abyss?</strong><br />
<strong>Chang:</strong> The Abyss mode is the highest difficulty level for each dungeon, and it’s available only after clearing the four lower difficulties – Easy, Normal, Hard and Master. While the difficulty gradually increases for the five different modes, the Abyss mode also changes the physical environment of the dungeon. When playing on Abyss mode, the dungeon will become darker and sinister in appearance to add to the tension. The gap between Master and Abyss difficulty is also fairly substantial, and players will want to take a party of their bravest friends with them, because the fiends you will face will be incredibly challenging.</p>
<p><strong>PCG: Thanks Tyler! Anything else you&#8217;d like to add?</strong><br />
<strong>Chang:</strong> Open Beta is coming up really soon and we are incredibly excited to showcase Dragon Nest to the widest audience possible. The characters that players create during OBT will remain live throughout the life of a game, meaning that there won’t be any database resets once the servers open July 26. We cannot wait to see players filling in each channel and seeing the massive numbers of players in the villages. We look forward to seeing you online!</p>
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		<title>Exclusive first look at Battlestar Galactica Online&#8217;s massive carrier-class ship coming this Fall</title>
		<link>http://www.pcgamer.com/2011/07/22/exclusive-first-look-at-battlestar-galactica-onlines-massive-carrier-class-ship-coming-this-fall/</link>
		<comments>http://www.pcgamer.com/2011/07/22/exclusive-first-look-at-battlestar-galactica-onlines-massive-carrier-class-ship-coming-this-fall/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 19:33:52 +0000</pubDate>
		<dc:creator>Jonathan H. Cooper</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Battlestar Galactica Online]]></category>
		<category><![CDATA[Bigpoint]]></category>
		<category><![CDATA[BSGO]]></category>
		<category><![CDATA[Carrier]]></category>
		<category><![CDATA[cylon]]></category>
		<category><![CDATA[exclusive]]></category>
		<category><![CDATA[fat apollo]]></category>
		<category><![CDATA[new ship]]></category>
		<category><![CDATA[toaster]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59608</guid>
		<description><![CDATA[If you&#8217;re not already in the market for a slick new war machine to take down<a href="http://www.pcgamer.com/2011/07/22/exclusive-first-look-at-battlestar-galactica-onlines-massive-carrier-class-ship-coming-this-fall/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re not already in the market for a slick new war machine to take down toasters or meatbags in Battlestar Galactica Online, this should help convince you that you should be. Today, the gods are on the side of those who say that the already-large ships of BSGO aren’t big enough. BigPoint’s upcoming addition, scheduled to release this fall, is an even-bigger hornet&#8217;s nest crawling with strike craft you can launch at your enemies. My life for the swarm!<span id="more-59608"></span></p>
<p>It’s called the Brimir Class Carrier, and while this massive ship (the largest in the game) is heavily armored, it doesn’t pack much of a punch in combat. Instead, it has a completely unique trick up its sleeve: the ability to launch strike craft to protect larger ships. The developer hasn&#8217;t yet decided if the strike craft are going to be player or NPC controlled, but you will be able to target them at specific enemy ships, which could help add a new layer of complexity to the hectic fleet vs. fleet battles that erupt from time to time in BSGO. And since those large conflicts provide the best thrills the game has to offer, anything that makes them even more exciting is a great change in our books! </p>
<p>Another uncertainy is the price, which, as of yet, hasn&#8217;t been revealed. We know that you will be able to purchase it with in-game cubits (either earned by playing or purchased via microtransactions), though we have no idea how many of &#8216;em it&#8217;ll cost. Then again, with a ship this big, and this cool, we’re going to go ahead and suggest that you start saving now. There&#8217;s no way they&#8217;re going to let this puppy go home with just anyone.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/07/22/this-weeks-best-free-pc-games-9/</link>
		<comments>http://www.pcgamer.com/2011/07/22/this-weeks-best-free-pc-games-9/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 15:32:59 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Line Bender]]></category>
		<category><![CDATA[MFA Prep Course]]></category>
		<category><![CDATA[Super Meat Boy]]></category>
		<category><![CDATA[Where I Go At Night]]></category>
		<category><![CDATA[Zombotron]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59361</guid>
		<description><![CDATA[In this week&#8217;s collection of free PC games, we explain how you can play Super Meat<a href="http://www.pcgamer.com/2011/07/22/this-weeks-best-free-pc-games-9/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>In this week&#8217;s collection of free PC games, we explain how you can play Super Meat Boy for free! Well, sort of &#8211; and in a way that&#8217;s well worth checking out. Elsewhere, we&#8217;ve got snakes, robots, werewolves and disgusting, lazy students. Computer games are <em>awesome</em>&#8230;</p>
<p><span id="more-59361"></span></p>
<p><span style="font-size: x-large">Line Bender</span></p>
<p><em>Increpare</em>. Play it on the <a href="http://ded.increpare.com/~locus/linebender/" target="_blank">website</a>.</p>
<p><img class="aligncenter size-full wp-image-59596" title="Line-Bender" src="http://media.pcgamer.com/files/2011/07/Line-Bender.jpg" alt="" width="590" height="358" /></p>
<p>The latest title from renowned indie studio Increpare is Line Bender &#8211; a small but smart twist on Snake. You know, that game you played on your enormous Nokia brick phone ten or eleven years ago. Yes, it&#8217;s still going strong.</p>
<p>The idea here is that the middle section of the play area makes your &#8216;snake&#8217; skip across to the other half of the screen. It&#8217;s a wormhole, if you like &#8211; a big, blank space in the centre where nothing can exist.</p>
<p>It&#8217;s a minor twist, certainly, but it completely transforms the way you play, as you learn to re-evaluate the game space. The simple presentation could have done to be spruced up a bit, being a straight-forward black-and-white job, but it at least allows you to focus entirely on the game&#8217;s smart hook.</p>
<p><span style="font-size: x-large"><br />
MFA Prep Course</span></p>
<p><em>John Bruneau</em>, Marek Kapolka. Play it on the <a href="http://ludogenesis.org/games/cafe/" target="_blank">LudoGenesis website</a>.</p>
<p><img class="aligncenter size-full wp-image-59597" title="MFA-Prep-Course" src="http://media.pcgamer.com/files/2011/07/MFA-Prep-Course.jpg" alt="" width="590" height="366" /></p>
<p>A very strange &#8216;game&#8217;, MFA Prep Course plonks you into the lazy boots of a filthy student. You&#8217;re sitting at your desk. You should be doing work. However, because you&#8217;re a student, you&#8217;re looking for any possible reason to procrastinate.</p>
<p>You can drink coffee. You can spark up a cigarette. You can play with your phone a little. But that&#8217;s it. Alongside the blocky, MS Paint-style visuals, it should be a recipe for disaster.</p>
<p>It&#8217;s interesting, though, because of the control input. In order to perform these mundane actions, you&#8217;ve to control each of your protagonist&#8217;s hands separately. One hand&#8217;s mouse-controlled, the other keyboard-controlled, and it&#8217;s surprisingly taxing to try to manipulate each limb in the manner in which it needs to be manipulated. It&#8217;s a game that&#8217;s worth playing for its form, then, rather than for the extremely limited content.</p>
<p><span style="font-size: x-large"><br />
Super Meat Boy</span></p>
<p><em>Terry Cavanagh</em>. Play it on his <a href="http://distractionware.com/games/flash/meatboy/" target="_blank">website</a>.</p>
<p><img class="aligncenter size-full wp-image-59598" title="My-Super-Meat-Boy" src="http://media.pcgamer.com/files/2011/07/My-Super-Meat-Boy.jpg" alt="" width="590" height="357" /></p>
<p>This is just a quick one, but it&#8217;s well worth playing. Basically, it&#8217;s Super Meat Boy remade by VVVVVV developer Terry Cavanagh, vaguely in the visual style of his own brutal platform game.</p>
<p>In a <a href="http://distractionware.com/blog/?p=1930">blog post</a>, Cavanagh explains that Team Meat asked him to draw a title screen Easter Egg for last year&#8217;s famously challenging indie game &#8211; which Tyler Wilde <a href="http://www.pcgamer.com/2010/12/10/super-meat-boy-review/">very correctly score 90%</a>. In the end, though, he ended up making his own version &#8211; and when he came across it again recently, he decided to throw it online.</p>
<p>There are only a few levels, and they&#8217;re relatively easy to navigate. It would be great to see this expanded into a fuller product, though I suspect such a game is unlikely. Nevertheless, the combination of Meat Boy&#8217;s platforming style and Cavanagh&#8217;s visual touches make for a really interesting few minutes.</p>
<p><span style="font-size: x-large"><br />
Zombotron</span></p>
<p><em> Ant Karlov</em>. Play it on <a href="http://armorgames.com/play/12000/zombotron" target="_blank">Armor Games</a>.</p>
<p><img class="aligncenter size-full wp-image-59600" title="Zombotron" src="http://media.pcgamer.com/files/2011/07/Zombotron.jpg" alt="" width="590" height="315" /></p>
<p>This is a surprisingly adept side-scrolling shooter, which hopefully won&#8217;t become lost in the sea of slightly <em>inept</em> side-scrolling shooters that frequently dominate the free PC gaming space. It&#8217;s another zombie game, but it stands above the rest for its excellent use of physics and distinctive visual style.</p>
<p>It&#8217;s a sort of hand-drawn, cartoon look, but one with some impressive attention to detail and some often beautiful depth to the images. And some neat physics enable you to take out the zombie hordes in new and interesting ways, mainly involving crushing them with boxes, barrels and suchlike.</p>
<p>If there&#8217;s a complaint it&#8217;ll be about the controls, which are a little wayward and floaty in that way that PS3 hit LittleBigPlanet became famous for. Personally, I don&#8217;t think it&#8217;s a problem, but you might. Either way, you get to shoot and crush zombies in a very pretty environment. Oh, and you play as a robot, which is awesome.</p>
<p><span style="font-size: x-large"><br />
Where I Go At Night</span></p>
<p><em>Pat Kemp</em>. Play it on <a href="http://patkemp.com/wp-gallery/games/WhereIGoAtNight.html" target="_blank">Pat&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-59601" title="Where-I-Go-At-Night" src="http://media.pcgamer.com/files/2011/07/Where-I-Go-At-Night.jpg" alt="" width="590" height="332" /></p>
<p>Two players. One human, one wolf, both part of the same body. By day the man searches a town for an elixir. By night the wolf takes over and goes on a rampage.</p>
<p>This is a really interesting take on a two-player game, asking players to work against each other in intervals. The daytime player&#8217;s job is to build barricades to stop his nighttime alter-ago from chomping on the lovely townsfolk, while collecting elixirs to hopefully cure his ailment. Then the nighttime player must tear down those barriers and, y&#8217;know, aggressively murder people. During the switchover period it&#8217;s a frantic fight for those few seconds where both forms are lucid. It&#8217;s clever stuff.</p>
<p>While the game looks blocky and basic, it still manages to paint quite a lovely picture. People appear to go about their business in town, and the nighttime scenes take on a lovely glow that transcends the pixelated image. Well worth a look.</p>
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		<title>Meet the sci-fi Soldier—Valve partners with WETA to release new TF2 items, available now</title>
		<link>http://www.pcgamer.com/2011/07/21/tf2-crashed-rockets-explained-with-dr-grordborts-victory-pack/</link>
		<comments>http://www.pcgamer.com/2011/07/21/tf2-crashed-rockets-explained-with-dr-grordborts-victory-pack/#comments</comments>
		<pubDate>Thu, 21 Jul 2011 01:41:48 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[TF2]]></category>
		<category><![CDATA[WETA]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59529</guid>
		<description><![CDATA[Wonder no more what all those mysterious rockets are doing in the back of Team Fortress<a href="http://www.pcgamer.com/2011/07/21/tf2-crashed-rockets-explained-with-dr-grordborts-victory-pack/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Wonder no more what all those mysterious <a href="http://www.pcgamer.com/2011/07/19/team-fortress-2-maps-invaded-by-crashed-rockets/">rockets</a> are doing in the back of Team Fortress 2 maps! Valve has partnered with <a href="http://www.wetanz.com/weta-workshop-services/">WETA Workshop</a>, the design studio that&#8217;s created countless movie props and creature effects, to release a new item pack based on <a href="http://www.drgrordborts.com/dr-grordbort-s-infallible-aether-oscillators-where-science-meets-violence/">Dr. Grordbort&#8217;s Infallible Aether Oscillators</a> (say that three times fast). Come take a gander at what it looks like when the Soldier decides to enlist with space marines. <span id="more-59529"></span></p>
<p><a href="http://media.pcgamer.com/files/2011/07/cow1.jpg"><img src="http://media.pcgamer.com/files/2011/07/cow1-590x384.jpg" alt="" title="cow1" width="590" height="384" class="aligncenter size-thumbnail wp-image-59532" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/07/bison1.jpg"><img src="http://media.pcgamer.com/files/2011/07/bison1-590x354.jpg" alt="" title="bison1" width="590" height="354" class="aligncenter size-thumbnail wp-image-59533" /></a></p>
<h1>PCG&#8217;s Gut Reactions™:</h1>
<ul>
<li><strong>The Cow Mangler 5000:</strong> Pardon me, but I could&#8217;ve sworn you said &#8220;doesn&#8217;t require any ammo.&#8221; Holy smokes! This &#8220;rocket&#8221; launcher turns the Soldier from a frontlines fighter into a support specialist—thanks to the four-second building disable, you won&#8217;t need to rely on a skilled Spy to break up a pesky Sentry nest. And we have to imagine that nailing someone with a fully-charged shot is just about as glorious as it gets.
<li><strong>The Righteous Bison:</strong> I&#8217;MMA FIRIN&#8217; MAH LAZER! Who cares about doing reduced damage to buildings when this little number can hit multiple enemies at once? You&#8217;ll make many a Pyro have a sad day when they try to deflect a beam of light with an airblast, and again, the whole &#8220;no ammo&#8221; thing is immensely exciting for those situations when you&#8217;re behind enemy lines. This phaser is most definitely not set to stun.
