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	<title>PC Gamer &#187; Author: Jaz McDougall  | PC Gamer &#8211; The global authority on PC Games</title>
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	<link>http://www.pcgamer.com</link>
	<description>The number one source of PC gaming reviews, previews and news online</description>
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		<title>Minecraft &#8211; PC Gamer UK&#8217;s Game Of The Year</title>
		<link>http://www.pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year/</link>
		<comments>http://www.pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year/#comments</comments>
		<pubDate>Fri, 31 Dec 2010 09:00:20 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[mining sim]]></category>
		<category><![CDATA[Mojang Specifications]]></category>
		<category><![CDATA[Notch]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=29409</guid>
		<description><![CDATA[Can you dig it? Yes you can. Twelve months of getting square eyes with Minecraft. When<a href="http://www.pcgamer.com/2010/12/31/pc-gamer-uks-game-of-the-year/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Can you dig it? Yes you can. Twelve months of getting square eyes with Minecraft.</strong></p>
<p>When we each made up our personal list of favourite games this year, Minecraft was on nearly all of them. It’s a first-person fantasy game made of cubes. There are cubes of grassy soil stacked in contours to form mountains, smooth cliff faces that you can dig square tunnels into with your voxellated pickaxe, and cubic trees sprouting cubic leaves. Your head is a cube. The sun is a cube. In all probability, the world of Minecraft is a cube. You should also mentally cube the length of time you expect to spend in it, because it’s so stimulating and relaxing, so hypnotically compulsive, that you’ll never escape its grip.</p>
<p><span id="more-29409"></span></p>
<p><a href="http://www.minecraft.net/">Minecraft</a> started off in May last year as a Java-based curiosity that generated some blocky terrain and let you explore it. You could wander the bright grassy world, encounter gentle hills and the odd stony cliff face, and that was about it. Then Markus Persson, its sole creator at the time, added the ability to destroy and place blocks of any type. Then he added water and lava, and improved the terrain generator. He let you save your map, and then share it with people. Communities of friends would take turns adding landmarks and buildings to a saved game and writing diaries, trying desperately to play and build together in some meaningful way.</p>
<h2>Skin deep</h2>
<p>Around July 2009, when I started playing, Markus had just released Multiplayer mode. Players who’d supported development by preordering the finished game for £10 were allowed to wear a custom skin. I got my wallet out. I remember thinking, ‘I’ve just spent £7 for the privilege of editing a tiny pixellated image so I can look like a douchebag in a free computer game.’</p>
<p>My first experience of Minecraft was what’s now called Minecraft Classic – you can pick from a broad pallet of blocks, place as many as you like and destroy them instantly, and you’re invulnerable to damage from water and lava.</p>
<p><a href="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-1.jpg"><img class="alignnone size-thumbnail wp-image-29580" title="Minecraft GOTY 1" src="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-1-590x270.jpg" alt="" width="590" height="270" /></a></p>
<p>I joined a server with four people on it. They were building a castle, and talking about it in chat. I built a tower a little way off to watch them, but soon I got engrossed in the intricacy of creating it. I built a staircase around the stem, a viewing platform on top, and then I crenellated the shit out of it until it became a lighthouse. By then the castle was done, and they’d started work on a labyrinth beneath it and a village in the next valley, by the river. Satisfied with my work, I went for breakfast and returned much later.</p>
<p>Disaster. Griefers had struck the server, exploiting an early bug that allowed them to flood the map with lava, building horrible thin towers, and placing and destroying blocks wherever they could. It was three dimensional white noise in all the colours of the rainbow. I hopped between the walkways over the lava and tried to find the castle. I discovered the remnants of the labyrinth beneath it, now flooded. Nearby, I found my lighthouse.</p>
<h2>Stumbling block</h2>
<p>They’d destroyed everything they could reach, but they hadn’t been methodical enough to climb it and destroy the top first, so there was just a floating lighthouse. I connected it to the remnants of the hill I’d built it on – the only surviving scrap of natural terrain – and made it look like a ruin. Then I cried myself to sleep.</p>
<p>When that bug got fixed, the griefers just did it with water, and when that got fixed, they could still destroy blocks. It was better to play with friends on a secure server, or just to play by yourself, than to build on a public server and risk having your work riddled with holes as you slept.</p>
<p><a href="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-2.jpg"><img class="alignnone size-thumbnail wp-image-29581" title="Minecraft GOTY 2" src="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-2-590x271.jpg" alt="" width="590" height="271" /></a></p>
<p>As modders began to get comfortable with Minecraft’s Java anatomy, powerful server tools started to appear that dealt with griefers. Soon, it was possible to give players tiered building privileges, and Minecraft Classic became a civilised place. It even got its own sport: spleef, a game of digging the ground out from under your opponent so they fall into a prepared Pit of Shame.</p>
<p>Then, around August 2009, Markus released an in-development preview of Survival mode. This was available only to users who had paid, and introduced resource management, monsters and, eventually, crafting. You cut down trees to make a crafting bench, and use that to make tools and other furniture. As if you weren’t dying to make a castle already, it gives you a good excuse to have a central hub for your crafting activities, and to pretend you’re building a house.</p>
<h2>Go for goal</h2>
<p>Before Survival, you were happy to just make any old thing that looked nice. Now you’re playing a game. Suddenly, that little cabin you made is important. Can zombies fall onto the roof from that cliff up there? Will spiders slide out of that crack in the mountain face? Now you have goals and objectives. You need to get some sand to make glass so that skeleton archers can’t skewer you through the windows. Now you need some coal to make torches to ward off the undead while you’re mining.</p>
<p>But of all the monsters that crept up in Minecraft, the creeper is the most distinct. It’s a tall green quadruped with a permanent frown. Creepers hop around the landscape in small groups, and when they see you, they start to hiss and hop after you. When they get close enough, they puff up, flash white, and explode – destroying a huge chunk of terrain. They’re quite scary, but also a little bit cute.</p>
<p><a href="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-3.jpg"><img class="alignnone size-thumbnail wp-image-29582" title="Minecraft GOTY 3" src="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-3-590x264.jpg" alt="" width="590" height="264" /></a></p>
<p>Only a few of us knew about the game at first, but as Minecraft’s grip tightened on the office, we began to evangelise. “Hey Tom, look, I’ve crafted a pickaxe and I’m using it to hew a path into this cliff.” “Hey Rich, I’m channelling water down into that lake.” “Hey Tim, you can fill a mountain with TNT and blow it up.”</p>
<p>It starts to make you go all funny. My first castle was a 5x5x10 keep with barely a window in it, but every time you decide to fortify something, you’ll make it bigger and grander than the last time. When you flatten a mountain and build a wall around it, then build a keep inside that, then build another wall all around that, then a palisade surrounded by a trench and then a fence, and hundreds of peasant houses and farms for miles around, you realise you’re playing the game of the year.</p>
<p>It revolves around the same irresistible creative urge that made Lego king of the bricks-for-children industry, but it stays fresh because Markus Persson never stops making Minecraft. Survival mode already had crafting, so he kept adding recipes. This one time, he added boats. He added snowy maps, and you could throw snowballs at the monsters. He added mine carts that you can ride around in. He added secret underground dungeons, with loot and monsters. He added an ore that can be made into wires and combined with other elements to make logic gates. He added doors and fences. He added a dangerous fiery dimension that you can use to quickly travel around your main world via evil, purple, fiery gates.</p>
<p><a href="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-4.jpg"><img class="alignnone size-thumbnail wp-image-29583" title="Minecraft GOTY 4" src="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-4-590x264.jpg" alt="" width="590" height="264" /></a></p>
<p>But the Minecraft community has a list of achievements and bizarre creations just as long. Whether you’re importing the schematics of the USS Enterprise into a Minecraft map, using some sort of fan-made editing utility to build a working Arithmetic Logic Unit out of the game’s conductive Redstone wires, or just spending most of your adult life building an evil death castle where two treacherous mountains form a narrow pass, Minecraft will turn you into an obsessive architect.</p>
<h2>Gold mine</h2>
<p>The dream was always Survival multiplayer, though. Fending off monsters with your friends by night, building a castle by day? Oh yes. Right now, you can play a buggy version that renders players and monsters invulnerable, which entirely thwarts the premise of a survival challenge, but there are still restrictions that make it worthwhile. You can’t just build castles like a lunatic anymore – you’ve got to mine those materials first. In some cases, that involves chopping down trees, or turning a cliff into a quarry. For glass, you need to stick a lot of sand in your furnace; for more exotic materials, you need to go deeper underground. Like the early Survival build, it adds meaning to your mansion.</p>
<p><a href="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-5.jpg"><img class="alignnone size-thumbnail wp-image-29584" title="Minecraft GOTY 5" src="http://media.pcgamer.com/files/2010/12/Minecraft-GOTY-5-590x260.jpg" alt="" width="590" height="260" /></a></p>
<p>Minecraft sits among the very best of games, just because you can play so many games inside it. It’s a philosophy taken to its natural conclusion in glorious software. It’s a primal urge – to build a goddamn hill fort – in gaming form. Markus has sold enough copies to create an army of bricklayers. This is why Minecraft is the game of 2010.</p>
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		<slash:comments>121</slash:comments>
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		<title>25 best Fallout New Vegas mods</title>
		<link>http://www.pcgamer.com/2010/11/02/25-best-fallout-new-vegas-mods/</link>
		<comments>http://www.pcgamer.com/2010/11/02/25-best-fallout-new-vegas-mods/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 11:37:48 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Mods]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Obsidian]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[The Bejeweled Hack mod turns the hacking minigame into Bejeweled. If only]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=21033</guid>
		<description><![CDATA[Fallout: New Vegas is good. Is it perfect? No. In hardcore mode, the rate at which<a href="http://www.pcgamer.com/2010/11/02/25-best-fallout-new-vegas-mods/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Fallout: New Vegas is good. Is it perfect? No. In hardcore mode, the rate at which you die from thirst isn&#8217;t high enough. I demand to die faster! Luckily, there&#8217;s a mod for that. In fact, there are lots of mods. There are tweaks that alter the weight of scrap metal, there are difficulty mods that turn you into a wimp and jack up your foes until they hit like a sack of broken glass, there are mods that turn this or that female companion into that girl from Code Geass, and there&#8217;s even a mod that makes stimpaks weigh more than you could possibly carry.</p>
<p>Most of them suck, though. Here are twenty five that don&#8217;t.<span id="more-21033"></span></p>
<p>These mods are the best of the bunch. Some are delightful departures from the New Vegas you know, others will become an essential part of your wasteland wandering, and one or two just make it prettier. You can&#8217;t use them all together, but you can use most. To install them, download the archives and empty them into your Data folder – find it in Steam\Steamapps\common\fallout new vegas\.</p>
<h2>1. Centred third person camera</h2>
<p>Why did Bethesda give us the weird over-the-shoulder cam in Fallout 3? Why didn&#8217;t Obsidian get rid of it for New Vegas? We may never know. Probably because they imagined players actually trying to take aim and fire in third person mode, which is insane. Third person is for screenshots and lightsaber fights &#8211; we&#8217;ve known that since Jedi Knight 2! Fortunately, every time a developer does this, one of the lovely modder people undoes it.</p>
<p>This mod also lets you zoom all the way out. How far? All of the far, that&#8217;s how far.</p>
<ul>
<li>[<a href="http://newvegasnexus.com/downloads/file.php?id=34744">Download</a>]</li>
</ul>
<h2>2. Black Company improved perks</h2>
<p>A whole slew of balanced, interesting perks. It comes in two flavours – both are available at any level, but require you to meet certain criteria. In the first version, you need to have high abilities – those are the things you pick at the start and can only occasionally increase. The second version is identical, but requires you to meet skill point thresholds instead. They’re all wonderfully inventive and cover a wide range of interests and specialist player archetypes left out in the cold by Obsidian’s vanilla perks.</p>
<ul>
<li>[<a href="http://www.newvegasnexus.com/downloads/file.php?id=35515">Download</a>]</li>
</ul>
<div id="attachment_21036" class="wp-caption alignleft" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/11/awesome-tag-skills.jpg"><img class="size-thumbnail wp-image-21036" title="awesome tag skills" src="http://media.pcgamer.com/files/2010/11/awesome-tag-skills-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">Bear in mind that I&#39;ve maxed intelligence here too.</p></div>
<h2>3. Better tag skills</h2>
<p>This tweak doubles the bonus your character gets at the start of the game for tagging his or her three starter skills. These tag skills are intended as a reflection of your character&#8217;s past experiences and aptitudes before they ended up left for dead in a shallow grave. If you max out Strength and tag Melee Weapons, you&#8217;ll get a skill of 50. Not bad at all.</p>
<ul>
<li>[<a href="http://www.newvegasnexus.com/downloads/file.php?id=35164">Download</a>]</li>
</ul>
<h2>4. Kill the karma sounds</h2>
<p>Okay, so I killed a guy, and I&#8217;ve spent the last five minutes picking through his belongings. I&#8217;m ashamed of myself. I need help. What I don&#8217;t need is some annoying string section blaring at me every time I happen to put a kitchen knife into a guy&#8217;s back and strip his body of clothes and valuables and then start chopping bits off of him for fun. This mod gets rid of the noise and text pop-up that annoys you while you&#8217;re doing these horrible, unspeakable things.</p>
<p><strong>Tricky uninstall alert!</strong><br />
This mod works by overriding the karma noises with empty files. There&#8217;s no esp file to delete, and instead you&#8217;ll have to delete the relevant sound files that you&#8217;ve installed. The readme is kind enough to explain which ones. Wouldn&#8217;t it be nice if they were all zipped up in a <a href="//cs.elderscrolls.com/constwiki/index.php/BSA_Files”">bsa file</a>? Wouldn&#8217;t it just.</p>
<ul>
<li>[<a href="http://www.newvegasnexus.com/downloads/file.php?id=34784">Download</a>]</li>
</ul>
<div id="attachment_21047" class="wp-caption alignleft" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/11/dialogue.jpg"><img class="size-thumbnail wp-image-21047" title="dialogue" src="http://media.pcgamer.com/files/2010/11/dialogue-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">These questions frustrated the hell out of me.</p></div>
<h2>5. Bigger barter and dialogue windows</h2>
<p>The barter window is an important window. There, you&#8217;ll discover that you can finally buy a fancy business suit to complete the Agent 47 impression. You&#8217;ll discover that hollowpoint rounds are so hot right now. You&#8217;ll discover that you don&#8217;t have enough caps to buy the bottle of dirty water that&#8217;ll save you from your imminent death. This mod makes the barter and dialogue windows bigger, so you can spend less time paddling around looking for the stimpaks, and more time despairing because you can only afford two of them.</p>
<ul>
<li>[<a href="http://newvegasnexus.com/downloads/file.php?id=34902">Download</a>]</li>
</ul>
]]></content:encoded>
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		<slash:comments>43</slash:comments>
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		<title>The Ball gets commercial publish date</title>
		<link>http://www.pcgamer.com/2010/10/07/the-ball-gets-commercial-publish-date/</link>
		<comments>http://www.pcgamer.com/2010/10/07/the-ball-gets-commercial-publish-date/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 16:19:02 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[The Ball]]></category>
		<category><![CDATA[Tripwire Interactive]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17821</guid>
		<description><![CDATA[The Ball, an Unreal Tournament 3 mod that came second place in this year&#8217;s Make Something<a href="http://www.pcgamer.com/2010/10/07/the-ball-gets-commercial-publish-date/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The Ball, an Unreal Tournament 3 mod that came second place in this year&#8217;s Make Something Unreal competition, is being published by former winners Tripwire Interactive. It&#8217;s a first person puzzler where you have a giant&#8230; ball. Shut up, it looks great.<span id="more-17821"></span></p>
<p><object width="600" height="362"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/khvzQgBJGio?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="362" src="http://www.youtube.com/v/khvzQgBJGio?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>It&#8217;ll be out on the 26th of October on Steam and in retail stores in Eastern Europe, and it&#8217;ll cost $19.99. If you own Killing Floor and pre-order from the 18th, though, you&#8217;ll get the protagonist from The Ball as a playable character in Killing Floor. <a href="http://www.pcgamer.com/2010/10/07/buy-left-4-dead-2-get-a-hat-and-skillet-in-tf2/">HMM</a>.</p>
<p>You can keep up with the game <a href="http://www.theballthegame.com/">here</a>.</p>
<p>[via <a href="http://www.shacknews.com/onearticle.x/65896">Shacknews</a>]</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<title>World of Warcraft has 12 million active subscribers</title>
		<link>http://www.pcgamer.com/2010/10/07/world-of-warcraft-has-12-million-active-subscribers/</link>
		<comments>http://www.pcgamer.com/2010/10/07/world-of-warcraft-has-12-million-active-subscribers/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 15:10:25 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17797</guid>
		<description><![CDATA[And I&#8217;ll bet most of them are the alliance on our bloody server. Ahem. Just received<a href="http://www.pcgamer.com/2010/10/07/world-of-warcraft-has-12-million-active-subscribers/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>And I&#8217;ll bet most of them are the alliance on our bloody server. Ahem. Just received word from Blizzard that they&#8217;ve reached 12 million subscribers. These are people who have active game time or who played in an hourly internet game room thing in the last thirty days. The number doesn&#8217;t include expired or cancelled subscriptions.<span id="more-17797"></span></p>
<p>They also mention that they&#8217;re hiring to keep up with the growth spurt. If you fancy colouring in Orcs for a living, <a href="http://eu.blizzard.com/en-gb/company/careers/">click here</a> to try your luck.</p>
]]></content:encoded>
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		<slash:comments>26</slash:comments>
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		<title>Channel 4 to close digital investment arm</title>
		<link>http://www.pcgamer.com/2010/10/07/channel-4-to-close-digital-investment-arm/</link>
		<comments>http://www.pcgamer.com/2010/10/07/channel-4-to-close-digital-investment-arm/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 14:42:28 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Channel 4]]></category>
		<category><![CDATA[Privates]]></category>
		<category><![CDATA[Sad things that are sad]]></category>
		<category><![CDATA[The Curfew]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17805</guid>
		<description><![CDATA[Channel 4, one of the UK&#8217;s publicly funded TV broadcasters, is shutting down its digital investment<a href="http://www.pcgamer.com/2010/10/07/channel-4-to-close-digital-investment-arm/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Channel 4, one of the UK&#8217;s publicly funded TV broadcasters, is shutting down its digital investment division, 4iP.</p>
<p>New Chief executive David Abraham has decided to scrap the investment division, which had an initial budget of £20 million. 4iP reportedly has around £6 million remaining in it&#8217;s investment fund, and, before it sinks into the molten lava that courses beneath all UK office blocks, has pledged to spend that on &#8220;digital format innovation.&#8221; Turning TV shows into games, then.</p>
<p>Channel 4&#8242;s Education division, responsible for games like Privates and The Curfew, is not affected by the change.</p>
<p>[via <a href="http://www.develop-online.net/news/36056/Channel-4-axes-20m-digital-investment-arm">Develop</a>]</p>
<p><strong>Correction:</strong> This story originally indicated that 4ip was responsible for partly funding Channel 4&#8242;s educational games initiative. This was incorrect, and the story has been changed to reflect that.</p>
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		<slash:comments>2</slash:comments>
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		<title>Buy Left 4 Dead 2, get a hat and skillet in TF2</title>
		<link>http://www.pcgamer.com/2010/10/07/buy-left-4-dead-2-get-a-hat-and-skillet-in-tf2/</link>
		<comments>http://www.pcgamer.com/2010/10/07/buy-left-4-dead-2-get-a-hat-and-skillet-in-tf2/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 14:00:48 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Graham had to tell me that they were maggots]]></category>
		<category><![CDATA[hats]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[TF2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17786</guid>
		<description><![CDATA[If you&#8217;ve ever bought Left 4 Dead 2, or if you buy it before 4pm Pacific<a href="http://www.pcgamer.com/2010/10/07/buy-left-4-dead-2-get-a-hat-and-skillet-in-tf2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve ever bought Left 4 Dead 2, or if you buy it before 4pm Pacific Standard Time today (that&#8217;s 11pm, UK folks), you&#8217;ll get Ellis&#8217;s hat and a skillet in TF2. Look, a picture of the soldier threatening three tiny, quadriplegic Michelin Men that he&#8217;s keeping in one!<span id="more-17786"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/10/tf2-thumbnail.jpg"><img class="alignleft size-thumbnail wp-image-17790" title="tf2 thumbnail" src="http://media.pcgamer.com/files/2010/10/tf2-thumbnail-590x239.jpg" alt="" width="590" height="239" /></a></p>
<p>Oh right, they&#8217;re maggots. My items haven&#8217;t arrived yet, anyway, but you know how these things go. One day you&#8217;ll die and get a hat and a skillet. It&#8217;s a classic tale of rags to death to riches and frying pans.</p>
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		<title>AI War developer&#8217;s two upcoming games</title>
		<link>http://www.pcgamer.com/2010/10/07/ai-war-developer-announce-two-new-games/</link>
		<comments>http://www.pcgamer.com/2010/10/07/ai-war-developer-announce-two-new-games/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 11:13:53 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Valley Without Wind]]></category>
		<category><![CDATA[Alden Ridge]]></category>
		<category><![CDATA[Arcen Games]]></category>
		<category><![CDATA[Roguelike]]></category>
		<category><![CDATA[Tower defence]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17741</guid>
		<description><![CDATA[Arcen games, whose financial troubles have been splashed across our frontpage of late, have announced two<a href="http://www.pcgamer.com/2010/10/07/ai-war-developer-announce-two-new-games/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcgamer.com/tag/arcen-games/">Arcen games</a>, whose financial troubles have been splashed across our frontpage of late, have announced two new games. Hopefully, if they can release them before they shrivel up and moths explode out of their pockets, they&#8217;ll be so awesome that everyone will buy them and it&#8217;ll all be great. There are two: a zombie trap-laying roguelike thing, and a tower defence game.</p>
<p>Let me say that again: a tower defence game <em>from the makers of AI war</em>.<span id="more-17741"></span></p>
<div id="attachment_17746" class="wp-caption alignleft" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/10/valleywithoutwind-concept.jpg"><img class="size-thumbnail wp-image-17746" title="valleywithoutwind concept" src="http://media.pcgamer.com/files/2010/10/valleywithoutwind-concept-590x238.jpg" alt="" width="590" height="238" /></a><p class="wp-caption-text">Lies! Look, there&#39;s some wind over there!</p></div>
<h2>A Valley Without Wind</h2>
<p>As Quinns so rightly points out over at <a href="http://www.rockpapershotgun.com/2010/10/06/a-valley-without-wind-alden-ridge/">mockpoopershootgun.com</a>, <a href="http://www.arcengames.com/avww_features.php">A Valley Without Wind</a> is great news for people with a vested interest in towers. AI War had a distinctive approach to AI &#8211; rather than make it pretend to be human, Arcen Games had it be a terrifying machine-o-mind instead. If this doesn&#8217;t instantly qualify Arcen for the title of &#8220;most likely to make an awesome tower defense game&#8221;, I&#8217;ll eat this sandwich. In fact, I&#8217;m such a good sport that I&#8217;ll eat it anyway. Right now.</p>
<p>You&#8217;ll be able to play it on your own or with a friend in co-op mode. It&#8217;s set during a fictional future ice age (not the future ice age that actually happened, then) in a world called Environ. It&#8217;ll have a JRPG-style narrative &#8211; women squeaking at you? &#8211; written by King of Arcen Games and all round nice guy Chris Park.</p>
<p>They&#8217;ll also be breaking one of the dumbest traditions of tower defence games &#8211; they&#8217;ll be giving the monsters AI. Yep, rather than just blindly stomping past a thicket of flamethrower turrets, they&#8217;ll be able to pose the question: &#8220;Is there a better way I can approach this situation without suddenly losing a lot of weight and gaining a fantastic all-round tan?&#8221;</p>
<p>Initially, you&#8217;ll be able to select from around five towers to take into battle with you. Like in AI War, you&#8217;ll be able to pick what they are (all of them, this time). You pick from a library of around 40 towers, and towards the end you can deploy almost double as many types of tower. We&#8217;ve very excited for this.</p>
<p><a href="http://media.pcgamer.com/files/2010/10/aldenridge-alpha.jpg"><img class="alignleft size-thumbnail wp-image-17744" title="aldenridge alpha" src="http://media.pcgamer.com/files/2010/10/aldenridge-alpha-590x442.jpg" alt="" width="590" height="442" /></a></p>
<h2>Alden Ridge</h2>
<p><a href="http://www.arcengames.com/aldenridge_features.php">Alden Ridge</a> looks like it&#8217;ll be a sort of Lovecraftian rogue-like puzzle game. Lots of undead, immune to conventional weapons, arranged in a challenging situational pickle. You&#8217;ll cobble weapons together out of weird stuff lying around, fight eldritch horrors, and you can even design your own levels. It&#8217;s co-op too.</p>
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		<title>Global Agenda COO warns against &#8220;chasing WoW&#8221;</title>
		<link>http://www.pcgamer.com/2010/10/07/global-agenda-coo-warns-against-chasing-wow/</link>
		<comments>http://www.pcgamer.com/2010/10/07/global-agenda-coo-warns-against-chasing-wow/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 11:13:33 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Global Agenda]]></category>
		<category><![CDATA[Global Agenda: Sandstorm]]></category>
		<category><![CDATA[Hi-Rez Studios]]></category>
		<category><![CDATA[Jim Edge: The one that got away]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17769</guid>
		<description><![CDATA[Successful shooty-guns MMO Global Agenda was a success because it was designed from the ground up<a href="http://www.pcgamer.com/2010/10/07/global-agenda-coo-warns-against-chasing-wow/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Successful shooty-guns MMO Global Agenda was a success because it was designed from the ground up to appeal to people too busy with family to maintain a World of Warcraft commitment.<span id="more-17769"></span></p>
<p>Speaking to <a href="http://www.next-gen.biz/features/global-agendas-gamble">EDGE</a>, executive producer Todd Harris said, &#8220;World Of Warcraft has set the standard in terms of what the market place and end gamers think of as MMOs. We think there can be a lot of different types of MMOGs that can be successful. I think small [developers] can do it if they&#8217;re conservative with their projections and their costs.&#8221;</p>
<p>MMOs can&#8217;t afford to try to be a huge phenomenon anymore &#8211; there are just too many of them. As Jim Edge pointed out, you need look no further than recent MMO tragedy <a href="http://www.pcgamer.com/tag/apb/">APB</a> for an example of what can go wrong when you think too big. Oh, Jim Edge. You are as wise as your beard is long.</p>
<p>Incidentally, <a href="http://www.pcgamer.com/2010/09/13/10-copies-of-global-agenda-up-for-grabs/">I had ten copies</a> of Global Agenda. I was quite looking forward to playing ten characters at once and cackling, but I accidentally mailed them out to <a href="http://www.pcgamer.com/2010/09/27/global-agenda-competition-winners/">ten people who came up with lame uses for jetpacks</a> instead. I&#8217;m clumsy like that.</p>
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		<title>The Sacrifice comic concludes, DLC out</title>
		<link>http://www.pcgamer.com/2010/10/06/the-sacrifice-comic-concludes-dlc-out/</link>
		<comments>http://www.pcgamer.com/2010/10/06/the-sacrifice-comic-concludes-dlc-out/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 14:59:46 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[BILL NYOOOOOOOOOO]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[The Sacrifice]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17713</guid>
		<description><![CDATA[The Sacrifice, Left 4 Dead&#8217;s thrilling comic, has concluded. It tells the story of how brave<a href="http://www.pcgamer.com/2010/10/06/the-sacrifice-comic-concludes-dlc-out/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The Sacrifice, Left 4 Dead&#8217;s thrilling comic, <a href="http://www.l4d.com/comic/">has concluded</a>. It tells the story of how brave Bill went to the final respawn closet in the sky, as was revealed in The Passing, the Left 4 Dead 1 DLC released earlier this year. In a similar vein, The Sacrifice DLC has just shipped for free for both L4D 1 and 2, and lets you play through the fighty bit leading up to the climax of the comic. And the best part? Everything Left 4 Dead related has suddenly become ridiculously cheap.<span id="more-17713"></span></p>
<p>You can get Left 4 Dead 2 on its own for £5.09/$6.79, the original Left 4 Dead for £4.41/$6.79, and both bundled together for £7.81/$10.19. The 4-packs are pretty cheap too. International prices courtesy of <a href="http://www.steamprices.com">SteamPrices.com</a>, hyperbolic salesmanship courtesy of <a href="http://www.l4d.com/sacrifice/index.html#sale_content">Whitaker</a>. Man, I&#8217;m glad those boycotters showed Valve what for so we could have free content for L4D this long after the sequel came out.</p>
<p>Has anyone played through the new campaign yet? Which game did you play it in? What did you think?</p>
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		<slash:comments>17</slash:comments>
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		<title>Shogun 2: Total War&#8217;s comedy ninja assassin</title>
		<link>http://www.pcgamer.com/2010/10/06/shogun-2-total-wars-comedy-ninja-assassin/</link>
		<comments>http://www.pcgamer.com/2010/10/06/shogun-2-total-wars-comedy-ninja-assassin/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 14:48:17 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[ninjas]]></category>
		<category><![CDATA[wow we have more than one post about ninjas?]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17719</guid>
		<description><![CDATA[In this new clip of Shogun 2: Total War, Creative Assembly&#8217;s community manager Kieron Brigden talks<a href="http://www.pcgamer.com/2010/10/06/shogun-2-total-wars-comedy-ninja-assassin/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>In this new clip of Shogun 2: Total War, Creative Assembly&#8217;s community manager Kieron Brigden talks through a demo of the Ninja unit and his oddly bumbling but ultimately successful assassination attempt on an enemy general. I was tempted to take a video of this video of a video and talk over Kieron talking over the video in the video, but I thought it&#8217;d only encourage the internet and it might all get out of control. I&#8217;ve embedded the original below:<span id="more-17719"></span></p>
<p><object width="600" height="362"><param name="movie" value="http://www.youtube.com/v/HbcXbsppqBo?fs=1&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/HbcXbsppqBo?fs=1&amp;hl=en_GB" type="application/x-shockwave-flash" allowfullscreen="true" width="600" height="362"></embed></object></p>
<p>Not that I&#8217;m complaining, but why is it so silly? If you send in two ninjas, do they wear bowler hats and get into amusing japes? Does one splash through an inch-deep puddle only for the other to plunge in up to his waist? What about if you send four &#8211; is <a href="http://en.wikipedia.org/wiki/Zeppo_Marx#Career">the fourth one</a> not quite as funny, but always gets the girl? Creative Assembly have yet to confirm.</p>
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		<slash:comments>15</slash:comments>
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		<title>Call of Duty: Black Ops will have 3D for most devices</title>
		<link>http://www.pcgamer.com/2010/10/06/call-of-duty-black-ops-will-have-3d-for-most-devices/</link>
		<comments>http://www.pcgamer.com/2010/10/06/call-of-duty-black-ops-will-have-3d-for-most-devices/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 14:47:31 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[Do you see]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[What I did there]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17698</guid>
		<description><![CDATA[Update: Oh wait, I&#8217;ve read this wrong. They&#8217;ve actually just added support for most stereoscopic 3D<a href="http://www.pcgamer.com/2010/10/06/call-of-duty-black-ops-will-have-3d-for-most-devices/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Update:</strong> Oh wait, I&#8217;ve read this wrong. They&#8217;ve actually just added support for most <em>stereoscopic</em> 3D devices across all platforms, including the PC. You can use your expensive 3D goggles with CoD:BlOps even if they&#8217;re relatively new. Sorry for the confusion &#8211; the original post is below.</p>
<p>Treyarch have announced that Call of Duty: Black Ops will have full 3D support! <del>Rather than displaying a different sprite for every possible orientation of a character, they&#8217;ve fully modelled the enemies, weapons, and environments by rendering what they call &#8220;polly gonnes.&#8221;</del><span id="more-17698"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/10/codblops-thumb-2.jpg"><img src="http://media.pcgamer.com/files/2010/10/codblops-thumb-2.jpg" alt="" title="codblops thumb 2" width="590" height="239" class="alignleft size-full wp-image-17738" /></a></p>
<p><del>As always with these fancy innovations, there&#8217;s a catch: you have to buy an integrated graphics processor just to play their game &#8211; which could cost around £200. That&#8217;s a hefty price to pay for a gimmick. What&#8217;s next, a tiny boom box that sit on your desk to replace your motherboard&#8217;s patented Annoying Tone Device™? Pfft.</del></p>
<p>Apparently, it&#8217;s rather good 3D. In <a href="http://www.vg247.com/2010/10/05/eyes-on-in-la-call-of-duty-black-ops-goes-3d-in-all-formats/">VG247&#8242;s first hand encounter</a>, Justin Kranzl writes: &#8220;Your weapon model points &#8216;into&#8217; the field of view. Zooming or looking down the sights blurs the weapon detail in the foreground while leaving the remainder of the screen crisply rendered.&#8221;</p>
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		<title>A PC case that&#8217;s also an aquarium</title>
		<link>http://www.pcgamer.com/2010/10/05/a-pc-case-thats-also-an-aquarium/</link>
		<comments>http://www.pcgamer.com/2010/10/05/a-pc-case-thats-also-an-aquarium/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 14:10:48 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Bioshock 2]]></category>
		<category><![CDATA[Case mod]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17578</guid>
		<description><![CDATA[Reddit user sirleechalot has build a PC in a fish tank full of mineral oil, with<a href="http://www.pcgamer.com/2010/10/05/a-pc-case-thats-also-an-aquarium/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Reddit user sirleechalot has build a PC in a fish tank full of mineral oil, with a Big Daddy and bubbles and gravel and everything. It&#8217;s just a media PC that probably couldn&#8217;t actually run Bioshock (it might be able to hand Aquaria), but it&#8217;s still gorgeous.<span id="more-17578"></span></p>
<p><iframe src="http://player.vimeo.com/video/15538129" width="600" height="338" frameborder="0"></iframe></p>
<p>Those of you who&#8217;ve been buying our paper-based website in the UK for a few years might remember our old PCG Extreme articles, where we forced various writers to go through various ordeals. We forbid Graham to sleep until he grew a beard, Tom had to charm girls and play games, and Adam Oxford had to build lots of overclocked PCs. While the liquid nitrogen case just froze off his left arm (now bionic) and didn&#8217;t squeeze many frames out of the rig, Adam did find that submerging most of the PC&#8217;s components in mineral oil provided a ton of cooling for such a simple and sustainable method.</p>
<p>There&#8217;s more info on sirleechalot&#8217;s <a href="http://www.reddit.com/r/gaming/comments/dmrpv/bioshock_mineral_oil_media_center_case/">original post</a> on Reddit.</p>
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		<title>Duke Nukem Forever includes real-time peeing</title>
		<link>http://www.pcgamer.com/2010/10/05/duke-nukem-forever-includes-real-time-peeing/</link>
		<comments>http://www.pcgamer.com/2010/10/05/duke-nukem-forever-includes-real-time-peeing/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 11:44:39 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[3D Realms]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Gearbox]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17558</guid>
		<description><![CDATA[Duke Nukem Forever looks goddamn hilarious. This video is the first inkling I&#8217;ve had that I<a href="http://www.pcgamer.com/2010/10/05/duke-nukem-forever-includes-real-time-peeing/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Duke Nukem Forever looks goddamn hilarious. This video is the first inkling I&#8217;ve had that I want to actually play the thing. It starts with a first person view of Duke peeing, with the prompt &#8220;press X to exit.&#8221; The guy presses X, and Duke stops peeing, then starts again. Alright, I didn&#8217;t say I was a sophisticate. More hilarity embedded below:<span id="more-17558"></span></p>
<p><object width="600" height="362"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/0-97N6jNKb4?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="362" src="http://www.youtube.com/v/0-97N6jNKb4?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>Look how much trouble he has drawing the smooth curve of the glans with the Xbox pad! If the game can keep the jokes coming like that, then you can colour me interested. Whether Gearbox get the port right or not, drawing willies in a PC game is something I&#8217;ve wanted to do ever since I discovered the wonders of the Nintendo DS&#8217;s Pictochat.</p>
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		<title>There&#8217;s a Minecraft campaign coming for Left 4 Dead 2</title>
		<link>http://www.pcgamer.com/2010/10/05/theres-a-minecraft-campaign-coming-for-left-4-dead-2/</link>
		<comments>http://www.pcgamer.com/2010/10/05/theres-a-minecraft-campaign-coming-for-left-4-dead-2/#comments</comments>
		<pubDate>Tue, 05 Oct 2010 11:07:15 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[Minecraft]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17539</guid>
		<description><![CDATA[Michael Louisseize has made a Minecraft map. Nothing amazing there though, right? I see more Minecraft<a href="http://www.pcgamer.com/2010/10/05/theres-a-minecraft-campaign-coming-for-left-4-dead-2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Michael Louisseize has made a Minecraft map. Nothing amazing there though, right? I see more Minecraft maps than I see exploding people in computerised entertainment devices. BUT WAIT.<span id="more-17539"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/10/left-4-dead-in-minecraft.jpg"><img class="alignleft size-full wp-image-17543" title="left 4 dead in minecraft small" src="http://media.pcgamer.com/files/2010/10/left-4-dead-in-minecraft-small.jpg" alt="" width="590" height="786" /></a></p>
<p>Yep, he&#8217;s made it in L4D2, and he&#8217;s made that lovely poster to go with it. It&#8217;s intended as a 4-level campaign with above and below ground levels, and the first one is pretty much done:</p>
<p><object width="600" height="475"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/U7ICu5empps?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="475" src="http://www.youtube.com/v/U7ICu5empps?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>When he&#8217;s done with them, he&#8217;ll be running screaming through them with some familiar industry names:</p>
<ul>
<li>Left 4 Dead maestro and funny guy <strong>Chet Faliszek</strong>,</li>
<li>God of War creator and actual God of War <strong>David Jaffe</strong>,</li>
<li>and Minecraft craftsman <strong>Markus Persson</strong>.</li>
</ul>
<p>Michael Louisseize owns and runs <a href="http://www.worldofminecraft.com">World of Minecraft</a>, a massive community of Minecraft servers that supply their own Minecraft client wrapper for use with their servers.</p>
]]></content:encoded>
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		<title>How to update Dwarf Fortress (without losing your saves)</title>
		<link>http://www.pcgamer.com/2010/10/04/how-to-update-dwarf-fortress-without-losing-your-saves/</link>
		<comments>http://www.pcgamer.com/2010/10/04/how-to-update-dwarf-fortress-without-losing-your-saves/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 13:33:19 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Dwarf Fortress]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[how to]]></category>
		<category><![CDATA[PC Gaming!!1]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17425</guid>
		<description><![CDATA[Dwarf Fortress has just been updated to version 31.15. That&#8217;s good news! But maybe you want<a href="http://www.pcgamer.com/2010/10/04/how-to-update-dwarf-fortress-without-losing-your-saves/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Dwarf Fortress has just been updated to version 31.15. That&#8217;s good news! But maybe you want to get your saves over to the new version, or maybe you use the Mayday Green tileset to add intelligible graphics to the game but its creator hasn&#8217;t updated his pre-packaged release yet. Thankfully, manually updating the game and porting these things over isn&#8217;t that hard. It&#8217;s just a bit fiddly. Read on to be illuminated.<span id="more-17425"></span></p>
<h2>I want to use the Mayday Tileset with the new release</h2>
<p>You&#8217;ll need two things: the latest <a href="http://mayday.w.staszic.waw.pl/df.php">Mayday release</a>, and the <a href="http://www.bay12games.com/dwarves/">official Dwarf Fortress release</a> from Bay 12 Games. Put them in separate folders, one called &#8220;official&#8221; and one called &#8220;mayday&#8221;. Open them side by side in separate windows.</p>
<div id="attachment_17439" class="wp-caption alignleft" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/10/DF-installs.jpg"><img class="size-thumbnail wp-image-17439" title="DF installs" src="http://media.pcgamer.com/files/2010/10/DF-installs-590x273.jpg" alt="" width="590" height="273" /></a><p class="wp-caption-text">Oh god those are DLLs. Breathe. Just breathe.</p></div>
<p>The goal is to move the relevant bits from the old Mayday release into their proper places in the official release. To start, find the folder in the official release called &#8216;Raw&#8217; and just delete it. We don&#8217;t need no ASCII tiles, man! Next, copy the entire raw folder from the mayday folder in the official folder.</p>
<p>Now go down into the data folder of both releases. Delete Official/data/art from the official release and copy over the /art folder from Mayday. Next, open that folder and look at the various mayday.png files. There should be four tilesets to choose from. Remember the one that you like. In the official release, find the data/init folder and open init.txt. In there, find this batch of text:</p>
<p>[GRAPHICS:NO]<br />
[GRAPHICS_WINDOWEDX:0]<br />
[GRAPHICS_WINDOWEDY:0]<br />
[GRAPHICS_FONT:curses_square_16x16.png]<br />
[GRAPHICS_FULLSCREENX:0]<br />
[GRAPHICS_FULLSCREENY:0]<br />
[GRAPHICS_FULLFONT:curses_square_16x16.png]<br />
[GRAPHICS_BLACK_SPACE:YES]</p>
<p>Change the first bit to [GRAPHICS:YES], and replace &#8220;curses_square_16x16.png&#8221; with the tileset you chose &#8211; I prefer &#8220;maydayMIN.png&#8221;. Save and close the file. In the same folder, delete colors.txt and replace it with the same file in the mayday/data/init folder.</p>
<p>You&#8217;re done! Hooray! If that&#8217;s all you wanted to do, you can delete the mayday file and use the official release to play now by running the Dwarf Fortress.exe in the root directory.</p>
<h2>I want to move my saved games into the new release</h2>
<p>This is easier. Just go into install folder for your old version of Dwarf Fortress and locate the /data/save folder. Copy the region folder(s) inside over to your new DF data/save folder. If it&#8217;s not there, you&#8217;ll have to create it. If your old saves were <strong>not</strong> using the Mayday tileset, though, you need to open each region folder and delete the &#8216;raw&#8217; folder inside that. Then copy the /mayday/raw folder from the mayday release into each of your regions.</p>
<p>If your old save files were already created while using the Mayday tileset, though, you just have to copy the saves to the new folder.</p>
<h2>I want to know what love <a href="http://www.youtube.com/watch?v=loWXMtjUZWM#t=3m16s">i-i-is</a></h2>
<p>It&#8217;s important to note that you should never just drag a new release into the old release and let everything work itself out. It won&#8217;t.  It&#8217;ll do horrible things.</p>
<p>Do you have any questions about fiddling with Dwarf Fortress? We plan to keep this article updated with similar guides for all the various add-ons and popular texture packs you use. Do you use any other texture packs or add-ons? Let me know in the comments and I&#8217;ll do some digging for you.</p>
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		<title>World of Warcraft: Cataclysm release date announced</title>
		<link>http://www.pcgamer.com/2010/10/04/world-of-warcraft-cataclysm-release-date-announced/</link>
		<comments>http://www.pcgamer.com/2010/10/04/world-of-warcraft-cataclysm-release-date-announced/#comments</comments>
		<pubDate>Mon, 04 Oct 2010 13:28:00 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft: Cataclysm]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17459</guid>
		<description><![CDATA[Azeroth is all set to get tore up from the floor up. Blizzard have just announced<a href="http://www.pcgamer.com/2010/10/04/world-of-warcraft-cataclysm-release-date-announced/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Azeroth is all set to get tore up from the floor up. Blizzard have just announced the official launch date for World of Warcraft: Cataclysm, and it&#8217;ll be hitting the world&#8217;s shop shelves on the 7th of December (and swiftly leaving again in hundreds of little plastic bags). The latest expansion to Blizzards king-of-MMOs features an exhaustive redesign of the old world &#8211; the boring old level 1-60 areas that we&#8217;ve all levelled through a million times.<span id="more-17459"></span></p>
<p>The old areas will have new quests, new geography, and new dungeons. Horde players can now make Goblins, Alliance users can rock a Worgen, and all races can now use a few extra classes that were previously locked off. Blood Elf Warrior, anyone? The level cap will be increased to 85, the talent trees will be streamlined for all classes, and the whole game will feel new again.</p>
<p>You don&#8217;t have to buy the expansion to enjoy the new Azeroth or the changes to the talent trees, though. Those will naturally affect the whole World of Warcraft.</p>
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		<slash:comments>6</slash:comments>
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		<title>Call of Duty: Black Ops customisation trailer has a horse with a gun</title>
		<link>http://www.pcgamer.com/2010/10/01/call-of-duty-black-ops-customisation-trailer-has-a-horse-with-a-gun/</link>
		<comments>http://www.pcgamer.com/2010/10/01/call-of-duty-black-ops-customisation-trailer-has-a-horse-with-a-gun/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 16:23:12 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[A horse with guns for hooves says a lot about how good at the shooting you are son]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 2]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17109</guid>
		<description><![CDATA[This is pretty cool. Lots of you seem pretty wary of Treyarch&#8217;s upcoming shooter Call of<a href="http://www.pcgamer.com/2010/10/01/call-of-duty-black-ops-customisation-trailer-has-a-horse-with-a-gun/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This is pretty cool. Lots of you seem pretty wary of Treyarch&#8217;s upcoming shooter Call of Duty: Black Ops, and <a href="http://www.pcgamer.com/2010/09/14/black-ops-dedicated-servers-arent-moddable/">not without reason</a>, but if nothing else, it&#8217;ll have a wicked customisation system that&#8217;ll let you paint your character&#8217;s face and guns, fashion a personalised logo for your stuff, pick different clothes/bushes to wear, and spend fake cash on in-game weapons and gun attachments.<span id="more-17109"></span></p>
<p><object width="620" height="373"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/w0_r4-eTmlA?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="620" height="373" src="http://www.youtube.com/v/w0_r4-eTmlA?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>All the way through that video, they&#8217;re talking about spending and earning &#8220;currency.&#8221; It&#8217;s worth noting that this is virtual money they&#8217;re talking about &#8211; <a href="http://www.vg247.com/2010/10/01/activision-releases-call-of-duty-black-ops-multiplayer-customization-trailer/">VG247 report</a> that the video comes with some fine print to that effect.</p>
<p>I give up. Until one of us reviews this, I have no idea whether I&#8217;m excited about this or not. I&#8217;m pretty bummed about <a href="http://www.pcgamer.com/2010/09/14/black-ops-dedicated-servers-arent-moddable/">the dedicated server thing</a>, but I&#8217;m not really to dismiss the game just because it&#8217;s Treyarch &#8211; a lot of these videos look great, and the obvious use of console controls can be misleading. What do you think? Are you excited? Nonplussed? Disappointed? Lost in an endless ocean of despair? A little thirsty, maybe?</p>
<p>[via <a href="http://www.vg247.com/2010/10/01/activision-releases-call-of-duty-black-ops-multiplayer-customization-trailer/">VG247</a>]</p>
]]></content:encoded>
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		<slash:comments>15</slash:comments>
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		<title>Call of Duty: Black Ops achievements (contains spoilers)</title>
		<link>http://www.pcgamer.com/2010/10/01/call-of-duty-black-ops-achievements-contains-spoilers/</link>
		<comments>http://www.pcgamer.com/2010/10/01/call-of-duty-black-ops-achievements-contains-spoilers/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 14:49:00 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty 4: Modern Warfare]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[Call of Duty: Modern Warfare 2]]></category>
		<category><![CDATA[Call of Duty: World at War]]></category>
		<category><![CDATA[Cheevos]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=17005</guid>
		<description><![CDATA[Never tell your terrible secrets to Treyarch &#8211; they&#8217;re leakier than a chainmail umbrella. An achievements<a href="http://www.pcgamer.com/2010/10/01/call-of-duty-black-ops-achievements-contains-spoilers/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Never tell your terrible secrets to Treyarch &#8211; they&#8217;re leakier than a chainmail umbrella. An achievements list for Black Ops has dribbled out all over the floor of the internet, and Treyarch community manager Josh Olin more or less confirmed that they were legit.<span id="more-17005"></span></p>
<p>In <a href="http://twitter.com/JD_2020/status/26010345633">his tweet</a>, Josh said that there were minor spoilers and to stay away &#8211; hardly something you could say about a fake, right? Here&#8217;s the list of achievements:</p>
<ul>
<li><strong>Sacrifice</strong><br />
Ensure your squad escapes safely from Cuba</li>
<li><strong>Death to Dictators</strong><br />
Use a single round to bring down Castro</li>
<li><strong>Vehicular Slaughter</strong><br />
Destroy all enemies on vehicles during the prison break</li>
<li><strong>Give me liberty, or give me death</strong><br />
Escape Vorkuta</li>
<li><strong>Slingshot Kid</strong><br />
Destroy all slingshot targets in 3 attempts</li>
<li><strong>VIP</strong><br />
Receive orders from Lancer</li>
<li><strong>A safer place</strong><br />
Sabatoge the Soviet space program</li>
<li><strong>Tough Economy</strong><br />
Use no more than 6 TOW guided missiles to destroy the tanks in the defense of Khe Sanh</li>
<li><strong>Looks don&#8217;t count</strong><br />
Break the seige in the battle of Khe Sanh</li>
<li><strong>SOG Rules</strong><br />
Retrieve the dossier and the defector from Hue City</li>
<li><strong>Raining Pain</strong><br />
Rack up a bodycount of 20 NVA using air support in Hue City</li>
<li><strong>The Dragon Within</strong><br />
Kill 10 NVA with Dragon&#8217;s Breath rounds</li>
<li><strong>Heavy Hand</strong><br />
Use the Grim Reaper to destroy the MG emplacement</li>
<li><strong>Up close and personal</strong><br />
Silently take out 3 VC</li>
<li><strong>Double Trouble</strong><br />
Use only dual wield weapons to escape Kowloon</li>
<li><strong>Broken English</strong><br />
Escape Kowloon</li>
<li><strong>Lord Nelson</strong><br />
Destroy all targets and structures while making your way up the river</li>
<li><strong>Never get off the boat</strong><br />
Find the Soviet connection in Laos</li>
<li><strong>Pathfinder</strong><br />
Guide the squad through the Soviet outpost without them getting killed</li>
<li><strong>Mr. Black OP</strong><br />
Enter the Soviet relay station undetected</li>
<li><strong>With extreme prejudice</strong><br />
Get to the POW compound in the Hind using only rockets</li>
<li><strong>Russian bar-b-q</strong><br />
Incinerate 10 enemies with the flamethrower attachment in the POW compound</li>
<li><strong>Light Foot</strong><br />
Escape the ship with 2:15 left on the timer in Veteran.</li>
<li><strong>Some wounds never heal</strong><br />
Escape the past</li>
<li><strong>I hate monkeys</strong><br />
Kill 7 monkeys in under 10 seconds in the Rebirth labs</li>
<li><strong>No Leaks</strong><br />
Make it through the NOVA 6 gas without dying on Rebirth Island</li>
<li><strong>Clarity</strong><br />
Crack the code</li>
<li><strong>Double Whammy</strong><br />
Destroy both helicopters with one TOW guided missile from the deck of the ship</li>
<li><strong>BLACK OP MASTER</strong><br />
Complete the campaign on Hardened or Veteran difficulty</li>
<li><strong>Stand Down</strong><br />
Complete the campaign on any difficulty</li>
<li><strong>Frag Master</strong><br />
Kill 5 enemies with a single frag grenade</li>
<li><strong>Sally Likes Blood</strong><br />
Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet</li>
<li><strong>Unconventional Warfare</strong><br />
Use the explosive bolts to kill 30 enemies</li>
<li><strong>Down and Dirty</strong><br />
Complete &#8220;SOG&#8221; and &#8220;The Defector&#8221; on Veteran difficulty</li>
<li><strong>It&#8217;s your funeral</strong><br />
Complete &#8220;Numbers,&#8221; &#8220;Project Nova&#8221; and &#8220;Victor Charlie&#8221; on Veteran difficulty</li>
<li><strong>Cold Warrior</strong><br />
Complete &#8220;Operation 40&#8243;, &#8220;Vorkuta&#8221;, and &#8220;Executive Order&#8221; on Veteran difficulty</li>
<li><strong>Not Today</strong><br />
Complete &#8220;Crash Site,&#8221; &#8220;WMD&#8221; and &#8220;Payback&#8221; on Veteran difficulty</li>
<li><strong>Burn Notice</strong><br />
Complete &#8220;Rebirth&#8221; and &#8220;Redemption&#8221; on Veteran difficulty</li>
<li><strong>Closer Analysis</strong><br />
Find all the hidden intel</li>
<li><strong>Matinee</strong><br />
Watch a film or clip with a friend</li>
<li><strong>Gamblin&#8217; Fool</strong><br />
Finish 5 Wager Matches &#8220;in the money&#8221;</li>
<li><strong>You can do it</strong><br />
Reach rank 10 in Basic Training</li>
<li><strong>The Collector</strong><br />
In Zombie mode, buy every weapon off the walls in a single game</li>
<li><strong>Hands Off the Merchandise</strong><br />
Kill the Pentagon thief before it can steal your load-out</li>
<li><strong>Sacrificial Lamb</strong><br />
Kill 6 zombies after getting shot by a Pack-a-Punched Crossbow bolt</li>
<li><strong>&#8220;Insert Coin&#8221;</strong><br />
Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade</li>
<li><strong>Easy Rhino</strong><br />
In Dead Ops Arcade, use a Speed Boost to blast through 20 or more enemies at one time</li>
</ul>
<p>So you&#8217;ll be shooting Castro, sabotaging the Soviet space program, doing escort missions in Russia, doing something in Hong Kong, firing explosive crossbow bolts, battling &#8220;the forces of the Cosmic Silverback,&#8221; and all sorts of ridiculous nonsense. Pffft. When I were a lad, we had panzerfausts, M1 Garands, and people shouting &#8220;MEIN LIEBEN!&#8221;, and we were bloody grateful.</p>
<p>[via <a href="http://kotaku.com/5652479/call-of-duty-black-ops-achievement-leak-is-spoiler-city">Kotaku</a>]</p>
]]></content:encoded>
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		<title>World of Warcraft: Cataclysm release date: 7th Dec?</title>
		<link>http://www.pcgamer.com/2010/10/01/world-of-warcraft-cataclysm-release-date-7th-dec/</link>
		<comments>http://www.pcgamer.com/2010/10/01/world-of-warcraft-cataclysm-release-date-7th-dec/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 11:37:33 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[I'll quote anything that moves]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMO Champion]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft: Cataclysm]]></category>
		<category><![CDATA[Wowhead]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16983</guid>
		<description><![CDATA[MMO Champion and Wowhead have each put two and two together and worked out the possible<a href="http://www.pcgamer.com/2010/10/01/world-of-warcraft-cataclysm-release-date-7th-dec/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>MMO Champion and Wowhead have each put two and two together and worked out the possible release date of World of Warcraft: Cataclysm. They reckon it will December 7th.<span id="more-16983"></span></p>
<p>Their logic goes like this: Zarhym, a Blizzard employee, mentioned in an off-hand <a href="http://blue.mmo-champion.com/t/27026472909/arena-season-8-ending-soon/">announcement about the current arena season</a> that the next season would begin about a week after Cataclysm&#8217;s launch. Then, buried in a snippet of game text, it seems like both <a href="http://www.wowhead.com/blog=169597">Wowhead</a> and <a href="http://www.mmo-champion.com/content/1994-Cataclysm-Beta-Build-13117">MMO Champion</a> found this:</p>
