Last Saturday, nearly 300 people converged on London South Bank University, to attend the fourth Gamecamp. Not a one of them knew what was going to happen.That’s kind of the point. Gamecamp is an Unconference, a term built to eschew the normal conventions of the conference format; the rigid schedules, the crappy hotels, the serious faces. Changing any one of these things intentionally can make
Whatever it is that you did, the Titans want revenge for it. And that means you must defend against them, with towers. Towers that whittle down their numbers as they swarm over the map, towards that final point of your homebase.
The internet is a scary place. It’s a place full of information, far too much for any one person to absorb even a fraction. It’s a place that caters to every desire, however depraved and esoteric. It’s a place full of other people. Isn’t that terrifying? And, more than that, you’re expected to interact with these people. Have discussions, comment on articles you’ve all read, and troll one
He’s a man apart. His trench coat is lifted gently by a light wind, the Nevada dust rising up around him like a shroud. He’s here to face down some criminal scum and exchange a prisoner. But he hasn’t come alone. He’s got a pair of friends up on a nearby mesa, not even a telltale glint of a scope to give them away. You know, when a guy in a cowboy hat brings along friends like these, it’s not
Greed Corp brings a whole new meaning to the words ‘resource management’. Here the resource isn’t gold, or geysers, or forests. It’s the very ground you walk on, each block of which can be mined and drained until it crumbles into the abyss. It’s this that gives the game a unique kind of strategy. You need resources to build troops and buildings, but the harvesting of those resources limits
"Zombies? That’s ridiculous. It was giant cougars that killed him.” That’s my CIA handler. The one who’s supposed to be keeping a cool head in the midst of anarchy. The one I’m relying on to help me with my mission, to stop the flow of poisonous cocaine out of Colombia that’s killing rappers and starlets. The record company hired me, you see. White Gold is about as close to an open-world RPG
I’m bleeding out. I’m bleeding out because I’m an idiot. Operation Flashpoint: Red River can be played alone, but that's not how you're supposed to fight a war. The campaign and multiplayer modes are crafted around four players working together as a Fire Team, endeavouring to complete an objective and win a war. This means I’m not the only one to blame for my current situation, but being the
Obsidian, of Fallout: New Vegas fame and Alpha Protocol infamy, are best known for telling stories that take you on a journey with your characters, and allow you to craft a unique experience through the choices you make. So when they next present you with a game that’s not only action oriented, but aimed at co-operative multiplayer, it’s a surprise. Less surprising is when it's another sequel
Do you know what a Waldo is? How about the molecular structure of sodium nitrate? Ethane? No? Me neither. Luckily, that’s not really what SpaceChem is about. It’s a puzzler about combining atoms to form these molecules, but the emphasis is on the combining, not the molecules. That means creating ever more elaborate circuits, filled with complex instructions, to manufacture the desired substances.
Deathspank is a platform for creating jokes. It uses the framework of a Diablo-alike role-playing game to hang gags from, but that’s what you’re here for. The fact that Monkey Island developer Ron Gilbert’s name is attached to the whole thing is what’s going to make you pay attention, and because of that you expect a certain amount of humour. And it’s there, keeping you on a level of constant
Shank’s fatal flaw is that it does nothing besides look pretty and be excessively violent. You might think that those two things would be enough, but no. This is a 2D brawler that takes the linearity the genre requires so seriously that it gives you nothing else to do but go from left to right. It’s like reading a two-panel comic that’s repeated ad nauseam. And those two panels are just: Fight
Chime provides you with a grid. Sometimes perfectly rectangular, other times broken up into pieces or segmented with unusable sections. Onto this grid you place a variety of different shaped pieces in an effort to form a three-by-three or bigger block. Stack more pieces onto a block and the block gets bigger, increasing score, coverage, and multiplier. Once a block’s completed, the area it
One of the many mistakes of Operation Flashpoint: Dragon Rising was that it was too caught up in the desensitised, intricate recreation and simulation of war. It focused on getting the bullet physics right, making sure that when a tank fired it rocked back just so. It forgot that these conflicts are fought by real people, not automatons. Codemasters are trying to fix this, trying to provide, with
Team Fortress 2 isn’t entirely about hats. Somewhere within is a game you can be good at. Some people are better than others. TCM Gaming have been sitting at the top of nearly every professional TF2 gaming league for the past few years, and as such they’ve managed to accumulate a vast sum of knowledge on how to not get yourself stabbed in the back, headshotted, blown up with a cluster of