Beyond Good and Evil 2 was playable in 2008 but held back for "technical issues"

Michel Ancel says he wanted the game to have space travel, cities, and planetary exploration.

Beyond Good and Evil 2 has been a long time coming: Ubisoft only confirmed that it's (still) in the works a couple of weeks ago, but it was actually announced all the way back in 2008. And in a recent Instagram post, director Michel Ancel said it was playable "in many prototypes" then too. But hasn't seen the light of day so far because of "technical issues" that left the developers unable to achieve the vision they had for the game. 

"We wanted planet exploration, space travel, cities... All this was also supposed to be in BGE 1," Ancel wrote. "Instead of not doing the game of our dreams, we decided to return to 2D, have fun with Rayman and go back at work for Beyond Good and Evil 2." 


2008 Characters . The game was playable with many prototypes . All videos where realtime but we had too much technical issues . We wanted planet exploration , space travel , cities ... All this was also supposed to be in BGE 1 ... Instead of not doing the game of our dreams , we decided to return to 2d , have fun with Rayman and go back at work for Beyond good and Evil 2 . We still have loooooots of work but now the tech is ready and the team is fantastic !

A photo posted by @michelancel on Oct 19, 2016 at 12:18am PDT

That sounds more like technical limitations than "issues," although I suppose that's a bit of a fine hair to split. The post also offers some insight into what Ancel and Ubisoft have in mind for the sequel, which, assuming they still want now what they wanted then, will go far beyond the scope of the original game. Waiting, in other words, may well prove to have been the right thing to do. Unfortunately it sounds like there's still a lot of waiting left to do: Ancel concluded by saying, "We still have loooooots of work but now the tech is ready and the team is fantastic!"

Thanks, GamesRadar.

ABOUT THE AUTHOR

As lead news writer during ‘merican hours, Andy covers the day-to-day events that keep PC gaming so interesting, exciting, and occasionally maddening. He’s fond of RPGs, FPSs, dungeons, Myst, and the glorious irony of his parents buying him a TRS-80 instead of an Atari so he wouldn't end up wasting his life on videogames.
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