<p style="padding-left: 30px">&#8220;Arena battles and Rated Battlegrounds are only available during an active player versus player combat season. Season nine will begin on December 14th, so be prepared at that time to take your shot at glory!&#8221;</p>
<p>One week before December 14th? December 7th. Additionally, it looks like Blizzard has hidden this date in <a href="http://www.wowhead.com/blog=169603">cryptic, totally-not-obvious quest text</a> &#8211; a Goblin engineer states that the chance of any sort of worldwide Cataclysm occuring is &#8220;less than 12.7%&#8221;. As Wowhead say, &#8220;Looks like we have a release date of December 7th on our hands. Tentative, of course, don&#8217;t quote us, but there you go.&#8221;</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Vote for the best strategy game in the Golden Joysticks</title>
		<link>http://www.pcgamer.com/2010/09/30/vote-for-the-best-strategy-game-in-the-golden-joysticks/</link>
		<comments>http://www.pcgamer.com/2010/09/30/vote-for-the-best-strategy-game-in-the-golden-joysticks/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 17:38:22 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Golden Joysticks 2010]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16799</guid>
		<description><![CDATA[It&#8217;s Golden Joystick season, and this week we&#8217;ve got a list of the nominees for the<a href="http://www.pcgamer.com/2010/09/30/vote-for-the-best-strategy-game-in-the-golden-joysticks/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Golden Joystick season, and this week we&#8217;ve got a list of the nominees for the best strategy game category. Unfortunately, StarCraft 2 isn&#8217;t in this list &#8211; it was released a little too late to make it. The good news is that all but one of these games are on the PC, and the other one is on the iPhone. Sucks to be you, all those many console strategy games! Here&#8217;s a video rundown of the nominees:<span id="more-16799"></span></p>
<p><object width="600" height="362"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/_3cHVYL_DfQ?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="362" src="http://www.youtube.com/v/_3cHVYL_DfQ?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>So here&#8217;s that list again:</p>
<p>Age of Empires III<br />
Anno 1404<br />
Command &amp; Conquer 4: Tiberian Twilight<br />
Command &amp; Conquer: Red Alert 3 – Uprising<br />
Napoleon: Total War<br />
Plants vs. Zombies<br />
Supreme Commander 2<br />
The Sims 3<br />
Warhammer 40,000: Dawn of War II – Chaos Rising<br />
Worms iPhone</p>
<p>The <a href="http://www.goldenjoystick.com/">Golden Joystick Awards</a> have been the ultimate accolade in gaming since 1982 and is now recognised as the biggest and most popular gaming award event on the planet. Gamers cast 1,223,646 votes in 2009.</p>
<p>You can vote for whoever the hell you like, but if you weren&#8217;t sure, you could always <a href="http://www.goldenjoystick.com/">vote</a> for Supreme Commander 2. You know, if you wanted to. Because it&#8217;s the best.</p>
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		<title>Primal Carnage trailer pits a T-rex against a Spinosaurus</title>
		<link>http://www.pcgamer.com/2010/09/30/primal-carnage-trailer-pits-a-t-rex-against-a-spinosaurus/</link>
		<comments>http://www.pcgamer.com/2010/09/30/primal-carnage-trailer-pits-a-t-rex-against-a-spinosaurus/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 14:29:57 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Clever girl]]></category>
		<category><![CDATA[Primal Carnage]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16696</guid>
		<description><![CDATA[Primal Carnage is an upcoming multiplayer class shooters vs biters game for Windows and Linux. It&#8217;s<a href="http://www.pcgamer.com/2010/09/30/primal-carnage-trailer-pits-a-t-rex-against-a-spinosaurus/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Primal Carnage is an upcoming multiplayer class shooters vs biters game for Windows and Linux. It&#8217;s being made with the Unreal Development Kit, and it&#8217;s got massive dinosaurs mauling mercs with guns.<span id="more-16696"></span></p>
<p><object width="620" height="373"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Cv0wjS3nvso?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="620" height="373" src="http://www.youtube.com/v/Cv0wjS3nvso?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>The human team work for a power company. In one game mode, their job is to activate power nodes connected to a radar dish, and the Dinosaurs have to stop them. Dinosaurs are presumably angry at the power company for&#8230; burning fossil fuels? Because dinosaurs also become fossils? See, dinosaurs aren&#8217;t smart enough to realise that coal and oil are mostly ancient plant matter.</p>
<p>Two teams, five classes each, and each one engineered to be stronger than one other class &#8211; you can get the detailed breakdown of that <a href="http://forum.primalcarnage.com/viewtopic.php?f=18&amp;t=977">here</a>. The screens so far have shown a first person perspective for the human players, but no idea how you&#8217;ll control the dinosaurs. When we see some footage of the sauricide in action, we&#8217;ll let you know. Until then, you&#8217;ll have to make do with some <a href="http://www.primalcarnage.com/website/videos">videos of raptors mauling people</a> at the <a href="http://www.primalcarnage.com/website/">Primal Carnage</a> site. Here&#8217;s a good one to get you started:</p>
<p><object width="620" height="373"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/v6NNfm-rdE0?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="620" height="373" src="http://www.youtube.com/v/v6NNfm-rdE0?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>[via <a href="http://www.rockpapershotgun.com/2010/09/29/dinofight-new-primal-carnage-footage/">RPS</a>]</p>
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		<title>Dance Fortress 2: &#8220;My application to Valve&#8221;</title>
		<link>http://www.pcgamer.com/2010/09/29/dance-fortress-2-my-application-to-valve/</link>
		<comments>http://www.pcgamer.com/2010/09/29/dance-fortress-2-my-application-to-valve/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 10:08:05 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[James Benson]]></category>
		<category><![CDATA[Team Fortress 2]]></category>
		<category><![CDATA[TF2]]></category>
		<category><![CDATA[The spammin- the spammin- the spammin's kinda hectic]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16469</guid>
		<description><![CDATA[James Benson, whose dance-centric animation mad-skills we&#8217;ve posted about before, has finished his Team Fortress 2<a href="http://www.pcgamer.com/2010/09/29/dance-fortress-2-my-application-to-valve/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>James Benson, whose dance-centric animation mad-skills <a href="http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/">we&#8217;ve posted about before</a>, has finished his Team Fortress 2 short, &#8220;Dance Fortress 2.&#8221; This is what all those dance animations on Youtube were for &#8211; he&#8217;s merged them together into a marvellous setpiece. It&#8217;s embedded below.<span id="more-16469"></span></p>
<p><object width="620" height="373"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Nds1T7U9FqY?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="620" height="373" src="http://www.youtube.com/v/Nds1T7U9FqY?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>Here&#8217;s the download link to the <a href="http://www.kritzkast.com/extra/everybodydancenow/dance_fortress.mp4">HD version</a>. When he let us know that he&#8217;d finished it, James told us via email that, &#8220;to be perfectly honest with you, the short is basically my application to Valve, so wish me luck.&#8221; Good luck James!</p>
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		<slash:comments>25</slash:comments>
<enclosure url="http://www.kritzkast.com/extra/everybodydancenow/dance_fortress.mp4" length="158413231" type="audio/mp4" />
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		<title>Call of Duty: Black Ops will have zombies</title>
		<link>http://www.pcgamer.com/2010/09/28/call-of-duty-black-ops-will-have-zombies/</link>
		<comments>http://www.pcgamer.com/2010/09/28/call-of-duty-black-ops-will-have-zombies/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 16:19:50 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[CoD:BlOps]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[When is a Nazi not a Nazi? When it's a zombie]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16393</guid>
		<description><![CDATA[Treyarch and Activision have all but confirmed the return of a zombie survival mode in their<a href="http://www.pcgamer.com/2010/09/28/call-of-duty-black-ops-will-have-zombies/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Treyarch and Activision have all but confirmed the return of a zombie survival mode in their upcoming FPS <a href="http://www.pcgamer.com/2010/07/20/first-look-cal…duty-black-ops/">Call of Duty: Black Ops</a>.<span id="more-16393"></span></p>
<div id="attachment_16395" class="wp-caption alignnone" style="width: 627px"><a href="http://media.pcgamer.com/files/2010/09/codblops-zombies.jpg"><img class="size-full wp-image-16395" title="codblops zombies" src="http://media.pcgamer.com/files/2010/09/codblops-zombies.jpg" alt="" width="617" height="250" /></a><p class="wp-caption-text">Zombie week is better than shark week.</p></div>
<p>The teaser site for the game, <a href="http://www.gknova6.com">GKNova6</a>, has started displaying angry dead people in big, on-fire crowds amidst its usual cold war military imagery. What else could it possibly mean, if not that you&#8217;re going to shoot soldiers who are also zombies?</p>
<p>[via <a href="http://www.vg247.com/2010/09/28/black-ops-teaser-site-shows-zombies-on-security-camera/">VG247</a>]</p>
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		<title>Bobby Kotick: &#8220;Great people don&#8217;t really want to work at EA&#8221;</title>
		<link>http://www.pcgamer.com/2010/09/28/bobby-kotick-great-people-dont-really-want-to-work-at-ea/</link>
		<comments>http://www.pcgamer.com/2010/09/28/bobby-kotick-great-people-dont-really-want-to-work-at-ea/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 14:27:18 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Bobby Kotick]]></category>
		<category><![CDATA[EA]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16272</guid>
		<description><![CDATA[Bobby Kotick, CEO of Activision, told Edge that &#8220;The core principle of how we run the<a href="http://www.pcgamer.com/2010/09/28/bobby-kotick-great-people-dont-really-want-to-work-at-ea/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Bobby Kotick, CEO of Activision, told <a href="http://www.next-gen.biz/news/kotick-ea-is-suffocating-studios">Edge</a> that &#8220;The core principle of how we run the company is the exact opposite of EA. EA will buy a developer and then it will become ‘EA Florida’, ‘EA Vancouver’, ‘EA New Jersey’, whatever. We always looked and said, &#8216;You know what? What we like about a developer is that they have a culture, they have an independent vision and that’s what makes them so successful.&#8221; EA returned fire at Activision in an interview with <a href="http://www.computerandvideogames.com/article.php?id=266915">CVG</a> yesterday, when a spokesperson attacked the publishing giant&#8217;s  &#8220;His company is based on three game franchises &#8211; one is a fantastic persistent world he had nothing to do with; one is in steep decline; and the third is in the process of being destroyed by Kotick&#8217;s own hubris.&#8221;<span id="more-16272"></span></p>
<p>If you don&#8217;t know what he&#8217;s referring to, earlier this year, Activision fired Jason West and Vince Zampella, the head honchos at Infinity Ward. Lots of people from the Call of Duty-making studio left in protest, and then a group of Infinity Ward employees and ex-employees banded together with Jason and Vince to sue Activision for damages. It was like a train wreck &#8211; the internet couldn&#8217;t look away, no matter how horrible it got. The persistent world is World of Warcraft, of course, and the franchis &#8220;in steep decline&#8221; is probably Guitar Hero.</p>
<p>But Kotick&#8217;s point is that, apart from that notable exception, &#8220;the original founders of [our] studios are still running the studios today. The only thing that we try to do is to provide a support structure to make them more successful. If you do a really good job &#8211; and a lot of our studios do &#8211; you get to pick what is, in my view, the most difficult thing to pick in the industry: to make original intellectual property.&#8221;</p>
<p>Kotick went on to challenge EA&#8217;s ability to adapt to the expectations of the modern developer: &#8220;You can’t be a floor wax and then decide that you’re going to become a dessert topping. That doesn’t work, it’s your DNA. Their DNA isn’t oriented towards that model &#8211; it doesn’t know how to do it, as a culture or as a company, and it never has&#8230; Look, EA has a lot of resources, it’s a big company that’s been in business for a long time, maybe it’ll figure it out eventually. But it’s been struggling for a really long time. The most difficult challenge it faces today is: great people don’t really want to work there.&#8221;</p>
<p>I think it&#8217;s a case of the pot implying that the kettle is a metallic kitchen utensil used chiefly for heating liquids, but what do you think?</p>
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		<title>Planescape: Torment is on Good Old Games</title>
		<link>http://www.pcgamer.com/2010/09/28/planescape-torment-is-on-good-old-games/</link>
		<comments>http://www.pcgamer.com/2010/09/28/planescape-torment-is-on-good-old-games/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 13:19:49 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Black Isle]]></category>
		<category><![CDATA[Good Old Games]]></category>
		<category><![CDATA[Planescape: Torment]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16309</guid>
		<description><![CDATA[Hooray! Planescape: Torment has just appeared on GOG.com. They&#8217;re calling it &#8220;the second most wanted game<a href="http://www.pcgamer.com/2010/09/28/planescape-torment-is-on-good-old-games/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Hooray! Planescape: Torment has just appeared on GOG.com. They&#8217;re calling it &#8220;the second most wanted game on GOG,&#8221; and it&#8217;s especially good news for gamers like me who haven&#8217;t been able to track down a copy of Black Isle&#8217;s classic RPG to try for themselves. It&#8217;s $9.99 and you can get it <a href="http://www.gog.com/en/gamecard/planescape_torment">here</a>.</p>
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		<title>PC Gamer UK November issue &#8211; Guild Wars 2</title>
		<link>http://www.pcgamer.com/2010/09/28/pc-gamer-uk-november-issue-guild-wars-2/</link>
		<comments>http://www.pcgamer.com/2010/09/28/pc-gamer-uk-november-issue-guild-wars-2/#comments</comments>
		<pubDate>Tue, 28 Sep 2010 11:54:39 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Latest Issue]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[UK Mag]]></category>
		<category><![CDATA[UK Subscriptions]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[You can also use it as very fashionable but pretty uncomfortable bedsheets]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16225</guid>
		<description><![CDATA[Issue 219 is a magazine, but it&#8217;s also a handy one-handed mace if rolled up correctly,<a href="http://www.pcgamer.com/2010/09/28/pc-gamer-uk-november-issue-guild-wars-2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Issue 219 is a magazine, but it&#8217;s also a handy one-handed mace if rolled up correctly, or even a makeshift oar for a raft. You can use the disc to reflect light at a vampire, or use the plastic wallet to store loot. Issue 219, then, is a lot like your character in Guild Wars 2; it can take on any role you need it to. Guild Wars 2 is our cover story this month, and inside, we lay out exactly how versatile your virtual war specialist can really be. It&#8217;ll be in shops tomorrow, and here&#8217;s what else you can expect.<span id="more-16225"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/PCG219.cover_.jpg"><img class="alignnone size-full wp-image-16275" title="PCG219.cover" src="http://media.pcgamer.com/files/2010/09/PCG219.cover_.jpg" alt="" width="620" height="897" /></a></p>
<p>You also get a four page feature on the very hardest difficulty mode in Obsidian&#8217;s upcoming RPG shooter <strong>Fallout: New Vegas</strong>. Will Porter writes lots of things about it, and one of them is that it &#8220;feels how its already worthy predecessor was meant to.&#8221; It&#8217;s a rough old desert in the world of Fallout, and Obsidian understand perfectly how it hard it should be to survive there.</p>
<p>We&#8217;re also bringing you new info in <strong>Shogun 2</strong>&#8216;s campaign mode. We saw a battle in action, and it&#8217;s a gorgeous display of wind, water and steel that really shows off how much the Creative Assembly have worked on their Edo aesthetic. This month, we&#8217;ve reviewed <strong>Puzzle Quest 2, Front Mission Evolved, City of Heroes: Going Rogue, Pro Evolution Soccer 2010, Tidalis, Quake Live, Dead Rising 2, Worms Reloaded</strong>, and we didn&#8217;t <em>not</em> review <strong>RUSE</strong>. Maybe.</p>
<p>In extra-life, Rich McCormick reveals his meanest <strong>StarCraft 2</strong> strategy ever, Jon Blyth plays <strong>Magic: The Gathering</strong> in his secret den of shame, Tom Francis enters a disturbing, parallel <strong>Far Cry 2</strong> where nobody can speak, Tony escapes a pack of in-bred psychopaths by jumping out of a hotel window (and then plays some <strong>Dark Corners of the Earth</strong>), and I came up with a decent excuse to print a screenshot of my <strong>World of Warcraft</strong> character wearing his <a href="http://www.wowhead.com/itemset=163/chain-of-the-scarlet-crusade">Scarlet set</a> and <a href="http://www.wowhead.com/item=44803/spring-circlet">bunny ears</a> in the<a href="http://www.wowhead.com/zone=4415">Violet Hold</a> dungeon.</p>
<p>When it hits shelves tomorrow, you&#8217;ll be able to buy it <a href="http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-back-issues/">here</a>. You can also subscribe <a href="http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-subscription/">here</a>.</p>
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		<slash:comments>26</slash:comments>
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		<title>Supreme Commander 2: Infinite War out tomorrow</title>
		<link>http://www.pcgamer.com/2010/09/27/supreme-commander-2-infinite-war-out-tomorrow/</link>
		<comments>http://www.pcgamer.com/2010/09/27/supreme-commander-2-infinite-war-out-tomorrow/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 20:15:21 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>
		<category><![CDATA[Supreme Commander 2: Infinite War Battle Pack]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16176</guid>
		<description><![CDATA[Gas Powered Games are due to release their Infinite War Battle Pack DLC for Steam and<a href="http://www.pcgamer.com/2010/09/27/supreme-commander-2-infinite-war-out-tomorrow/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Gas Powered Games are due to release their Infinite War Battle Pack DLC for Steam and Xbox Live tomorrow. The PC version of the pack will cost £7/€10, and it&#8217;ll have new units, maps, and sexy changes to the research tree. The Xbox version just has slightly smaller versions of the maps, and no new experimentals. Awww. The PC patch notes are below:<span id="more-16176"></span></p>
<h2>New Maps</h2>
<ul>
<li>Way Station Zeta &#8211; 4 player</li>
<li>Rigs &#8211; 4 player</li>
<li>Etched Desert &#8211; 4/8 player</li>
<li>Desolatia – 2 player</li>
<li>Seraphim Isles – 4/8 player</li>
<li>Igneous – 6 player</li>
<li>QAI Labs – 2 player</li>
<li>Tourneydome – 8 player</li>
</ul>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom-2-uef.jpg"><img class="alignnone size-thumbnail wp-image-16194" title="supcom 2 uef" src="http://media.pcgamer.com/files/2010/09/supcom-2-uef-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h2>UEF changes</h2>
<ul>
<li><em>Research</em>: Naval Transportation &#8211; your experimental transports can carry naval units.</li>
<li><em>Structure</em>: UEF Aegis &#8211; a big experimental shield that covers &#8220;an entire base.&#8221; It&#8217;s got massive health, but needs a manual recharge that costs energy when it goes down.</li>
<li><em>Structure</em>: The Research Converter turns mass into research points. Got a stack of scrap metal and not much up top? Stick it all in this blender thingy to boost your brain power.</li>
<li><em>Research</em>: Speed Overdrive &#8211; select land units get a burst of speed for an energy cost.</li>
<li><em>Research</em>: ACU veterancy rate increase.</li>
<li><em>New Unit</em>: The Super Triton is an Experimental Dreadnought that has a shedload of massive guns, but a much shorter range than regular battleships. It&#8217;s the same idea as a shotgun, but much, much bigger. And it floats.</li>
<li><em>Research</em>: ACU structure build cost decrease.</li>
<li><em>Research</em>: Structure regeneration.</li>
<li><em>New Unit</em>: The Jackhammer is a mobile artillery cannon that must &#8216;unpack&#8217; in order to fire. While unpacked, it has boosted health, but can&#8217;t move.</li>
<li><em>New Unit:</em>: The Field Engineer is a mobile assault bot that can repair other units. It can&#8217;t build, reclaim, or capture, but boy can it heal. You&#8217;ll want these tailing around behind your bigger experimentals.</li>
</ul>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom-2-illuminate.jpg"><img class="alignnone size-thumbnail wp-image-16191" title="supcom 2 illuminate" src="http://media.pcgamer.com/files/2010/09/supcom-2-illuminate-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h2>Illuminate changes</h2>
<ul>
<li><em>New Unit</em>: The Sooprizer is an Illuminate gunship that, like the Darkenoid saucer, is a huge direct fire bastard of a thing. Unlike the Darkenoid, it doesn&#8217;t have any anti air and can take a beating from the ground.</li>
<li><em>Structure</em>: The Illuminator is a giant, white plastic phallus that provides temporary vision and radar in a &#8220;huge radius&#8221;, but suffers from a long cooldown period between activations and a high energy cost. We&#8217;ve all been there, buddy.</li>
<li><em>Research</em>: Tank Torpedo weapon &#8211; adds a torpedo launcher to the standard tank so that it can kill boats and submarines.</li>
<li><em>Research</em>: Amphibious Structures &#8211; your buildings can be built on water. Yay, now your massed submarines have a use!</li>
<li><em>Structure</em>: The Buhbledow is an experimental shield destroyer. It fires an EMP warhead that pops all shields in the impact area, can hit most of the map, but does next to no damage against other units and structures. Which is weird, because buildings and giant robots tend to have electronics in them.</li>
<li><em>New Unit</em>: Shotja is a hovering sniper robot. It can fire a high-damage round from medium range, but it&#8217;s got a long cooldown and slow movement speed. It may or may not be Australian.</li>
<li><em>Research</em>: &#8220;Air Health II&#8221;. Does that mean anything to you? I guess, you can unlock more health for air units. Exciting? No. Good for air units? Yes.</li>
<li><em>Research</em>: Air Teleport &#8211; now that&#8217;s more like it. Air units can teleport a short distance mid-flight. If they were thinking with portals, they&#8217;d teleport to the same place but facing the opposite direction &#8211; two bombing runs in one!</li>
<li><em>Research</em>: Structures can sacrifice themselves to heal nearby units.</li>
</ul>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom-2-monkeylord.jpg"><img class="alignnone size-thumbnail wp-image-16192" title="supcom 2 monkeylord" src="http://media.pcgamer.com/files/2010/09/supcom-2-monkeylord-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h2>Cybran changes</h2>
<ul>
<li><em>New Unit</em>: The Cybran Monkeylord is back. A big laser with lots of giant legs &#8211; what&#8217;s not to like?</li>
<li><em>Structure</em>: The Recycler is a stationary structure that automatically reclaims wreckage and crashed planes in a medium radius. It can&#8217;t reclaim living units. Again, I&#8217;d like to point out to Gas Powered Games that robots are not necessarily alive.</li>
<li><em>New Unit</em>: The Cicada is a cloak generator that completely hides every unit around it, but can&#8217;t hide itself. It can keep itself running for about a minute before it has to recharge, and that alone makes it more useful than my mobile phone.</li>
<li><em>Research</em>: Naval Jump Jets &#8211; they&#8217;ve gone and put jetpacks on boats, people. JETPACKS ON BOATS.</li>
<li><em>Research</em>: After they&#8217;ve exploded, your artillery shells can still see the enemy base for a few seconds. That&#8217;s pretty weird! Scouting with giant bombs is probably my favourite method of scouting.</li>
<li><em>New Unit</em>: The Intellitron is a new Cybran air scout unit that has wide vision and radar. It&#8217;s quick enough to outrun anti-air, which is, like&#8230; super quick. It&#8217;s a shame it can&#8217;t actually fight, then.</li>
<li><em>Structure</em>: The Boomerang is a nuclear defense structure that reprograms nukes to send them to their own launch pad. The returning nuke even fails to trigger enemy Anti-Nukes, and the only drawback is its low rate of fire. It&#8217;s also the best thing in any game ever.</li>
<li><em>Research</em>: Upgrade your ACU&#8217;s build rate. He builds faster now! The speed at which he builds is also increased, allowing for quicker construction that&#8217;ll let you churn out buildings at shorter intervals, and erect defences with GREAT HASTE.</li>
<li><em>Research</em>: Decrease the time it takes to build air units. See above for copious blather about building things quickly.</li>
</ul>
<p>A bit of a belter, then. It&#8217;s got turrets that hack nukes, ships with jetpacks, floating bases, something that&#8217;s a hell of a lot like StarCraft 2&#8242;s siege tanks, and a giant blender that turns junk metal into intelligence. We&#8217;re also seeing lots of units whose only purpose is to allow the use of one powerful ability which costs energy &#8211; the resource that your planes and tanks and boats and buildings also cost to build. Energy generators are about to become a lot more important, then.</p>
<p>Now that SupCom 2 has ships with jetpacks though, should we just give up trying to innovate? I can&#8217;t think of a single interesting idea now that I know they&#8217;ve put jetpacks on ships. It&#8217;s like we&#8217;ve mapped the entire possibility space. You could put jetpacks on other things, but they all seem like lesser achievements, you know? What do you think? Where does SupCom 2 go from here?</p>
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		<title>PC Gamer&#8217;s Community Heroes: the Wowhead team</title>
		<link>http://www.pcgamer.com/2010/09/27/community-heroes-the-wowhead-team/</link>
		<comments>http://www.pcgamer.com/2010/09/27/community-heroes-the-wowhead-team/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 16:01:48 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Community heroes]]></category>
		<category><![CDATA[We get it Shaun you have a girlfriend]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Wowhead]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16129</guid>
		<description><![CDATA[Community heroes is our ongoing series of interviews with some of PC gaming’s greatest heroes –<a href="http://www.pcgamer.com/2010/09/27/community-heroes-the-wowhead-team/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Community heroes is our ongoing series of interviews with some of PC gaming’s greatest heroes – the pillars of the community who have devoted huge chunks of time and love to make the PC a better place to game. Tom and I interviewed Shaun Yelle, Wowhead&#8217;s current director, and former director and co-founder Guillaume Cournoyer, to ask them a little bit about what it&#8217;s like building and running the slickest and most popular World of Warcraft resource on the internet.<span id="more-16129"></span></p>
<p><strong>PC Gamer: <a href="http://www.wowhead.com/">Wowhead</a> started off as quite a nifty talent calculator. Did you always plan to host a huge database of quests, items, and abilities? Did you feel like there was a gap in the market you wanted to fill? </strong></p>
<p><strong>Guillaume: </strong>The talent calculator was purely a fun project I was doing during classes with a friend. Being an avid Diablo II player, I had been thinking about doing a calculator tool for that game in the past, but never got the chance. In December 2005, about a year after World of Warcraft had been released, we started playing around with coding a talent calculator for World of Warcraft. The challenge was to make one that was faster than what was available at the time.</p>
<p>The World of Warcraft database idea came in the month that followed the calculator&#8217;s launch, as we noticed how popular the tool was getting. While I&#8217;ve always admired the original database sites for their core concept, I wasn&#8217;t entirely satisfied with their implementations. So we simply applied the same recipe we did for the talent calculator and tried to create something we thought was better.</p>
<div id="attachment_16163" class="wp-caption alignnone" style="width: 630px"><a href="http://media.pcgamer.com/files/2010/09/wowhead-talents.jpg"><img class="size-full wp-image-16163" title="wowhead talents" src="http://media.pcgamer.com/files/2010/09/wowhead-talents.jpg" alt="" width="620" height="280" /></a><p class="wp-caption-text">The talent calculator: where it all started. Shut up, I don&#39;t play hunter.</p></div>
<p><strong>PC Gamer: There was a time when it seemed like everyone was using <a href="http://thottbot.com/">Thottbot</a> for this sort of stuff, but now it seems you guys are far more popular. How do you think that happened?</strong></p>
<p><strong>Guillaume: </strong>I originally thought that Wowhead&#8217;s success was only based on the fact that we had something better to offer, and how we were relentlessly improving the site, adding new features and polishing the content. It certainly didn&#8217;t hurt, but that alone wasn&#8217;t enough. At the time there were new database websites sprouting almost every day. The major game changer for us was the fact that World of Warcraft players were starting to look for an alternative to the database sites that existed at the time – and luckily, we were also working really hard to have the best offering. Our most significant traffic increase happened during the release of the game&#8217;s first expansion, The Burning Crusade. With all the new content in the expansion, many players were looking for a reliable database to assist them. It was really about being at the right place at the right time.</p>
