Leakier than a broken sieve.
RetrospectiveBioshock wasn't a great shooter, but it's nonetheless one of the greatest games of all time. Why? Because it made us vulnerable.
We've now been living and breathing the Steam Summer Sale for a week, losing sleep for every flash sale, antsy with anticipation every time the new deals tick over. We're feverish from the savings, but it would be madness to stop saving now. Today's deals fuel our appetite for strategy, shooting, and launching valiant little green men into space on absurdly oversized rockets.
It used to be that Games for Windows Live was a heavy weight, dragging down whatever game it latched onto. Now, with the service's shutdown thought to occur next July, that weight has putrefied, like a rotting carcass, steaming from the heat of some great games. As you may have guessed, I'm not sorry to see it go. I'm definitely not sorry if it means existing GfW Live games issue updates that
An update to the Age of Empires Online support page revealed that Games for Windows Live will shut down July 1, 2014, and with it, at least some of AoE Online's features, if not the whole game. The announcement has been removed and replaced with the original text, but here's what it said...
Bioshock Infinite’s first episodic DLC, Burial at Sea, is headed our way in the next few months, and the biggest news for fans of the series is that we’ll get a chance to step into Elizabeth’s shoes. Now we’re getting some new information about what designing Elizabeth has been like, and how her character will shape the game.
Spoiler Alert! Don’t read this post or its comments unless you’ve finished BioShock Infinite. Experience it for yourself so you can come back and analyze it with us when you’re done. Don't even scroll down a little. There are screenshots. Those of you still reading can appreciate why we say that—the ending needs to be experienced fresh, but not talking about it is excruciating, even when your
BioShock Infinite lead Ken Levine addressed the ongoing debate about violence in games in an NPR interview (via GameSpot) yesterday. During the talk, Levine defended games by stating that using violence as a narrative device is as old as storytelling itself.
As it typically does for a major game launch, Nvidia has updated its GeForce card drivers to 314.22 for boosts in performance and stability.
The BAFTA awards were given out earlier this month, and apart from being known as the ceremony where winners get a golden face, it's where a few PC games took a bow for their achievements. Irrational boss Ken Levine was on hand to promote the incoming release of BioShock Infinite, and as Eurogamer reports, he also discusses what happened to the BioShock film and its on-again, off-again director
The saga of BioShock Infinite's development is almost as nuanced as the history of the floating city of Columbia itself, and that facet certainly extends to the impending FPS' cast of characters. Booker DeWitt's constant companion is Elizabeth, a wide-eyed Columbian with her own story to tell and mysteries to unravel, but she almost never existed at all. Speaking to Polygon, Creative Director Ken
One of the best ways to flex the graphical muscle of our machines is seeing how close we can bring virtual visuals to the real thing. It's not the absolute definition of fidelity, though, and some games—the BioShock family, for instance—dip into a heavily stylized look for a more fantastical approach to beauty. Speaking to CVG in an interview, Irrational Design Director Bill Gardner states
Two of the many -isms supercharging BioShock Infinite's narrative is the religious extremism and racism of Zachary Comstock, the zealous ultra-nationalist founder of Columbia and a figure of worship for many of its citizens. In an interview with GameSpot, Creative Director Ken Levine stresses the difficulty in creating Comstock as a designer from a non-religious background, and he recalls how a
It's time to make sure your tickets are in order and your tweed vests are properly packed in your steamer trunks, because the (sky)train to BioShock: Infinite's floating metropolis is on schedule to depart on March 26. That is, Irrational's Ken Levine wrote in a blog post that the game has gone gold.
I've just played the first five hours of BioShock Infinite, and I've come away with the same dazed feeling I got after I first played Half-Life 2. It's a sensory overload: a relentless series of staggering sights, astonishing events, and more story and detail and mysteries than I could possibly absorb. I'm not quite sure what I was expecting, but not this.
BioShock Infinite's turbulent journey toward its February 26 release has incurred staff departures and release delays as Irrational ensures the completeness of Columbia's sweeping set pieces. But one thing Columbia won't include is now very clear: taking to Twitter last weekend (via Kotaku), Irrational co-founder Ken Levine triple-killed any possibility of multiplayer modes accompanying BioShock: