Awesomenauts is going free to play in May

The three-on-three platformer-MOBA Awesomenauts has been around for nearly five years now, and has done quite well for itself in that time. But with all that water under the bridge, and player numbers not quite what they used to be, developer Ronimo Games has decided that it's time to switch things up by making the game free to play. 

"Going free-to-play has always made sense for Awesomenauts, as more players simply means it’s a better game for everyone," the studio said on Steam earlier this week. "It greatly improves the matchmaking and networking experience, and brings more people to community events and the amazing community-made mods." 

The full changeover won't take place until May 24, but the free-to-play beta for existing players went live on Wednesday with the release of the 4.0 update, cleverly called "Going Free-to-Play." It includes a new tutorial and "beginner experience" to help ease new players into the game, a new progression system for both player profiles and individual characters, an "Awesomepoints" in-game currency that can be used to unlock characters, portraits, and "droppods," and medals that will showcase various in-game achievements.   

Real money will remain the only way to purchase character skins, but it can also now be used to acquire individual characters and droppods as well. There will also be a new "Awesomenauts All Nauts Pack" available for purchase that will grant access to all current and future characters, as well as an exclusive "Collector" medal and skin. Existing players will keep all the content they currently own, and everyone who owns the base game and the Starstorm and Overdrive expansions will be automatically upgraded to the All Nauts Pack.

Ronimo rolled out a 4.0.1 update today that takes care of a number of gameplay issues that surfaced in the 4.0 update, which you can read about here

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.