<p><strong>Shaun: </strong>I remember searching for thorium veins on Thottbot back in Classic WoW because I was trying to farm Arcane Crystals. I got really frustrated when I viewed the maps. They had tons of squares all over the place appeared to be a haphazard manner that was correct only part of the time. They told me general areas where I could find the veins, but not specific places. These maps didn&#8217;t help me come up with any kind of farming route at all. For my purpose, they were useless.</p>
<p>In my frustration, I typed &#8216;thorium vein&#8217; into Google and saw a link to &#8220;Wowhead&#8221;. After pondering the weirdly-named site, I clicked the link. A page loaded with a map of the Burning Steppes (now it shows you <a href="http://www.wowhead.com/object=324">Un&#8217;Goro Crater</a> instead) and little yellow dots at precisely the points where the veins spawned. I&#8217;m pretty sure my jaw dropped. I immediately signed up for an account, downloaded the client, and started uploading data.</p>
<p>I think if you asked our users, their experiences would probably be similar. In its day, Thottbot was quite popular. If the overall design and data of the site had been better, I don&#8217;t think Wowhead would have become popular. People are a lot less inclined to try a new site when they one they use serves their needs completely. If fact, there are a group of people for whom Thottbot still serves their needs, so they continue to use that site. However, it would seem the majority of people were looking for something else, so when Wowhead appeared on the scene it was readily-accepted.</p>
<p><strong>PC Gamer: Today you&#8217;re collating user-collected data in a massive way. I certainly started using the Wowhead upload client after using the site myself, but how did you convince users to start the first wave of user-uploading?</strong></p>
<p><strong>Guillaume: </strong>We didn&#8217;t have much to offer users that would convince them to contribute to the site. All we did was promote the Wowhead Client application through a small promotional piece of text on the site&#8217;s homepage. Many players responded to the call, and started helping us simply to try and make the site even more complete. I&#8217;m very thankful for the impressive amount of contributions we received. It still surprises me.</p>
<p><strong>Shaun: </strong>Our initial users needed little-to-no convincing at all, actually. When I found the site, I did it voluntarily simply because I wanted to help the fledgling site become more popular. In my eyes, the site was really focused on the user experience and it made me feel like the WoW data was really second to ensuring the user found what they came to the site to get. That endeared me to the site pretty quickly, and our early users felt pretty similar.</p>
<div id="attachment_16162" class="wp-caption alignnone" style="width: 630px"><a href="http://media.pcgamer.com/files/2010/09/wowhead-profiler.jpg"><img class="size-full wp-image-16162" title="wowhead profiler" src="http://media.pcgamer.com/files/2010/09/wowhead-profiler.jpg" alt="" width="620" height="220" /></a><p class="wp-caption-text">Wowhead</p></div>
<p><strong>PC Gamer: Guillaume, you mentioned <a href="http://twitter.com/skosiris">on Twitter</a> that you were still checking the site a hundred times a day after you left. Have you let go yet?</strong></p>
<p><strong>Guillaume: </strong>Yes, thankfully. I was very worried about having withdrawal symptoms and not being able to stop being overly passionate about my &#8220;baby,&#8221; but it turned out just fine. The Blizzard folks have been keeping me very occupied since I&#8217;ve joined their ranks, which helped considerably. I still visit the site once a day or so to keep up with the latest updates.</p>
<p><strong>PC Gamer: Shaun, how much of your data is collected by users these days? If the entire database was wiped, how long would it take to build it back up to something respectable again?</strong></p>
<p><strong>Shaun: </strong>If the entire site was wiped, we&#8217;d be back pretty quickly simply because we back up all that data. However, you were asking something a bit different.</p>
<p>We certainly try to get as much of the data as possible through our own game play on live and test servers, but the users are still a very important part of filling new data into the database. We&#8217;re also very lucky to have a large community of users who upload on a consistent basis, so I don&#8217;t think it would take much time at all to build our database back up.</p>
<p>Of course, that only makes up a small part of our site. By far, I think the most important part of each database page is the feedback left by users. If we were to somehow lose all of those awesome comments and screenshots and not be able to restore them, I think that would be a worse hit to the usability of our site than anything else.</p>
<p>Next page: <a href="http://www.pcgamer.com/?p=16129&amp;page=2">What can Blizzard learn from Wowhead?</a></p>
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		<title>Microsoft: &#8220;It is our job to lead the way on PC&#8221;</title>
		<link>http://www.pcgamer.com/2010/09/27/microsoft-it-is-our-job-to-lead-the-way-on-pc/</link>
		<comments>http://www.pcgamer.com/2010/09/27/microsoft-it-is-our-job-to-lead-the-way-on-pc/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 14:19:35 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Age of Empires Online]]></category>
		<category><![CDATA[GfWL]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Microsoft Flight]]></category>
		<category><![CDATA[Microsoft game studios]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16142</guid>
		<description><![CDATA[Microsoft has admitted that it needs to &#8220;step up&#8221; on the PC front. Dave Luehmann, Microsoft<a href="http://www.pcgamer.com/2010/09/27/microsoft-it-is-our-job-to-lead-the-way-on-pc/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Microsoft has admitted that it needs to &#8220;step up&#8221; on the PC front. Dave Luehmann, Microsoft Game Studio&#8217;s general manager, has said, &#8220;Other companies should look to Microsoft for leadership, but I’m not sure they do. It is our job to lead the way on PC.&#8221; How do you reckon they should do that, then?<span id="more-16142"></span></p>
<p>Last E3, Tim noticed that next to all the developers showing off their <a href="http://www.pcgamer.com/2010/06/18/sixteen-pc-games-that-dominated-e3/">upcoming PC titles</a>, <a href="http://www.pcgamer.com/2010/06/20/microsofts-shameful-e3-pc-showing/">Microsoft&#8217;s display was shamefully limp</a>. Then, at Gamescom, they announced the return of <a href="http://www.pcgamer.com/2010/06/20/microsofts-shameful-e3-pc-showing/">two beloved PC franchises</a>. They know we&#8217;re not happy, then, and in this interview over at <a href="http://www.mcvuk.com/news/41030/Microsoft-wants-to-lead-PC-revolution">MCV</a>, Dave Luehmann openly admits that they should be doing better, and commits to reversing that. He said:</p>
<p style="padding-left: 30px">&#8220;There’s been a fair bit of criticism aimed at Microsoft that we were spending a lot of our focus on console, and we need to be putting resources behind PC as well. Other companies should look to Microsoft for leadership, but I’m not sure they do. It is our job to lead the way on PC. And in some ways we are doing that and in other ways we are not. So we need to step up. We are putting some real investment and big IPs behind the Windows platform. We’ve spoken of the first three, Fable III, Age of Empires Online and Microsoft Flight. However we are not going to stop there.</p>
<p style="padding-left: 30px">&#8220;I think it is the responsibility of first parties to push the business models in to new directions. We will test some ideas – some will work and some won’t.&#8221;</p>
<p>We&#8217;d like to ask you, our handsome, intelligent, often-furious readers: what do you think Microsoft should do to &#8220;lead the way on PC&#8221; like they say they want to? What will it take to convince you of their commitment? What do you want to see Windows do differently? How should they split their resources and IPs between the PC and their little black money making machine, the Xbox 360? And can Games for Windows Live survive and transform into a truly essential service, or should it just be taken out back and shot? Discuss!</p>
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		<title>Global Agenda competition winners</title>
		<link>http://www.pcgamer.com/2010/09/27/global-agenda-competition-winners/</link>
		<comments>http://www.pcgamer.com/2010/09/27/global-agenda-competition-winners/#comments</comments>
		<pubDate>Mon, 27 Sep 2010 11:37:20 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Giveaways]]></category>
		<category><![CDATA[Global Agenda]]></category>
		<category><![CDATA[Next time I'll put a bloody deadline on there and... yeah]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=16120</guid>
		<description><![CDATA[We&#8217;ve endured much, you and I. You had to endure two weeks of waiting to see<a href="http://www.pcgamer.com/2010/09/27/global-agenda-competition-winners/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>We&#8217;ve endured much, you and I. You had to endure two weeks of waiting to see if you were one of ten lucky readers who&#8217;d won a free copy of Global Agenda. I had to endure reading through a billion entries, each better than the last. To the ten of you who&#8217;ll now be jetting around playing Global Agenda for free, my congratulations! We asked you for the ten lamest reasons or ways to use a jetpack. Here they are:<span id="more-16120"></span></p>
<p><strong>PD102</strong> suggested &#8220;using a Jetpack to hover just above people&#8217;s heads at a Cliff Richard concert.&#8221; That&#8217;s pretty lame, because other people behind you need to see Cliff Richard too. For shame!</p>
<p><strong>Lack 26</strong> may have let bitterness taint his entry. Better hope your supervisor at Jetpack Industries doesn&#8217;t read PCGamer.com, Lack.</p>
<p style="padding-left: 30px">&#8220;Using it to deliver jetpacks, then having to trudge home in the rain having delivered said jetpack to those lucky enough to afford them; knowing all the while that your own life is miserable and empty in comparison and every day you have to go through the heartbreak of giving away what you most desire for yourself, a jetpack, to smiling, rich, happy families so they can soar like angels as a tiny speck drags its feet back down the driveway and through the gates.&#8221;</p>
<p><strong>Sir_Oddington</strong> reasons that there&#8217;s no use flying around in the sky when you&#8217;re missing out on a potential auxilliary poo storage chamber: &#8220;Hollow it out and use the metal shell as a spare sceptic tank.&#8221; Pro tip: if someone then straps it to their back and tries to start that thing up, dive for cover.</p>
<p><object width="620" height="373"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/z5R4tNsuJxI?fs=1&amp;start=110&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="620" height="373" src="http://www.youtube.com/v/z5R4tNsuJxI?fs=1&amp;start=110&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p><strong>contrapositive</strong> tells it like it is: &#8220;Reaper rushing.&#8221;</p>
<p><strong>DrugCrazed</strong> says: &#8220;To use as the beginning of a <a href="http://video.google.com/videoplay?docid=-2367646121273499414#">rube goldberg machine</a> that pushes me up into the sky.&#8221; I demand that the first step in the sequence is you turning on your apparently-but-not-really strapped on jetpack, which shoots off without you.</p>
<p><strong>RichardDRMC</strong> is still fighting the good fight. He says, &#8220;Convert it to a podracer for little children. Then alienate one of the largest fan bases with some shitty prequals. Just sayin.&#8221;</p>
<p><strong>Bendito</strong> came dangerously close to my idea for a jetpack propelled rocking chair. He reckons you could use your jetpack for &#8220;Solo see-sawing&#8221;.</p>
<p><strong>jimangi</strong> wins a copy of Global Agenda because he&#8217;d &#8220;craft it into refined metal,&#8221; but he also suggested that you could use your jetpack for &#8220;going to the shop for my copy of PC Gamer. That’s lame. Real men <a href="http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-subscription/">subscribe</a>.&#8221; Ah, I love the smell of patent advertising in the morning. The smell of victory.</p>
<p><strong>Godl1keStev3</strong> reckons that the height of laziness would be &#8220;using a jetpack to go DOWN the stairs.&#8221; A winner is you, Stev3.</p>
<p>But <strong>Ociee</strong> made me lol the most with the mental image his entry conjures:</p>
<p style="padding-left: 30px">&#8220;Standing up.&#8221;</p>
<p>Well done guys! I&#8217;ll be sending you your codes via our forum&#8217;s in-built &#8220;electromagnetic mail&#8221; system. Check <a href="http://www.pcgamer.com/forum/private.php">your private messages</a> for your keys. Once you have them, whack it into Steam.</p>
<p>Now, to fetch the list of codes from under the novelty magnets I&#8217;ve stuck onto my new non-cooling, curiously-jetpack-shaped, all-the-food-smells-like-paraffin fridge. It&#8217;s a floating, smelly buffet!</p>
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		<title>Intel selling $50 codes to unlock parts of your CPU</title>
		<link>http://www.pcgamer.com/2010/09/19/intel-selling-50-codes-to-unlock-parts-of-your-cpu/</link>
		<comments>http://www.pcgamer.com/2010/09/19/intel-selling-50-codes-to-unlock-parts-of-your-cpu/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 17:11:05 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[Tech News]]></category>
		<category><![CDATA[Being angry is fun!]]></category>
		<category><![CDATA[Intel]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=15335</guid>
		<description><![CDATA[According to Engadget (whose source also provided this image), Intel are selling &#8220;upgrade cards&#8221; that let<a href="http://www.pcgamer.com/2010/09/19/intel-selling-50-codes-to-unlock-parts-of-your-cpu/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>According to <a href="http://www.engadget.com/2010/09/18/intel-wants-to-charge-50-to-unlock-stuff-your-cpu-can-already-d/">Engadget</a> (whose source also provided this image), Intel are selling &#8220;upgrade cards&#8221; that let you download a code or a piece of software that unlocks unused processing power in your Intel CPU. It&#8217;s like day one DLC for processor chips. You may now open the envelope marked &#8220;Rage!?&#8221;.<span id="more-15335"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/intel-omg.jpg"><img class="alignnone size-full wp-image-15336" title="intel omg" src="http://media.pcgamer.com/files/2010/09/intel-omg.jpg" alt="" width="590" height="381" /></a></p>
<p>We&#8217;ve actually seen this before though. If you hark back to the very first days of PCGamer.com, we put up this review for the <a href="http://www.pcgamer.com/2010/06/10/ultra-triton-se-review/">Ultra Triton SE</a>. It was part of a magazine feature where we asked manufacturers to come up with their cheapest high-powered rig, and the nifty trick of activating dud CPUs (for free, via 1337 h4x) won them the top spot. Now intel are charging for it &#8211; although apparently it&#8217;s a market test with a low-end CPU. Which&#8230; makes it&#8230; okay? Probably not. Let us know just what the hell you think of this practice. Would you pay to unlock more wattage for your microwave?</p>
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		<title>Minecraft is temporarily free</title>
		<link>http://www.pcgamer.com/2010/09/19/minecraft-is-temporarily-free/</link>
		<comments>http://www.pcgamer.com/2010/09/19/minecraft-is-temporarily-free/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 23:01:32 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Indie]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[FP...S?]]></category>
		<category><![CDATA[Markus Persson]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Mojang]]></category>
		<category><![CDATA[Notch]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=15326</guid>
		<description><![CDATA[Minecraft is a little indie balloon swelling with popularity and success, and it just burst. The<a href="http://www.pcgamer.com/2010/09/19/minecraft-is-temporarily-free/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Minecraft is a little indie balloon swelling with popularity and success, and it just burst. The main server buckled under the weight of purchases, updates, and user verifications, and Notch has suspended all of those functions to get the game working again. Which means he&#8217;s made it free, for a while.<span id="more-15326"></span></p>
<div id="attachment_15328" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/minecraft-freeeee.jpg"><img src="http://media.pcgamer.com/files/2010/09/minecraft-freeeee.jpg" alt="" title="minecraft freeeee" width="590" height="220" class="size-full wp-image-15328" /></a><p class="wp-caption-text">Look how excited he is that it's free!</p></div>
<p>Until he fixes it, <a href="http://notch.tumblr.com/post/1145356099/free-minecraft-until-this-gets-fixed">Minecraft is entirely free</a>, letting you play multiplayer survival mode like all the cool kids. <a href="http://notch.tumblr.com/post/1145456659/the-state-of-the-server">Once it gets fixed</a>, it&#8217;ll start checking to see if you&#8217;ve paid, just like before. By then, you&#8217;ll want to buy it. You can download the game at <a href="http://minecraft.net/">the Minecraft site</a>. </p>
<p>The system fell over when Notch updated the server client to fix furnaces and add &#8220;sneaking&#8221; &#8211; features which I&#8217;ve been too excited to even try yet. He&#8217;s now using Amazon Cloud to distribute the updates, and is working to get a new server and have someone with big brainy-pants write super sleek modern codez. (Read: He&#8217;s doing magic to fix it.)</p>
<p>Remember to refer to <a href="http://minecraftwiki.net/wiki/Main_Page">the wiki</a> for help with the game. </p>
]]></content:encoded>
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		<slash:comments>28</slash:comments>
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		<title>Half Life 2 CGI fan movie teaser trailer is stunning</title>
		<link>http://www.pcgamer.com/2010/09/17/half-life-2-cgi-fan-movie-teaser-trailer-is-stunning/</link>
		<comments>http://www.pcgamer.com/2010/09/17/half-life-2-cgi-fan-movie-teaser-trailer-is-stunning/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 16:06:49 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[I'm the Freeman]]></category>
		<category><![CDATA[Marco Spitoni]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14994</guid>
		<description><![CDATA[This is actually a teaser trailer for an upcoming teaser trailer for a fictional CGI movie<a href="http://www.pcgamer.com/2010/09/17/half-life-2-cgi-fan-movie-teaser-trailer-is-stunning/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This is actually a teaser trailer for an upcoming teaser trailer for a fictional CGI movie telling the story of Half-Life and Half-Life 2. So a trailer for a bigger trailer &#8211; he isn&#8217;t making an actual movie, you understand. That said, it&#8217;s stunning. Embedded below:<span id="more-14994"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Bm5sEaC5tBA?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/Bm5sEaC5tBA?fs=1&amp;hl=en_US" allowfullscreen="true"></embed></object></p>
<p>It&#8217;s very well made by a chap called Marco Spitoni, who&#8217;s been making CGI shorts for years. You might recognise <a href="http://www.youtube.com/watch?v=F0RGCaI5hs0">this metal dragon hunting short</a> he made that did the rounds a while back, for example. There sure are a lot of people making teaser trailers for Half-Life 2 fan projects. Who do you think will actually finish theirs first?</p>
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		<slash:comments>19</slash:comments>
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		<title>New League of Legends &#8220;Magma Chamber&#8221; map</title>
		<link>http://www.pcgamer.com/2010/09/17/new-league-of-legends-magma-chamber-map/</link>
		<comments>http://www.pcgamer.com/2010/09/17/new-league-of-legends-magma-chamber-map/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 12:02:36 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Magma Chamber]]></category>
		<category><![CDATA[Riot Games]]></category>
		<category><![CDATA[This is totally how the UN should work. 5v5 battles!]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14938</guid>
		<description><![CDATA[Riot Games have announced a new 5v5 map for League of Legends: Magma Chamber. It&#8217;s set<a href="http://www.pcgamer.com/2010/09/17/new-league-of-legends-magma-chamber-map/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><!--f3f07e0844604511b41419135bea1a9a-->Riot Games have announced a new 5v5 map for League of Legends: Magma Chamber. It&#8217;s set inside a dormant volcano, with teleport platforms, magma for days, and a host of new minions that give mega buffs when you drop them. Here&#8217;s a massive piece of concept art:<span id="more-14938"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/league-of-legends-magma-chamber-map.jpg"><img src="http://media.pcgamer.com/files/2010/09/league-of-legends-magma-chamber-map-590x194.jpg" alt="" title="league of legends magma chamber map" width="590" height="194" class="alignnone size-thumbnail wp-image-14940" /></a></p>
<p>While we haven&#8217;t played it, Riot Games are saying it&#8217;ll have more isolated lanes that are harder to switch from. You&#8217;ll need to rely on map awareness and win a lot of small tactical battles &#8211; no huge mid-game clash for you.</p>
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		<slash:comments>4</slash:comments>
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		<title>Rumour: Epic Games might buy APB</title>
		<link>http://www.pcgamer.com/2010/09/17/epic-games-might-buy-apb/</link>
		<comments>http://www.pcgamer.com/2010/09/17/epic-games-might-buy-apb/#comments</comments>
		<pubDate>Fri, 17 Sep 2010 10:19:14 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Mark Rein]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Realtime Worlds]]></category>
		<category><![CDATA[TPS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14929</guid>
		<description><![CDATA[Epic Games have been highlighted as potential buyers for APB, the massively multiplayer shooter from recently<a href="http://www.pcgamer.com/2010/09/17/epic-games-might-buy-apb/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Epic Games have been highlighted as potential buyers for APB, the massively multiplayer shooter from recently bankrupt Dundee studio Realtime Worlds. APB was built upon Epic’s Unreal engine, and their Vice President and co-founder Mark Rein even helped present APB at 2009&#8242;s Penny Arcade Expo. When asked if Epic had plans to buy APB, spokesperson Dana Cowley didn&#8217;t say no. Her quote&#8217;s below.<span id="more-14929"></span></p>
<p style="padding-left: 30px">“Mark absolutely loves APB, and everyone here loved what they saw. We&#8217;ve got our hands full of Gears Of War 3, BulletStorm and the recently announced Project Sword. If any talks like that are going on, then they would be confidential.&#8221;</p>
<p>A big fat maybe, then.</p>
<p>Yesterday we reported that <a href="http://www.pcgamer.com/2010/09/16/reports-apb-to-close-servers-tomorrow/">APB&#8217;s servers were shutting down</a>. If you&#8217;re curious, here&#8217;s our <a href="http://www.pcgamer.com/2010/07/02/apb-review/">APB review</a>.</p>
<p>[via <a href="http://www.bbc.co.uk/news/technology-11333582">BBC</a>]</p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
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		<title>APB to close tomorrow</title>
		<link>http://www.pcgamer.com/2010/09/16/reports-apb-to-close-servers-tomorrow/</link>
		<comments>http://www.pcgamer.com/2010/09/16/reports-apb-to-close-servers-tomorrow/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 15:59:42 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Realtime Worlds]]></category>
		<category><![CDATA[TPS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14887</guid>
		<description><![CDATA[Cops vs crooks MMO APB is officially closing, as reported by our occasional drinking buddy, EDGE*<a href="http://www.pcgamer.com/2010/09/16/reports-apb-to-close-servers-tomorrow/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Cops vs crooks MMO APB is officially closing, as reported by our occasional drinking buddy, <a href="http://www.next-gen.biz/">EDGE</a>* and confirmed by APB&#8217;s <a href="http://eu.apb.com/en/news/announcements/2010/09/16/end-of-an-era">official announcement</a>. It&#8217;s garnished by a broad swathe of bittersweet quotes from the development team. Here&#8217;s the initial announcement:</p>
<p style="padding-left: 30px">&#8220;APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone&#8217;s best efforts to keep the service running; APB is coming to a close. It&#8217;s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!</p>
<p style="padding-left: 30px">From all of the Realtime World staff we thank you for your continued support.</p>
<p style="padding-left: 30px">The servers are still up, so join the party and say goodbye!</p>
<p style="padding-left: 30px">- Ben &#8216;APBMonkey&#8217; Bateman (Community Officer)&#8221;</p>
<p>[via <a href="http://www.next-gen.biz/news/realtime-worlds-apb-closing-tomorrow">Edge</a>]</p>
<p>*He mostly refers to himself in the third person.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.pcgamer.com/2010/09/16/reports-apb-to-close-servers-tomorrow/feed/</wfw:commentRss>
		<slash:comments>54</slash:comments>
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		<title>Battlefield: Bad Company 2 Vietnam gets exploding trees</title>
		<link>http://www.pcgamer.com/2010/09/16/battlefield-bad-company-2-vietnam-gets-exploding-trees/</link>
		<comments>http://www.pcgamer.com/2010/09/16/battlefield-bad-company-2-vietnam-gets-exploding-trees/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 15:50:22 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[Battlefield: Bad Company 2: Vietnam]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14881</guid>
		<description><![CDATA[Do you like getting shot at by trees while trying to look like a tree? How<a href="http://www.pcgamer.com/2010/09/16/battlefield-bad-company-2-vietnam-gets-exploding-trees/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Do you like getting shot at by trees while trying to look like a tree? How about getting existential in a jungle? Do you like helicopters? Here&#8217;s a new trailer for Battlefield: Bad Company 2&#8242;s Vietnam expansion pack, which contains all of these things.<span id="more-14881"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/iUucx58PgI8?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/iUucx58PgI8?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>See the little PC logo at the end there? I always worry about DICE&#8217;s stuff coming to PC, but that&#8217;s good enough for me.</p>
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		<slash:comments>17</slash:comments>
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		<title>Alice: Madness Returns</title>
		<link>http://www.pcgamer.com/2010/09/16/alice-madness-returns/</link>
		<comments>http://www.pcgamer.com/2010/09/16/alice-madness-returns/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 14:50:03 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Alice: Madness Returns]]></category>
		<category><![CDATA[Spicy Horse]]></category>
		<category><![CDATA[The Mad Hatter is Cthulhu and he's more into drinking your entire civilisation]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14865</guid>
		<description><![CDATA[This is a sort of scary trailer for Alice: Madness Returns, the next installment in the<a href="http://www.pcgamer.com/2010/09/16/alice-madness-returns/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This is a sort of scary trailer for Alice: Madness Returns, the next installment in the Alice-in-wonderland-but-everything&#8217;s-screwed-up saga. It&#8217;s not as scary as the last one, which was just Alice letting teeth sail out of her mouth on a sea of blood, but it is <em>kinda</em> scary.<span id="more-14865"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/sVqv5t2hJ_U?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/sVqv5t2hJ_U?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>I think the hidden message here is: &#8220;this will be screwed up and spooky and stuff. Disney was the WRONGEST about Alice.&#8221; They could even rename it Malice in Bloodmurdersland. You can have that one for free, Spicy Horse.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<title>Mafia 2 DLC: Joe&#8217;s Adventures announced</title>
		<link>http://www.pcgamer.com/2010/09/16/mafia-2-dlc-joes-adventures-announced/</link>
		<comments>http://www.pcgamer.com/2010/09/16/mafia-2-dlc-joes-adventures-announced/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 14:42:57 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Czech]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Joe's Adventures]]></category>
		<category><![CDATA[Mafia II]]></category>
		<category><![CDATA[Third Person Shooter]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14867</guid>
		<description><![CDATA[2K Games have just announced that Vito&#8217;s second-fiddle Joe Barbaro is getting his own DLC later<a href="http://www.pcgamer.com/2010/09/16/mafia-2-dlc-joes-adventures-announced/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>2K Games have just announced that Vito&#8217;s second-fiddle Joe Barbaro is getting his own DLC later this year. It&#8217;ll continue Joe&#8217;s story in some new areas in Empire Bay, where he&#8217;ll go on an Enid Blyton-style mystery adventure jape to get to the bottom of Vito&#8217;s prison sentence. Don&#8217;t tell me: he was set up.<span id="more-14867"></span></p>
<p>It&#8217;s also got some sort of batshit arcade thing in there. I&#8217;d best let 2K explain:</p>
<p style="padding-left: 30px">&#8220;In addition to the story-based missions, Joe’s Adventures opens up a slew of optional city-based quests packed with arcade action gameplay and a points-based system that allows players to move up the ranks on the online leaderboard through combos and multiplier bonuses. Deadly executions by head shot or charged explosives rack up points, and precision-timed vehicular power slides, lofty jumps and feats of supercharged speed maintain the adrenaline-charged fun for extensive replayability.&#8221;</p>
<p>&#8230;what?! Combo points? Multipliers? Look, I like to watch numbers go up as much as the next man, but is this really what the Mafia do? Maybe it&#8217;s a comment on Joe&#8217;s personality: normal cold-blooded killers have to use cover, but psychopaths get a high score board in their head and adrenaline pumped supercharged power slides.</p>