</ul>
<p><a href="http://media.pcgamer.com/files/2011/07/pith-pipe.jpg"><img src="http://media.pcgamer.com/files/2011/07/pith-pipe-230x300.jpg" alt="" title="pith-pipe" width="230" height="300" class="aligncenter size-medium wp-image-59534" /></a></p>
<p>What do you think of TF2&#8242;s first venture into the great unknown? Also, don&#8217;t miss the <a href="http://www.teamfortress.com/grordborts/comic/">awesome companion comic</a> that explains how the Soldier got his new swag (and why he needs to make more friends).</p>
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		<title>Magicka&#8217;s buggy launch: &#8220;We didn&#8217;t know the game was being released&#8221;</title>
		<link>http://www.pcgamer.com/2011/07/15/magickas-buggy-launch-we-didnt-know-the-game-was-being-released/</link>
		<comments>http://www.pcgamer.com/2011/07/15/magickas-buggy-launch-we-didnt-know-the-game-was-being-released/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 11:28:44 +0000</pubDate>
		<dc:creator>Graham Smith</dc:creator>
				<category><![CDATA[Indie]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[bugs that are now fixed]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Magicka]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[times that developers forgot what day their game was being released]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=59299</guid>
		<description><![CDATA[Wizarding adventure Magicka might have gone on to sell 600,000 copies, but the game had a<a href="http://www.pcgamer.com/2011/07/15/magickas-buggy-launch-we-didnt-know-the-game-was-being-released/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Wizarding adventure Magicka might have gone on to <a href="http://www.pcgamer.com/2011/06/08/e3-2011-magicka-sold-600k-copies-pvp-dlc-will-be-free-for-the-games-owners/">sell 600,000 copies</a>, but the game had a rocky start. When the game first launched, players experienced bugs that made it basically unplayable in both singleplayer and multiplayer, and it was weeks before it was stable.</p>
<p>At E3 last month, I spoke to Emil Englund, one of the founders of developers Arrowhead Game Studios, and asked him how the buggy launch happened.<span id="more-59299"></span></p>
<p style="padding-left: 30px"><strong>PC Gamer: When the first game out it had quite a few bugs, how did that happen?</strong></p>
<p style="padding-left: 30px"><strong>Emil Englund:</strong> Oh, I mean, you have to start from the beginning. First of all, we were students, we were a very small team. We didn&#8217;t have any experience. We started working with Microsoft XNA initially, and we were looking at the XBox, and then halfway through we changed to the PC. So, I mean, already there you have a foundation for a lot of bugs. Combined with not having a lot of resources to try the game on different platforms, you know. I read an article in Game Developer Magazine about the Civilization 5 development, and they said, &#8216;Oh, and we had engineers from Nvidia and AMD at our office who constantly helped us try the game on the different graphics cards.&#8217; We didn&#8217;t have that. So it&#8217;s kind of hard for us to do everything right from the get go.</p>
<p style="padding-left: 30px">Also, some other things. We didn&#8217;t know the game was being released, the time that it did. It&#8217;s kind of stupid, but we thought it was released the day after or something. And all of a sudden someone says, &#8220;It&#8217;s live!&#8221; And we were working on the Day One patch already. We&#8217;re like, &#8220;What!?&#8221; We had like three hours where the game pretty much didn&#8217;t work because we hadn&#8217;t got out there with the release patch. There were a few bugs that snuck through at the end. We had them fixed, but it wasn&#8217;t distributed to Steam. It was a nightmare. </p>
<p style="padding-left: 30px">And then, of course, there were a lot of other bugs as well. Many of the bugs were simply things we hadn&#8217;t noticed. We had beta testing, but nobody reported it, so we didn&#8217;t find it. So the only thing we could do was promise everybody we were going to patch this a lot. Which we did. We pretty much lived at the office the first two weeks and just kept pushing out patches each day, to fix as much as possible just to show our good will. And it seemed to work out. People appreciated it, and we kept patching, only we had to put more and more space in between the patches. Right now, we have a lot better quality assurance about patches as well, to make sure that the new patches don&#8217;t break the game further. </p>
<p style="padding-left: 30px">But yeah, working with XNA wasn&#8217;t really helping us. And right now we have a lot more resources. I mean, Paradox is helping out a lot as well. If we need somebody that knows more about something, they&#8217;ll help to get a contact for us to talk to, and that has increased quality for DLC and patches.</p>
<p>Magicka is now polished, and last month Arrowhead pushed out an enormous free update adding PvP. I asked Emil what had changed for them since the game&#8217;s success.</p>
<p style="padding-left: 30px"><strong>PC Gamer: The game has sold 600k copies so far. How has that changed your lives?</strong></p>
<p style="padding-left: 30px"><strong>Emil Englund:</strong>Oh, we actually have a salary now, which we didn&#8217;t before. We had a really low one towards the end so we could actually pay our rent, and buy food without loaning from parents. Right now we have salaries so we can live regular lives. We managed to employ some more people. We&#8217;ve grown from 7 to 11 since release, which is always fun, to bring some fresh blood aboard. And I don&#8217;t know, it&#8217;s kinda strange, sometimes I just don&#8217;t get how much we&#8217;ve sold, how successful the release has been. And though there were a lot of issues, we have more plans for the future, there&#8217;s a lot  more stability in the company now. I mean, there was no money in it at all at the start. Right now, we at least feel we might be able to get somewhere. I guess that&#8217;s the main thing, that we have a salary, so we can live ordinary lives.</p>
<p>Magicka is <a href="http://store.steampowered.com/app/42910/">available through Steam for £8</a>.</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/07/12/this-weeks-best-free-pc-games-8/</link>
		<comments>http://www.pcgamer.com/2011/07/12/this-weeks-best-free-pc-games-8/#comments</comments>
		<pubDate>Tue, 12 Jul 2011 09:34:14 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Don't Lose Your Head]]></category>
		<category><![CDATA[Office Trap]]></category>
		<category><![CDATA[Soldiers are Dreamers]]></category>
		<category><![CDATA[The Haunted Ruins]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58950</guid>
		<description><![CDATA[This week&#8217;s pick of free games mainly sees you either killing or being killed in a<a href="http://www.pcgamer.com/2011/07/12/this-weeks-best-free-pc-games-8/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This week&#8217;s pick of free games mainly sees you either killing or being killed in a bunch of hilarious ways. That&#8217;s why one of these titles stands out somewhat. Soldiers are Dreamers might be extremely short, and it does at times feel like the setup to a more substantial game &#8211; but it&#8217;s also thoughtful and thought-provoking, which is always a good sign for that type of experimental release. Read on to find out more about that, plus a few more delightful freebies to add to your collection.<br />
<span id="more-58950"></span><br />
<span style="font-size: x-large">Office Trap</span></p>
<p><em>Nitrome</em>. Play it on <a href="http://www.nitrome.com/games/officetrap/">the dev&#8217;s website</a>.</p>
<div id="attachment_58970" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-58970" title="Office Trap" src="http://media.pcgamer.com/files/2011/07/office-trap.jpg" alt="" width="590" height="378" /><p class="wp-caption-text">Just another Monday morning in the PC Gamer office.</p></div>
<p>In the event of a zombie apocalypse, the thing you&#8217;ll absolutely <em>definitely</em> still want to do is go to work and earn some money. After all, as you&#8217;ve been told, your continued employment depends on it. So, in Office Trap, that&#8217;s exactly what you do on the way to the rescue helicopter that will take you to your safety.</p>
<p>It is, essentially, a high-score-chase game. You begin on the ground floor of your building, working your way up to the top, collecting coins and avoiding the undead as they burst out of biohazard canisters. When you reach the roof, you&#8217;re taken away, then start all over again with a new guy.</p>
<p>There&#8217;s also a two-player mode, but it isn&#8217;t especially interesting, simply dropping another little guy into the mix and not really taking full advantage of him either co-operatively or competitively. Still, it&#8217;s the trimmings that I really like about Office Trap. It&#8217;s a game with a supremely silly sense of humour, featuring as it does a company called Corp Inc and a character named Godfrey Nectarine.</p>
<p>I am easily amused.</p>
<p><span style="font-size: x-large"><br />
The Haunted Ruins</span></p>
<p><em>Gamedesign</em>. Play it on <a href="http://www.gamedesign.jp/flash/iseki/ruins.html">the website</a>.</p>
<div id="attachment_58968" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-58968" title="The-Haunted-Ruins" src="http://media.pcgamer.com/files/2011/07/The-Haunted-Ruins.jpg" alt="" width="590" height="337" /><p class="wp-caption-text">Bet it doesn&#039;t taste as nice as strawberry.</p></div>
<p>This is the English language version of a Japanese title called Mamono no Iseki, originally released a month or so ago. It&#8217;s a low-definition dungeon crawler that neatly combines maze exploration with basic RPG elements to create something surprisingly compulsive.</p>
<p>You&#8217;ve been summoned to the eponymous Haunted Ruins to slay some beasties. Doing so, through simple turn-based combat, gives you experience and money. Levelling up is automatic, but you&#8217;ll have to find your way back to the town on the surface if you want to purchase new equipment or resources.</p>
<p>In some games that would get boring, but this is a strangely hypnotic game, one that quickly puts you into a trance of click-click-click. The music is also wonderfully mental. Try it.</p>
<p><span style="font-size: x-large"><br />
Soldiers are Dreamers</span></p>
<p><em>Peter Willington</em>. Grab it from the <a href="http://www.inretrospectpodcast.com/soldiersaredreamers/">Introspect Podcast website</a>.</p>
<div id="attachment_58959" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-58959" title="Soldiers-Are-Dreamers" src="http://media.pcgamer.com/files/2011/07/Soldiers-Are-Dreamers.jpg" alt="" width="590" height="320" /><p class="wp-caption-text">This is what you&#039;ll see for most of the game. But that&#039;s cool.</p></div>
<p>This is probably one for the crowd who loved The Graveyard. Soldiers are Dreamers is over in just a few minutes, and there&#8217;s no complex interaction to be found. Standing in a room, you simply click on various items, each of which giving you a new speck of information to add to the story that&#8217;s forming in your head.</p>
<p>It was built in Adventure Game Studio as part of a project exploring the topic of war in computer games. Despite its minimalist nature, the little glimpse you get of a family which was most probably torn apart by war is surprisingly touching.</p>
<p>It&#8217;s not for everyone, certainly. But if you&#8217;re into experimental or short-form games, and don&#8217;t mind not being able to shoot the enemy with a bunch of big bad guns, then this is worth checking out.</p>
<p><span style="font-size: x-large"><br />
Don&#8217;t Lose Your Head</span></p>
<p><em>Drogen</em>. Get it from <a href="http://forums.tigsource.com/index.php?topic=20348.0">TIGSource</a>.</p>
<div id="attachment_58971" class="wp-caption aligncenter" style="width: 600px"><img class="size-thumbnail wp-image-58971" title="Don't-Lose-Your-Head" src="http://media.pcgamer.com/files/2011/07/Dont-Lose-Your-Head-590x324.jpg" alt="" width="590" height="324" /><p class="wp-caption-text">This pretty much sums up my performance.</p></div>
<p>Don&#8217;t Lose Your Head is a flabbergastingly unforgiving platformer that requires you to dodge a variety of environmental obstacles with extraordinary reaction times. Fail to do so and you&#8217;ll end up dead. Look &#8211; the game&#8217;s even kind enough to print it in massive letters across the screen each time, just in case you hadn&#8217;t realised the gravity of the situation.</p>
<p>Fortunately, the brutal difficulty is mitigated by the fact that you&#8217;ve unlimited tries at each level. It means you&#8217;re able to take risks in a way that similar platformers don&#8217;t allow. This is a game in which repeated death is expected &#8211; and that&#8217;s all part of the fun.</p>
<p>Whether it&#8217;s spikes, falling objects or gloop splattered from a strange, circular monster, there&#8217;s always something around the corner to splat you against a hard surface in a satisfyingly stupid way. Good old masochistic entertainment.</p>
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		<title>Civ World open beta is live, build an empire and become king of your friends</title>
		<link>http://www.pcgamer.com/2011/07/07/civ-world-open-beta-is-live-build-an-empire-and-become-king-of-your-friends/</link>
		<comments>http://www.pcgamer.com/2011/07/07/civ-world-open-beta-is-live-build-an-empire-and-become-king-of-your-friends/#comments</comments>
		<pubDate>Thu, 07 Jul 2011 09:35:28 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Web Games]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Civ World]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Firaxis]]></category>
		<category><![CDATA[Sid Meier]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58860</guid>
		<description><![CDATA[Sid Meier&#8217;s social take on Civilization is now live for all to play on Facebook. 2K<a href="http://www.pcgamer.com/2011/07/07/civ-world-open-beta-is-live-build-an-empire-and-become-king-of-your-friends/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="377" src="http://www.youtube.com/embed/hZJ97DCNXXo?hd=1" frameborder="0"></iframe></p>
<p>Sid Meier&#8217;s social take on Civilization is now live for all to play on Facebook. 2K have been running an invite-only closed beta for a short while, which has been sending Owen slightly mad with power. &#8220;Look at all my little men!&#8221; he would cry as his city slowly grew &#8220;look at them!&#8221; </p>
<p>Not only can you look at your little men, you can give them jobs and instruct them to build an empire. As the video above explains, the aim of the game is to earn fame, through economic or military victories. You can form groups with your friends and work together to achieve co-operative victories as well. It also offers the rare opportunity for you to become king of all your friends. Head to the <a href="http://apps.facebook.com/civworld/">Civ World Facebook page</a> to start your reign of terror.</p>
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		<title>Vorp! launches its new Dota-inspired mode</title>
		<link>http://www.pcgamer.com/2011/07/01/vorp-launches-its-new-dota-inspired-mode/</link>
		<comments>http://www.pcgamer.com/2011/07/01/vorp-launches-its-new-dota-inspired-mode/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 22:22:49 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[moba]]></category>
		<category><![CDATA[Vorp!]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58668</guid>
		<description><![CDATA[Facebook games are—WAIT, DON&#8217;T GO! This one&#8217;s a cut above the Farmvilles and Mafia Wars you&#8217;ve<a href="http://www.pcgamer.com/2011/07/01/vorp-launches-its-new-dota-inspired-mode/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Facebook games are—WAIT, DON&#8217;T GO! This one&#8217;s a cut above the Farmvilles and Mafia Wars you&#8217;ve played before. Vorp! is a top-down space shooter that plays like the lovechild of Asteroids and Geometry Wars. Before today, the game was confined to some high-score singleplayer maps and a rudimentary deathmatch, but the Defense of the Armada mode adds 5v5 MOBA action. And that can only mean one thing—it&#8217;s time to conquer the galaxy the only way I know how: leveling abilities and ganking unsuspecting pilots. <span id="more-58668"></span></p>
<p>Choosing from one of four ships (with more options to be released in the future), you can jump into a game right away and get a taste of what Asteroids feels like when it meets colorful graphics and three-lane, creep-wave-pushing gameplay. If you&#8217;re as much of a noob as I am, I recommend choosing <a href="http://vorp.endgames.net/Pilots/Details/6">Follado Bokuvski</a>, the sinister Space Vampire, as your pilot. You&#8217;ll be frail, but his shots automatically leech life from other ships, so you can cruise around dodging missiles and lasers while your firepower does the work for you. But no matter your skills in galactic warfare, this is definitely one of the more impressive Facebook/browser games on the market right now. You can give Vorp! a go by <a href="http://vorp.endgames.net/Home">adding it to your Facebook profile</a>, where you can join me in challenging your friends to top your awesome high score or K/D ratio. And look forward to checking out an exclusive look at two of the upcoming pilots/ships in the Oct 2011 issue of PCG US (which, oddly enough, comes out in a little over a month).</p>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/07/01/this-weeks-best-free-pc-games-7/</link>
		<comments>http://www.pcgamer.com/2011/07/01/this-weeks-best-free-pc-games-7/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 15:30:32 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Luftrauser]]></category>
		<category><![CDATA[Mosquito and Cow]]></category>
		<category><![CDATA[Proun]]></category>
		<category><![CDATA[World of Warcraft: Starter's Edition]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58645</guid>
