Brink stat attack reveals 26,000 lines of dialogue

Brink thumb

What do you call a figure that's 18 numbers long? Apparently in the US it's a quintillion, and in the rest of the world it's a trillion. Either way, when it comes to customisation options in Brink, there are more than 102 of them. 102,247,681,536,000,000 to be precise.

Bethesda have gone mad with a calculator and released a list of numberical facts for Brink. Apparently there are 26,000 lines of dialogue in the game, more than 4,000 weapon sounds and 45 ways to die. Prepare your brain for some unfathomably huge numbers below.

  • Number of ways to die: 45

  • Lines of dialogue: 26,000

  • Individual weapon sounds: 4,500

  • Voice Packs: 8

  • Minutes of Music: 60

  • Weapon/attachment combinations (not counting Resistance variations or pre-order content): 4963

  • Unique Security Characters (not counting minor tint variations or body types): 4,530,240

  • Unique Security Characters (not counting minor tint variations but including body types): 13,590,720

  • Unique Security Characters (including minor tint variations, but not body types): 15,775,119,360,000,000

  • Unique Security Characters (including minor tint variations and body types): 47,325,358,080,000,000

  • Unique Resistance Characters (not counting minor tint variations or body types): 4,530,240

  • Unique Resistance Characters (not counting minor tint variations but including body types): 13,590,720

  • Unique Resistance Characters (including minor tint variations, but not body types): 18,307,441,152,000,000

  • Unique Resistance Characters (including minor tint variations and body types): 54,922,323,456,000,000

  • Total Unique Characters (including minor tint variations and body types: 102,247,681,536,000,000

For less statistically thorough, but perhaps more useful information on Brink, head over to the Brink site and watch the recent series of tutorial videos showing off the interface and class abilities of the many different characters. Brink's out next Tuesday in the US, and Friday in Europe.

ABOUT THE AUTHOR

Tom stopped being a productive human being when he realised that the beige box under his desk could play Alpha Centauri. After Deus Ex and Diablo 2 he realised he was cursed to play amazing PC games forever. He started writing about them for PC Gamer about six years ago, and is now UK web ed.
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