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		<slash:comments>8</slash:comments>
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		<title>Steam updates your AMD drivers automatically</title>
		<link>http://www.pcgamer.com/2010/09/16/steam-updates-your-amd-drivers-automatically/</link>
		<comments>http://www.pcgamer.com/2010/09/16/steam-updates-your-amd-drivers-automatically/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 12:18:06 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Stuff that windows should be bloody well doing]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14859</guid>
		<description><![CDATA[Your Steam client updated today with an important new feature. Valve&#8217;s digital distribution platform now handles<a href="http://www.pcgamer.com/2010/09/16/steam-updates-your-amd-drivers-automatically/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Your Steam client updated today with an important new feature. Valve&#8217;s digital distribution platform now handles the drivers for AMD graphics cards automatically. We&#8217;re one step closer to PCs that grow new parts and enslave people with brain-jacks.<span id="more-14859"></span></p>
<p>Ben Bar-Haim, corporate vice president of software for AMD, had this to say:</p>
<p style="padding-left: 30px">“Steam represents an evolution for PC and online gaming, and the availability of ATI Catalyst graphics driver updates directly on the Steam platform can help further enhance the PC gaming experience for users of ATI Radeon products. AMD Gaming Evolved and Valve share the belief that ‘Gamers Come First’ – we now have the opportunity to work together to help ensure the best possible experience for PC gamers.”</p>
<p>But how does it work? Well, if your PC is a dirty nVidia beast like my work PC, you&#8217;ll have a new menu option in steam that&#8217;ll take you to <a href="http://www.nvidia.com/Download/index.aspx?lang=en-us">their driver page</a>. If you&#8217;ve got an AMD card like Craig&#8217;s PC does, it&#8217;ll download the update and give you the option of installing it &#8211; then the scary catalyst thing comes up and does horrible things to your resolution and then goes away. Graphics drivers updated!</p>
<p>I&#8217;m impressed with the speed of it. Has anyone had any problems with it yet?</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
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		<item>
		<title>Lord of the Rings Online is free, has funny video</title>
		<link>http://www.pcgamer.com/2010/09/15/lord-of-the-rings-online-is-free-has-funny-video/</link>
		<comments>http://www.pcgamer.com/2010/09/15/lord-of-the-rings-online-is-free-has-funny-video/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 17:53:15 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Free To Play]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[Lord of the Rings Online]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Turbine]]></category>
		<category><![CDATA[You shall not support flash!]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14705</guid>
		<description><![CDATA[Lord of the Rings Online is now free to play, with a cash shop and nifty<a href="http://www.pcgamer.com/2010/09/15/lord-of-the-rings-online-is-free-has-funny-video/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Lord of the Rings Online is now free to play, with a cash shop and nifty benefits for subscribers <a href="http://www.pcgamer.com/2010/06/10/lord-of-the-rings-online-is-free-to-play/">just like they said</a>. They&#8217;ve announced it with a humorous video. Look!<span id="more-14705"></span></p>
<p><object id="VideoPlayerLg48553" width="610" height="485"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://g4tv.com/lv3/48553" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="485" src="http://g4tv.com/lv3/48553" allowfullscreen="true"></embed></object></p>
<p>In celebration of how cheesy this hilarious video is, let&#8217;s all come up with things Gandalf can say. I&#8217;ll start:  &#8220;An MMO is never launched early, Mr Baggins. It arrives precisely when it means to.&#8221;</p>
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		<slash:comments>13</slash:comments>
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		<title>Why Realtime Worlds failed &#8211; an ex-dev&#8217;s account</title>
		<link>http://www.pcgamer.com/2010/09/15/why-realtime-worlds-failed-an-ex-devs-account/</link>
		<comments>http://www.pcgamer.com/2010/09/15/why-realtime-worlds-failed-an-ex-devs-account/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 16:47:02 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[Luke Halliwell]]></category>
		<category><![CDATA[Realtime Worlds]]></category>
		<category><![CDATA[Times when it's probably not appropriate to add silly tags in]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14757</guid>
		<description><![CDATA[Luke Halliwell, a former employee of Realtime Worlds who was let go when they went into<a href="http://www.pcgamer.com/2010/09/15/why-realtime-worlds-failed-an-ex-devs-account/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Luke Halliwell, a former employee of Realtime Worlds who was let go when they went into administration, has posted the first in a series of his attempts to explain the circumstances surrounding the company&#8217;s catastrophe earlier this year.<span id="more-14757"></span></p>
<p>In <a href="http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/">his blog post</a>, he&#8217;s steered clear of laying the blame on <a href="http://www.pcgamer.com/2010/07/02/apb-review/">APB&#8217;s design flaws</a>, reasoning that in a company of around 300 people that managed to burn through $100 million, &#8220;the problems had to run deeper than [APB].&#8221;</p>
<p>He also cites an example of the kind of advanced bureaucracy that was probably at least partly responsible for the rough state of APB at launch. One quality assurance person took the time to trawl through the beta forums to find every possible bug mentioned by players, and they were told off because that was the remit of another department. That other department’s job was just to assign a number between 1 and 100 to how positive the forums had been that week, not to collect bugs. So who was collecting bugs from the forums? It looks like everybody thought it was someone else&#8217;s job, or was actively prevented from doing it because someone else thought it was someone else&#8217;s job.</p>
<p>He&#8217;s promising more soon. It&#8217;s well worth <a href="http://lukehalliwell.wordpress.com">following his blog</a>. You can <a href="http://lukehalliwell.wordpress.com/2010/09/15/where-realtime-worlds-went-wrong/">read the full post here</a>.</p>
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		<title>Left 4 Dead comic is up</title>
		<link>http://www.pcgamer.com/2010/09/15/left-4-dead-comic-is-up/</link>
		<comments>http://www.pcgamer.com/2010/09/15/left-4-dead-comic-is-up/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 00:48:40 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[The Sacrifice]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14584</guid>
		<description><![CDATA[What are you doing up? Get to bed! But if you can&#8217;t sleep, a relaxing comic<a href="http://www.pcgamer.com/2010/09/15/left-4-dead-comic-is-up/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>What are you doing up? Get to bed! But if you can&#8217;t sleep, a relaxing comic about zombies will sooth your addled brain and totally won&#8217;t keep you up because you&#8217;re scared of zombies. In the morning, I&#8217;ll pore over it and expand this post if there&#8217;s anything relevant to add. For now, though, <a href="http://www.l4d.com/comic/comic.php">start reading the comic here</a>.</p>
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		<title>How Games for Windows Live ate half of my lunch hour</title>
		<link>http://www.pcgamer.com/2010/09/14/how-games-for-windows-live-ate-half-of-my-lunch-hour/</link>
		<comments>http://www.pcgamer.com/2010/09/14/how-games-for-windows-live-ate-half-of-my-lunch-hour/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 16:23:04 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Games for Windows Live]]></category>
		<category><![CDATA[It's worth noting that my sandwich was still delicious and Dawn of War II is still fun]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14476</guid>
		<description><![CDATA[For lunch today, I had a sandwich. Games for Windows Live had about thirty minutes of<a href="http://www.pcgamer.com/2010/09/14/how-games-for-windows-live-ate-half-of-my-lunch-hour/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>For lunch today, I had a sandwich. Games for Windows Live had about thirty minutes of satisfaction at my expense. My mission was to quickly boot up the original Dawn of War II and get some pictures of some orks for an article. I thought it would take five minutes to get a picture of Force Commander Herfderficus carefully inserting his chainsword into a greenskin.</p>
<p>I was wrong.<span id="more-14476"></span></p>
<p>First, it wanted a username and password. I type those in, and check the &#8220;sign me in automatically&#8221; box. After I signed in, it showed me an empty progress bar for a bit. I don&#8217;t know what&#8217;s supposed to go in there, but it never bothers to show up. Then it told me that I needed to update. I was told that if I didn&#8217;t update, I couldn&#8217;t save. So I hit yes, and it shut down the game, installed a thing, and then nothing happened.</p>
<div id="attachment_14487" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/gfwl.jpg"><img class="size-thumbnail wp-image-14487" title="gfwl" src="http://media.pcgamer.com/files/2010/09/gfwl-590x220.jpg" alt="" width="590" height="220" /></a><p class="wp-caption-text">Please stop asking me yes or no. PLEASE. PLEEEEEAAASSSE.</p></div>
<p>So I started it back up again, and it asks for my login details again. I type those in, and check the &#8220;sign me in automatically&#8221; box &#8211; and check it <em>hard</em>. Then the lack-of-progress bar hung around for a bit, and then it said it had to update. SIGH. I clicked that, and then it shut down, and didn&#8217;t start up again. So I started up again and had to put in the password again &#8211; and I checked that check box even harder this time &#8211; and then it showed me the empty progress bar and then went away.</p>
<p>That&#8217;s the best thing about Games for Windows Live. It goes away. It creeps up to the top of  your screen and vanishes. You&#8217;re allowed to feel relieved, but don&#8217;t let your guard down. At any time, it could return.</p>
<p>Once I was allowed to actually play the game, it really did take about five minutes. During that time, I had to start the campaign again &#8211; there were no magical cloud saves or anything fancy like that. When I finished the first mission, I got an achievement. For doing the first mission. An achievement I vaguely remember getting the other week when I played with some friends, and about a year ago when I first played it.</p>
<p>There are games I&#8217;ve played to completion on PC, and then when I dust off my Xbox 360 to play something like Brütal Legend, it doesn&#8217;t show me any achievements for those games. Looking at my profile, you&#8217;d think I&#8217;d never played GTA IV, or Dragon Age: Origins, or Fallout 3. I unlocked every last character in Street Fighter IV, and according to GfWL, I&#8217;ve barely touched it. These are all games I&#8217;ve played on PC. GfWL did its best to interrupt them, but made no effort to improve the experiences.</p>
<p>Games for Windows Live is a ridiculous embarrassment for the platform. Developers: if you&#8217;re using it in your upcoming game, you&#8217;re not doing it right. Put it on Steam, or Impulse, or GamersGate, or sell it yourself online, or just stick it in a box. Preferably with a cloth map.</p>
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		<title>Black Ops dedicated servers aren&#8217;t moddable</title>
		<link>http://www.pcgamer.com/2010/09/14/black-ops-dedicated-servers-arent-moddable/</link>
		<comments>http://www.pcgamer.com/2010/09/14/black-ops-dedicated-servers-arent-moddable/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 15:43:42 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[CoD:BlOps]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14465</guid>
		<description><![CDATA[Call of Duty: Black Ops will have dedicated servers, but you don&#8217;t get to poke around<a href="http://www.pcgamer.com/2010/09/14/black-ops-dedicated-servers-arent-moddable/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Call of Duty: Black Ops will have dedicated servers, but you don&#8217;t get to poke around in them. You can play on the free ones that&#8217;ll come online at release, or you can rent some hermetically-sealed ones from GameServers for you friends, but you can&#8217;t host your own. You can&#8217;t mess with the gravity. <del datetime="2010-09-14T16:18:19+00:00">You can&#8217;t ban that overpowered weapon. You can&#8217;t get rid of spawn times.</del> You can&#8217;t put the Unreal sound effects in. You can&#8217;t have it track your regulars and display kill-to-death ratios after each match in a makeshift league. Until &#8211; or unless &#8211; the mod tools are released, we&#8217;re not sure you&#8217;ll be able to mod it at all.</p>
<p><strong>Update:</strong> I was partly wrong. Partly! See below for details.<span id="more-14465"></span></p>
<p>I&#8217;m sure <a href="http://www.gameservers.com/blackops/">GameServers.com</a> are decent providers, of course, and it&#8217;s great for them that they&#8217;ve got the exclusive rights to host CoD:BlOps servers, but it&#8217;s not clear at this point what the benefit are for the consumer here. Can you see yourself renting one of these? I want my own personal bubble to run strange maps on, you know? Sometimes you need a bit of <a href="https://forums.alliedmods.net/showthread.php?p=666222">RTD</a>, or to mess around on a surf server.</p>
<p><strong>Update:</strong> IGN have done a <a href="http://uk.ign.com/videos/2010/09/13/call-of-duty-black-ops-pc-details-interview?objectid=14349496">video interview</a> with Cesar Stastny, Treyarch&#8217;s PC lead for Black Ops, about the capabilities of the dedicated servers you can rent from <a href="http://www.gameservers.com/blackops/">GameServers.com</a>. To their credit, the server package comes with a generous swathe of variables you can tweak and things you can do &#8211; including things I was sure you wouldn&#8217;t be able to in my opening paragraph, like restricting the weapons. You still can&#8217;t code your own mods, though.</p>
<p>Thanks to Forte in the comments for the tip.</p>
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		<title>Steam Wallet lets you buy money?</title>
		<link>http://www.pcgamer.com/2010/09/14/steam-wallet-buy-money/</link>
		<comments>http://www.pcgamer.com/2010/09/14/steam-wallet-buy-money/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 14:27:27 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Funbux]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14423</guid>
		<description><![CDATA[Valve are in the process of rolling out a Steam Wallet thing for Steam. You can<a href="http://www.pcgamer.com/2010/09/14/steam-wallet-buy-money/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Valve are in the process of rolling out a Steam Wallet thing for Steam. You can use it to add money to your Steam account in weird £4/$5 increments. Why? Because <a href="http://www.pcgamer.com/2010/09/08/interview-gabe-on-valves-big-surprises/">Valve are mad scientists</a>, and they felt like it.<span id="more-14423"></span></p>
<p><a href="http://www.nowgamer.com/news/4219/steam-wallet-goes-live">NowGamer</a> took the time to work out what all the increments are for the UK, US, and EU territories:</p>
<p>UK: £4, £8, £18, £35, £70<br />
US: $5, $10, $25, $50, $100<br />
EU: €5, €10, €25, €50, €100</p>
<p>At least they have the common decency of representing the money with real currency &#8211; SteamPointz would have been a bit much. The funds added to your wallet are non-refundable and non-transferable, although you can still buy games the old fashion way.</p>
<p>You can get down to it <a href="http://store.steampowered.com/steamaccount/addfunds/">here</a>, but I&#8217;m not seeing an easy way to access it via the Steam client just yet.</p>
]]></content:encoded>
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		<title>Red Faction: Armageddon delayed to next May</title>
		<link>http://www.pcgamer.com/2010/09/14/red-faction-armageddon-delayed-to-2012/</link>
		<comments>http://www.pcgamer.com/2010/09/14/red-faction-armageddon-delayed-to-2012/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 09:24:58 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Red Faction: Armageddon]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[TROLLHAMMAREN]]></category>
		<category><![CDATA[Volition]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14384</guid>
		<description><![CDATA[THQ&#8217;s next hammers-on-Mars game, Red Faction: Armageddon, has been delayed to May 2011. It was originally<a href="http://www.pcgamer.com/2010/09/14/red-faction-armageddon-delayed-to-2012/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>THQ&#8217;s next hammers-on-Mars game, Red Faction: Armageddon, has been delayed to May 2011. It was originally scheduled for a March release next year. The only possible explanation is that they&#8217;re injecting another 2 months of pure fun into it.<span id="more-14384"></span></p>
<p>You play as the grandson of the character from Guerilla, and you&#8217;ve got to fight martians in caves beneath the surface. It&#8217;ll have the same breathtaking, fully destructible scenery, but nothing so far suggests that it&#8217;ll have the terrain deformation of the original. I&#8217;ve got mixed feelings about it. Am I excited to play the sequel to Red Faction: Guerilla that lets you blow up a bridge just as the evil cop guys drive under it? Sure. No-one loves explosive death hammers as much as I do. On the other hand, it&#8217;s <em>also </em>the sequel to the original Red Faction, which I seem to remember totally sucking because you were stuck in underground corridors. Can Volition resist the temptation to tell a bland story of Man vs Martian and keep the game about caving in skulls with a big hammer? We can only hope.</p>
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		<title>10 copies of Global Agenda up for grabs</title>
		<link>http://www.pcgamer.com/2010/09/13/10-copies-of-global-agenda-up-for-grabs/</link>
		<comments>http://www.pcgamer.com/2010/09/13/10-copies-of-global-agenda-up-for-grabs/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 16:00:24 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Giveaways]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Competitions we definitely don't resolve by throwing a dart at something]]></category>
		<category><![CDATA[Definitely not]]></category>
		<category><![CDATA[Global Agenda]]></category>
		<category><![CDATA[Hi-Rez Studios]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Third Person Shooter]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13735</guid>
		<description><![CDATA[Global Agenda got its very own UK boxed release on Friday. To celebrate, we&#8217;re giving away<a href="http://www.pcgamer.com/2010/09/13/10-copies-of-global-agenda-up-for-grabs/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Global Agenda got its very own UK boxed release on Friday. To celebrate, we&#8217;re giving away ten copies on Steam, which, now that I think about it, is <em>really weird</em>. We should be giving away boxed copies, right? Still, that&#8217;s how the big bad world works. To probably have a chance of potentially getting one, read on:<span id="more-13735"></span></p>
<p>Ten codes. A few giga-shedloads of readers. We need to decide who gets to try on the jetpacks. Unfortunately, we&#8217;re not allowed to organise a jousting tournament since that accident last time, although I still maintain that it&#8217;d be safe enough if we used regular lances without explosive tips.</p>
<p>No, this time we&#8217;ll compete with comment boxes. <strong>Comment below with your idea for the lamest thing to use a jetpack for. Changing a lightbulb, keeping the carpet clean, that sort of thing. The ten lamest jetpack uses will win a copy of Global Agenda on Steam.</strong></p>
<p>I spoke to Todd Harris, Global Agenda&#8217;s executive producer, about the new retail box. I asked him if there was a game in it: he said there was. I asked him if he wanted to talk about it: he said he did.</p>
<div id="attachment_14304" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/global-agenda-thumb.jpg"><img class="size-thumbnail wp-image-14304 " title="global agenda thumb" src="http://media.pcgamer.com/files/2010/09/global-agenda-thumb-590x219.jpg" alt="" width="590" height="219" /></a><p class="wp-caption-text">&quot;Are you buying that new Global Agenda game?&quot; &quot;Nah, I&#39;m not into modern war shooters.&quot;</p></div>
<p><strong>PC Gamer: You&#8217;re releasing Global Agenda in a box! What&#8217;s the agenda there, then?</strong></p>
<p><strong>Todd Harris: </strong>Well, with no required monthly fees, we see an opportunity for even more people to join the GA world. Digital Distribution has been great for us. In fact we&#8217;re still the top selling <a href="http://store.steampowered.com/genre/Massively%20Multiplayer/">MMO on Steam</a> even though we released over eight months ago. But retail is a very important channel and so we&#8217;re excited to add UK players who want the full Global Agenda package &#8211; box included.</p>
<p><strong>PC Gamer: Why did you decide to transition to a subscription-free game? How did the community respond?</strong></p>
<p><strong>Todd Harris: </strong>We moved Global Agenda to subscription-free because that&#8217;s the payment model our players asked for.  It sounds simple but basically we put out a survey and chose the model that was overwhelmingly preferred by both our active players and potential buyers. So, with Global Agenda you buy the game once and play all existing content forever. Future expansion content will be charged for separately. Our inboxes were then flooded with thank-yous and hug e-mails so apparently the community likes the plan. I think it comes down to the fact that many of our players enjoy Global Agenda as their secondary MMO or as a shooter. They play the game very regularly but sometimes in smaller doses since our mission structure allows you to progress in 15-minute sessions of PvE or PvP as you choose. So, the no-sub model matches how a lot of people play the game.</p>
<p><strong>PC Gamer: What&#8217;s been your biggest success with the game so far?</strong></p>
<p><strong>Todd Harris: </strong>We most proud of the positive player reviews and how they&#8217;ve supported Global Agenda growth since launch while so many other MMOs unfortunately decline after launch.  We are the number one shooter MMO and our growth has come primarily from positive word of mouth.  More specifically, our players tend to highlight the intense combat and freedom of movement that comes from the jetpack.  Some MMOs don&#8217;t even allow you to jump and we let you fly!</p>
<p><strong>PC Gamer: What&#8217;s the biggest thing on the game&#8217;s to do list? What would you ideally like to improve or add next?</strong></p>
<p><strong>Todd Harris: </strong>Our next free patch includes many community requests including achievements and badges, additional player crafting including a craftable prestige pet, and character profile slots to support quickly switching your weapon load-out and skill-point spec.</p>
<p>In future expansion updates we&#8217;ll be introducing even larger maps that allow more players to simultaneously battle on them.</p>
<p><strong>PC Gamer: How do you observe that players participate in the game&#8217;s world? How many people are ignoring the territory-control aspect? How many people are going all out to pursue chunks of land?</strong></p>
<p><strong>Todd Harris: </strong>For PvE players, high level characters join a number of very popular gametypes.  In our 10-person Defensive Raids your team protects the objective against a swarm of Recursive Colony robots.  In our Ultra-Max difficulty dungeon-crawl type missions four players infiltrate facilities of the evil Commonwealth faction.  We also have a DoubleAgent game mode where your four-person team goes against not only Commonwealth NPCs, but also two real players fighting alongside the bad-guys and trying to stop your team.</p>
<p>For PvP fans, our Agency vs. Agency end-game alows pre-made groups to compete against other player-made groups over territory and facilities.  With no top-down factions the conflict is very player-driven and dynamic and unlike any other MMO endgame.  Last season we had over 15% of our players participating in this AvA end-game, and it looks like the participation will be even higher this season.</p>
<p><a href="http://media.pcgamer.com/files/2010/09/global-agenda-derp.jpg"><img class="alignnone size-thumbnail wp-image-14311" title="global agenda derp" src="http://media.pcgamer.com/files/2010/09/global-agenda-derp-590x442.jpg" alt="" width="590" height="442" /></a></p>
<p><strong>PC Gamer: How many players are sticking to rigid schedules to hold zones?</strong></p>
<p><strong>Todd Harris: </strong>In the current Agency vs. Agency play, groups can choose which zone they participate in based on their player availability and timezone.  We have weekend and weekday zones and within each zone there are regions with different published open-hours.  This format has allowed smaller player agencies to own and hold territory.  Last season the competition was very intense and it went down to the final hour of the final day before a winner emerged.</p>
<p><strong>PC Gamer: Global Agenda is, at heart, a fast paced team shooter. On the design end, how do you make sure it isn&#8217;t just a spammy spam-fest?</strong></p>
<p><strong>Todd Harris: </strong>Our top priority during developent was class balance and the overall feel of the team shooter combat.  Spam is minimized because some quick kill weapons, such as a Robotics&#8217; turrets or Recons&#8217; sniper rifle, can clear out players in a hurry.  Then it comes down to good map design that allows those classes to do their thing while also supporting the roles for Assaults and Medics.</p>
<p><strong>PC Gamer: Where can our readers buy it, and what will it cost?</strong></p>
<p><strong>Todd Harris: </strong>Global Agenda is available at retailers across the United Kingdom, including GAME, The Hut, Zavvi, Play.com, Shopto.net, and Amazon UK.  The suggested retail price is £24.99 and we think PC gamers will find Global Agenda to be a great way to satisfy their MMO fix AND shooter fix in the same game &#8211; no monthly fee required!</p>
<p><strong>PC Gamer: Thanks Todd.</strong></p>
<p>Right, get commenting. Ten people will get a free copy of this game. Are your ideas lame enough for you to be one of them?</p>
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		<title>Try out the new World of Warcraft talent trees</title>
		<link>http://www.pcgamer.com/2010/09/13/try-out-the-new-world-of-warcraft-talent-trees/</link>
		<comments>http://www.pcgamer.com/2010/09/13/try-out-the-new-world-of-warcraft-talent-trees/#comments</comments>
		<pubDate>Mon, 13 Sep 2010 13:46:08 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grandma Jaz's "patch note bullet-point surprise"]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft: Cataclysm]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14277</guid>
		<description><![CDATA[Just a quick note: if you didn&#8217;t get into the Cataclysm beta, you can now download<a href="http://www.pcgamer.com/2010/09/13/try-out-the-new-world-of-warcraft-talent-trees/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Just a quick note: if you didn&#8217;t get into the Cataclysm beta, you can now download the regular public test realm client and try out the new talent builds and class changes. I&#8217;ve put a short summary of the choicest tweaks below, but here&#8217;s one: ammo is <em>gone</em>.<span id="more-14277"></span></p>
<p>Death Knights have had their Frost and Blood presences switched, and the Blood tree overhauled to become the dedicated DK tanking tree. Hunters can now keep five pets with them and switch them on the fly &#8211; you can also store 20 pets in your stable. Gotta catch &#8216;em all!</p>
<p>A sore one for you: all types of armour now cost about the same to repair &#8211; as much as plate, that is. Now, when you wipe, <em>everybody</em> gets to rage quit.</p>
<p>But the big deal is the talent revamp. Talent trees are now 31 points of fun, clickable abilities &#8211; none of this &#8220;2% STA from items per talent point&#8221; crap. Those passive stat boosts unfold as you choose a tree and increase your &#8216;Mastery&#8217; stat, found on high level items.</p>
<p>You don&#8217;t get to fly around Onyxgrimmar though. Not yet.</p>
<h2 style="padding-left: 30px">Classes: General</h2>
<ul style="padding-left: 30px">
<li>Many class talents, spells, and abilities have been overhauled, added, or removed.</li>
<li>All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.</li>
<li>Ammo has been removed from the game.</li>
<li>The character levels at which classes gain new spells and abilities have changed.</li>
<li>Many item and class stats have been changed or removed.</li>
<li>Rage has been normalized.</li>
<li>Spells and abilities no longer have multiple ranks and now scale with character level.</li>
<li>Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.</li>
<li>Each specialization has been reduced to a 31-point talent tree.</li>
<li>Players will now get a total of 41 talent points to spend.</li>
<li>Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.</li>
<li>Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.</li>
</ul>
<h2 style="padding-left: 30px">Death Knights</h2>
<ul style="padding-left: 30px">
<li>A dedicated tanking tree (Blood) has been implemented.<br />
The effects of Blood Presence and Frost Presence have been exchanged.</li>
<li>The way in which runes recharge has changed.</li>
</ul>
<h2 style="padding-left: 30px">Druids</h2>
<ul style="padding-left: 30px">
<li>A new <a href="http://media.pcgamer.com/files/2010/09/eclipse.jpg">Eclipse</a> mechanic has been added for druids.</li>
</ul>
<h2 style="padding-left: 30px">Warriors</h2>
<ul style="padding-left: 30px">
<li>Warriors can now equip shields in any equipment slot, including the main hand and face.</li>
<li>(Not really)</li>
</ul>
<h2 style="padding-left: 30px">Hunters</h2>
<ul style="padding-left: 30px">
<li>Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.</li>
<li>Focus has replaced mana as a new resource.</li>
<li>Hunters now start with a pet at level 1.</li>
<li>The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.</li>
</ul>
<h2 style="padding-left: 30px">Mages</h2>
<ul style="padding-left: 30px">
<li>There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.</li>
</ul>