		<description><![CDATA[As PC gaming&#8217;s apparent shift towards free-to-play continues, PC Gamer let me write about actually famous<a href="http://www.pcgamer.com/2011/07/01/this-weeks-best-free-pc-games-7/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>As PC gaming&#8217;s apparent shift towards free-to-play continues, PC Gamer let me write about actually famous games like World of Warcraft. Of course, the indie studios still dominate the free games scene &#8211; and so they should, if they&#8217;re continuing to churn out material of this quality. In addition to Blizzard&#8217;s MMO masterpiece, this week we have a trio of splendid games from tiny studios. Read on for the best free PC games of the week&#8230;</p>
<p><span id="more-58645"></span></p>
<p><span style="font-size: x-large">World of Warcraft Starter Edition</span></p>
<p><em>Blizzard</em>. Sign up on the <a href="https://us.battle.net/account/creation/wow/signup/;jsessionid=EEB1F73D0B4D1F229F93B2C57F7C9D3D.blade34_02_bnet-mgmt" target="_blank">official website</a>.</p>
<div id="attachment_58648" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-58648" title="WoW" src="http://media.pcgamer.com/files/2011/07/WoW.jpg" alt="" width="590" height="339" /><p class="wp-caption-text">Is the sun setting on subscription-based WoW?</p></div>
<p>Some unknown online game called World of Warcraft is now free-to-play. Well, sort of. What you get for your lack of money is time-unlimited game content up to level 20, although there are fairly tight restrictions set in place to limit the fun you can have.</p>
<p>What you <em>don&#8217;t</em> get are the auction house, voice chat, mailbox, player-to-player trading and, quite fundamentally, access to guilds. Gold is capped at 10, and trade skills stop at 100.</p>
<p>But what you <em>do</em> get are the first 20 levels of a truly majestic MMO. There&#8217;s a reason it&#8217;s so popular: it can be phenomenally deep and intricate, but it&#8217;s also accessible, friendly, and ultimately forgiving to new players, even those who&#8217;ve never picked up an MMO before. Its version of Azeroth is lighthearted, cartoon-like and welcoming, despite the dark things that go on within it. It&#8217;s constantly rewarding, too. If you&#8217;re not one of the hundreds of billions of people already playing, the Starter Edition is your chance to see why we think World of Warcraft is still the best MMO ever made.</p>
<p><span style="font-size: x-large"><br />
Proun</span></p>
<p><em>Joost van Dongen</em>. Grab it from the <a href="http://www.proun-game.com/" target="_blank">official website</a>.</p>
<div id="attachment_58649" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-58649" title="Proun" src="http://media.pcgamer.com/files/2011/07/Proun.jpg" alt="" width="590" height="329" /><p class="wp-caption-text">It&#039;s not like you really have much choice.</p></div>
<p>In Proun, named after a series of paintings by Russian artist El Lissitzky, you play as a ball travelling very quickly around the outside of a tubular circuit. But there are obstacles. Obstacles which smash your spherical little face in if you don&#8217;t have the reaction times of a star-nosed mole. (It&#8217;s the creature with the fastest known reaction times on Earth. I looked it up. Yeah, I&#8217;m cool.)</p>
<p>It&#8217;s a game in which the slowest speed setting is &#8216;Fast&#8217;. It is fast enough. To unlock the higher settings, you&#8217;ll have to win championships on the lower ones, which can be quite a challenge. As there are only three tracks (a fourth unlocked if you choose to pay for the game), it can also be a little tedious &#8211; but it&#8217;s worth pressing onwards just to experience the extraordinary speeds of the more advanced modes.</p>
<p>It looks great, it features some awesome music, and you can get it for absolutely nothing &#8211; although there&#8217;s a pay-what-you-like option, and the dev does, of course, encourage you to throw in a donation if find yourself having fun. You will.</p>
<p><span style="font-size: x-large"><br />
Mosquito and Cow</span></p>
<p><em>Petum</em>. Play it on <a href="http://www.kongregate.com/games/petum/mosquito-cow" target="_blank">Kongregate</a>.</p>
<div id="attachment_58652" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-58652" title="Mosquito-and-Cow" src="http://media.pcgamer.com/files/2011/07/Mosquito-and-Cow.jpg" alt="" width="590" height="326" /><p class="wp-caption-text">That is not what I thought a cow looked like.</p></div>
<p style="text-align: left">This barmy puzzle game sees you taking on the role of a mosquito. Your mission is to suck the blood out of cows. And that&#8217;s it.</p>
<p style="text-align: left">Of course, cows are smart. Smart enough not to let a pesky mosquito bother them, anyway. They&#8217;ll bat you away with their very strange tails if you get too close, ridding you of any opportunity for attack.</p>
<p style="text-align: left">Sometimes it&#8217;s as easy as stumbling upon a cow who&#8217;s asleep. But most of the time you&#8217;ll have to hatch dastardly plans, rigging often quite complex traps for the cows to fall into. A pleasant little earthworm guides you through the game with pictorial hints, while the game&#8217;s entire aesthetic sits brilliantly between the twee and the obscure. It&#8217;s a surreal, silly game, but that&#8217;s why I like it.</p>
<p style="text-align: left"><span style="font-size: x-large"><br />
Luftrauser</span></p>
<p style="text-align: left"><em>Not Vlambeer</em>. Play it on the <a href="http://not.vlambeer.com/luftrauser/" target="_blank">Vlambeer website</a>.</p>
<p style="text-align: left">
<div id="attachment_58654" class="wp-caption aligncenter" style="width: 600px"><img class="size-full wp-image-58654" title="Luftrauser" src="http://media.pcgamer.com/files/2011/07/Luftrauser.jpg" alt="" width="590" height="338" /><p class="wp-caption-text">Keeping the game this simple was a very smart idea.</p></div>
<p style="text-align: left">Increasingly prolific Dutch indie developer <a href="http://www.vlambeer.com" target="_blank">Vlambeer</a> and its side-projects are churning out some really top material at the moment. This time, it&#8217;s an air combat game that uses its extreme simplicity to its advantage.</p>
<p style="text-align: left">You can fly around, and you can shoot. You&#8217;ll be attacked by other planes, which you&#8217;ve to destroy, but you can also destroy ships and the like. It&#8217;s all played on a screen with just a handful of colours on it, and the same tiny passage of music loops throughout.</p>
<p style="text-align: left">It works, however, because every single element of the game is so precise. The controls are flawless, that little musical motif gets your head nodding, and the simplicity of its visual style affords clarity to every inch of the game. It&#8217;s small but perfectly formed, basically. I think you&#8217;ll enjoy it a lot.</p>
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		<title>Age of Conan&#8217;s free-to-play overhaul hits live servers tomorrow [Giveaway]</title>
		<link>http://www.pcgamer.com/2011/06/30/age-of-conans-free-to-play-overhaul-hits-live-servers-this-morning-giveaway/</link>
		<comments>http://www.pcgamer.com/2011/06/30/age-of-conans-free-to-play-overhaul-hits-live-servers-this-morning-giveaway/#comments</comments>
		<pubDate>Thu, 30 Jun 2011 13:00:20 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Giveaways]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[you can be my temptress any day]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58563</guid>
		<description><![CDATA[UPDATE: The winners have been chosen, and will be contacted shortly. Thanks to everyone who entered!<a href="http://www.pcgamer.com/2011/06/30/age-of-conans-free-to-play-overhaul-hits-live-servers-this-morning-giveaway/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="560" height="349" src="http://www.youtube.com/embed/sRoX8zBs3XE" frameborder="0"></iframe></p>
<p><strong>UPDATE: The winners have been chosen, and will be contacted shortly. Thanks to everyone who entered! Even if you didn&#8217;t win a Premium Membership, you can still get the full experience of this &#8220;sexy, savage, and brutal world.&#8221;</strong></p>
<p>Only a month after its announcement, Age of Conan&#8217;s free-to-play incarnation, dubbed <a href="http://www.ageofconan.com/">Age of Conan Unchained</a>, is to be released tomorrow, and we&#8217;ve got the exclusive look at the official launch trailer to celebrate it. We&#8217;re excited: we previously <a href="http://www.pcgamer.com/2011/05/25/age-of-conan-is-going-free-to-play/">discussed the details of how the business model works</a>, and now it&#8217;s time to try it out for ourselves.</p>
<p>First up, I think I&#8217;ll pick out a new companion to accompany me on my journeys from the store. Funcom gave us the exclusive scoop on new &#8220;tempress&#8221; pets being added to the game&#8217;s cash shop that&#8217;ll replace your silly non-sexy pet that currently follows you around with a seductive lady of the night. There are several different varieties, and while interaction is limited, Funcom stressed that this was a change they could only do because they&#8217;re now free of any rating restrictions in the new free-to-play mode. Of course, the usual lineup of weapons, armor, potions, and all that jazz will also be available in the cash shop.</p>
<p>Read on to learn more about the new content and characters as we talk with Executive Producer Craig Morrison to hear what he&#8217;s doing on launch day and get his tips for those jumping into AoC for the first time. We&#8217;re also giving away 11 60-day Premium Membership subscriptions—details inside.<span id="more-58563"></span></p>
<p><strong>Update:</strong> Funcom sent us over a list of several other companion pets that&#8217;ll be available in the store tomorrow. They are: Arctic Hare, White Khitan Tiger Cub, Black Khitan Wolf Pup, Hippo Calf, Wolverine Kit, Panda, Polar Bear, Obsidian Ravager of Jhil, Ivory Ravager of Jhil, Ashen Fu Dog ,Pleasure Priestess of Derketo, Pleasure Priestess of Morrigan, Pleasure Priestess of Ishtar, Pleasure Priestess of Yun, Social Pet: Owlet, Social Pet: Loyal Crocodile, Social Pet: Fearless Crab, Social Pet: Tamed Baboon. Personally I&#8217;m most intrigued by that Hippo Calf&#8211;for example, can it blow cute little bubbles and pop them while giggling?</p>
<div id="attachment_58566" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/blackring1.jpg"><img src="http://media.pcgamer.com/files/2011/06/blackring1-590x304.jpg" alt="" title="blackring1" width="590" height="304" class="size-thumbnail wp-image-58566" /></a><p class="wp-caption-text">We haven't seen official shots of the new 'tempress' companions yet, but Funcom sure isn't shy about mature content.</p></div>
<p>To win one of the premium membership codes, send an email to contests@pcgamer.com with &#8220;Ladies love premium members&#8221; in the subject line. 11 random winners will be chosen tomorrow, July 1st and have their code emailed to them.</p>
<p><strong>PC Gamer: That was fast! It wasn&#8217;t too long ago that you announced AoC was going free to play at all, and here we are on launch day. How long has the team been working on this transition?</strong></p>
<p><strong>Executive Producer Craig Morrison: </strong>We didn&#8217;t want to have too long of a delay between the announcement and the release, mainly so that people wouldn&#8217;t put off trying the game because they wanted to wait for the new offer. These changes have been considered for some time, and it was always an option that we knew we were likely to use at some stage in the product&#8217;s life cycle.</p>
<p>In some ways, parts of this have been in motion for almost two years. Since we knew it would most likely be something we&#8217;d do eventually, we were able to lay the foundations in other systems from the start. We&#8217;ve always felt that it&#8217;s good development practice to be flexible in [regards to business model]. We also benefited from our work with Neowiz in launching the game in Korea, where we&#8217;ve been using elements of this business model since it launched there last year.</p>
<p>In terms of concentrated work&#8211;the supporting systems, shop integration, and inventory&#8211;we&#8217;ve been working in detail since the beginning of the year so we could get everything in place for the summer.</p>
<div id="attachment_58571" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/Refuge_10.jpg"><img src="http://media.pcgamer.com/files/2011/06/Refuge_10-590x305.jpg" alt="" title="Refuge_10" width="590" height="305" class="size-thumbnail wp-image-58571" /></a><p class="wp-caption-text">Undead or no, a dude that gross deserves whatever trouble he gets when adventurers stroll in.</p></div>
<p><strong>PCG: What areas are the dev team monitoring most closely for player feedback in order to make quick adjustments? (i.e. store prices, leveling speed, security issues)</strong></p>
<p><strong>CM: </strong>We&#8217;ll definitely be paying attention to how the new players integrate with the existing players. The game itself hasn&#8217;t been altered in terms of progression for free players, so the speed of leveling should be pretty much the same. In terms of the sales through the item store, yes, we definitely pay attention there and will be monitoring players purchasing habits with interest.</p>
<p>You always think you have a pretty good idea about what will be appealing to players, but if you learn anything from working in this genre, it&#8217;s that the players can always surprise you! So whenever you do something new like this you are watching the results closely.</p>
<p><strong>PCG: What are you most excited to do today? Are you going to be analyzing player&#8217;s actions/choices on the backend, lurking out in the chat channels listening to what people are saying, or just out enjoying playing the game?</strong></p>
<p><strong>CM: </strong>I think I&#8217;m probably most looking forward to showing the game to more new players than ever before, and to welcome back those [I played with] who haven&#8217;t played in a long time&#8230;I will definitely be in game quite a bit, as I usually am, as you get a lot of invaluable insight from just listening to and playing alongside the players.</p>
<div id="attachment_58572" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/Refuge_03.jpg"><img src="http://media.pcgamer.com/files/2011/06/Refuge_03-590x321.jpg" alt="" title="Refuge_03" width="590" height="321" class="size-thumbnail wp-image-58572" /></a><p class="wp-caption-text">Raawr, it feels good to be free!</p></div>
<p><strong>PCG: What tips would you give someone that has never played Age of Conan before who&#8217;s going to jump in today?</strong></p>
<p><strong>CM: </strong>The game feels and plays a little differently from other, more traditional MMO titles. In particular the combat system, so be prepared for a little adjustment. It isn&#8217;t too steep [of a learning curve], however&#8211;once you get the hang of bringing down your wrath on your foes without things like an auto-attack, the combat system provides a really engaging and layered experience. It really makes for a more exciting gameplay experience than you may find elsewhere.</p>
<p><strong>PCG: Is there any race/class combination that you&#8217;d recommend for new players?</strong></p>
<p><strong>CM: </strong>That depends on your playstyle to a large degree. If you want to dive right into the front lines with a melee class that uses the combat system you should look at the Soldier or the Rogue archetype. Priests can be fun as healers in Age of Conan, and can also take an active roll in combat&#8211;they aren&#8217;t just back line support characters.</p>
<p>But if you find the concept of the dynamic combat system a little too intimidating, you can try one of the Mage archetypes as they largely use spells rather than combos, which plays a little more like a traditional MMO.</p>
<p>Of course, for the true Conan experience the Barbarian class in the Rogue archetype is everything you need to follow in Conan&#8217;s footsteps!</p>
<div id="attachment_58570" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/Refuge_09.jpg"><img src="http://media.pcgamer.com/files/2011/06/Refuge_09-590x308.jpg" alt="" title="Refuge_09" width="590" height="308" class="size-thumbnail wp-image-58570" /></a><p class="wp-caption-text">These terracotta murderers must be stopped or orphans will die! Are you really selfish enough to NOT play?</p></div>
<p><strong>PCG: What&#8217;s one thing that everyone that plays AoC F2P absolutely has to experience?</strong></p>
<p><strong>CM:</strong> I would urge people not to ignore the low- and mid-level dungeons. They&#8217;ll require you to make some friends and find a group, and some are premium spots, but there are some really fun and interesting encounters to be found in them. The desire to level fast is an easy trap to fall into, but it&#8217;s well worth your time to check out dungeons like The Black Castle, Sanctum of the Burning Souls and the Amphitheater, to name just a few.</p>
<p>Also if you&#8217;re one of those who are prone to the odd hardcore PVP desire, you might want to check out the upcoming Blood and Glory server ruleset, which will provide a very harsh &#8220;old school&#8221; open-PVP environment for those brave enough to try it.</p>
<p><strong>PCG: Personally, what&#8217;s your favorite part of the new content being added today, and why you enjoy playing it so much?</strong></p>
<p><strong>CM:</strong> For me personally, it&#8217;s rewarding to see the new team members that we brought aboard after the expansion (when some moved across to work on The Secret World) mix in with the veterans. I&#8217;m usually a little nervous when I do the first few internal playthroughs of content from a new team setup, but this team have really pulled it off. So as a player, I really like the new instances&#8230;they play really well, and I think the players are recognizing, and appreciating, that.</p>
