This week’s debate asks whether or not a film adaptation of BioShock Infinite could work, or if it misses the point. "No," says the man from Michigan: Evan thinks that BioShock's themes and intricate plot don't suit a Hollywood reproduction. On the other side, Tyler doesn’t see why Infinite’s great story couldn’t become a great film, if all else goes well. Read the debate inside and continue it in the comments. Evan, you have the floor:
In this week's Face Off debate, Tyler goes left, then right, then left again to dodge Evan's precisely timed barrage of attacks against traditional boss fights in modern games. Are they an outdated trope which should be reserved for arcade-style experiences? Is there some common ground, where boss fights and modern ideas can coexist?
In this week's Face Off debate, T.J. climbs the mast with a cutlass in his teeth to proclaim that if a company already has its share of his plunder, he should be able to recover his lost booty in whatever way is most expedient. Please, no more booty analogies, says Logan, who believes that piracy is gross, even when you might be entitled to the thing you’re pirating, and prefers that we don't hasten the collapse of civilization by participating in it.
Every week two editors debate a new topic—it's a binary exercise we use to seek common ground conclusions or identify fundamental differences. The "my MOBA vs. your MOBA" argument is a heated one, so we reached outside our walls to SOE game designer and former PC Gamer Senior Editor Josh Augustine for his expertise. Josh was our resident League of Legends authority when he was here, so he's arguing on its behalf, while T.J. stands up for Dota 2.
In this week's debate, Evan argues that Crysis 3 is the best-looking game in gaming, while Tyler isn't wooed by its tessellated vegetation and volumetric fog shadows. It's undeniably impressive tech, but does Crytek still wear the graphics crown?
Last week, Ironclad Games’ director and co-owner Blair Fraser called the RTS genre “a dying market.” The genre convention of base building is “done,” Fraser says, and while a handful of games like Company of Heroes “may be profitable,” it’s his belief that RTSes are “very niche.”
Hearing these comments from a strategy studio we respect sparked our own discussion: what’s the state of real-time strategy? In this Face Off debate, T.J. and Evan talk about the health of the genre, and debate whether its popularity has waned to never return, or if it’s actually seeing a resurgence.
Requiring an Internet connection to play seems to be becoming the DRM du jour for high-profile, non-Steam games like SimCity and Diablo III. Why do developers consider a constant hand-hold with your ISP to be an acceptable requirement for playing an offline game? Even if it deters pirates, doesn't it simply inconvenience legitimate customers?
In this Face Off debate, Logan and Evan debate whether this form of DRM represents a fundamental attack on gamers' rights, or whether its effects are actually an overstated inconvenience that (gasp) might actually have benefits?
The hurricane of savings that's swirled over PC gaming in the past few years has been tremendous. Deep discounts seem to pop up weekly on digital stores like Amazon, GOG.com, and Steam. But should the ubiquity of sales fundamentally change our buying habits?
In this Face Off debate, Logan argues that waiting for a sales gets you get a more refined product at a cheaper price. But Evan thinks that waiting too long denies you the best-possible experience, especially in multiplayer games.
Face Off pits two verbal gladiators against each other as they attempt to tackle gaming's most perplexing conundrums. This week we decide if single player experiences can be too drawn out, or if more is always better. Grab some popcorn and get ready to see these two contenders duke it out with argument uppercuts and logic bombs.
Last time on Intern Arena, Lucas narrowly edged out Anthony in a 60-40 split. But Anthony has a plan. He knows what he must do.
Anthony, sitting in a dark room, camera pans around him] He's the most the dangerous—and brilliant—criminal mind I've ever know. For years, I've been watching him, tracking him, studying his every move. I know his every mannerism, every facial tick, gesture. I know him better than he knows himself. And now, after all this time, I finally figured out a way to trap him.
I will become him.
Once more, our interns enter the arena to debate to the death on gaming's latest happenings for your entertainment. But first, the thrilling finale to our previous Intern Arena:
Lucas stood victorious over Anthony's body. Anthony lay on the ground, a broken man, crimson blood dripping from his freshly-broken jaw. Lucas held his swordpoint to Anthony's throat, ready to deal the finishing slice that the fans were chanting for. But he hesitated, and instead hurled his sword into Josh Augustine’s chest, killing him instantly. "Are you not entertained?!" Lucas screamed, as Dan and Evan continued their work. "Is this not why you are here?!"
In the shadows, Anthony fought through the pain and crawled to safety, his shattered arms barely able to pull his lacerated body. With a grimace, he turned back to look at Lucas with a cold, hateful stare. "This...isn't...over," he whispered.
Sometimes our interns get into heated debates about the latest PC gaming news. But heated debates never solved anything, which is why sacred PC Gamer law requires that when interns fight in the office, they must fight to the death! And they will do so for your entertainment in our new column: Intern Arena! Two interns will enter... only one will leave. Tell us who you think won the debate and who should be put to death in the post's comments!