<h2 style="padding-left: 30px">Paladins</h2>
<ul style="padding-left: 30px">
<li>Paladins now have a new resource bar.</li>
</ul>
<h2 style="padding-left: 30px">Warlocks</h2>
<ul style="padding-left: 30px">
<li>There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.</li>
<li>Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.</li>
</ul>
<h2 style="padding-left: 30px">Items</h2>
<ul style="padding-left: 30px">
<li>Resilience no longer reduces the chance a player will be critically hit by an opponent.</li>
<li>Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.</li>
</ul>
<h2 style="padding-left: 30px">Professions</h2>
<ul style="padding-left: 30px">
<li>The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.</li>
</ul>
<h2 style="padding-left: 30px">User Interface</h2>
<ul style="padding-left: 30px">
<li>Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.</li>
<li>The Arena Teams pane has been improved.</li>
<li>The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All</li>
<li>Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.</li>
<li>The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.</li>
<li>A Professions screen has been added to the Spellbook to better display the details of a character&#8217;s primary and secondary professions.</li>
<li>Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.</li>
<li>New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.</li>
<li>Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.</li>
<li>New Raid frames are in now. They can also be used in place of the standard 5-player party interface via the User Interface options.</li>
<li>The Spellbook interface has been improved for greater ease-of-use and visual appeal.</li>
</ul>
]]></content:encoded>
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		<title>RUSE launched</title>
		<link>http://www.pcgamer.com/2010/09/10/ruse-launched/</link>
		<comments>http://www.pcgamer.com/2010/09/10/ruse-launched/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 15:21:12 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Eugen Systems]]></category>
		<category><![CDATA[Games that optionally allow you to use a massive glass iPad to control them]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Ruse]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14132</guid>
		<description><![CDATA[RUSE is out now. Here is our RUSE review, and I&#8217;ve stuck a trailer below. If<a href="http://www.pcgamer.com/2010/09/10/ruse-launched/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>RUSE is out now. Here is <a href="http://www.pcgamer.com/2010/09/07/ruse-review/">our RUSE review</a>, and I&#8217;ve stuck a trailer below.<span id="more-14132"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/5ohNzHWL7FI?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/5ohNzHWL7FI?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>If you think it&#8217;s for you, you can order it from <a href="http://www.amazon.co.uk/dp/B002U0KBQ6/ref=asc_df_B002U0KBQ6851415?smid=A3P5ROKL5A1OLE&amp;tag=googlecouk06-21&amp;linkCode=asn&amp;creative=22206&amp;creativeASIN=B002U0KBQ6">Amazon</a> and <a href="http://www.play.com/Games/PC/4-/9540683/R-U-S-E-/Product.html">Play</a> for about £27, get it on <a href="http://store.steampowered.com/app/21970/">Steam</a> for about £30, and you can pretend to buy it by clicking <a href="#">this link</a>.</p>
]]></content:encoded>
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		<title>Four Assassin&#8217;s Creed: Brotherhood classes</title>
		<link>http://www.pcgamer.com/2010/09/10/four-assassins-creed-brotherhood-classes/</link>
		<comments>http://www.pcgamer.com/2010/09/10/four-assassins-creed-brotherhood-classes/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 13:54:44 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[I wanna know what stab i-i-is]]></category>
		<category><![CDATA[I want you to show me]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14099</guid>
		<description><![CDATA[Assassin&#8217;s Creed: Brotherhood is all the stabbing of the original games but with the additional stabbing<a href="http://www.pcgamer.com/2010/09/10/four-assassins-creed-brotherhood-classes/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Assassin&#8217;s Creed: Brotherhood is all the stabbing of the original games but with the additional stabbing of multiplayer. What kind of stabber will you be? Will you be sneaky and stealthy? Sultry and waving a pointless fan around? Angry priest with a knife? Massive guy with an axe? Why do only half of these sound like proper assassins? Have the official class card thingies below. I&#8217;ve also wrote them up into words, which you can read by pressing your eyes onto the screen.<span id="more-14099"></span></p>
<div id="attachment_14102" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/assassins-creed-spread.jpg"><img class="size-thumbnail wp-image-14102" title="assassin's creed spread" src="http://media.pcgamer.com/files/2010/09/assassins-creed-spread-590x205.jpg" alt="" width="590" height="205" /></a><p class="wp-caption-text">Click to deploy the enlarge-o-tron</p></div>
<p>Here&#8217;s my rundown of the various classes.</p>
<h2>The Doctor</h2>
<ul>
<li>He&#8217;s a bit behind on his hippocratic oath.</li>
<li>He has a syringe. You don&#8217;t want what&#8217;s in the syringe.</li>
<li>He dresses like a bird highwayman.</li>
<li>Weakness: his balls.</li>
</ul>
<h2>The Priest</h2>
<ul>
<li>This is a mad priest with a sword.</li>
<li>Which means that he&#8217;s some bald man who says latin things after he cuts you up.</li>
<li>If, by freak chance, you get hit by lightning while running from him, he&#8217;ll probably take the credit.</li>
<li>Weakness: dress up like a schoolgirl and stab him while he&#8217;s processing the strange feelings in his tummy.</li>
</ul>
<h2>The Courtesan</h2>
<ul>
<li>Prostitute by night, assassin by&#8230; also night.</li>
<li>She&#8217;s got a fan! It&#8217;s probably deadly! Or it does nothing.</li>
<li>Agile, fast, nimble, dexterous, quick, speedy, and good at stabbing a lot of things in rapid succession.</li>
<li>Weakness: Richard Gere.</li>
</ul>
<h2>The Executioner</h2>
<ul>
<li>A big man covered in blood with a large axe.</li>
<li>Also has a smaller backup axe.</li>
<li>Doesn&#8217;t mind stealth, as long as people have the decency to keep it at home.</li>
<li>Weakness: Presumably he can be killed?</li>
</ul>
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		<slash:comments>7</slash:comments>
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		<title>Assassin&#8217;s Creed: Brotherhood PC release delayed</title>
		<link>http://www.pcgamer.com/2010/09/10/assassins-creed-brotherhood-pc-release-slipped/</link>
		<comments>http://www.pcgamer.com/2010/09/10/assassins-creed-brotherhood-pc-release-slipped/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 11:59:04 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
		<category><![CDATA[If your doctor is wearing a scary bird mask and a highwayman's hat then you should run away]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=14007</guid>
		<description><![CDATA[The PC date for Assassin&#8217;s Creed: Brotherhood has been delayed until some mysterious time interval known<a href="http://www.pcgamer.com/2010/09/10/assassins-creed-brotherhood-pc-release-slipped/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The PC date for Assassin&#8217;s Creed: Brotherhood has been delayed until some mysterious time interval known as &#8220;Q1 2011&#8243;, which might be crazy banker talk for &#8220;early next year&#8221;.  The console release date is fine. There&#8217;s this stomach flu going around, see, and it only affects PC code.<span id="more-14007"></span></p>
<p>Ubisoft Montreal&#8217;s community developer Gabriel Graziani is maintaining that they &#8220;have yet to announce a release date for PC.&#8221; That release date they already announced? You thought that was for PC too, but that&#8217;s just ridiculous. Only a foolish fool would assume that the PC release would be the same as the console release, right?</p>
<p>At the very least, it&#8217;ll give them more time to hum and haw over ditching their famously draconian DRM &#8211; they&#8217;ve already caved and stripped it from <a href="http://www.pcgamer.com/2010/09/07/ruse-review/">RUSE</a>. Alright, so Brotherhood is a multiplayer game and most of you will be playing it online anyway, but sometimes you just want to LAN it up, you know? Sometimes your internet goes down for a week and you want to mess around in singleplayer. Sometimes you just want a screenshot, or to show your mate what your new card can do, and can&#8217;t be arsed starting up the router. Maybe you live in a house with one internet cable. Maybe Ubisoft&#8217;s servers have got a nasty case of the barbarian cyber-hordes.</p>
<p>Another few months of reading angry forum threads full of potential PC customers might just tip the scales in our favour.</p>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>Supreme Commander 2 DLC screenshots</title>
		<link>http://www.pcgamer.com/2010/09/09/supreme-commander-2-dlc-screenshots/</link>
		<comments>http://www.pcgamer.com/2010/09/09/supreme-commander-2-dlc-screenshots/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 16:25:13 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13934</guid>
		<description><![CDATA[The Supreme Commander 2 DLC reveal trailer sneakily reveals more than we first realised. Designer Chris<a href="http://www.pcgamer.com/2010/09/09/supreme-commander-2-dlc-screenshots/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The Supreme Commander 2 DLC reveal trailer sneakily reveals more than we first realised. Designer Chris Taylor jumps in on the end of a pedestrian strategy video to announce that the first game&#8217;s Monkeylord unit will return. But before he even does that, another experimental has been shown. Lo, is that not the Aegis Experimental Shield Generator in the background, as mentioned in the leaked <a href="http://www.pcgamer.com/2010/09/08/new-experimentals-for-supreme-commander-2/">Supreme Commander 2 DLC details</a>? It looks so&#8230; <em>protective</em>.<span id="more-13934"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom-6.jpg"><img src="http://media.pcgamer.com/files/2010/09/supcom-6-590x331.jpg" alt="" title="supcom 6" width="590" height="331" class="alignnone size-thumbnail wp-image-13992" /></a></p>
<p>For a moment it also looks like you get a glimpse of the Cybran&#8217;s hinted Recycler: a boringly named &#8216;Mass reclaiming&#8217; structure. But the reason the nobbly little structure isn&#8217;t familiar is that it&#8217;s actually the Mass Converter they added for the faction in the last patch.</p>
<p>Here&#8217;s the poster boy, Experimental Spiderbot: Monkeylord in all his SupCom2 glory.</p>
<p><a href="http://media.pcgamer.com/files/2010/09/Monkey-Lord.jpg"><img src="http://media.pcgamer.com/files/2010/09/Monkey-Lord-590x331.jpg" alt="" title="Monkey Lord" width="590" height="331" class="alignleft size-thumbnail wp-image-14006" /></a></p>
<p>And here&#8217;s a picture of their new cloak generator in action:</p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom-cloak-lol.jpg"><img src="http://media.pcgamer.com/files/2010/09/supcom-cloak-lol.jpg" alt="" title="supcom cloak lol" width="590" height="220" class="alignnone size-full wp-image-13993" /></a></p>
<p>[video via <a href="http://news.bigdownload.com/2010/09/08/supreme-commander-2-dlc-confirmed/">BigDownload</a>]</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Burning Tide: New official map for StarCraft 2</title>
		<link>http://www.pcgamer.com/2010/09/09/burning-tide-new-official-map-for-starcraft-2/</link>
		<comments>http://www.pcgamer.com/2010/09/09/burning-tide-new-official-map-for-starcraft-2/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 15:18:56 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[But! Spend! But! Gnhn!]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[StarCraft II: Wings of Liberty]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13969</guid>
		<description><![CDATA[Blizzard have released a new custom 3v3 map for StarCraft 2 called Burning Tide. It&#8217;s got<a href="http://www.pcgamer.com/2010/09/09/burning-tide-new-official-map-for-starcraft-2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Blizzard have released a new custom 3v3 map for StarCraft 2 called Burning Tide. It&#8217;s got a new, resource-hoarding objective, collectible resource caches, and rising lava tides. The best part is that it&#8217;s already in your map list.<span id="more-13969"></span></p>
<div id="attachment_13984" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/burning-tide.jpg"><img class="size-thumbnail wp-image-13984" title="burning tide" src="http://media.pcgamer.com/files/2010/09/burning-tide-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">Lava is lethal to ground troops, but it&#39;s actually quite pleasant for Overlords.</p></div>
<p>It&#8217;s a &#8220;greed&#8221; game type, which means that you&#8217;re competing for resources against the enemy team. Once either team reaches the resource target, they win. If you&#8217;re very skilled at StarCraft 2&#8242;s multiplayer, hoarding resources will do weird things to your brain.</p>
<p>I tried playing against two medium AIs just there and they focused totally on minerals, accruing 10k before I was ready to rush them with mutas. I suppose you could have two of your 3 team mates focusing on attack, and have the third just pumping out harvesters and quietly teching up. Obviously, deciding between stockpiling your own resources and spending them on units to keep pace with the arms race is a vital balancing act that makes Greed so fun in RTS games. This one has deep fried Zergling in it, so it&#8217;s 1% better by default.</p>
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		<title>You can now romance your car in The Sims 3</title>
		<link>http://www.pcgamer.com/2010/09/09/you-can-now-romance-your-car-in-the-sims-3/</link>
		<comments>http://www.pcgamer.com/2010/09/09/you-can-now-romance-your-car-in-the-sims-3/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 14:41:01 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[I named my car BATMOBILE and we have four kids]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[The Sims 3]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13956</guid>
		<description><![CDATA[A patch is out now for The Sims 3 that, among other things, adds the ability<a href="http://www.pcgamer.com/2010/09/09/you-can-now-romance-your-car-in-the-sims-3/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>A patch is out now for The Sims 3 that, among other things, adds the ability to develop a relationship with your car. Can you insult it, cheat on it, or murder it? Well, no, because that would be a bit mad. You can name it though, once you&#8217;ve become firm friends with it.<span id="more-13956"></span></p>
<p>You can also give your Sim the &#8220;Vehicle Enthusiast&#8221; trait at character creation. They can name their cars from the off and also fall in love with their motorised mates at a much faster rate.</p>
<p>The obligatory hilarious bug fix is that &#8220;Ghosts will now properly exit vehicles after arriving at their destination.&#8221; Oh I don&#8217;t know, back in my day ghosts all knew how to use noclip.</p>
<p>You can sift through which patches you might need <a href="http://www.thesims3.com/game/patches">here</a>. Full patch notes courtesy of <a href="http://www.bluesnews.com/s/113953/the-sims-3-patches">Blue&#8217;s News</a>:</p>
<ul>
<h2>New Features</h2>
<li>Sims that drive extensively can now develop a relationship with their vehicles. Vehicles can be named once a friendship is formed.</li>
<li>The Vehicle Enthusiast Trait is now available. Sims with this trait can name their vehicles immediately and develop relationships with them more quickly.</li>
<h2>Base Game Updates</h2>
<li>Fixed an issue where ghosts could become stuck in vehicles under certain conditions. Ghosts will now properly exit vehicles after arriving at their destination.</li>
<li>Nameable items can only be named when they belong to the active household.</li>
<h2>World Adventures Updates</h2>
<li>Career titles for Sims visiting Egypt, France and China will now display in the Relationship Panel tooltips.</li>
<h2>The Sims 3 Create a World</h2>
<li>Create a World users need to install a new version of The Sims 3 Create a World Tool. Users can find the Create a World page from the “Games” drop down in the site header.</li>
</ul>
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			<wfw:commentRss>http://www.pcgamer.com/2010/09/09/you-can-now-romance-your-car-in-the-sims-3/feed/</wfw:commentRss>
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		<title>Neptune&#8217;s Pride team to deliver zombie orcs</title>
		<link>http://www.pcgamer.com/2010/09/09/neptunes-pride-team-to-deliver-zombie-orcs/</link>
		<comments>http://www.pcgamer.com/2010/09/09/neptunes-pride-team-to-deliver-zombie-orcs/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 14:15:38 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blight of the Immortals]]></category>
		<category><![CDATA[Iron Helmet]]></category>
		<category><![CDATA[Neptune's Pride]]></category>
		<category><![CDATA[Of all the troll flesh I've lost I miss my comedy nose the most]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13943</guid>
		<description><![CDATA[Blight of the Immortals is a new multiplayer strategy from Iron Helmet, the guys behind Neptune&#8217;s<a href="http://www.pcgamer.com/2010/09/09/neptunes-pride-team-to-deliver-zombie-orcs/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Blight of the Immortals is a new multiplayer strategy from Iron Helmet, the guys behind Neptune&#8217;s Pride. It&#8217;s set in a fantasy universe where everyone is turning into zombies &#8211; not just humans, but the orcs, the elves, and the trolls too. It&#8217;ll be a similar affair &#8211; great big slow movements on a giant map, a handful of your friends competing for resources, working together, and stabbing eachother in the back. There&#8217;s one difference this time: you have a common enemy. The undead. <span id="more-13943"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/blight-screen-1.jpg"><img class="alignnone size-thumbnail wp-image-13951" title="blight screen 1" src="http://media.pcgamer.com/files/2010/09/blight-screen-1-590x358.jpg" alt="" width="590" height="358" /></a></p>
<p>If there was a reason to stop playing Neptune&#8217;s Pride, it was because you&#8217;d quite like to have some friends left. Because you could wait until your mate had gone to bed and then betray them as they slept, every single request for allegiance, offer of trade, or informal peace treaty agreed on MSN at 2am was worth about as much as a pair of cardboard socks. It made for a few great sessions full of amazing anecdotes, but it also got a bit exhausting.</p>
<p>In this game, with a big horde of zombies threatening all pointy-eared life, there&#8217;s something to unite against. And, well, if the zombies happen to overrun <em>this</em> town just <em>before</em> the Free Peoples of Elfington get there to crush the undead, then I <em>suppose</em> it&#8217;d be a senseless waste to leave all that gold lying around. It could rust, or get eaten!</p>
<p>We&#8217;ll have more info for you soon. For now, you can ogle their <a href="http://blight.ironhelmet.com/">official site</a>.</p>
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		<title>No new Championship Manager planned for PC</title>
		<link>http://www.pcgamer.com/2010/09/08/no-new-championship-manager-planned-for-pc/</link>
		<comments>http://www.pcgamer.com/2010/09/08/no-new-championship-manager-planned-for-pc/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 15:44:57 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Championship Manager]]></category>
		<category><![CDATA[TRAITORS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13805</guid>
		<description><![CDATA[The Championship Manager games are &#8220;on hold&#8221; as far as PC gamers are concerned. Beautiful Game<a href="http://www.pcgamer.com/2010/09/08/no-new-championship-manager-planned-for-pc/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The Championship Manager games are &#8220;on hold&#8221; as far as PC gamers are concerned. Beautiful Game Studios&#8217; general manager Roy Meredith said he &#8220;really, really couldn&#8217;t say&#8221; when the franchise would return to PC.<span id="more-13805"></span></p>
<p><a href="http://www.eurogamer.net/articles/2010-09-07-championship-manager-pc-on-hold">Speaking to Eurogamer</a>, Meredith said, &#8220;I don&#8217;t think boxed copy on PC is going to last much longer. It just feels like the boxed PC game is on its way out. Square Enix, as much as they love us, are not going to pay us for no returns.&#8221; He told them that part of the problem was that PC gamers made better purchasing decisions by choosing digital distributors over high street retailers. He also said that Football Manager&#8217;s success had zero impact on the decision.</p>
<div id="attachment_13838" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/champ-man-2010-pic.jpg"><img class="size-thumbnail wp-image-13838" title="champ man 2010 pic" src="http://media.pcgamer.com/files/2010/09/champ-man-2010-pic-590x472.jpg" alt="" width="590" height="472" /></a><p class="wp-caption-text">SURE IT DIDN&#39;T</p></div>
<p>It&#8217;s been <a href="http://www.championshipmanager.co.uk/news/community-update">common knowledge</a> for a while that they&#8217;d decided to put the series on hold for this year &#8211; it&#8217;s common for these games to release a new version each year, with stats that reflect the most recent football season. When they announced that, it sounded more like a break &#8211; an extra year to work out some bugs and polish more features. Now it looks like they&#8217;ve put it on hold indefinitely &#8211; instead, they&#8217;re making something for the iPhone after an 80% downsizing in 2009.</p>
<p>He also had a go at bus driving simulators.</p>
<p>&#8220;I was in GAME at the weekend and I couldn&#8217;t believe how little [PC games] there was. I saw a game, Bus Magnate I think it was, and I thought, &#8216;Wow, is that what the PC market has come down to?&#8217;&#8221;</p>
<p>Yep, because you <a href="http://www.pcgamer.com/2010/07/27/starcraft-ii-launchblog-plastic-kerrigan-nightmares/">only get really mundane simulator games</a> in retail stores. And Championship Manager is way above all that, with its sexy war guns.</p>
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		<slash:comments>15</slash:comments>
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		<title>New experimentals for Supreme Commander 2</title>
		<link>http://www.pcgamer.com/2010/09/08/new-experimentals-for-supreme-commander-2/</link>
		<comments>http://www.pcgamer.com/2010/09/08/new-experimentals-for-supreme-commander-2/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 14:43:44 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A scout? We get to scout and recycle garbage and they get an unpacking cannon and a shield destroyer?]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13797</guid>
		<description><![CDATA[Supreme Commander 2 is getting the first game&#8217;s mighty Monkeylord experimental spiderbot as a DLC unit.<a href="http://www.pcgamer.com/2010/09/08/new-experimentals-for-supreme-commander-2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Supreme Commander 2 is getting the first game&#8217;s mighty Monkeylord experimental spiderbot as a DLC unit. But that&#8217;s not all. Gas Powered say there&#8217;ll be other experimentals in the DLC, and if you dig around in the game files, you&#8217;ll find references to not only the Monkeylord, but 13 other new units and 8 new maps &#8211; including two 8 player ones. Some of the new units sound fun, like the Experimental Shield Destroyer, while others are just weird at this point. Experimental Unpacking Cannon? Here&#8217;s the full list.<span id="more-13797"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/SUPCOM2-thumb-2.jpg"><img src="http://media.pcgamer.com/files/2010/09/SUPCOM2-thumb-2-590x220.jpg" alt="" title="SUPCOM2 thumb 2" width="590" height="220" class="alignnone size-thumbnail wp-image-13802" /></a></p>
<h2>Cybran Nation</h2>
<ul>
<li>Intellitron: Air Scout</li>
<li>Boomerang: Nuclear Missile Defense</li>
<li>Recycler: Mass Reclaiming Facility</li>
<li>Cicada: Experimental Mobile Cloak Generator</li>
<li>Monkeylord: Experimental Spiderbot</li>
</ul>
<p>&nbsp;</p>
<h2>UEF</h2>
<ul>
<li>Research Convertor: Research Conversion Facility</li>
<li>Field Engineer: Mobile Repair and Support Unit</li>
<li>Super Triton: Experimental Dreadnought</li>
<li>Jackhammer: Experimental Unpacking Cannon</li>
<li>Aegis: Experimental Shield Generator</li>
</ul>
<p>&nbsp;</p>
<h2>Illuminate</h2>
<ul>
<li>Shotja: Sniper Bot</li>
<li>Buhbledow: Experimental Shield Destroyer</li>
<li>Sooprizer: Experimental Gunship</li>
<li>Illuminator: Experimental Intel Gathering Station</li>
</ul>
<p>&nbsp;</p>
<h2>Maps</h2>
<ul>
<li>Way Station Zeta (2v2)</li>
<li>Tourney Dome (4v4, FFA)</li>
<li>Rigs (2v2, FFA)</li>
<li>Etched Desert (4v4, FFA, 2v2)</li>
<li>Desolatia (1v1)</li>
<li>Seraphim Isles (4v4, 2v2)</li>
<li>Igneous (3v3)</li>
<li>QAI Labs (1v1)</li>
</ul>
<p>&nbsp;<br />
Field engineer! Sniper bot! Mass reclaiming facility! Mobile cloak generator! Research converter! This is going to get nuts. We&#8217;ll let you know if and when this list is official, and what the price and release date will be. Thanks to RebelliousUno for spotting the list.</p>
<p>[via <a href="http://uk.gamespot.com/xbox360/strategy/supremecommander2/video/6275172">GameSpot</a> and <a href="http://www.gamereplays.org/supremecommander2/portals.php?show=news&amp;news_id=662733">Gamereplays.org</a>]</p>
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		<title>World of Tanks: Heavy Tanks trailer</title>
		<link>http://www.pcgamer.com/2010/09/08/world-of-tanks-heavy-tanks-trailer/</link>
		<comments>http://www.pcgamer.com/2010/09/08/world-of-tanks-heavy-tanks-trailer/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 13:21:51 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Tanks]]></category>
		<category><![CDATA[Tanks tanks]]></category>
		<category><![CDATA[Tanks tanks tanks]]></category>
		<category><![CDATA[World of Tanks]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13752</guid>
		<description><![CDATA[Remember the medium tanks in World of Tanks? Those were pretty big tanks. They had great<a href="http://www.pcgamer.com/2010/09/08/world-of-tanks-heavy-tanks-trailer/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Remember the <a href="http://www.pcgamer.com/2010/07/31/world-of-tanks-trailer/">medium tanks</a> in World of Tanks? Those were pretty big tanks. They had great big guns and everything. These tanks are way bigger than those tanks. These are heavy tanks (well, <em>heavier</em> tanks). Here is some tank porn to prove it:<span id="more-13752"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/qbHr-zEqNxw?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/qbHr-zEqNxw?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>Tanks are big! Guns are loud! Avalanche is a verb! World of Tanks is an upcoming MMO, currently running a <a href="http://game.worldoftanks.com/registration/cbt/">closed beta</a>, where you play as a sentient tank (or possibly a man <em>inside</em> a tank). The heavy tanks have incredible frontal armour &#8211; attack them directly, without flanking them, and you might as well be blowing rose petals out your death-chute. Like most things in war, it&#8217;s best doing it from behind.</p>
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		<slash:comments>2</slash:comments>
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		<title>VVVVVV is on Steam for cheaps</title>
		<link>http://www.pcgamer.com/2010/09/08/vvvvvv-is-on-steam-for-cheaps/</link>
		<comments>http://www.pcgamer.com/2010/09/08/vvvvvv-is-on-steam-for-cheaps/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 11:43:31 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Distractionware]]></category>
		<category><![CDATA[Terry Cavanagh]]></category>
		<category><![CDATA[VVVVVV]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13743</guid>
		<description><![CDATA[Terry Cavanagh&#8217;s gravity abusing platformer VVVVVV is now available on Steam for £3.59/$4.49. I gave it<a href="http://www.pcgamer.com/2010/09/08/vvvvvv-is-on-steam-for-cheaps/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Terry Cavanagh&#8217;s gravity abusing platformer VVVVVV is now available on Steam for £3.59/$4.49. I gave it 86% in PCG UK 211. If you have any love of platforming puzzlers at all, you&#8217;d be a fool to pass it up for pocket change like this.<span id="more-13743"></span></p>
<p><object width="610" height="482"><param name="movie" value="http://www.youtube.com/v/sf06P-_1lkU?fs=1&amp;hl=en_GB&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sf06P-_1lkU?fs=1&amp;hl=en_GB&amp;hd=1" type="application/x-shockwave-flash" allowfullscreen="true" width="610" height="482"></embed></object></p>
<p>In VVVVVV (<a href="http://www.youtube.com/watch?v=mnS6xGT2xGE">pronunciation guide</a>), you&#8217;re the captain of a ship that&#8217;s stranded inside a spacial anomaly, forced to leave the Comfy Chair and venture into the area&#8217;s crazed physics to find your crew. It&#8217;s a difficult platformer where you can flip gravity while you&#8217;re touching the floor, but you can&#8217;t jump. So if you see a spot you want to get to, you have to plot a zig-zag path between the floor and the ceiling.</p>
<p>It&#8217;s a nonlinear game without powerups, unlocks, or any kind of weird barriers to entry. You can access any part of the game just by going there. It&#8217;s really hard, and the music is really good, and you can buy it <a href="http://store.steampowered.com/app/70300/?cc=uk">here</a>.</p>
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		<slash:comments>7</slash:comments>
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		<title>The Old Republic trailer hints at the return of Revan. And HK-47!</title>
		<link>http://www.pcgamer.com/2010/09/07/the-old-republic-hints-at-the-return-of-revan-and-hk-47/</link>
		<comments>http://www.pcgamer.com/2010/09/07/the-old-republic-hints-at-the-return-of-revan-and-hk-47/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 15:49:23 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Knights belonging to systems of government]]></category>
		<category><![CDATA[Knights of the Old Republic]]></category>
		<category><![CDATA[Republics of all ages]]></category>
		<category><![CDATA[SILENCE MEATBAGS]]></category>
		<category><![CDATA[The Old Republic]]></category>
		<category><![CDATA[Things that are old]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13646</guid>