<p>I also love that each of the new areas have great atmosphere and their own distinct feel to them. The art team did a wonderful job giving them all unique elements that allow you to immediately identify with the area. From the awesome vistas in the Forgotten City, to the bleak and stormy environs of the Breach, through the brilliantly twisted nightmare section of The Refuge of the Apostate, and the grim corruption of the Paikang districts. Our Dreamworld engine is capable of creating some of the most atmospheric and amazing environments that can be found in any MMO, and I think it brings that dangerous and brutal world that Robert E. Howard described in the Conan stories to life brilliantly.</p>
<p>&nbsp;<br />
Sound like fun? You can download the client at <a href="http://www.ageofconan.com/">Age of Conan&#8217;s website</a> right now and play! Let us know what you think in the comments or, as always, at letters@pcgamer.com.</p>
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		<title>Community Guide: League of Legends&#8217; Tristana</title>
		<link>http://www.pcgamer.com/2011/06/29/community-guide-league-of-legends-tristana/</link>
		<comments>http://www.pcgamer.com/2011/06/29/community-guide-league-of-legends-tristana/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 21:35:27 +0000</pubDate>
		<dc:creator>Andrew Beck</dc:creator>
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		<guid isPermaLink="false">http://www.pcgamer.com/?p=58402</guid>
		<description><![CDATA[For the past week, the PC Gamer community focused their attention on playing League of Legends’<a href="http://www.pcgamer.com/2011/06/29/community-guide-league-of-legends-tristana/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><object width="610" height="370"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/b-UMF3PrUWc?version=3" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="370" src="http://www.youtube.com/v/b-UMF3PrUWc?version=3" allowfullscreen="true"></embed></object></p>
<p>For the past week, <a href="http://www.pcgamer.com/2011/06/21/call-to-arms-league-of-legends-tristana-come-play-with-us/">the PC Gamer community focused their attention on playing League of Legends’ Tristana</a>. We found camaraderie in the PC Gamer chatroom in LoL, with over fifty players at any given time meeting together and arranging teams for epic clashes. The only rule: someone on each team had to play Tristana. Readers and writers laid their best skills on the field of battle, and walked away with bitter shame or glorious honor. The conflicts ended in everything from narrow victories to complete crushings, but <em>GG</em>, they were fun!<span id="more-58402"></span></p>
<p>Almost instantly, a tradition emerged. During the early game, opposing Tristanas would duel among creeps in the middle lane. The back and forth skirmishes between tiny cannon-wielders captured the attention of both teams—after all, it was the Tristana scores that would be accumulated at the end of the match. Regardless of the scuffles initiated on the side lanes, all eyes continually drifted toward the center of the map just to see whose Tristana would pull ahead in kills or pushes.</p>
<p>PCG staff were right alongside them fighting, with Josh, Lucas, or myself in almost every match. Josh (a first-time Tristana player) quickly found himself a painted target, as bragging rights were proudly claimed by anyone who scored a killing blow against him. And there were plenty to go around. <strong>RyePunk</strong> was one of the first braggarts: &#8220;Fresh off a face pounding of @jaugustine&#8217;s first game as Tristana. He shall learn&#8230; or else,&#8221; he boasted on Twitter after the first match.  Them&#8217;s good fighting words, <strong>RyePunk</strong>. But he backed &#8216;em up—props to the community for showing no mercy!</p>
<div id="attachment_58407" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Firefighter-Skin.jpg" target="_blank"><img class="size-thumbnail wp-image-58407 " title="League of Legends - Tristana Firefighter Skin" src="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Firefighter-Skin-590x348.jpg" alt="" width="590" height="348" /></a><p class="wp-caption-text">Your cannonball versus my, um, water?</p></div>
<p>In at least one game, the focus on Tristana allowed a different player to spend most of the game under the radar, quietly growing stronger than the rest. In one particular match I played in, the other team didn&#8217;t realize that letting Amumu farm up had sealed their doom. <strong>Jetter </strong>summed it up: “Our Amumu had a pentakill in the jungle! Nice work, <strong>Attico</strong>.”</p>
<p>Whether penta-kills or penta-deaths, or somewhere in between, you sent in your scores—and Tristana’s role as a ranged carry held firm this week. Players in the community averaged 10.6 kills, 5.7 deaths, and 9.2 assists—that’s over three times as many kills and assists as deaths. Go team PC Gamer!</p>
<h3>Community tips and tricks</h3>
<p>Throughout the week, members of the PC Gamer community contributed their insights for playing Tristana. We&#8217;ve compiled this vast collection of knowledge for all of posterity—may these tips help any who wish to improve their Tristana game.</p>
<p>Mentioning one of my favorite play-styles, <strong>MuppetMower</strong> writes, “Trist is an amazing tower pusher. That&#8217;s what she should be doing all game.” Who cares about kills/deaths ratios; toppling towers is what wins you games! And if your opponent arrives to stop your incessant pushing, <strong>Dr. Noobfragger</strong> has a plan for taking them down. With Rapid Shot, Tristana &#8220;practically doubles her attack speed&#8230; so on-hit effects like Bloodrazor or the Black Cleaver are very nice.&#8221; </p>
<p>When selecting your first abilities, <strong>Fryulator</strong> suggests you take Explosive Shot “because it&#8217;s a very decent ranged harass with both its active and passive.” Damage-over-time and exploding minions can be miserable for your opponent (and great for your bank account) during the early game. He adds that despite the great utility of rocket jumping, it should be used carefully as it can get you into trouble as easily as it can get you out—especially if you don’t know who’s waiting in the bushes to gank you. <strong>Illuria</strong> adds that &#8220;while Rocket Jump recharges with a champion kill,&#8221; it only works if you get the kill or the assist, so &#8220;adding the Lizard Buff to your arsenal and keeping the enemy champion slowed with that buff is a massive boost.&#8221; Besides, it may just score you the leap-resetting kill you need to hop to safety afterward.</p>
<div id="attachment_58408" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Ganked.jpg" target="_blank"><img class="size-thumbnail wp-image-58408 " title="League of Legends - Tristana Ganked" src="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Ganked-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">The first rule of a ranged carry: Don&#039;t go alone!</p></div>
<p>Every Tristana player longs to master the Jump/Buster combination. <strong>Michael Scherling</strong> wrote, “There’s nothing quite like hopping over, and blowing the enemy right back into your turret! I always get a kick out of that when I&#8217;m able to pull it off!” </p>
<p>Speaking of awesome uses for Tristana&#8217;s ultimate, <strong>Mike “TheFailBus” Williams</strong> offers a warning: &#8220;Don&#8217;t use your ulti to last hit enemy champions or to try to kill steal. You WILL mess it up and end up saving them instead. Also, don&#8217;t be afraid of using your ulti to escape if you&#8217;ve already blown your Rocket Jump.&#8221; <strong>Fryulator</strong> adds that you should use Buster Shot to &#8220;interrupt all channeled abilities, like Nunu&#8217;s and Katarina&#8217;s ults.&#8221; Halting those massive AoE spells quickly can save your team and secure your MVP title.</p>
<p><strong>Austin Lombard</strong>&#8216;s strategy is simple: &#8220;Build attack speed. Don&#8217;t die. Shoot people.&#8221; I don&#8217;t think I could have said it any better myself.</p>
<p>But playing as Tristana is only half of the equation here. Wherever there&#8217;s a squat cannon-carrier, there are 5 players facing off against her. Here again, <strong>&#8220;TheFailBus&#8221;</strong> offers some sage wisdom: &#8220;Trist is super squishy. Wait till she tries to jump in and then focus her down instantly. You can bait Trist into wasting her Rocket Jump early by either making yourself look like a target while your team waits in the brush, or by ganking her while having people waiting further down the lane.&#8221;</p>
<h3>Items, Runes and Masteries</h3>
<p>We held <a href="http://www.facebook.com/home.php?sk=question&amp;id=10150341741338079">a poll on our Facebook page</a> asking what you thought the best items for Tristana are, and a lot of players sent in their more fleshed-out build guides. Here&#8217;s the consensus.</p>
<p><strong>Items: </strong></p>
<ul>
<li><a href="http://www.leagueoflegends.com/items#3046">Phantom Dancer</a> for extra attack speed and movement speed.</li>
<li><a href="http://www.leagueoflegends.com/items#3031">Infinity Edge</a> for raw damage and extra power to critical hits.</li>
<li>Other community favorites included the <a href="http://www.leagueoflegends.com/items#3072">Bloodthirster</a>, <a href="http://www.leagueoflegends.com/items#3145">Hextech Revolver</a>, <a href="http://www.leagueoflegends.com/items#3126">Madred&#8217;s Bloodrazer</a>, and <a href="http://www.leagueoflegends.com/items#3035">Last Whisper</a>.</li>
</ul>
<p>&nbsp;<br />
<strong>Runes: </strong></p>
<ul>
<li>Everyone agreed that the most important are <a href="http://www.leagueoflegends.com/runes/3">Attack Speed and Armor Penetration</a>
<li>Many liked to include <a href="http://www.leagueoflegends.com/runes/3">Armor and Magic Resistance</a> in their builds</li>
<li>Others instead went with a mix of <a href="http://www.leagueoflegends.com/runes/3">Mana Regeneration, Critical Strike, and raw Attack Damage</a> as their secondary attributes</li>
</ul>
<p>&nbsp;<br />
<strong>Masteries: </strong><br />
In a shocking first precedent for the internet, everyone unanimously agreed on something: that you should go with a full-out offense Mastery build as Tristana. More specifically, you should put <a href="http://www.mobafire.com/league-of-legends/mastery-tree-planner#&amp;tree1=3-1-0-0-4-2-0-1-3-0-3-3-0-1&amp;tree2=0-0-0-0-0-0-0-0-0-0-0-0-0-0&amp;tree3=0-1-3-0-4-0-0-0-1-0-0-0-0-0-0">21 in Attack, 0 in Defense and 9 in Utility</a>. This will help beef up her late game damage significantly.</p>
<div id="attachment_58409" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Fire-Jump.jpg" target="_blank"><img class="size-thumbnail wp-image-58409 " title="League of Legends - Tristana Fire Jump" src="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Fire-Jump-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">Ouch! Hot feet! Hot feet!</p></div>
<h3>Rants and Raves</h3>
<p>Whether you view her as one of the greatest unsung champions or noob-only fodder, you shared your opinions on just how useful Tristana is. It was a love-hate extravaganza!</p>
<ul>
<li>“Woo! Love Tristana! She&#8217;s been my main for most of my LoL career, and I must say, she is VERY under-appreciated” -<strong>Dr. Noobfragger</strong></li>
<li>“This call to arms made me stop checking my tweets and go play some LoL” -<strong>SlyderEST</strong></li>
<li>“&#8217;Tristana is for noobs&#8217; answer [on the Facebook poll] is right. It&#8217;s just one of those &#8220;click and watch&#8221; champs.” -<strong>Dimitar D. Dimitrov</strong></li>
<li>“Tristana is horribly underpowered. It&#8217;s sad cause I think she&#8217;s really fun and one of my favorite characters.” -<strong>BorisYeltsin</strong></li>
<li>&#8220;Tristana is a great AD carry, able to last-hit with ease.&#8221; -<strong>Illuria</strong></li>
<li>&#8220;Her ultimate is an awesome game-changing mechanism.&#8221; -<strong>Knut André W. Jøsok</strong></li>
<li>“I played AP Trist once. Using my ulti made me smile as I landed on them and blasted them away.” -<strong>Tiago</strong></li>
<li>“AP Tristana is a gimmicky build but she does scale well with AP on Rocket Jump and Buster Shot.” -<strong>@menthol_penguin</strong></li>
<li>&#8220;Tristana is squishier then jello, ALWAYS stay back and fire from afar unless in pursuit of an enemy who has low hp.&#8221; -<strong>Samsta</strong></li>
<li>“I don&#8217;t like Tristana. She is great at harassing and farming, but I feel she is lacking the &#8216;oomph&#8217; I&#8217;m looking for.” -<strong>Jesse Moore</strong></li>
<li>&#8220;Late game is usually where Tristana&#8217;s best at winning&#8230;like if you see a team-fight mid, go top and take out a turret.&#8221; -<strong>Mak3itSn0w</strong></li>
<li>“I rock with Tristana” -<strong>Michael Scherling</strong></li>
</ul>
<p>&nbsp;<br />
If you have a compulsive urge to get in the last word, tell of these jerks in the comments below.</p>
<div id="attachment_58410" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Jumping-Behind.jpg" target="_blank"><img class="size-thumbnail wp-image-58410 " title="League of Legends - Tristana Jumping Behind" src="http://media.pcgamer.com/files/2011/06/League-of-Legends-Tristana-Jumping-Behind-590x332.jpg" alt="" width="590" height="332" /></a><p class="wp-caption-text">Rocket Jumping is best when surrounding an enemy.</p></div>
<h3>This week&#8217;s MVP: Fryulator</h3>
<p>Epic plays don&#8217;t happen every game, but when they do, you remember &#8216;em for a long time. Here&#8217;s one of <strong>Fryulator</strong>&#8216;s best:</p>
<p>His team was losing pretty badly, so they decided to have him wait in the jungle while the enemy team pushed past him, and then he would run in to backdoor the enemy base for the win. It may not be ethical, but a win&#8217;s a win, right? While waiting, he decided to grab the dragon. Unfortunately, the other team had the same idea. When they arrived, they found the dragon&#8217;s corpse on the ground and a quaking Tristana in the corner. </p>
<p>I&#8217;ll let <strong>Fryulator </strong>explain how the rest went down:</p>
<p><em>&#8220;I figure &#8220;Oh crap, I&#8217;m dead&#8221;, so with 3 of them initiating, and the other 2 closing in, I Rocket Jump into the middle, press Q, and ult to knock their carry away. I still don&#8217;t know how, but I managed to drop their nuke and 1 of 2 tanks, along with their carry when Shen on my team ults in, saving my life. I pick up the second tank for a Quadra Kill and go for the Penta, but as I land from Rocket Jump, Shen&#8217;s sunfire picks up the killsteal. I aced the team, in what was almost a 1v5 situation. I was too stunned to move in for the winning push after that. Anyways, moral of the story: a late game Tristana will murderize you if cornered.&#8221;</em></p>
<p>That&#8217;s the kind of moment we play for. That&#8217;s the kind of story you&#8217;ll brag to your friends about for weeks, until they can recite it word-for-word on their own. That&#8217;s the kind of experience we shared in LoL in this week&#8217;s Call to Arms. If we missed your story, be sure to add it in the comments or in the <a href="http://www.pcgamer.com/forum/showthread.php?p=109220#post109220">forums</a>. If you missed out on the action this week, don’t worry, we’ll be hosting similar events soon. Let us know in the comments who you&#8217;d love to see the community focus on playing in the next Call to Arms event.</p>
<p>By the way, if you loved playing Tristana this week and are sad to see her drop out of the free-champion rotation, have no fear! Several members of the community wrote in to share how you can unlock Tristana and her pink-haired skin for free by going to Facebook and &#8220;liking&#8221; League of Legends. After that, just follow the directions on their <a href="http://www.facebook.com/leagueoflegends?sk=app_160628063962200">Tristana Riot Skin</a> page, and Bam! You can play as Tristana any time you like!</p>
<p>Big props and thanks to everyone who participated in this edition of PC Gamer&#8217;s Call to Arms, especially those who left comments and submitted suggestions for this community guide. We can&#8217;t wait to do it again!</p>
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		<title>Global Agenda patch 1.44 to add new maps and &#8220;cosmetic flair&#8221;</title>
		<link>http://www.pcgamer.com/2011/06/29/global-agenda-patch-1-44-to-add-new-maps-and-cosmetic-flair/</link>
		<comments>http://www.pcgamer.com/2011/06/29/global-agenda-patch-1-44-to-add-new-maps-and-cosmetic-flair/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 10:11:12 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free To Play]]></category>
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		<guid isPermaLink="false">http://www.pcgamer.com/?p=58521</guid>
		<description><![CDATA[A new Global Agenda update is set to arrive later today, adding new maps and a<a href="http://www.pcgamer.com/2011/06/29/global-agenda-patch-1-44-to-add-new-maps-and-cosmetic-flair/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>A new Global Agenda update is set to arrive later today, adding new maps and a couple of new stores, one selling jetpacks, and another selling &#8220;cosmetic flair.&#8221; The Global Agenda servers will be down for a few hours while the patch is applied, between 11:00 and 17:00 US Eastern time / 16:00 to 22:00 GMT.<br />
<span id="more-58521"></span><br />
The two new maps, Magmarock and Haulin&#8217; Acid have been promoted from beta status to be played in PvP mode. Magmarock is a control map that will be added to the Mercenaries PvP queue, while Haulin&#8217; Acid provides another payload arena.</p>
<p>The new jetpack store can be found in Dome City. Ironically, you have to use a Dome City jetpack to reach the jetpack store on the upper levels of the hub.  The store will also sell custom jetpack trails. The new fashion store, Burning Fashions, will replace Carter&#8217;s Seasonal Accessories, and provide more buy-able cyborg bling to pimp out your warrior. You&#8217;ll find the full patch notes below.<br />
<!--more--><br />
<strong>Dome City Changes:</strong></p>
<ul>
<li>Carter’s Seasonal Accessories has closed up shop.
<li>Burning Fashion has arrived in Dome City and will be selling cosmetic flair where Carter’s used to be.
<li>The long awaited Skyward Jetpacks has finally landed at the upper deck of Dome City and is open for business. In addition to selling jetpacks available elsewhere in the game, Skyward also sells high-end jetpack trail effects. You must be a boosted customer with a jetpack in Dome City in order to reach the upper deck of Dome City where Skyward resides.
<li>Adjusted the position of the guard at the South gate to the Sonoran Desert to be less confusing to players attempting to exit the dome.
</ul>
<p>&nbsp;<br />
<strong>Open Zone Changes:</strong></p>
<ul>
<li>Uncommon quality Repair Kits can now be purchased from Yuma Imports at New Yuma Station
<li>Fixed some issues with materials that appeared to flicker when using Direct X 10 on some clients
</ul>
<p>&nbsp;<br />
<strong>Gameplay Changes:</strong></p>
<ul>
<li>Frenzy wave should now properly award buff points for hitting allies
</ul>
<p>&nbsp;<br />
<strong>Bugs Fixed in Version 1.44</strong></p>
<ul>
<li>Finalized netcode update (initially deployed on 6/23). Significant changes to net code that improve communication between the Atlanta data center and the games` other data centers.  This should reduce occurrences of the &#8220;stuck on floor” issue for EU and NA West users,  as well as provide some other benefits while entering and leaving matches.
</ul>
<p>&nbsp;<br />
<strong>Map Changes</strong></p>
<ul>
<li>New PvP Control map “Magmarock” has been promoted from Beta and added permanently to the Mercenary PvP Queue.
<li>New PvP Payload map “Haulin’ Acid” has been added to the Beta Maps Queue.
</ul>
<p>&nbsp;</p>
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		<slash:comments>23</slash:comments>
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		<title>Play World of Warcraft for free forever with the new endless trial mode [Updated]</title>
		<link>http://www.pcgamer.com/2011/06/28/play-world-of-warcraft-for-free-forever-with-the-new-endless-trial-mode/</link>
		<comments>http://www.pcgamer.com/2011/06/28/play-world-of-warcraft-for-free-forever-with-the-new-endless-trial-mode/#comments</comments>
		<pubDate>Tue, 28 Jun 2011 20:30:13 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[endless trial]]></category>
		<category><![CDATA[play forever...sorta]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58517</guid>
		<description><![CDATA[&#8230;Up to level 20 at least. Blizzard announced today that they&#8217;re completely revamping their trial account<a href="http://www.pcgamer.com/2011/06/28/play-world-of-warcraft-for-free-forever-with-the-new-endless-trial-mode/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>&#8230;Up to level 20 at least. Blizzard announced today that they&#8217;re completely revamping <a href="https://us.battle.net/account/creation/wow/signup/">their trial account system</a>. Instead of limiting the amount of time you can spend playing, trial accounts will allow you to play as much as you want all the way up to level 20 on as many characters as you can create (similar to Warhammer Online&#8217;s endless trial system). There will likely be some restrictions on the accounts to prevent spammers from abusing them, but those details have not been outlined yet.</p>
<p>Players that like what they see can purchase the game and the Burning Crusade expansion (which increases the level cap to 70, opens Outlands, and unlocks the Blood Elf and Draenei races) for only 20 bucks. In addition, anyone that currently owns the original game, but did not have the Burning Crusade expansion, now has that expansion automatically added to their accounts for free.</p>
<p>What do you think? Will you play around in the new endless trial mode? Is this the Blizzard&#8217;s first step in making WoW free-to-play? And is that a change you want Blizzard to make for WoW?<span id="more-58517"></span></p>
<p><strong>Update:</strong> Blizzard has released <a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=20590&amp;pageNumber=1&amp;searchQuery=world+of+warcraft+trial+account">a full FAQ</a> on the new system, which details (among other things) the restrictions on the trial accounts. It looks like our pie-in-the-sky dreams of building a guild full of level 19 PvP twinks on free trial accounts might be out of our reach&#8230;for now.</p>
<p>The full restrictions are:<br />
- A level cap of 20.<br />
 &#8211; A maximum of 10 gold.<br />
 &#8211; Trade skills are capped at 100 ranks.<br />
 &#8211; Unable to trade via the Auction House, mailbox, or player-to-player.<br />
 &#8211; In-game access to public chat channels unavailable. Players are limited to communicating using only say, party, or whisper.<br />
 &#8211; Characters will be unable to create or join guilds.<br />
 &#8211; Characters are not able to send whispers to other characters unless they have been added to the characters&#8217; friends lists or have received a whisper from a character first.<br />
 &#8211; Characters will not be able to invite other players into a party.<br />
 &#8211; Characters will not be able to join parties with other characters above level 20.<br />
 &#8211; Voice chat disabled on Starter Edition accounts.<br />
 &#8211; Realms experiencing login queues will prioritize players who have full, paid accounts.<br />
 &#8211; Starter Edition accounts are not eligible for character transfers<br />
 &#8211; RealID features are disabled on all Starter Edition Accounts.</p>
]]></content:encoded>
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		<slash:comments>97</slash:comments>
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		<title>Hellgate open beta launches this week with new PvP arenas and the deadly Cow Room</title>
		<link>http://www.pcgamer.com/2011/06/27/hellgate-open-beta-launches-this-week-with-new-pvp-arenas-and-the-deadly-cow-room/</link>
		<comments>http://www.pcgamer.com/2011/06/27/hellgate-open-beta-launches-this-week-with-new-pvp-arenas-and-the-deadly-cow-room/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 10:31:52 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Hanbitsoft]]></category>
		<category><![CDATA[Hellgate]]></category>
		<category><![CDATA[Hellgate: London]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[The Cow Room]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58455</guid>
		<description><![CDATA[Last month we learned that Korean company Hanbitsoft will be bringing back Hellgate: London as a<a href="http://www.pcgamer.com/2011/06/27/hellgate-open-beta-launches-this-week-with-new-pvp-arenas-and-the-deadly-cow-room/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Last month we learned that Korean company Hanbitsoft will be <a href="http://www.pcgamer.com/2011/05/19/hellgate-london-to-return-as-a-free-to-play-mmo/">bringing back Hellgate: London</a> as a free-to-play MMO. After a short closed beta test earlier this month, they&#8217;re set to throw open the hell-gates to everyone with the launch of a US and European open beta, kicking off this Thursday June 30. You can sign up for an account and download the client now from the <a href="http://hellgate.t3fun.com/Home/Home.aspx">Hellgate site</a>.<br />
<span id="more-58455"></span><br />
Hellgate is set in London in the aftermath of a demonic apocalypse. You play as a techno-magical knight tasked with fighting back against the demons flooding in through the Hellgate, using upgradeable guns and spells to defend the last remnants of humanity. </p>
<p>The open beta phase of Hellgate will launch alongside a series of experience-boosting events, with the addition game modes. Duel Area adds player vs. player deathmatch in four different arenas with names like &#8220;Forgotten Grave&#8221; and &#8220;Passage of Hallucination.&#8221; The second mode is the Cow Room. There are no cows in the cow room, but there are zombies, and sandstorms. If you survive the waves of undead and take out the Cow Room boss (hopefully a cow), you stand a chance of picking up some of the most effective weapons in the game.</p>
<p>Hellgate: London was originally made by the now disbanded Flagship studios after the game&#8217;s failure caused the studio to shut down. Some members of Flagship went on to form Runic Games, who made the excellent action RPG, Torchlight. Meanwhile, Hanbitsoft have scooped up Flagship titles Hellgate: London and Mythos, and rebalanced both of them as free-to-play games. You can find out more about Mythos on the <a href="http://www.mythos-europe.com/en/index.html">official site</a>.</p>
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		<slash:comments>14</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/06/26/this-weeks-best-free-pc-games-6/</link>
		<comments>http://www.pcgamer.com/2011/06/26/this-weeks-best-free-pc-games-6/#comments</comments>
		<pubDate>Sun, 26 Jun 2011 19:41:14 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA['Dillo Hills]]></category>
		<category><![CDATA[ArmA]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[Arma 2: Free]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Skinny]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58306</guid>
		<description><![CDATA[A quiet week for free PC games &#8211; pretty much all I could find was something<a href="http://www.pcgamer.com/2011/06/26/this-weeks-best-free-pc-games-6/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>A quiet week for free PC games &#8211; pretty much all I could find was something called an ArmA 2 and some sort of war-themed hat simulator. Team Fortress 2 mean anything to you? Apparently that&#8217;s free now. Luckily, the lineup is bolstered by some gorgeous indie gems.<span id="more-58306"></span></p>
<h3>Team Fortress 2</h3>
<p><em>Valve</em>. Get it on <a href="http://store.steampowered.com/app/440/">Steam</a>.</p>
<p><a href="http://media.pcgamer.com/files/2011/06/Team-Fortress-2-Free1.jpg"><img src="http://media.pcgamer.com/files/2011/06/Team-Fortress-2-Free1-590x309.jpg" alt="" title="Team Fortress 2 Free" width="590" height="309" class="aligncenter size-thumbnail wp-image-58331" /></a></p>
<p>So they actually did it. After all the rumours and speculation, Valve have announced that Team Fortress 2 will be free forever. If you haven&#8217;t bought it and you never buy an in-game item, you still get all the maps, classes and game modes paying customers do. The only limitations are that certain rare items aren&#8217;t available to find or craft, and you have less inventory space to store the ones you do find. But spend even £0.29 on the cheapest item, and you&#8217;re treated as a paying customer and those few restrictions are removed.</p>
<p>Team Fortress 2 added an in-game item shop late last year, letting players pay real money for the many unlockable weapons and hats for each class. This switch to free-to-play comes with a huge new update adding even more of these items for almost every class. But if you&#8217;re new to TF2, you won&#8217;t care about that: you&#8217;ve got enough to learn without any extra items to think about.</p>
<p>A good way to learn the ropes is to play the King of the Hill mode &#8211; choose it when you look for a match, or if you&#8217;re using the server browser, look for maps starting with <strong>koth_</strong>. It&#8217;s nice and simple, just one control point to capture, so you can learn how the classes work in a controlled environment. The Medic is a good class to start with, since you&#8217;re always appreciated and you can pay attention to what your team mates are doing rather than shooting people. Just keep the healy beam on the big man.</p>
<h3>Arma 2: Free</h3>
<p><em>Bohemia Interactive</em>. Get it from the <a href="http://www.arma2.com/free/">Arma 2 website</a>.</p>
<p><img class="aligncenter size-full wp-image-58310" title="Arma-2-free" src="http://media.pcgamer.com/files/2011/06/Arma-2-free.jpg" alt="" width="590" height="303" /></p>
<p>Arma 2 is a hyper-realistic military sim with an extraordinary sense of scale and accuracy, but the single-player campaign that never quite hit the heights provided by multiplayer. Which makes Arma 2: Free an exciting prospect. To celebrate the tenth anniversary of Operation Flashpoint, Bohemia have taken the best bits of Arma 2 and lobbed them online for you to grab without paying a penny.</p>
<p>All you miss out on is the campaign, the highest quality graphics settings, and the ability to use mods. What you can do is create your own campaigns in the excellent editor, or play those other people have created. The community is huge and creative, and you can find lots of the campaigns they&#8217;ve made <a href="http://www.armaholic.com/list.php?c=arma2_files_scenarios">over at Armaholic</a>.</p>
<p>It&#8217;s a huge and often scary game, simulating real war mercilessly. Group up with some friends, lay some explosives, and lie in a bush together for an hour while you wait for the enemy tank convoy to roll over them.</p>
<h3>Skinny</h3>
<p><em>Atmos Games</em>. Play it on <a href="http://www.newgrounds.com/portal/view/572933">Newgrounds</a>.</p>
<p><img class="aligncenter size-full wp-image-58307" title="Skinny" src="http://media.pcgamer.com/files/2011/06/Skinny.jpg" alt="" width="590" height="304" /></p>
<p>I haven&#8217;t seen a game so quietly beautiful in a long time. This 2D, silhouetted platformer has such an extraordinary sense of style that it&#8217;s captivating within seconds &#8211; and that&#8217;s before the game itself has even had a chance to get going.</p>
<p>When it does, it&#8217;s a pleasantly floaty platformer about a robot. You&#8217;ll jump, grapple and smash your way around the immaculately designed world as you first embark on a quest to recover your son&#8217;s lost marbles, then find yourself involved in something a whole load bigger.</p>
<p>You gain new abilities as you work your way through the game, and the surprisingly strong and heartfelt storytelling keeps Skinny engaging throughout. I haven&#8217;t enjoyed a browser game this much in ages. A very strong recommendation.</p>
<h3>&#8216;Dillo Hills</h3>
<p><em>fexLab</em>. Play it on <a href="http://www.kongregate.com/games/fexLabs/dillo-hills">Kongregate</a>.</p>
<p><img class="aligncenter size-thumbnail wp-image-58309" title="Dillo-Hills" src="http://media.pcgamer.com/files/2011/06/Dillo-Hills-590x354.jpg" alt="" width="590" height="354" /></p>
<p>If you&#8217;re familiar with the iPhone game Tiny Wings, you&#8217;ll be at home with this armadillo-based equivalent. If not: you hold a button to roll down slopes, then release it to let the momentum carry you uphill and into the air. You can also, er, &#8216;soar&#8217; by clicking the upper half of the screen to delay your descent, smashing through birds mid-air for no ethically sound reason. Gems on certain slopes give you an incentive to come down sooner or soar a little longer.</p>
<p>The game&#8217;s (re)created very well, with some pleasant aesthetic touches giving &#8216;Dillo Hills a much needed dash of its own character. It&#8217;s peaceful, and pleasant, and a great way to spend a rainy half hour.</p>
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		<slash:comments>34</slash:comments>
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		<title>Arma 2: Free is free to download and play right now</title>
		<link>http://www.pcgamer.com/2011/06/23/arma-2-free-is-free-to-download-and-play-right-now/</link>
		<comments>http://www.pcgamer.com/2011/06/23/arma-2-free-is-free-to-download-and-play-right-now/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 14:31:03 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[arma 2]]></category>
		<category><![CDATA[ArmA 2: British Armed Forces]]></category>
		<category><![CDATA[Arma 2: Free]]></category>
		<category><![CDATA[ArmA 2: Operation Arrowhead]]></category>
		<category><![CDATA[ArmA 2: Private Military Company]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[ENEMY. MAN. FRONT.]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[first person shooter]]></category>
		<category><![CDATA[War sim]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58235</guid>
		<description><![CDATA[One of the biggest surprise announcements of E3 this year was that Arma 2 would be<a href="http://www.pcgamer.com/2011/06/23/arma-2-free-is-free-to-download-and-play-right-now/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="610" height="377" src="http://www.youtube.com/embed/3Mgao249jNg" frameborder="0"></iframe></p>
<p>One of the biggest surprise announcements of E3 this year was that Arma 2 would be <a href="http://www.pcgamer.com/2011/06/09/arma-2-free-announced-multiplayer-free-and-released-in-june/">going free to play</a>. Just a few weeks after that announcement, Arma 2 is now free to play. You can grab the 960MB download right <a href="http://69.175.13.106/A2Free/ARMA2Free_setup.zip">here</a>. Thanks to <a href="http://www.rockpapershotgun.com/2011/06/23/arma-2-free-opflash-renamed-also-free/#more-63314">RPS</a> for the heads up.</p>
<p>The free version will let you play the full game, including multiplayer, but locks off the highest graphics settings and cuts out mod support and the single player campaigns. Full map editing tools are present in the free version. If you&#8217;ve always been tempted to try a hyper-realistic war sim, this is one you have to try. We&#8217;ll see you on the battlefield.</p>
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		<slash:comments>43</slash:comments>
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		<title>Prepare for a world in Chaos with Maple Story&#8217;s Age of Heroes update</title>
		<link>http://www.pcgamer.com/previews/prepare-for-a-world-in-chaos-with-maple-storys-age-of-heroes-update/</link>
		<comments>http://www.pcgamer.com/previews/prepare-for-a-world-in-chaos-with-maple-storys-age-of-heroes-update/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 19:50:53 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Age of Heroes]]></category>
		<category><![CDATA[Chaos]]></category>
		<category><![CDATA[Maple Story]]></category>
		<category><![CDATA[Nexon]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58191</guid>
		<description><![CDATA[Maple Story, the charming free-to-play game with an alarming amount of depth and addictiveness, is getting<a href="http://www.pcgamer.com/previews/prepare-for-a-world-in-chaos-with-maple-storys-age-of-heroes-update/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="620" height="390" src="http://www.youtube.com/embed/R7cqRdVsDI4" frameborder="0"></iframe></p>
<p><a href="http://maplestory.nexon.net/">Maple Story</a>, the charming free-to-play game with an alarming amount of depth and addictiveness, is getting a massive update this summer with the new Chaos campaign. Continuing the story after the events of the <a href="http://www.pcgamer.com/2011/04/19/exploring-the-new-classes-and-revamped-world-of-maplestorys-big-bang/">Big Bang</a> and Resistance content, Chaos sees an evil greater than even the Black Mage creeping to the surface. With the first part of the Chaos update series coming next Wednesday, July 29th, it&#8217;s about time to usher in the Age of Heroes. Check out what you&#8217;ll find in the incoming update, from time travel to Mutant Slimes. <span id="more-58191"></span></p>
<div id="attachment_58193" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/age-of-heroes.jpg"><img src="http://media.pcgamer.com/files/2011/06/age-of-heroes-590x292.jpg" alt="" title="age of heroes" width="590" height="292" class="size-thumbnail wp-image-58193" /></a><p class="wp-caption-text">We're not quite sure what's going on here, but we like it.</p></div>
<p>The Age of Heroes is the first step in a long line of content additions headed to Maple Story this summer. Here&#8217;s what you can expect to see come June 29th:</p>
<ul>
<li> The new Gate to the Future area, with new quests and zones
<li> A new high level boss&#8230;from the future!