		<description><![CDATA[Darth Revan is so coming back in The Old Republic. In the original KOTOR, Revan somewhat<a href="http://www.pcgamer.com/2010/09/07/the-old-republic-hints-at-the-return-of-revan-and-hk-47/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Darth Revan is so coming back in The Old Republic. In the original KOTOR, Revan somewhat of a big bad guy &#8211; using illegal superweapons to massacre the Mandalorians, hunting ancient, even more illegal super weapons, and manipulating stern-yet-compassionate Jedi women. Depending on your actions in the game, Revan can either pose a major threat to the galaxy or be turned into a force for good. It looks like he&#8217;s back &#8211; but is he good Revan, or not-so-good Revan? And more importantly, <em>is that HK-47</em>?<span id="more-13646"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uWJhZESdRmM?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/uWJhZESdRmM?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>If you&#8217;ve never played the original Knights of the Old Republic:</p>
<ul>
<li>You should. Do it now.</li>
<li>Beware of <strong>spoilers</strong> in the comments.</li>
</ul>
<p>I&#8217;m loving the cutscenes they&#8217;re showing in these trailers. Interacting with the world via dialogue is something that&#8217;s missing from most MMOs, and that&#8217;s a shame. Why won&#8217;t WoW let me snark at bosses before I down them?</p>
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		<slash:comments>19</slash:comments>
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		<title>Braid creator&#8217;s new game sneaks into PAX</title>
		<link>http://www.pcgamer.com/2010/09/07/braid-creators-new-game-sneaks-into-pax/</link>
		<comments>http://www.pcgamer.com/2010/09/07/braid-creators-new-game-sneaks-into-pax/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 14:43:44 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[First Person Maze Game Simulatron]]></category>
		<category><![CDATA[Jonathan Blow]]></category>
		<category><![CDATA[Number None]]></category>
		<category><![CDATA[PRETTY RELECTIONS]]></category>
		<category><![CDATA[The Witness]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13610</guid>
		<description><![CDATA[The Witness, a first person puzzle game coming from the creator of Braid, was secretly on<a href="http://www.pcgamer.com/2010/09/07/braid-creators-new-game-sneaks-into-pax/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The Witness, a first person puzzle game coming from the creator of Braid, was secretly on display at PAX. It sat running on a machine without banners, leaflets, or reps, and anyone who felt compelled to play it could sit there for hours at a time. Many did. One was journalist Stephen Totilo, and he had his camera with him.<span id="more-13610"></span></p>
<p><object width="610" height="434" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/7af840f9" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars"><embed src="http://www.viddler.com/simple_on_site/7af840f9" width="610" height="434" type="application/x-shockwave-flash" allowFullScreen="true" flashvars="fake=1"></embed></object></p>
<p>[video by <a href="http://kotaku.com/5631002/a-tantalizing-session-with-the-witness-the-next-game-from-the-creator-of-braid">Kotaku</a>]</p>
<p>From a small team of developers led by Jonathan Blow, The Witness is about exploring a mysterious, abandoned island and solving puzzles to unlock new areas. Details until now have been sporadic &#8211; nothing for months, then two thousand words on how they built the lighting engine, and never anything on the plot or the nature of play. This is the first real information on what this game will be like.</p>
<p>It&#8217;s an early alpha, which seems to be what developers say now when they&#8217;re <a href="http://www.pcgamer.com/2010/09/03/shogun-2-total-war-battle-footage/">showing off their gorgeous footage</a>. It looks great. The lighting is fantastic. It&#8217;s got a sort of maze puzzle recurring throughout, and, like Braid, it ramps up the complexity naturally as you encounter puzzles.</p>
<p>[via <a href="http://the-witness.net/news/?p=471">The Witness</a>]</p>
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		<slash:comments>5</slash:comments>
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		<title>Jetpack stomp attack: Firefall makes astonishing debut</title>
		<link>http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/</link>
		<comments>http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 13:08:31 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Dropships]]></category>
		<category><![CDATA[Firefall]]></category>
		<category><![CDATA[Jetpacks!]]></category>
		<category><![CDATA[Red 5 Studios]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13572</guid>
		<description><![CDATA[The ex-team lead for World of Warcraft and the lead designer for Tribes, among other bright<a href="http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>The ex-team lead for World of Warcraft and the lead designer for Tribes, among other bright sparks, are behind this jetpack-fuelled third person, first person shooter. This Firefall trailer does funny things to Rich. He starts jumping up and down whenever we play this trailer. It shows a gruff desert dude and his friend heading out to a &#8220;crystite&#8221; deposit, calling down a big mining thing from orbit, and defending it from bug things. It switches from first person to third person on the fly, and there are rocket launchers, and a big dropship that they fly around. It looks better than the zoo.<span id="more-13572"></span></p>
<p><iframe src="http://player.vimeo.com/video/14580971?title=0&amp;byline=0&amp;portrait=0" width="610" height="343" frameborder="0"></iframe></p>
<p>BETTER THAN THE ZOO. Red 5 studios are not calling it an MMO, but there&#8217;s some sort of mission sharing going on in that video, and they&#8217;re promising frequent, free updates. They&#8217;re also doing a beta signup at <a href="http://www.firefallthegame.com/">their site</a>.</p>
<p>They&#8217;re tactfully avoiding any mention of consoles or platforms, but we see PC keyboard prompts. So that makes us squee.</p>

<a href='http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/firefall-thumb/' title='firefall thumb'><img width="590" height="220" src="http://media.pcgamer.com/files/2010/09/firefall-thumb.jpg" class="attachment-thumbnail" alt="firefall thumb" title="firefall thumb" /></a>
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<a href='http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/screenshot04/' title='Screenshot04'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/09/Screenshot04-590x368.jpg" class="attachment-thumbnail" alt="Screenshot04" title="Screenshot04" /></a>
<a href='http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/screenshot05/' title='Screenshot05'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/09/Screenshot05-590x368.jpg" class="attachment-thumbnail" alt="Screenshot05" title="Screenshot05" /></a>
<a href='http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/screenshot06/' title='Screenshot06'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/09/Screenshot06-590x368.jpg" class="attachment-thumbnail" alt="Screenshot06" title="Screenshot06" /></a>
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<a href='http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/screenshot08/' title='Screenshot08'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/09/Screenshot08-590x368.jpg" class="attachment-thumbnail" alt="Screenshot08" title="Screenshot08" /></a>
<a href='http://www.pcgamer.com/2010/09/07/jetpack-stomp-attack-firefall-makes-astonishing-debut/screenshot09/' title='Screenshot09'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/09/Screenshot09-590x368.jpg" class="attachment-thumbnail" alt="Screenshot09" title="Screenshot09" /></a>
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		<title>Oilfurnace: an illustrated Dwarf Fortress tale</title>
		<link>http://www.pcgamer.com/2010/09/07/oilfurnace-an-illustrated-dwarf-fortress-tale/</link>
		<comments>http://www.pcgamer.com/2010/09/07/oilfurnace-an-illustrated-dwarf-fortress-tale/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 11:42:31 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dwarf Fortress]]></category>
		<category><![CDATA[Tim Denee]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13552</guid>
		<description><![CDATA[Do you guys remember Bronzemurdered? It was one man&#8217;s story of the terrible fall and heroic<a href="http://www.pcgamer.com/2010/09/07/oilfurnace-an-illustrated-dwarf-fortress-tale/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Do you guys remember Bronzemurdered? It was one man&#8217;s story of the terrible fall and heroic rise of his Dwarf Fortress. Oilfurnace is a similar thing by the same guy, Tim Denee. It&#8217;s better.<span id="more-13552"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/oilfurnace-platinum1.jpg"><img class="alignnone size-full wp-image-13561" title="oilfurnace platinum" src="http://media.pcgamer.com/files/2010/09/oilfurnace-platinum1.jpg" alt="" width="590" height="190" /></a></p>
<p>In addition to teaching you how to safely penetrate a layer of porous, waterlogged rock, it tells of the entire life cycle of a fortress &#8211; and the brief epitaphs of the four unsuccessful expeditions before it. It&#8217;s <a href="http://www.timdenee.com/oilfurnace/">here</a>, and it&#8217;s great. There&#8217;s a Batdwarf, zombie slugmen, floating soil plugs suspended by a wooden shaft, idiot nobles demanding impossible shit to the ruination of all, and a very special lever.</p>
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		<slash:comments>7</slash:comments>
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		<title>Symon: the procedural adventure game</title>
		<link>http://www.pcgamer.com/2010/09/07/symon-the-procedural-adventure-game/</link>
		<comments>http://www.pcgamer.com/2010/09/07/symon-the-procedural-adventure-game/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 11:42:25 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Gambit game lab]]></category>
		<category><![CDATA[Here is that spicy chocolate you ordered Mr angry plant]]></category>
		<category><![CDATA[Procedural]]></category>
		<category><![CDATA[Symon]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13571</guid>
		<description><![CDATA[Adventure game logic can be terrible, because the worst puzzles in adventure games aren&#8217;t logic. They<a href="http://www.pcgamer.com/2010/09/07/symon-the-procedural-adventure-game/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Adventure game logic can be terrible, because the worst puzzles in adventure games <em>aren&#8217;t</em> logic. They can be traced back to whatever unchallenged assumptions were sloshing around in the designer&#8217;s head. The Gambit game lab knows this, and that&#8217;s why they&#8217;ve written a game that generates puzzles based on their study of bullshit dream logic and unchallenged assumptions. Each time you play Symon, you&#8217;re playing a new set of puzzles with a new cast of characters.<span id="more-13571"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/symon-1.jpg"><img src="http://media.pcgamer.com/files/2010/09/symon-1-590x397.jpg" alt="" title="symon 1" width="590" height="397" class="alignnone size-thumbnail wp-image-13577" /></a></p>
<p>I&#8217;ve always suspected that adventure games were just thinly veiled excuses to tell a story. I&#8217;ve had the most fun in them while reading the dialogue and learning about the characters, not nailing a rope to a cart and tying it to a bus and loading a crate of chickens onto the cart. </p>
<p>In Symon, brought to our attention via the ever lovable <a href="http://www.indiegames.com/blog/2010/09/browser_game_pick_symon_zzz_ga.html">IndieGames.com</a>, you&#8217;re a bedridden patient in a hospital who can only dream away his days. The dreams are dark, melancholy affairs filled with a mush of elements from his life, his regrets, and his nostalgia for his old life.<br />
<a href="http://media.pcgamer.com/files/2010/09/symon-2.jpg"><img src="http://media.pcgamer.com/files/2010/09/symon-2-590x397.jpg" alt="" title="symon 2" width="590" height="397" class="alignnone size-thumbnail wp-image-13578" /></a></p>
<p>Puzzles are mostly dipping things in things &#8211; dipping a sad blue bunny in orange paint to cheer it up, then giving it to the kids you never had in exchange for a picture of your wife. Using a cheerful book on bitter chocolates to make them taste sweet, to help the frog you stepped on as a child feel better and give you a set of baby&#8217;s pyjamas.</p>
<p>It&#8217;s a pretty wild concept, and a gorgeous game. Play it in your browser <a href="http://gambit.mit.edu/loadgame/symon.php">here</a>.</p>
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		<slash:comments>2</slash:comments>
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		<title>Stardock promise updates for Total Annihilation</title>
		<link>http://www.pcgamer.com/2010/09/06/stardock-promise-updates-for-total-annihilation/</link>
		<comments>http://www.pcgamer.com/2010/09/06/stardock-promise-updates-for-total-annihilation/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 14:44:04 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Cavedog]]></category>
		<category><![CDATA[Games with the most possible amount of annihilation]]></category>
		<category><![CDATA[Impulse]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Stardock]]></category>
		<category><![CDATA[Total Annihilation]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13532</guid>
		<description><![CDATA[Stardock have re-released Total Annihilation on Impulse, their digital distribution platform. Interestingly, they&#8217;ve has promised &#8220;ongoing<a href="http://www.pcgamer.com/2010/09/06/stardock-promise-updates-for-total-annihilation/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Stardock have re-released Total Annihilation on Impulse, their digital distribution platform. Interestingly, they&#8217;ve has promised &#8220;ongoing updates&#8221; for it. Brad Wardell said, &#8220;We’re treating Total Annihilation similarly to a newly released title with ongoing updates wherever possible.&#8221;<span id="more-13532"></span></p>
<p>Total Annihilation ships with its expansion, Core Contingency. These were the spiritual ancestors of the first Supreme Commander game, and their unique strategic quirks were much referenced in the massive comment threads for both of my <a href="http://www.pcgamer.com/2010/09/02/5-lessons-starcraft-2-could-learn-from-supcom-2/">SupCom 2</a> vs <a href="http://www.pcgamer.com/2010/09/03/5-lessons-supcom-2-could-learn-from-starcraft-2/">StarCraft 2</a> articles from last week. Stardock say they&#8217;ve revamped multiplayer connectivity, added a new launcher that&#8217;ll help you get it running on your PC, and that it &#8220;includes easy access to tips and tricks for getting the most out of it.&#8221; With permission from Atari, they want to eventually incorporate user created content from fan sites and integrate it with ImpulseReactor, their developer tools that hook into Impulse.</p>
<p>You can buy it <a href="http://www.impulsedriven.com/totalannihilation">here</a> for £8/$12.35.</p>
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		<slash:comments>19</slash:comments>
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		<title>Atari &#8220;thinking hard&#8221; about Rollercoaster Tycoon 4</title>
		<link>http://www.pcgamer.com/2010/09/06/atari-thinking-hard-about-rollercoaster-tycoon-4/</link>
		<comments>http://www.pcgamer.com/2010/09/06/atari-thinking-hard-about-rollercoaster-tycoon-4/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 13:40:58 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Rollercoaster Tycoon 4]]></category>
		<category><![CDATA[Weeeeeeeeeeeeeeeee]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13525</guid>
		<description><![CDATA[An administrator on the official Atari forums has posted asking fans what they&#8217;d like to see<a href="http://www.pcgamer.com/2010/09/06/atari-thinking-hard-about-rollercoaster-tycoon-4/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>An administrator on the official Atari forums has posted asking fans what they&#8217;d like to see in Rollercoaster Tycoon 4. They say that they&#8217;re &#8220;thinking hard about the next Rollercoaster Tycoon game on PC.&#8221;<span id="more-13525"></span></p>
<p>Zodiac on their <a href="http://forums.atari.com/showthread.php?t=6853">official forum</a> said this:</p>
<p style="padding-left: 30px">&#8220;We are thinking hard about the next Rollercoaster Tycoon game on PC. We have a question for you, our loyal fanbase. How ready are you for the next Rollercoaster Tycoon? In the years since the last version, what are the key features you’ve dreamed about for the next release? What would make you rush out, buy it, and keep playing it? We’d like to know!&#8221;</p>
<p>The last Rollercoaster Tycoon game was released in October 2004, about six years ago.</p>
<p>Thanks to <a href="http://www.pcgamer.com/forum/showthread.php?t=2136">Link</a> in the forums for the tip.</p>
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		<slash:comments>104</slash:comments>
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		<title>Not never: Duke Nukem Forever rides again</title>
		<link>http://www.pcgamer.com/2010/09/06/not-never-duke-nukem-forever/</link>
		<comments>http://www.pcgamer.com/2010/09/06/not-never-duke-nukem-forever/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 13:00:13 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[Relatively newsworthy things that happen after 5:30 on a Friday when I'm safely tucked up in StarCraft 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13501</guid>
		<description><![CDATA[Duke Nukem Forever is back on track for a 2011 release. 2K have got Gearbox working<a href="http://www.pcgamer.com/2010/09/06/not-never-duke-nukem-forever/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Duke Nukem Forever is back on track for a 2011 release. 2K have got Gearbox working on it, and folks at PAX were even playing the thing. There&#8217;s nothing in the way of a trailer yet (grrr), but here&#8217;s some hand held footage that gets pretty close to the screen.<span id="more-13501"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/7TR_Vzu6MSY?fs=1&amp;hl=en_GB&amp;hd=1&amp;iv_load_policy=3&amp;start=19" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/7TR_Vzu6MSY?fs=1&amp;hl=en_GB&amp;hd=1&amp;iv_load_policy=3&amp;start=19" allowfullscreen="true"></embed></object></p>
<p>The first thing you&#8217;ll notice is that this is played with a 360 pad. His health is actually his &#8220;Ego&#8221;, which hopefully isn&#8217;t some sort of dreadful acronym, and it regenerates. There&#8217;s also a terrible buggy section where the poor guy flips it, and a bit where Duke gets grabbed by a cyclops with rocket launcher hands. Weee!</p>
<p>[video by <a href="http://www.hardwarecanucks.com/news/games-news/pax-2010-duke-nukem-alive-kicking/">HardwareCanucks</a>]</p>
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		<slash:comments>18</slash:comments>
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		<title>5 lessons SupCom 2 could learn from StarCraft 2</title>
		<link>http://www.pcgamer.com/2010/09/03/5-lessons-supcom-2-could-learn-from-starcraft-2/</link>
		<comments>http://www.pcgamer.com/2010/09/03/5-lessons-supcom-2-could-learn-from-starcraft-2/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 17:21:02 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[StarCraft II: Wings of Liberty]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>
		<category><![CDATA[War]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13491</guid>
		<description><![CDATA[Yesterday, I listed five things I thought StarCraft 2 could learn from Supreme Commander 2. It<a href="http://www.pcgamer.com/2010/09/03/5-lessons-supcom-2-could-learn-from-starcraft-2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Yesterday, I <a href="http://www.pcgamer.com/2010/09/02/5-lessons-starcraft-2-could-learn-from-supcom-2/">listed five things</a> I thought StarCraft 2 could learn from Supreme Commander 2. It was like leading an army of SupCom 2 fans against an outraged throng of competitive e-sports fans. Today, I&#8217;m going to betray my allies and side with the Blizz folks. What can SupCom 2 learn from StarCraft 2?<span id="more-13491"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/starcraft-ew.jpg"><img class="alignnone size-thumbnail wp-image-13496" title="starcraft ew" src="http://media.pcgamer.com/files/2010/09/starcraft-ew-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h2>Disgusting organic races are great</h2>
<p>In Supreme Commander 2, there are three factions: The UEF, who are people with guns; The Cybran Nation, who are people who put their brains in machines; and the Illuminate, who are people who worship aliens. <em>Yawn</em>. Now take the horrible, wonderful, totally gross Zerg. They&#8217;re like the Borg – they assimilate lifeforms. They don&#8217;t do it by plugging you into a phone charger, though. They do it by giving you <em>Athlete&#8217;s Face</em>. The day I discovered that you could use waypoints to spawn any number of Infested Terrans in a few instants, I also discovered what it sounds like when a thousand people throw up and fart at the same time. And what it&#8217;s like to have to run to the bathroom in the middle of a league match. And the value of flushing twice.</p>
<p>StarCraft 2 has a lot of colour. Even their version of the people-with-guns, the Terrans, are pretty funny. They quip at you. They chatter. They seem obsessed with whatever it is they&#8217;re doing – the original&#8217;s Firebat was the prime example (Mr Firebat was retired from multiplayer for the sequel). All he would talk about was fire. &#8220;Need a light? Fire it up! Wanna turn up the heat?&#8221; Each of the races are vibrant and wonderful. Supreme Commander 2 needs to get some of that colour. Why can&#8217;t the Cybrans make with the funny? They&#8217;re brains in jars, that&#8217;s easy! &#8220;I miss having toes. I love slipping into a lukewarm electrolyte solution of an evening. Does my cerebellum look big in this?&#8221;</p>
<p><a href="http://media.pcgamer.com/files/2010/09/starcraft-2-counters.jpg"><img class="alignnone size-thumbnail wp-image-13493" title="starcraft 2 counters" src="http://media.pcgamer.com/files/2010/09/starcraft-2-counters-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h2>Hard counters are the only counters</h2>
<p>Okay, StarCraft 2 player. You&#8217;re Terran, here are some zerglings. How do you kill them? You stomp them with Hellions.</p>
<p>Right, SupCom 2 player. Some tanks. How do you kill them? Well, you could tech up to short ranged artillery, or you could, you know, get some gunships running. Build more tanks, back them up with missiles. How about assault bots? You could even shell them from the ocean.</p>
<p>I mentioned yesterday that we used to play this at lunch. We&#8217;d sit there while it was loading and say, &#8220;I fancy doing artillery today.&#8221; When we first got stuck into StarCraft 2, we tried that too. &#8220;Oh, I quite like the sound of Banshees today.&#8221; Doesn&#8217;t work, does it? It&#8217;s a bit like going into a game of rock paper scissors and just massing scissors. In Supreme Commander 2, you&#8217;re never going to go into a fight and suddenly realise, &#8220;Oh no, they&#8217;ve built <em>those</em>!&#8221; and pull the hell out. You still need tactics, of course, but the best tactic is just to build a load of everything and then chuck them all in.</p>
<p>StarCraft 2 may not let you move and shoot at the same time, but at least it simulates reality in this way: it doesn&#8217;t give you the room to try every tactic at once. Like in real life, if you put all your eggs in one basket, and then drop it, you&#8217;re screwed.</p>
<p><a href="http://media.pcgamer.com/files/2010/09/starcraft-2-detectors.jpg"><img class="alignnone size-full wp-image-13494" title="starcraft 2 detectors" src="http://media.pcgamer.com/files/2010/09/starcraft-2-detectors.jpg" alt="" width="589" height="220" /></a></p>
<h2>Stealth vs Detectors</h2>
<p>StarCraft 2 has a whole host of ways to hide your units. Invisible airships that pound at your harvesters because you don&#8217;t have any equipment that can detect them. Burrowing insect things that pop up behind your defenses and squirt acid in your face. Invisible snipers. Invisible space elf jedis. There&#8217;s also a host of detection equipment &#8211; the Raven is a Terran flyer that can poop out turrets and reveal cloaked units. The Protoss Observer reveals cloak and <em>is</em> cloaked. As well as giving Rich the not-entirely-guilty pleasure of squelching the odd Zerg expansion with his invisible death planes, a strategy game with stealth and detectors also allows you the pleasure of revealing that, yes, you <em>do</em> have an Overseer and he <em>can</em> spot thoseDark Templars and he <em>did</em> just tell the Hydralisks where to aim.</p>
<p>Oh come on, it&#8217;d be great in SupCom 2. Stealth tanks that need special woogly towers to reveal them! Invisible spider robots, people! Maybe a cloaking shield that fudges radar? Imagine a cloaked boat on legs. Imagine the sneaky thrill you&#8217;d get by upgrading all your gunships to reveal cloaked units right when your opponent thinks he&#8217;s got you.</p>
<h2>Supply lines</h2>
<p>You know what I miss from the original SupCom? And from the Total Annihilation? Command and Conquer: Generals, even? That moment when you&#8217;ve swooped in and bombed a bunch of power plants, that&#8217;s what. StarCraft 2 has that. Punch through some supply depots with a few Banelings and you&#8217;ve not only paved the way for an upgraded zergling rush – you&#8217;ve also cut his max units down.</p>
<p>In SupCom 2, your unit cap is something like 500. Everything is built up front.</p>
<p>In the original SupCom, your economy was rolling. You didn&#8217;t pay 100 mass to build a guy, you payed 2 mass every second for 50 seconds, or something like that. If you were building an army and someone took out your mass extractors, you were screwed &#8211; you couldn&#8217;t cash your cheques. You should have defended those, fool! This is something StarCraft 2 represents correctly – you need to protect your supply lines. Even if those supply lines <em>are</em> betentacled floating elephant beetles.</p>
<p><a href="http://media.pcgamer.com/files/2010/09/starcraft-2-nuke.jpg"><img class="alignnone size-thumbnail wp-image-13495" title="starcraft 2 nuke" src="http://media.pcgamer.com/files/2010/09/starcraft-2-nuke-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h2>Win buttons are stupid</h2>
<p>Let&#8217;s face it – nuclear weapons aren&#8217;t really that funny or strategically interesting unless you bend the rules. In SupCom 2, the rules are: you can make nukes, and then fire them, and then win. If the guys don&#8217;t build an anti-nuke defense, then&#8230; they should have.</p>
<p>In StarCraft 2, nukes are fun. They&#8217;re a tactic. You build them at a Ghost Academy, and they&#8217;re called down by a Ghost – a special ops guy with a sniper rifle, cloaking device, and cool goggle stuff on his face. The Ghost gets to the target you designate, crouches down, and a big red icon appears. The target player has about 20 seconds to find that Ghost and kick his ass before the thing lands. It deals about 500 damage to everything in the radius – so you&#8217;d need three to KO a command centre, but the SCVs are toast.</p>
<p>In SupCom 2, your reaction to a <a href="http://www.youtube.com/watch?v=K7NrmyjIuxU">nuke strategy</a> is to remember that you didn&#8217;t make enough anti-nukes. They&#8217;re stupid win buttons, and the best thing about SupCom 2&#8242;s nukes is that they can be excluded from the game entirely.</p>
<p>The reverse article, 5 lessons StarCraft 2 could learn from SupCom 2, is <a href="http://www.pcgamer.com/2010/09/02/5-lessons-starcraft-2-could-learn-from-supcom-2/">here</a>. Do let me know what you think in the comments below, and remember: caps are your friend.</p>
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		<title>Shogun 2: Total War battle footage</title>
		<link>http://www.pcgamer.com/2010/09/03/shogun-2-total-war-battle-footage/</link>
		<comments>http://www.pcgamer.com/2010/09/03/shogun-2-total-war-battle-footage/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 14:25:10 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Creative Assembly]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13470</guid>
		<description><![CDATA[Now this is what I wanted to see: footage of Shogun 2 in action. Creative Assembly&#8217;s<a href="http://www.pcgamer.com/2010/09/03/shogun-2-total-war-battle-footage/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Now this is what I wanted to see: footage of Shogun 2 in action. Creative Assembly&#8217;s communications manager Kieran Brigden fights the AI while land battle AI programmer Ingimar Gudmunsson explains what it&#8217;s doing.<span id="more-13470"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vdr3bEFxPPE?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/vdr3bEFxPPE?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>&#8220;This is pre-alpha footage so please don&#8217;t just us too harshly.&#8221; Most devs would kill to have pre-alpha footage that looked and played like this.</p>
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		<slash:comments>15</slash:comments>
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		<title>Bloody Good Time announced</title>
		<link>http://www.pcgamer.com/2010/09/03/bloody-good-time-announced/</link>
		<comments>http://www.pcgamer.com/2010/09/03/bloody-good-time-announced/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 11:56:42 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bloody Good Time]]></category>
		<category><![CDATA[Look on the bright side: it could be four person multiplayer]]></category>
		<category><![CDATA[Outerlight Studios]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13461</guid>
		<description><![CDATA[Bloody Good Time is a multiplayer shooter from Outerlight Studios (they made The Ship) that&#8217;ll be<a href="http://www.pcgamer.com/2010/09/03/bloody-good-time-announced/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Bloody Good Time is a multiplayer shooter from Outerlight Studios (they made The Ship) that&#8217;ll be trundling onto Steam later on in the year. You&#8217;re an actor competing for a part in a horror film. You compete by murdering other actors for the part. While that&#8217;s nothing like how real actors audition, it&#8217;s a lot like games journalism.<span id="more-13461"></span></p>
<div id="attachment_13467" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/bloody-good-time-5.jpg"><img class="size-thumbnail wp-image-13467" title="bloody good time 5" src="http://media.pcgamer.com/files/2010/09/bloody-good-time-5-590x368.jpg" alt="" width="590" height="368" /></a><p class="wp-caption-text">She&#39;s certainly made an impression on him.</p></div>
<p>It&#8217;s an 8 player brawler with frying pans, scary clowns, blood, guts, and exploding rats. It&#8217;ll will have four game modes, and we know about two of them: regular old death match, and revenge mode, where you have a target to kill and can safely sneak past others.</p>