<li> Mutated versions of low-level creatures you might remember from back in your early leveling days—those adorable green slimes you killed at Level 1 have morphed into monstrous purple mutants
<li> Hero class rebalancing: restrictions for creating Dual Blade, Aran and Evan classes will be removed
<li> New skills and retuning for existing classes; Explorers, Cygnus and Resistance classes return with greatly upgraded main skills
</ul>
<p>&nbsp;<br />
<div id="attachment_58192" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/Chaos_mutant_slime.jpg"><img src="http://media.pcgamer.com/files/2011/06/Chaos_mutant_slime-590x295.jpg" alt="" title="Chaos_mutant_slime" width="590" height="295" class="size-thumbnail wp-image-58192" /></a><p class="wp-caption-text">Cute and cuddly no more!</p></div></p>
<p>Four more major updates are slated for release following Age of Heroes. In July, we&#8217;ll see the dawn of the Age of Artisans, which will debut a new level-based crafting system. After that comes the Age of Battle, where players will finally get to throw down with some good old-fashioned PvP modes. Once you&#8217;ve traveled through the Ages, you&#8217;ll need to gather your allies to take on the dreaded Ice Knight encounter.</p>
<p>If you want to see what all the fuss is about, now&#8217;s the time—<a href="http://maplestory.nexon.net/">Maple Story is completely free to play</a>! If you&#8217;re having trouble running Maple Story on Windows 7, you can check out our <a href="http://www.pcgamer.com/2011/02/18/how-to-get-maplestory-working-on-windows-7/">handy troubleshooting guide</a> on the subject. </p>
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		<slash:comments>8</slash:comments>
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		<title>Call to Arms: League of Legends&#8217; Tristana [come play with us!]</title>
		<link>http://www.pcgamer.com/2011/06/21/call-to-arms-league-of-legends-tristana-come-play-with-us/</link>
		<comments>http://www.pcgamer.com/2011/06/21/call-to-arms-league-of-legends-tristana-come-play-with-us/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 17:45:56 +0000</pubDate>
		<dc:creator>Andrew Beck</dc:creator>
				<category><![CDATA[Community]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Game Club]]></category>
		<category><![CDATA[Call to Arms]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[League of Legends]]></category>
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		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[Rocket Jump]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=57998</guid>
		<description><![CDATA[We periodically host Call to Arms events that rally the entire PC Gamer community behind a<a href="http://www.pcgamer.com/2011/06/21/call-to-arms-league-of-legends-tristana-come-play-with-us/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><em>We periodically host Call to Arms events that rally the entire PC Gamer community behind a single MOBA character for a full week of sweet, sweet gaming bliss. Our goal is to have fun and put our collective heads together to develop a community strategy guide for that particular character. This week, we&#8217;re making it super accessible by choosing League of Legends&#8217; Tristana, who&#8217;s free to play this week. Join us, and share in the glory by downloading League of Legend&#8217;s client for free <a href="http://signup.leagueoflegends.com/en/signup/redownload">here</a>.</em></p>
<h3>Tristana – The Megling Gunner</h3>
<p>Rocket-jumping is a time-honored, well-loved PC gaming tradition. For years, we&#8217;ve launched ourselves to the heavens with a fiery explosion and fired rockets mid-air at unsuspecting enemies during its sacred ritual. Enemies stand in awe as we rain death upon them from on high. Whether you mastered the skill in Quake or struggled with the timing as a Soldier in Team Fortress 2, now is your time to shine! Rocket-jumping isn&#8217;t just for FPSes anymore&#8211;you can find that same addictive joy in League of Legends.<span id="more-57998"></span></p>
<p>Enter <a href="http://www.leagueoflegends.com/champions/18/tristana_the_megling_gunner">Tristana</a>, one of the original cast in the ever-growing pantheon of League of Legends champions. She’s a squat, elf-ish, ranged damage-dealer who wields an single-shot cannon with an over-sized barrel that&#8217;s as big as she is. On her back, a basket overflows with cannonballs ready for the loading (that is, of course, unless you fork over some cash for her epic firefighter skin, which replaces the ball-filled basket and cannon with a hydrant and hose that sprays jets of water). And with any big weapon that fires explosives, it just takes one well-aimed shot at her feet and BAM! Tristana executes the physics-defying rocket jump. At first, you may stop and wonder at how an iron ball packs the punch needed for an aerial leap, but once you’ve bagged your first jump-kill with it, you’ll no longer care.</p>
<div id="attachment_58119" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/deathfromabove.jpg"><img src="http://media.pcgamer.com/files/2011/06/deathfromabove-590x325.jpg" alt="" title="deathfromabove" width="590" height="325" class="size-thumbnail wp-image-58119" /></a><p class="wp-caption-text">The view is lovely from up here--Annie'll never know what hit her.</p></div>
<p>Just like it did during the classic days of Quake, Tristana’s rocket jump creates some of the greatest moments in a match. Whether you&#8217;re attempting a surprise attack or a desperate flee attempt, a bit of a lift is just the ace you want up your sleeve. See a lone hero pushing a tower? Leap out from behind the trees for a nice scare. Need to catch up to a fleeing champion? They’re just a little hop, skip and jump away. Get ganked by the entire enemy team when you&#8217;re trying to take out the epic dragon-creep? Just scale the wall to safety in a single bound (taunting your enemies while you&#8217;re at it). The possibilities are endless, so long as you don’t miscalculate the distance and end up with a profound, but ineffective, bunny-hop. Nothing screams FAIL! quite like seeing your champion smack up against an wall when you should be sailing to safety. Face-palm!</p>
<h3>A few tips</h3>
<p>As a ranged champion, Tristana performs best when she&#8217;s primarily loaded up with damage and attack-speed items. Couple those with her passive increased range and her Rapid Fire ability to fire up to 80% faster for a few seconds, and she can be quite the glass-cannon. Items with on-hit effects are great with her attack-speed, but be sure to tack on some extra hitpoints in the process, just to be safe.</p>
<p>Whether soloing in the middle lane or teaming up with an ally, Tristana’s passive ability that causes her cannonballs to shatter, doing AoE damage, whenever she kills an enemy is perfect for scoring cash-granting kills on minions, not to mention helping build those early tower-pushes. Just be wary of pushing too far, too fast&#8211; the other team is bound to notice and lay a nice trap for you in the bushes.</p>
<p>If you&#8217;ve seen <a href="http://www.youtube.com/watch?v=lH45xpTASiw">that old video</a> of a big balding man who takes a cannonball to the gut at point-blank range and stumbles back into a net, you&#8217;re already familiar with Tristana&#8217;s ultimate, the Buster Shot. Point your cannon at an enemy champion and fire a heavy shot to knock them backward, no bald man or net required.</p>
<p>But cannons are not toys&#8211;you&#8217;ll need to be careful when working with teammates&#8211;the buster shot can be a huge boon or a huge bane. Time it right and you’ll save a fleeing ally from imminent death. Or combine it with a rocket jump to leap past an enemy and knock them backwards into your tower. Time it wrong, however, and you may unwittingly free a rival champion from the clutches of your team. D&#8217;oh!</p>
<div id="attachment_58120" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/bigshot2.jpg"><img src="http://media.pcgamer.com/files/2011/06/bigshot2.jpg" alt="" title="bigshot2" width="590" height="332" class="size-full wp-image-58120" /></a><p class="wp-caption-text">Line 'em up, knock 'em down.</p></div>
<p>For the next week, Tristana is part of the free champion rotation. Get out there, give her a try, and let us know what you think. We&#8217;ll be hosting game nights on League of Legends all week long, so be sure to join <a href="http://steamcommunity.com/groups/pcgamer">our Steam group</a> and follow us on twitter (<a href="http://twitter.com/#!/jaugustine">Josh</a>, <a href="http://twitter.com/#!/Ljrepresent">Lucas</a>, <a href="http://twitter.com/#!/antichulius">Andrew</a>) to receive announcements when we host games! In League of Legends, you can message Nereus, Ljrepresent, or  Antichulius in-game for invites. Or set up your own Tristana-filled games.</p>
<p>Don&#8217;t just wait for us, though. We&#8217;re on a collective mission to play Tristana as many times as physically possible in a week, so do your part and cruise through some matches whenever you have some free time, and capture some hilarious videos ot try out some new item/mastery builds so you can send us your screenshots, videos, strategies and tips! You can download the client for free <a href="http://signup.leagueoflegends.com/en/signup/redownload">here</a>, and hit up <a href="http://www.pcgamer.com/2011/05/23/how-to-survive-another-day-in-the-league-of-legends-arena/">our beginner&#8217;s guide for League of Legends</a> if you&#8217;ve never played before!</p>
<p>Whether you play with us, with friends, or with some random pubs (or bots!), help us build the PC Gamer players’ guide to Tristana. <strong>To pitch in, and see your name on these hallowed internet pages, send any of the following to letters@pcgamer.com with &#8220;Call to Arms&#8221; in the subject line</strong>.</p>
<ul>
<li>Your favorite item builds, rune choices, and mastery selections</li>
<li>Tips for new players, both for playing as Tristana and for playing against her</li>
<li>Your epic or embarrassing Tristana videos or screenshots (for videos, upload &#8216;em to your Youtube account and send us the link)</li>
<li>Rants and raves&#8211;anything you love or hate about Tristana</li>
<li>Your total kill/deaths/assist count for all of your matches this week, as Tristana only. Your scores will add to the grand community-total.</li>
<li>Cast your vote in <a href="http://www.facebook.com/home.php?sk=question&amp;id=10150341741338079&amp;qa_ref=ssp">our Tristana poll</a> on our Facebook page</li>
</ul>
<p>&nbsp;<br />
We&#8217;ll be collecting your submissions in the comments of this post, in <a href="http://www.pcgamer.com/forum/showthread.php?p=107981">this forum post</a>, at letters@pcgamer.com, or on twitter with the #PCGCallToArms hashtag.</p>
<p>When the rotation changes next week and Tristana is no longer free to play, we&#8217;ll sift through everything you&#8217;ve all sent in and compile it into a full community guide for Tristana, with the best videos, strategies, tips, anecdotes, and a combined kill/death/assist ratio for all us as Tristana and post it on the front page of the site.</p>
<p>*Cue Valve’s Rocket Jump Waltz* Let the battles begin!</p>
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		<title>Lego Universe free-to-play out in August</title>
		<link>http://www.pcgamer.com/2011/06/21/lego-universe-free-to-play-out-in-august/</link>
		<comments>http://www.pcgamer.com/2011/06/21/lego-universe-free-to-play-out-in-august/#comments</comments>
		<pubDate>Tue, 21 Jun 2011 16:39:15 +0000</pubDate>
		<dc:creator>Tom Senior</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[LEGO Universe]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[The LEGO Group]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58113</guid>
		<description><![CDATA[The LEGO group have announced that they will release a free-to-play version of the block-building MMO<a href="http://www.pcgamer.com/2011/06/21/lego-universe-free-to-play-out-in-august/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The LEGO group have announced that they will release a free-to-play version of the block-building MMO in August, giving players free and unlimited access to two &#8220;adventure zones.&#8221; Players will have to pay a monthly subscription fee to get access to the whole game, but for now Lego Universe will remain free of micro-transactions.<br />
<span id="more-58113"></span><br />
The official statement from The LEGO Group says that the free-to-play version of Lego Universe will offer &#8220;a limited selection of game content, including two adventure zones and one player property area for building their own virtual LEGO models. </p>
<p>&#8220;Paying members will have access to all areas in the full game, along with membership benefits such as competitions and community events. In addition to the 15+ robust adventure zones and instances as well as 5+ property worlds currently in-game.&#8221;</p>
<p>&#8220;Access to new expansions, like major Ninjago content coming later this year, will require players to register for full membership,&#8221; they add.</p>
<p>Come August, the game will only be available as a digital download, so there&#8217;s no initial charge to get hold of the game client. If you&#8217;re thinking about giving the game a go when the free-to-play version arrives, find out more in our <a href="http://www.pcgamer.com/2010/11/11/lego-universe-review/">Lego Universe review</a>, or check out the <a href="http://universe.lego.com/en-us/default.aspx?domainredir=www.legouniverse.com">Lego Universe site</a>.</p>
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		<title>The League of Legends Season 1 championship match is happening now. Watch it with us live!</title>
		<link>http://www.pcgamer.com/2011/06/20/watch-the-league-of-legends-season-1-finals-with-us/</link>
		<comments>http://www.pcgamer.com/2011/06/20/watch-the-league-of-legends-season-1-finals-with-us/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 21:45:28 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Dreamhack]]></category>
		<category><![CDATA[esports]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Poor TSM]]></category>
		<category><![CDATA[Riot Games]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58054</guid>
		<description><![CDATA[UPDATE: The match is over! Congratulation to LoL&#8217;s first-ever world champs! (whose name has been edited<a href="http://www.pcgamer.com/2011/06/20/watch-the-league-of-legends-season-1-finals-with-us/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe height="360" width="600" frameborder="0" src="http://www.own3d.tv/liveembed/8624"></iframe></p>
<p><strong>UPDATE: The match is over! Congratulation to LoL&#8217;s first-ever world champs!</strong> (whose name has been edited out for the sake of spoilers&#8211;go watch the replay videos!)</p>
<p>This weekend&#8217;s Sweden-based Dreamhack esports tournament has hosted some amazing matches for all the competitive games, but League of Legends is my personal favorite to watch&#8211;and almost 1,000,000 people have tuned in at one point or another to spectate the LoL portion of the tournament.</p>
<p>The finals match starts today at 3:00 PM PST, and you don&#8217;t want to miss it! Two European teams, aAa and FnaticMSI will be duking it out for the $100,000 and all the pride, bragging rights, and nerd cred that comes with being crowned the champions of League of Legends&#8217; first Season.</p>
<p>You can watch video recaps, dynamic brackets, and all sorts of other goodies on <a href="http://season-one-championship.na.leagueoflegends.com/">Riot Games&#8217; website</a>.</p>
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		<slash:comments>2</slash:comments>
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		<title>League of Legends&#8217; Dreamhack finals will be streaming all day long</title>
		<link>http://www.pcgamer.com/2011/06/20/watch-the-dreamhack-league-of-legends-finals-streaming-live-now/</link>
		<comments>http://www.pcgamer.com/2011/06/20/watch-the-dreamhack-league-of-legends-finals-streaming-live-now/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 17:48:18 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
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		<category><![CDATA[esports]]></category>
		<category><![CDATA[Featured]]></category>
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		<category><![CDATA[lol]]></category>
		<category><![CDATA[moba]]></category>
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		<guid isPermaLink="false">http://www.pcgamer.com/?p=58051</guid>
		<description><![CDATA[Update: Congrats to TSM for taking 3rd place! The Grand Finals between the European teams aAa<a href="http://www.pcgamer.com/2011/06/20/watch-the-dreamhack-league-of-legends-finals-streaming-live-now/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Update: Congrats to TSM for taking 3rd place! The Grand Finals between the European teams aAa (against All authority) and FnaticMSI are set to start at midnight in Sweden (3pm PST). Come back and watch the livestream with us on the site!</strong> </p>
<p>Consider this something of a public service announcement: if you&#8217;re anywhere near a computer with internet access (likely, seeing as you&#8217;re reading this), then you owe it to yourself to check out the <a href="http://season-one-championship.na.leagueoflegends.com/">livestream for the League of Legends DreamHack finals</a>, which is currently (as of 10:45am PST) kicking off the match between aAa and Team SoloMid to determine who takes 3rd place and who&#8217;ll be making it to the Grand Finals. With the pro-level shoutcasting and High Definition stream, this is one live event you shouldn&#8217;t miss (even if you&#8217;re at work—just tell your boss you have some important eSports matters to attend to). Check it out at <a href="http://season-one-championship.na.leagueoflegends.com/">Riot&#8217;s Season One Championship site</a>!</p>
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		<slash:comments>20</slash:comments>
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		<title>This week&#8217;s best free PC games</title>
		<link>http://www.pcgamer.com/2011/06/19/this-weeks-best-free-pc-games-5/</link>
		<comments>http://www.pcgamer.com/2011/06/19/this-weeks-best-free-pc-games-5/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 21:46:31 +0000</pubDate>
		<dc:creator>Lewis Denby</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[bfg]]></category>
		<category><![CDATA[Crystal Towers 2]]></category>
		<category><![CDATA[Dinosaur Zookeeper]]></category>
		<category><![CDATA[Probe]]></category>
		<category><![CDATA[Revolutions]]></category>
		<category><![CDATA[Z-Type]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=58003</guid>
		<description><![CDATA[Another week, another collection of glorious free PC games from around the web. This week&#8217;s picks<a href="http://www.pcgamer.com/2011/06/19/this-weeks-best-free-pc-games-5/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Another week, another collection of glorious free PC games from around the web. This week&#8217;s picks are pleasingly varied, from the simple ambience of Revolutions to the silliness of Dinosaur Zookeeper. Read on for five great free games to play right now.</p>
<p><span id="more-58003"></span></p>
<p><span style="font-size: xx-large">Revolutions</span></p>
<p><em>Zink-Interactive</em>. Play it on <a href="http://www.kongregate.com/games/zinkinteractive/znrevolutions">Kongregate</a>.</p>
<p><img class="aligncenter size-full wp-image-58004" title="Revolution" src="http://media.pcgamer.com/files/2011/06/Revolution.jpg" alt="" width="590" height="245" /></p>
<p>Revolutions is the sort of game that proves there doesn&#8217;t have to be a huge amount of substance for a game to be exceptional: just careful design and a strong sense of identity will get some titles by.</p>
<p>In Revolutions, you play as a small, glowing orb, and your objective for each level is to get to another, slightly bigger glowing orb. It&#8217;s a platformer, but the lack of anthropormorphic characters means you identify with the game in a different manner.</p>
<p>The levels are very neatly put together, but it&#8217;s the aesthetic that binds everything &#8211; it&#8217;s a glorious collection of yellows, whites and oranges, combined with the soft, elegant music, that keep you hooked until the end. Simple, but lovely.</p>
<p><span style="font-size: xx-large">Probe</span></p>
<p><em>Koubo</em>. Download it from <a href="http://kouboooo.wordpress.com/2011/06/12/probe/">the dev&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-58005" title="Probe" src="http://media.pcgamer.com/files/2011/06/Probe.jpg" alt="" width="590" height="362" /></p>
<p>I love my exploration games. They&#8217;re not too taxing, but they do provide some glorious moments of surprise if done well. Probe isn&#8217;t exceptional &#8211; it doesn&#8217;t throw those surprises at you quite frequently enough &#8211; but it adds something different to the mix that ramps up the tension in quite a nice way.</p>
<p>There&#8217;s no tutorial, so you&#8217;re left to work things out for yourself, but you get the idea that your spaceship has run out of power and you&#8217;ve to find a way to fix it. And so below the ground you drop, searching for resources.</p>
<p>But not all areas of this cavernous world are accessible straight off. Instead, you&#8217;ve to collect blocks around the place that you then stack, build stairs with and suchlike to reach new places. All the while, a timer&#8217;s ticking down &#8211; if it runs out, you die.</p>
<p>It&#8217;s engaging, and provides a reason for you to be efficient with your work in an otherwise calming game. Worth a look.</p>
<p><span style="font-size: xx-large">Z-Type</span></p>
<p><em>PhotosLab</em>. Play it on <a href="http://www.phoboslab.org/ztype/">the website</a>.</p>
<p><img class="aligncenter size-full wp-image-58006" title="Z-Type" src="http://media.pcgamer.com/files/2011/06/Z-Type.jpg" alt="" width="590" height="281" /></p>
<p>I missed Z-Type a little while ago when it emerged onto the web, but it&#8217;s good enough that I&#8217;ve been holding it back for a rainy week. It&#8217;s been raining quite a lot this week. It&#8217;s time, people.</p>
<p>So. Do you remember The Typing of the Dead? It was essentially a typing tutorial program, except that it was also House of the Dead, and correctly typing the words that appeared on the screen caused the zombies to explode in a big shower of goo.</p>
<p>Z-Type does the same sort of thing, except it&#8217;s a space shooter. You have your ship; the enemies are attacking from above with big words. It&#8217;s your job to type those words in order to fire your guns, and eradicate all threat.</p>
<p>It sounds silly, but a nice ambient soundtrack and some lovely minimalist presentation make this properly engaging beyond its core mechanics. Really worth playing, whether it improves your typing or not.</p>
<p><span style="font-size: xx-large">Dinosaur Zookeeper</span></p>
<p><em>Not-Vlambeer</em>. Play it on the <a href="http://games.adultswim.com/dinosaur-zookeeper-simulation-online-game.html" target="_blank">[adult swim] website</a>.</p>
<p><img class="aligncenter size-full wp-image-58008" title="Dinosaur-Zookeeper" src="http://media.pcgamer.com/files/2011/06/Dinosaur-Zookeeper.jpg" alt="" width="590" height="325" /></p>
<p>It&#8217;s great &#8211; another new addition to [adult swim]&#8216;s increasing collection of delightful free games, and a new title created by <a href="http://www.pcgamer.com/2010/10/30/octobers-best-free-pc-games/" target="_blank">Super Crate Box</a> dev Vlambeer. At least, I assume so: the game has &#8220;NOT VLAMBEER&#8221; plastered all over it, but the fact that the name&#8217;s there at all suggests they might be one and the same.</p>
<p>Anyway, this is a sort of distinctly indie take on Zoo Tycoon-meets-Jurassic Park. You&#8217;ve taken over a dinosaur park which the previous zookeeper ran into the ground. Your role is to ensure the customers and the dinosaurs are both happy &#8211; and, of course, that no one gets eaten alive.</p>
<p>To begin with that&#8217;s as simple a task as dragging some fences around your exhibits, but as you progress you realise that this is going to be a more difficult task than you originally thought. The art style is pleasingly sketchy, and the game&#8217;s sense of humour raises more than a few smiles.</p>
<p><span style="font-size: xx-large">Crystal Towers 2</span></p>
<p><em>David Newton</em>. Grab it from <a href="http://www.clickteam.info/davidn/ct2/download.php">the game&#8217;s website</a>.</p>
<p><img class="aligncenter size-full wp-image-58007" title="Crystal-Towers" src="http://media.pcgamer.com/files/2011/06/Crystal-Towers.jpg" alt="" width="590" height="339" /></p>
<p>The full version of Crystal Towers 2 is $5, but there&#8217;s also a free version &#8211; and since it&#8217;s substantial enough to not just feel like a demo, it goes in this list. Especially since it&#8217;s very good. I&#8217;m always looking for excuses, me.</p>
<p>Initially it seems to be a fairly straightforward platformer with an introductory sequence far longer than any game of this type needs to have. However, it&#8217;s also a very funny game, one that absolutely nails the comic timing of its events and dialogue in a really effective way.</p>
<p>The story is that this world is being rid of music, and your job is to stop this from happening. Along the way you&#8217;ll meet all sorts of ludicrous characters, and Grab an impressively wide range of collectibles that shape the way you play. For a free version, it never feels restrictive: it&#8217;s always looking for new ways to impress you, in as wide-ranging a manner as it can.</p>
<p>Excellent stuff, basically. Get involved.</p>
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		<slash:comments>12</slash:comments>
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		<title>The full breakdown on League of Legends&#8217; Spectator Mode</title>
		<link>http://www.pcgamer.com/previews/the-full-breakdown-on-league-of-legends-spectator-mode/</link>
		<comments>http://www.pcgamer.com/previews/the-full-breakdown-on-league-of-legends-spectator-mode/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 21:01:17 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Dreamhack]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[moba]]></category>
		<category><![CDATA[Observer Mode]]></category>
		<category><![CDATA[Replays--just kidding]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[Spectator Mode]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=57981</guid>
		<description><![CDATA[See, not every piece on League of Legends involves new champions! Riot Games has been working<a href="http://www.pcgamer.com/previews/the-full-breakdown-on-league-of-legends-spectator-mode/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>See, not <em>every</em> piece on League of Legends involves new champions! Riot Games has been working diligently behind the scenes on the highly-demanded Spectator Mode, and it has just about polished it to perfection. Josh and I got to witness Spectator Mode in action at E3, and the demonstration left us with zero complaints or wants—it seems Riot thought of everything. Read on to check out a detailed deconstruction of Spectator Mode&#8217;s various features.<span id="more-57981"></span></p>
<p>Now, this isn&#8217;t a repackaging of the Observer Mode that you&#8217;ve likely seen in previous LoL tournaments or shoutcasts. The previous rendition felt more like a workaround, where the observer would be listed as a teammate to one side, only able to keep tabs on one team&#8217;s perspective. Riot&#8217;s addressed this problem, and how—spectators will now be on an entirely separate &#8220;team&#8221; of their own, able to chat amongst themselves as they watch the action unfold. Producer Travis George emphasized that the name change from Observer to Spectator was a calculated decision, saying that watching high-level LoL players needs to feel &#8220;more like a sporting event.&#8221; PR Manager Chris Heintz added that Spectator Mode should feel &#8220;as close to ESPN as possible.&#8221; (Minus the obnoxious Around the Horn episodes, I presume.)</p>
<p>And it&#8217;s not just in-game improvements, either: Riot plans to revamp the website to draw attention and drum up excitement for major and minor tournaments alike. Plans are in place to include a live bracket for tournaments as part of the new page&#8217;s coverage, and George stated that they want to support shoutcasting as much as humanly possible. One way to do that is by giving spectators some empowering interface functionality, with a new UI made specifically for Spectator Mode. Want to get the skinny on how it&#8217;ll work? Let&#8217;s take a closer look and break it down, piece by piece.</p>
<div id="attachment_57982" class="wp-caption aligncenter" style="width: 600px"><a href="http://media.pcgamer.com/files/2011/06/LoL-spectator-mode.jpg"><img src="http://media.pcgamer.com/files/2011/06/LoL-spectator-mode-590x331.jpg" alt="" title="LoL-spectator-mode" width="590" height="331" class="size-thumbnail wp-image-57982" /></a><p class="wp-caption-text">Click me! Either for the full view, or just because you want to.</p></div>
<p><strong>1: Visibility</strong><br />
No longer is the audience restricted to watching one team or the other—spectators will be able to see every player, not to mention the entire map. That also includes being able to see when members from either team get gold from creep kills, towers, and so on. Now it&#8217;ll be apparent who&#8217;s dominating a lane, and who&#8217;s lagging behind on CS. </p>
<p><strong>2: Readability</strong><br />
This handy scoreboard isn&#8217;t fully finalized, but we like what we see already. The biggest numbers in the middle display how many kills each team has, and this is usually (but not always) a good indicator of who&#8217;s in the lead. On the outsides, there&#8217;s a display for how many buildings a team has destroyed—again, pretty self explanatory. What&#8217;s most interesting is the number in between: this denotes how much gold either team has earned as a whole. While it may not be as exciting as a killing spree, a team&#8217;s gold count is oftentimes the best determinant of how much it&#8217;s leading or losing by. As you can see in the example here, the kill tallies may be the same, but Purple&#8217;s gold is ahead by a sizable margin, meaning it can afford more items that grant additional damage and survivability.</p>
<p><strong>3: Super-vision</strong><br />
As you can see from this little side panel in the corner (which got cut off in the image by Riot—curses!), spectators can control their map awareness, so to speak. Fog of War can be toggled on or off to see if a player did or didn&#8217;t notice that an entire team was about to gank him, and one team&#8217;s perspective can be chosen for a throwback to Observer mode. Best of all, custom hotkeys allow spectators to move the camera at the press of a button. In the build we saw, George had mapped the members of the Blue team to Q, W, E, and R, and with just a few keystrokes, he zipped around the map, switching to ongoing action instantly and able to lock his camera on whichever champion struck his fancy. George said this tool will be a huge boon to the shoutcasting community—mastery of your keybindings will be incredibly liberating for commentators and spectators alike, as commentators will be able to control where, when, and how we view the action. </p>
<p><strong>4: Primed and ready</strong><br />
Just like when you&#8217;re playing the game, you&#8217;ll see a row of portraits displaying the HP and MP levels of your teammates, and whether or not their ultimate abilities are ready for use. But what you won&#8217;t see anywhere other than Spectator Mode are the cooldowns for each Summoner Spell a champion&#8217;s selected. This means you can cringe when someone gets ganked two seconds before their Flash was up, or yell at your monitor when Ashe fails to use her ultimate in a teamfight even when it was available the entire time. If you want even more in-depth info, you can click on a champion&#8217;s portrait to see the cooldown on their every ability, and what level each of their skills is at. </p>
<p><strong>5: The nitty-gritty</strong><br />
And, of course, you&#8217;ve got a complete picture of what&#8217;s happening in the game at the bottom of the screen, with the same information you&#8217;d normally see if you pressed Tab to check the scoreboard during a real match. This isn&#8217;t incredibly exciting, but it is quite useful—at a glance, you can see who&#8217;s getting which items, who&#8217;s not killing enough creeps, and which champion is feeding like crazy with their 0/11/2 record. </p>
<p>Additionally, George explained that the playback on matches has a slight delay (around 15 seconds) for two reasons: to eliminate the possibility of a phone-a-friend cheater who tells you where everyone is, and to reduce stress on the already crowded servers. So there you have it: Spectator Mode, the new best way to watch your favorite League of Legends matches (that&#8217;s almost a game within a game, thanks to the spiffy camera macros). At the moment, Spectator Mode is only compatible with custom games—this will likely change, but it&#8217;s fine for now, as all championship matches are set up as customs. George said they would try to deliver Spectator Mode to fans as soon as possible after DreamHack, where they&#8217;ll be showing off its capabilities for the entire audience to see.</p>
<p><iframe width="590" height="390" src="http://www.youtube.com/embed/KwrPHolkkOE" frameborder="0"></iframe></p>
<p>Speaking of DreamHack, get hype! This weekend, the best League of Legends players around will be duking it out for an unprecedented $100,000 prize pool at DreamHack 2011 in Jönköping, Sweden. You should definitely check out the <a href="http://season-one-championship.na.leagueoflegends.com/">LoL page dedicated to DreamHack</a> periodically during the weekend—I know I&#8217;ll be glued to my seat for these matches, where we&#8217;ll get to witness the titans of the LoL community clash for fame and fortune. Which community will be victorious in the battle of US vs EU servers? Tune in to find out.</p>
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		<title>Fract trailer: a first-person puzzle game that looks like a neon Darwinia</title>
		<link>http://www.pcgamer.com/2011/06/17/fract-trailer-a-first-person-puzzle-game-that-looks-like-a-neon-darwinia/</link>
		<comments>http://www.pcgamer.com/2011/06/17/fract-trailer-a-first-person-puzzle-game-that-looks-like-a-neon-darwinia/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 23:49:17 +0000</pubDate>
		<dc:creator>Graham Smith</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Darwinia]]></category>
		<category><![CDATA[first person puzzler]]></category>
		<category><![CDATA[Fract]]></category>
		<category><![CDATA[games that look amazing]]></category>
		<category><![CDATA[indie games]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=57920</guid>
		<description><![CDATA[Fract is a first-person puzzle game with that looks like a cross between Darwinia and a<a href="http://www.pcgamer.com/2011/06/17/fract-trailer-a-first-person-puzzle-game-that-looks-like-a-neon-darwinia/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/18548118?title=0&amp;byline=0&amp;portrait=0" width="610" height="343" frameborder="0"></iframe>
<p>Fract is a first-person puzzle game with that looks like a cross between Darwinia and a Daft Punk video. The puzzles are pretty simple &#8211; twisting knobs or pushing buttons to match patterns &#8211; but it looks stunning and the world responds in ways that makes solving those puzzles extremely rewarding.</p>
<p>The game isn&#8217;t finished yet, but you can download a beta for Windows or Mac from the <a href="http://fractgame.com/">Fract</a> site. Or skip below for more screenshots.<span id="more-57920"></span></p>
<p><a href="http://media.pcgamer.com/files/2011/06/fract4.jpg"><img src="http://media.pcgamer.com/files/2011/06/fract4-590x331.jpg" alt="" title="fract4" width="590" height="331" class="aligncenter size-thumbnail wp-image-57921" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/06/fract3.jpg"><img src="http://media.pcgamer.com/files/2011/06/fract3-590x331.jpg" alt="" title="fract3" width="590" height="331" class="aligncenter size-thumbnail wp-image-57923" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/06/fract.jpg"><img src="http://media.pcgamer.com/files/2011/06/fract-590x331.jpg" alt="" title="fract" width="590" height="331" class="aligncenter size-thumbnail wp-image-57922" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/06/fract2.jpg"><img src="http://media.pcgamer.com/files/2011/06/fract2-590x331.jpg" alt="" title="fract2" width="590" height="331" class="aligncenter size-thumbnail wp-image-57924" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/06/fract1.jpg"><img src="http://media.pcgamer.com/files/2011/06/fract1-590x331.jpg" alt="" title="fract1" width="590" height="331" class="aligncenter size-thumbnail wp-image-57925" /></a></p>
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		<slash:comments>4</slash:comments>
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		<title>Stay on the cutting edge of Bloodline Champions with our in-depth guide to Grimrog</title>
		<link>http://www.pcgamer.com/2011/06/16/stay-on-the-cutting-edge-of-bloodline-champions-with-our-in-depth-guide-to-grimrog/</link>
		<comments>http://www.pcgamer.com/2011/06/16/stay-on-the-cutting-edge-of-bloodline-champions-with-our-in-depth-guide-to-grimrog/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 17:36:42 +0000</pubDate>
		<dc:creator>Lucas Sullivan</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[BLC]]></category>
		<category><![CDATA[BLgaming]]></category>
		<category><![CDATA[Bloodline]]></category>
		<category><![CDATA[Bloodline Champions]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Grimrog]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[Kast]]></category>
		<category><![CDATA[Stunlock Studios]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=57851</guid>
		<description><![CDATA[Tutorial videos are the best way to learn the ropes of a new character when stepping<a href="http://www.pcgamer.com/2011/06/16/stay-on-the-cutting-edge-of-bloodline-champions-with-our-in-depth-guide-to-grimrog/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><iframe width="580" height="390" src="http://www.youtube.com/embed/PA1ciyOqUQo" frameborder="0"></iframe></p>
<p>Tutorial videos are the best way to learn the ropes of a new character when stepping into the arena of any MOBA. You can forget the stress of trial-by-fire and just sit back and enjoy a step-by-step manual on how to own face. That&#8217;s why we&#8217;ve begun recruiting some of the top shoutcasters and video guide-makers to bring you guides to new MOBA champions as they come out. Up first, we&#8217;ve got an in-depth guide to Grimrog, the newest bloodline to join the roster of Bloodline Champions, who just went live yesterday. BLC shoutcasting all-star Kast (with a K!) is on the mic, and if you haven&#8217;t heard of him yet, let us assure you that this guy knows his stuff! Want to learn how to make your enemies kneel before your burst damaging, debuff-and-heal blasting self? All you have to do is press play. <span id="more-57851"></span></p>
<p>Way back in the middle of May, we gave you the <a href="http://www.pcgamer.com/?s=grimrog">world-exclusive reveal of Grimrog</a>, the pugilistic pairing of the dinky shaman Grim and his beefcake brother Rog. With yesterday&#8217;s <a href="http://www.bloodlinechampions.com/news.php?cat=46&amp;id=15611#title">1.2.1.1 patch for Bloodline Champions</a>, Grimrog&#8217;s finally available for use in matchmaking and tournament games. With the info from Kast&#8217;s tutorial, you&#8217;ll be prepared for to both take down and play as the hulking healer-melee hybrid.</p>
<p>Once you&#8217;ve learned the ins-and-outs of Grimrog, you&#8217;ll be ready to take on any League (even Diamond). Even if you don&#8217;t feel like competing yourself, the insight Kast provides&#8217;ll come in handy when you&#8217;re watching the intense <a href="http://www.bloodlinechampions.com/news.php?cat=45&amp;id=15512#title">BLC portion of Dreamhack</a> this weekend. If you want to see more tutorials by the always-insightful Kast, be sure to <a href="http://www.youtube.com/user/BLGThe1Kast#p/p">check out his YouTube channel</a> for more tips and tricks (both in general and for specific bloodlines) that&#8217;ll propel you to victory. Even if you think you know it all when it comes to BLC, you should be watching his shoutcasting streams at <a href="www.BLGtv.net">www.BLGtv.net</a> and <a href="www.BLGaming.com">www.BLGaming.com</a>, they&#8217;re fantastic.</p>
<p>Got any comments or suggestions for Kast? Drop him a line at kast@BLGaming.com —he&#8217;s totally open to viewer feedback. Drop us a note in the comments about what champion/hero/bloodline you&#8217;d like to see our next video tutorial cover. And if you want to be tapped in to all the latest BLC info, be sure to follow <a href="http://twitter.com/#!/The1Kast">Kast&#8217;s Twitter </a> and <a href="http://www.facebook.com/The1Kast">Facebook</a> accounts as well. Now get out there, and give Grimrog a whirl! (Bad Claw Flurry pun intended.)</p>
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		<slash:comments>5</slash:comments>
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		<title>Fallen Earth officially announces it&#8217;s going free-to-play</title>
		<link>http://www.pcgamer.com/2011/06/16/fallen-earth-officially-announces-its-going-free-to-play/</link>
		<comments>http://www.pcgamer.com/2011/06/16/fallen-earth-officially-announces-its-going-free-to-play/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 00:17:53 +0000</pubDate>
		<dc:creator>Josh Augustine</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Fallen Earth: Blood Sports]]></category>
		<category><![CDATA[GamersFirst]]></category>
		<category><![CDATA[mutated chickens]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=57852</guid>
		<description><![CDATA[When we heard that longstanding free-to-play gurus GamersFirst (fun fact: they actually own the trademark on<a href="http://www.pcgamer.com/2011/06/16/fallen-earth-officially-announces-its-going-free-to-play/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>When we heard that longstanding free-to-play gurus GamersFirst (fun fact: they actually own the trademark on the phrase &#8220;free2play&#8221;) were picking up Fallen Earth from original devs at Icarus Studios, we knew that the post-apocalyptic shooter would be going free-to-play not long after. But GamersFirst was playing shy, and only just today announced their official plans to fold the game into the fastest-growing MMO business model on the planet.<span id="more-57852"></span></p>
<p>Massively <a href="http://massively.joystiq.com/2011/06/15/gamersfirst-announces-acquisition-of-fallen-earth-with-new-f2p-b/">revealed the official announcement</a> today, along with some rudimentary details about how the free-to-play system will work. In short, there will be four levels of payment that you can adopt: nothing (the whole game will still be open to you), less than the current sub (all the same content as current subscribers, plus an XP gain), the current sub (same as previous, but with extra rewards and cash shop currency to spend), and higher than the current sub (which has everything already mentioned, plus it gives the bonuses to anyone you group with&#8211;and it can stack with other top-level subscribers for ultimate domination).</p>
<p>The cash shop will sell cosmetic items, convenience items that reduce crafting times, and other unspecified goodies. GamersFirst is selling balanced guns in APB: Reloaded, so I would expect them to do the same in Fallen Earth, although that hasn&#8217;t been confirmed yet. The shift to free-to-play is expected to happen within the next few months.</p>
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		<slash:comments>34</slash:comments>
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		<title>The Cat and the Coup: free, fun and beautiful documentary game about a CIA-funded coup</title>
		<link>http://www.pcgamer.com/2011/06/15/the-cat-and-the-coup-free-fun-and-beautiful-documentary-game-about-a-cia-funded-coup/</link>
		<comments>http://www.pcgamer.com/2011/06/15/the-cat-and-the-coup-free-fun-and-beautiful-documentary-game-about-a-cia-funded-coup/#comments</comments>
		<pubDate>Wed, 15 Jun 2011 21:23:59 +0000</pubDate>
		<dc:creator>Graham Smith</dc:creator>
				<category><![CDATA[Free Games]]></category>
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		<category><![CDATA[News]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[documentary game]]></category>
		<category><![CDATA[free games you should totally play]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[The Cat and the Coup]]></category>
		<category><![CDATA[wow it turns out our country was a dick]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=57845</guid>
		<description><![CDATA[The Cat and the Coup is a free documentary game in which you play the cat<a href="http://www.pcgamer.com/2011/06/15/the-cat-and-the-coup-free-fun-and-beautiful-documentary-game-about-a-cia-funded-coup/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://store.steampowered.com/app/95700/">The Cat and the Coup</a> is a free documentary game in which you play the cat of Dr. Mohammed Mossadegh, the first democratically elected Prime Minister of Iran. It plays like a simple physics puzzle game, it looks like a storybook with artwork inspired by Persian miniatures, it features music by Nine Inch Nails, and if you give it just 15-minutes of your time, it&#8217;ll teach you the story of a really fascinating period of American and British history involving communist paranoia and a CIA-funded coup d&#8217;état.</p>
<p>A video, screenshots and some thoughts below.<span id="more-57845"></span></p>
<p>The game starts at the end of <a href="http://en.wikipedia.org/wiki/Mohammed_Mossadegh">Mohammed Mossadegh</a>&#8216;s life, and you control the cat sleeping at the end of the bed. Using only the arrow keys and the space bar to swipe, you then coax Mossadegh through the significant events of his life: from his imprisonment, to the coup that overthrew him, to his nationalising of the Iranian oil industry and the beefs with Winston Churchill and President Eisenhower that inspired. Each scene is a little puzzle with which you interact in simple, cat-like ways, and in so doing the game creates an easily remembered metaphor for each event. It&#8217;s a compelling way to teach the things that matter about historical events. </p>
<p>It&#8217;s also <i>fun</i>. Go grab <a href="http://store.steampowered.com/app/95700/">The Cat and the Coup on Steam</a> for free right now. You won&#8217;t regret the 15 minutes you spend with it.</p>
<p>Still not convinced? There are a few more screenshots of the game below, a bunch more on the <a href="http://coup.peterbrinson.com/">official site</a>, and the release trailer below gives you a sense of it:</p>
<p><iframe src="http://player.vimeo.com/video/22321449?title=0&amp;byline=0&amp;portrait=0" width="610" height="343" frameborder="0"></iframe>
<p><a href="http://vimeo.com/22321449">The Cat and the Coup &#8211; Release Trailer</a> from <a href="http://vimeo.com/peterbrinson">Peter Brinson</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://media.pcgamer.com/files/2011/06/catandthecoup1.jpg"><img src="http://media.pcgamer.com/files/2011/06/catandthecoup1-590x331.jpg" alt="" title="catandthecoup1" width="590" height="331" class="aligncenter size-thumbnail wp-image-57846" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/06/catandthecoup2.jpg"><img src="http://media.pcgamer.com/files/2011/06/catandthecoup2-590x331.jpg" alt="" title="catandthecoup2" width="590" height="331" class="aligncenter size-thumbnail wp-image-57847" /></a></p>
<p><a href="http://media.pcgamer.com/files/2011/06/catandthecoup3.jpg"><img src="http://media.pcgamer.com/files/2011/06/catandthecoup3-590x331.jpg" alt="" title="catandthecoup3" width="590" height="331" class="aligncenter size-thumbnail wp-image-57848" /></a></p>
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		<slash:comments>8</slash:comments>
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