<p>For those of you whose purchasing decision hinges on whether or not a game is published by Ubisoft, you should know that this is published by Ubisoft. Here are some screens:</p>
<p><a href="http://media.pcgamer.com/files/2010/09/bloody-good-time-4.jpg"><img class="alignnone size-thumbnail wp-image-13466" title="bloody good time 4" src="http://media.pcgamer.com/files/2010/09/bloody-good-time-4-590x368.jpg" alt="" width="590" height="368" /></a><a href="http://media.pcgamer.com/files/2010/09/bloody-good-time-3.jpg"><img class="alignnone size-thumbnail wp-image-13465" title="bloody good time 3" src="http://media.pcgamer.com/files/2010/09/bloody-good-time-3-590x368.jpg" alt="" width="590" height="368" /></a><a href="http://media.pcgamer.com/files/2010/09/bloody-good-time-2.jpg"><img class="alignnone size-thumbnail wp-image-13464" title="bloody good time 2" src="http://media.pcgamer.com/files/2010/09/bloody-good-time-2-590x368.jpg" alt="" width="590" height="368" /></a><a href="http://media.pcgamer.com/files/2010/09/bloody-good-time-1.jpg"><img class="alignnone size-thumbnail wp-image-13462" title="bloody good time 1" src="http://media.pcgamer.com/files/2010/09/bloody-good-time-1-590x368.jpg" alt="" width="590" height="368" /></a></p>
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		<slash:comments>12</slash:comments>
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		<title>Broken Sword: The Director&#8217;s Cut released</title>
		<link>http://www.pcgamer.com/2010/09/03/broken-sword-the-directors-cut-released/</link>
		<comments>http://www.pcgamer.com/2010/09/03/broken-sword-the-directors-cut-released/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 11:47:31 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Broken Sword]]></category>
		<category><![CDATA[Broken Sword: Shadow of the Templars: The Director's Cut]]></category>
		<category><![CDATA[Games where creepy mimes turn out to be bad after all]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13439</guid>
		<description><![CDATA[Well this is a little bit cool. The the remastered Broken Sword: Shadow of the Templars<a href="http://www.pcgamer.com/2010/09/03/broken-sword-the-directors-cut-released/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Well this is a little bit cool. The the remastered Broken Sword: Shadow of the Templars has come to the PC &#8211; it dropped onto Steam this morning. It&#8217;s £9.99/$9.99.<span id="more-13439"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/BS.DC-george-+-nico-Eng.jpg"><img class="alignnone size-thumbnail wp-image-13449" title="BS.DC -george + nico (Eng)" src="http://media.pcgamer.com/files/2010/09/BS.DC-george-+-nico-Eng-590x442.jpg" alt="" width="590" height="442" /></a></p>
<p>So what&#8217;s different from the original? They&#8217;ve added a new plot arc &#8211; 2 hours of new story that started popping up in similar console and portable versions last year. Dave Gibbons, who created the Watchmen comics with Alan Moore, has drawn new facial expressions for the dialogue scenes. They&#8217;ve also added a hint system and re-jiggered the audio. Most amusingly, one of their feature bullet-points is &#8220;Addition of contemporary first person perspective minigames.&#8221; That first person sure is what all the cool kids are into.</p>
<p>Broken Sword spends a lot of time hanging around best-game-ever lists. It&#8217;s a mature, globetrotting adventure series, with more intrigue than a plot to stop a plot to rekindle a plot to build pyramids for the Illuminati so that Lincoln can come back to Earth. You can grab it <a href="http://store.steampowered.com/app/57640/">here</a>.</p>
<p><a href="http://media.pcgamer.com/files/2010/09/BS.DC-Nico-Imelda-in-Carchon-Apt.jpg"><img class="alignnone size-thumbnail wp-image-13442" title="BS.DC - Nico - Imelda in Carchon Apt" src="http://media.pcgamer.com/files/2010/09/BS.DC-Nico-Imelda-in-Carchon-Apt-590x442.jpg" alt="" width="590" height="442" /></a><a href="http://media.pcgamer.com/files/2010/09/BS.DC-Nico-Intro.jpg"><img class="alignnone size-thumbnail wp-image-13443" title="BS.DC - Nico Intro" src="http://media.pcgamer.com/files/2010/09/BS.DC-Nico-Intro-590x442.jpg" alt="" width="590" height="442" /></a><a href="http://media.pcgamer.com/files/2010/09/BS.DC-challice.jpg"><img class="alignnone size-thumbnail wp-image-13448" title="BS.DC -challice" src="http://media.pcgamer.com/files/2010/09/BS.DC-challice-590x442.jpg" alt="" width="590" height="442" /></a></p>
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		<slash:comments>7</slash:comments>
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		<title>Poker Night at the Inventory</title>
		<link>http://www.pcgamer.com/2010/09/03/poker-night-at-the-inventory/</link>
		<comments>http://www.pcgamer.com/2010/09/03/poker-night-at-the-inventory/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 10:29:52 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Penny Arcade]]></category>
		<category><![CDATA[Poker Night at the Inventory]]></category>
		<category><![CDATA[Sam & Max]]></category>
		<category><![CDATA[Strong Bad]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13424</guid>
		<description><![CDATA[Telltale games have just unveiled a poker game at PAX. It&#8217;ll be a comedy poker game<a href="http://www.pcgamer.com/2010/09/03/poker-night-at-the-inventory/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Telltale games have just unveiled a poker game at PAX. It&#8217;ll be a comedy poker game starring four characters from games you know and love, or that you meant to play but couldn&#8217;t get into because of the obtuse puzzles. It&#8217;ll cost you $5/£3, and it&#8217;ll be out &#8220;this fall.&#8221;<span id="more-13424"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/poker-night-thumb.jpg"><img class="alignnone size-thumbnail wp-image-13429" title="poker night thumb" src="http://media.pcgamer.com/files/2010/09/poker-night-thumb-590x221.jpg" alt="" width="590" height="221" /></a></p>
<p>It will star Team Fortress 2&#8242;s Heavy, Strong Bad of <a href="http://homestarrunner.com/">HomeStarRunner.net</a>, Max of the <a href="http://www.telltalegames.com/samandmax">Freelance Police</a>, and Tycho of <a href="http://www.penny-arcade.com/comic/2008/6/2/">Penny Arcade</a> (or, more to the point, the ill-fated Penny Arcade Adventures). The <a href="http://store.steampowered.com/app/31280/">Steam store page</a> promises that &#8220;These characters come together in ways some never thought possible, in a setting few would have predicted.&#8221; I mean, it&#8217;s at&#8230; the inventory, right? That&#8217;s what it says. I&#8217;m guessing they come together to&#8230; play poker? Here is the teaser video from a few days ago:</p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/71B11mBOw0A?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/71B11mBOw0A?fs=1&amp;hl=en_GB" allowfullscreen="true"></embed></object></p>
<p>As they mention in their <a href="http://www.telltalegames.com/community/blogs/id-662">announcement post</a>, Telltale will have to draw heavily on the personalities of the characters in order to pull this off &#8211; otherwise it&#8217;s just a poker game, innit? Also, do they plan on giving Tycho a voice, or what? And how does Strong Bad hold cards with those boxing gloves on?</p>
<p style="text-align: center"><a href="http://media.pcgamer.com/files/2010/09/poker-night-big-logo-thingy.jpg"><img class="alignnone size-thumbnail wp-image-13428" title="poker night big logo thingy" src="http://media.pcgamer.com/files/2010/09/poker-night-big-logo-thingy-416x500.jpg" alt="" width="416" height="500" /></a></p>
<p style="text-align: center"><a href="http://media.pcgamer.com/files/2010/09/poker-night-1.jpg"><img class="alignnone size-full wp-image-13425" title="poker night 1" src="http://media.pcgamer.com/files/2010/09/poker-night-1.jpg" alt="" width="500" height="281" /></a></p>
<p style="text-align: center"><a href="http://media.pcgamer.com/files/2010/09/poker-night-2.jpg"><img class="alignnone size-full wp-image-13426" title="poker night 2" src="http://media.pcgamer.com/files/2010/09/poker-night-2.jpg" alt="" width="500" height="281" /></a></p>
<p style="text-align: center"><a href="http://media.pcgamer.com/files/2010/09/poker-night-3.jpg"><img class="alignnone size-full wp-image-13427" title="poker night 3" src="http://media.pcgamer.com/files/2010/09/poker-night-3.jpg" alt="" width="500" height="281" /></a></p>
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		<slash:comments>8</slash:comments>
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		<title>Aerial faith plates: a Portal 2 puzzle solution</title>
		<link>http://www.pcgamer.com/2010/09/02/aerial-faith-plates-a-portal-2-puzzle-solution/</link>
		<comments>http://www.pcgamer.com/2010/09/02/aerial-faith-plates-a-portal-2-puzzle-solution/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 20:01:01 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Games containing things you stand on that are basically catapults]]></category>
		<category><![CDATA[Portal 2]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13391</guid>
		<description><![CDATA[Valve just posted this video. It&#8217;s the puzzle you saw little clips of during the E3<a href="http://www.pcgamer.com/2010/09/02/aerial-faith-plates-a-portal-2-puzzle-solution/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Valve just posted this video. It&#8217;s the puzzle you saw little clips of during the E3 videos &#8211; with Chell sailing through the air after a weighted storage cube for it to land on a button and open a door for her. This is the video of the entire puzzle culminating in that solution.<span id="more-13391"></span></p>
<p><object width="610" height="368"><param name="movie" value="http://www.youtube.com/v/laxPhiDqTJA?fs=1&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/laxPhiDqTJA?fs=1&amp;hl=en_GB" type="application/x-shockwave-flash" allowfullscreen="true" width="610" height="368"></embed></object></p>
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		<slash:comments>3</slash:comments>
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		<title>5 lessons StarCraft 2 could learn from SupCom 2</title>
		<link>http://www.pcgamer.com/2010/09/02/5-lessons-starcraft-2-could-learn-from-supcom-2/</link>
		<comments>http://www.pcgamer.com/2010/09/02/5-lessons-starcraft-2-could-learn-from-supcom-2/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:19:25 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[How to start a big fight that makes 3 million people hate you and call you stupid]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[StarCraft II: Wings of Liberty]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13342</guid>
		<description><![CDATA[Before StarCraft came along, we all played Supreme Commander 2 at lunch. It&#8217;s a great game<a href="http://www.pcgamer.com/2010/09/02/5-lessons-starcraft-2-could-learn-from-supcom-2/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Before StarCraft came along, we all played Supreme Commander 2 at lunch. It&#8217;s a great game with a dedicated development team who are committed to firing out updates and improvements months after release, even as their company at large is working on a new title. I returned to it yesterday after the <a href="http://www.pcgamer.com/2010/09/01/supreme-commander-2-2-now-with-custom-ai/">recent patch</a>, and I got to thinking – StarCraft 2 and Supreme Commander 2 are hugely entertaining RTS experiences with wildly different approaches to the genre. As you know, I hate diversity almost as much as I hate joy, so I started compiling a list of things that each game could learn from the other. Here are five things I reckon StarCraft 2 could learn from Supreme Commander 2.</p>
<p><strong>Update:</strong> Servo at Gas Powered Games offered some insights into how feasible these would be. Here&#8217;s what he said:<span id="more-13342"></span></p>
<p style="padding-left: 30px">&#8220;I can understand why they didn&#8217;t do any of these on Starcraft. Of the 5 items you listed, 4 of them are really, really hard to add to a game that doesn&#8217;t have them built-in from the ground up.&#8221;</p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom2-zooooom.jpg"><img class="alignnone size-thumbnail wp-image-13350" title="supcom2 zooooom" src="http://media.pcgamer.com/files/2010/09/supcom2-zooooom-590x331.jpg" alt="" width="590" height="331" /></a></p>
<h2>Give me back my camera</h2>
<p>After twelve years of development, StarCraft II let you zoom in slightly and temporarily wiggle the view to the left and right. That&#8217;s, you know, fine. It&#8217;s nice if you want a lovely close-up of a Queen blasting your Hatchery with eggs. It doesn&#8217;t help you play, though. Supreme Commander 2 lets you zoom all the way out so that you can see the whole map. If you could do that in StarCraft II, it would be the same game, but it&#8217;d be far less annoying than the current affair – scrabbling around the map, wearing a hole in your mouse mat. Servo says:</p>
<p style="padding-left: 30px">&#8220;Strategic Zoom &#8211; Crazy hard. Our game was built from day one with this technology in mind. This is a huge technical hurdle for anyone.&#8221;</p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom2-factory.jpg"><img class="alignnone size-thumbnail wp-image-13345" title="supcom2 factory" src="http://media.pcgamer.com/files/2010/09/supcom2-factory-590x219.jpg" alt="" width="590" height="219" /></a></p>
<h2>Let me queue up infinite units</h2>
<p>In StarCraft II, you need to personally queue every unit you want to build – and when you do that, you pay for it up front. This is micromanagement – I&#8217;m pretty sure that used to be a dirty word in RTS games. It means that players who are good at clicking on a lot of things a lot of times are better at translating their strategic vision into a hard victory.</p>
<p>In SupCom2, you don&#8217;t get a pat on the back for for being click happy. You can set a factory to produce a certain unit or group of units forever.  More importantly, you only have to pay for the first one. The rest comes out of your bank when the other units start producing. Imagine if you just had to set your Barracks to producing marines as fast as it could for as long as you had the money &#8211; you could take your eyes off of the Barracks and actually take care of that second expansion, finance your end-game push. Sure, some people could do that in their sleep, but some people choose StarCraft <em>over</em> sleep. What about the rest of us? Servo says:</p>
<p style="padding-left: 30px">&#8220;Queuing units should be a minor technical speedbump for any game that has the ability to accumulate resources. Probably this was a design decision to increase the distribution (and value) of CPM (Clicks per Minute). Starcraft just isn&#8217;t Starcraft if it isn&#8217;t physically demanding on the user.&#8221;</p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom2-shields.jpg"><img class="alignnone size-thumbnail wp-image-13347" title="supcom2 shields" src="http://media.pcgamer.com/files/2010/09/supcom2-shields-590x219.jpg" alt="" width="590" height="219" /></a></p>
<h2>Shields vs Artillery</h2>
<p>Artillery is part of the reality of war. StarCraft II doesn&#8217;t have any. It&#8217;s an entire dimension missing from the game – what happens if I have a really slow unit that can hardly defend itself, but is really good at shooting giant shells at a target halfway across the map? Blizzard don&#8217;t really know.</p>
<p>And how do you counter it? Shields. You can build your own artillery inside your shields, or leave shields around your factories as you close your forces in on the source of the shelling. It&#8217;s a great spectacle in SupCom 2, and an opportunity for StarCraft 2 to come up with some new units. An upgrade for the spore crawler that lobs broodlings? A great big phallic attachment for the siege tank? Servo says:</p>
<p style="padding-left: 30px">&#8220;Shields &amp; Artillery are not nearly as sexy if you don&#8217;t have a built-in physics simulation to calculate impact points, and large zoom to take in the whole shield. Having said that, Company of Heroes did have really beautifully done off-screen artillery, so that at least is certainly possible with good sound cues.&#8221;</p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom2-super-unit.jpg"><img class="alignnone size-full wp-image-13348" title="supcom2 super unit" src="http://media.pcgamer.com/files/2010/09/supcom2-super-unit.jpg" alt="" width="590" height="220" /></a></p>
<h2>Super units</h2>
<p>Ultralisks aren&#8217;t actually that big, you know? The Protoss walker thingies can take a beating from enough Mutalisks. No unit in StarCraft 2 is truly &#8216;super&#8217;. That should be a crime. Supreme Commander raised the bar when it came to super units, and StarCraft 2 just toddled under it. Why can&#8217;t I build a Heavy Carrier? Why can&#8217;t my Nydus worm snatch Banshees out of the air and breathe fire? Scrabbling around in the dirt is fine, but I prefer sailing through the air on a boat with legs. Servo says:</p>
<p style="padding-left: 30px">&#8220;It makes units unmanageable when they take up too much screen real estate. You need a zoom to permit compensation at significant scale differences.&#8221;</p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom2-moving-and-shooting.jpg"><img class="alignnone size-thumbnail wp-image-13346" title="supcom2 moving and shooting" src="http://media.pcgamer.com/files/2010/09/supcom2-moving-and-shooting-590x220.jpg" alt="" width="590" height="220" /></a></p>
<h2>Moving and shooting at the same time</h2>
<p>Here&#8217;s an industry secret: they stopped making StarCraft: Ghost because they couldn&#8217;t work out how to let you run around and shoot at the same time. In StarCraft 2, marines pursuing an escaping Overseer will actually stop in their tracks to let off little bursts of gunfire. When it flies out of range, they start running after it. When they catch up, they stop again, and fire while it escapes. These guys have massive suits of armour on that assist their muscles – you telling me the armour isn&#8217;t strong enough to keep the gun steady while you run?</p>
<p>Note: I&#8217;m not talking about the attack move here. I&#8217;m talking about units who have to make a decision between moving and firing, when the units in Supreme Commander 2 can do both. I&#8217;m talking about the fact that you even <em>need</em> an attack move. It starts to get clunky in StarCraft 2 when you&#8217;re attacking something and your units in front stop as soon as they enter range – meaning any units not in the front row are forced to run around them and find a better spot. Unless you&#8217;re micromanaging them, only about 10% of your force will actually be shooting at things, and your force could even be gradually fanning out and getting in range of point defences like Photon Cannons. That&#8217;s not how armies work. They&#8217;re drilled, for one thing. A real soldier will never stand around shooting if they&#8217;re blocking fifty other soldiers from chiming in. Servo says:</p>
<p style="padding-left: 30px">&#8220;Do not try this at home. This multiplies the AI load due to each weapon system having its own tracking and priorities. It also requires a blended animation system to look right. SupCom units can have upwards of 10 independent targeting systems slaved into a unified animation, and threaded into the multiplayer packets. Game has to be built and optimized to support this. Also looks less akward when a robot does this than an organic soldier.&#8221;</p>
<p>While I&#8217;m busy <a href="http://www.pcgamer.com/2010/09/03/5-lessons-supcom-2-could-learn-from-starcraft-2/">giving SupCom2 the same treatment</a>, riddle me this: what else could StarCraft 2 learn from its peers?</p>
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		<title>Shogun 2 screens: men politely killing each other</title>
		<link>http://www.pcgamer.com/2010/09/02/shogun-2-screens-men-politely-killing-each-other/</link>
		<comments>http://www.pcgamer.com/2010/09/02/shogun-2-screens-men-politely-killing-each-other/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 10:53:22 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Creative Assembly]]></category>
		<category><![CDATA[Games it's fairly easy to misspell as Hogun]]></category>
		<category><![CDATA[RTS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13310</guid>
		<description><![CDATA[&#8220;The control of a large force is the same principle as the control of a few<a href="http://www.pcgamer.com/2010/09/02/shogun-2-screens-men-politely-killing-each-other/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>&#8220;The control of a large force is the same principle as the control of a few men: it is merely a question of click-and-dragging a box around them to select them all.&#8221;  Sun Tzu said that. If only we&#8217;d known his views on the proper use of Attack-move, we&#8217;d all be better real time strategy gamers. He also said, &#8220;To know Shogun 2, one must become Shogun 2.&#8221; If you&#8217;re not sure how to do that, though, you can just look at this gallery of new Shogun 2: Total War screens.<span id="more-13310"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/Shogun-2-Warships-near-the-Coast.jpg"><img class="alignnone size-thumbnail wp-image-13317" title="Shogun 2 Warships near the Coast" src="http://media.pcgamer.com/files/2010/09/Shogun-2-Warships-near-the-Coast-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p><a href="http://media.pcgamer.com/files/2010/09/Shogun-2-Soldiers-on-a-beach.jpg"><img class="alignnone size-thumbnail wp-image-13316" title="Shogun 2 Soldiers on a beach" src="http://media.pcgamer.com/files/2010/09/Shogun-2-Soldiers-on-a-beach-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p><a href="http://media.pcgamer.com/files/2010/09/Shogun-2-Nightly-Meeting.jpg"><img class="alignnone size-thumbnail wp-image-13315" title="Shogun 2 Nightly Meeting" src="http://media.pcgamer.com/files/2010/09/Shogun-2-Nightly-Meeting-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p><a href="http://media.pcgamer.com/files/2010/09/Shogun-2-Nightly-Clash.jpg"><img class="alignnone size-thumbnail wp-image-13314" title="Shogun 2 Nightly Clash" src="http://media.pcgamer.com/files/2010/09/Shogun-2-Nightly-Clash-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p><a href="http://media.pcgamer.com/files/2010/09/Shogun-2-Lightning-Duel.jpg"><img class="alignnone size-thumbnail wp-image-13313" title="Shogun 2 Lightning Duel" src="http://media.pcgamer.com/files/2010/09/Shogun-2-Lightning-Duel-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p><a href="http://media.pcgamer.com/files/2010/09/Shogun-2-Horses-vs-Samurai.jpg"><img class="alignnone size-thumbnail wp-image-13312" title="Shogun 2 Horses vs Samurai" src="http://media.pcgamer.com/files/2010/09/Shogun-2-Horses-vs-Samurai-590x331.jpg" alt="" width="590" height="331" /></a></p>
<p><a href="http://media.pcgamer.com/files/2010/09/Shogun-2-Castle-by-Night.jpg"><img class="alignnone size-thumbnail wp-image-13311" title="Shogun 2 Castle by Night" src="http://media.pcgamer.com/files/2010/09/Shogun-2-Castle-by-Night-590x331.jpg" alt="" width="590" height="331" /></a></p>
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		<slash:comments>6</slash:comments>
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		<title>Supreme Commander 2 v1.2: now with custom AI</title>
		<link>http://www.pcgamer.com/2010/09/01/supreme-commander-2-2-now-with-custom-ai/</link>
		<comments>http://www.pcgamer.com/2010/09/01/supreme-commander-2-2-now-with-custom-ai/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 15:07:36 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13203</guid>
		<description><![CDATA[A new SupCom 2 patch just dropped on Steam. Some users are having issues with it<a href="http://www.pcgamer.com/2010/09/01/supreme-commander-2-2-now-with-custom-ai/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>A new SupCom 2 patch just dropped on Steam. Some users are having issues with it (which we&#8217;ve addressed in <a href="http://www.pcgamer.com/2010/09/01/fixing-the-supreme-commander-2-patch-problems/">a separate post</a>), but for those of you who aren&#8217;t running into trouble, here&#8217;s what they&#8217;ve changed:<span id="more-13203"></span></p>
<div id="attachment_13208" class="wp-caption alignnone" style="width: 600px"><a href="http://media.pcgamer.com/files/2010/09/supcom2-splode.jpg"><img class="size-thumbnail wp-image-13208" title="supcom2 splode" src="http://media.pcgamer.com/files/2010/09/supcom2-splode-590x331.jpg" alt="" width="590" height="331" /></a><p class="wp-caption-text">Nukes: they&#39;re never fair.</p></div>
<ul>
<li>The pre-order only maps, Emerald Crater, Iskellian Coast, QAI Prototype Facility, Seraphim VII Site, and Weddell Isle, are now available to all. Christmas day!</li>
<li>New Custom AI difficulty &#8211; you can mess with their difficulty level, their overall strategy, build speed and resource modifiers, and even a setting for whether they&#8217;ll gun for the leader or pick off the stragglers.</li>
<li>Shield generators now show a range marker bubble when you&#8217;re placing them and when you mouse over them. The shields are also faction-coloured now.</li>
<li>New unit: Cybran Mass Converter. OH IT&#8217;S ON.</li>
<li>New exclusions: Artillery and Mass Converters. IT IS NO LONGER ON.</li>
<li>You can now hit Ctrl+U to hide the interface if you want to take pretty pictures.</li>
<li>Ai will try not to nuke its own units.</li>
<li><a href="http://www.youtube.com/watch?v=mQ2l_0KYSYk#t=0m16s">Added tactical wizard drops.</a></li>
<li>(Not really)</li>
<li>Lots of balance tweaks: nukes are more expensive, Cybran battleships have slightly shorter range, hunkered units aren&#8217;t affected by the Magnetron, etc.</li>
<li>All your saved games and replays have been automatically murdered. Your campaign progress escaped unharmed.</li>
</ul>
<p>Full patch notes are <a href="http://store.steampowered.com/news/4276/">here</a>. As I mentioned above, some users are finding that the game won&#8217;t start since the patch. <a href="http://www.pcgamer.com/2010/09/01/fixing-the-supreme-commander-2-patch-problems/">Here&#8217;s how to fix it</a>. They&#8217;ve also added an exclusion that prevents you from using DLC units. But&#8230; there&#8217;s no <a href="http://www.pcgamer.com/2010/09/01/supreme-commander-2-dlc-teased/">SupCom2 DLC</a>, right?</p>
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		<slash:comments>7</slash:comments>
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		<title>Supreme Commander 2 DLC teased</title>
		<link>http://www.pcgamer.com/2010/09/01/supreme-commander-2-dlc-teased/</link>
		<comments>http://www.pcgamer.com/2010/09/01/supreme-commander-2-dlc-teased/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 15:07:20 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13229</guid>
		<description><![CDATA[A new exclusion has been added to Supreme Commander 2 that gives you the option of<a href="http://www.pcgamer.com/2010/09/01/supreme-commander-2-dlc-teased/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>A new exclusion has been added to Supreme Commander 2 that gives you the option of excluding DLC units. Gas Powered Games haven&#8217;t released any DLC, though. At least, not yet.<span id="more-13229"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/09/supcom2-exclusions.jpg"><img class="alignnone size-full wp-image-13230" title="supcom2 exclusions" src="http://media.pcgamer.com/files/2010/09/supcom2-exclusions.jpg" alt="" width="590" height="220" /></a></p>
<p>A steam forumite pounced on a Gas Powered Games poster to ask about the exclusion. Thejuice027 asked, &#8220;What is this &#8216;No DLC Units&#8217; exclusion? Is it that we have downloadable content units available that I don&#8217;t know about, or DLC units coming soon?&#8221;</p>
<p>The <a href="http://forums.steampowered.com/forums/showpost.php?p=16808475&amp;postcount=3">reply</a> was &#8220;It&#8217;s a secret.&#8221; Ruh roh.</p>
<p>It would make sense to add something new to the SupCom 2 mix since the launch of StarCraft 2. While some of us here are still suffering from plenty Banshee-related insomnia, I&#8217;ve started to tire of the &#8216;Craft and return to my grand bot matches in Supreme Commander 2. We&#8217;ll be phoning Gas Powered Games to ask the same question hundreds of times in an annoying voice until they tell us what this all means, but know this: it&#8217;s probably DLC with new units.</p>
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		<slash:comments>3</slash:comments>
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		<title>Fixing the Supreme Commander 2 patch problems</title>
		<link>http://www.pcgamer.com/2010/09/01/fixing-the-supreme-commander-2-patch-problems/</link>
		<comments>http://www.pcgamer.com/2010/09/01/fixing-the-supreme-commander-2-patch-problems/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 15:07:01 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gas Powered Games]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[Supreme Commander 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13213</guid>
		<description><![CDATA[If you tried to start up Supreme Commander 2 and check out the new features, you<a href="http://www.pcgamer.com/2010/09/01/fixing-the-supreme-commander-2-patch-problems/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>If you tried to start up Supreme Commander 2 and check out <a href="http://www.pcgamer.com/2010/09/01/supreme-commander-2-2-now-with-custom-ai/">the new features</a>, you may have found that it&#8217;s now broken and won&#8217;t start. That&#8217;s what happened to Tom, and whole bunch of people on the Steam forums. There are two ways to fix this. The first is to become a masked vigilante and hunt down those responsible. The second way is a lot easier.<span id="more-13213"></span></p>
<p>To get it working again, you need to find a file called Game.prefs, gain its trust, and then violently delete it. If you know about Appdata, it&#8217;s in there under Gas Powered Games. If you don&#8217;t, here&#8217;s where to find the thing. Remember to substitute your username &#8211; you can also navigate there via My Computer.</p>
<p style="padding-left: 30px"><strong>On Windows XP:</strong><br />
C:\Documents and Settings\(your username)\Local Settings\Application Data\Gas Powered Games\Supreme Commander 2\Game.prefs</p>
<p style="padding-left: 30px"><strong>On Windows Vista:</strong><br />
C:\Users\(your username)\AppData\Local\Gas Powered Games\Supreme Commander 2\Game.prefs</p>
<p style="padding-left: 30px"><strong>On Windows 7:</strong><br />
C:\Users\(your username)\AppData\Local\Gas Powered Games\Supreme Commander 2\Game.prefs</p>
<p>Additionally, if you&#8217;re having trouble saving replays after a match, try waiting 10 seconds before hitting the &#8216;Save Replay&#8217; button. If you&#8217;re having trouble zooming out and can&#8217;t seem to set factories on a build loop, check to see if you&#8217;re actually playing StarCraft II.</p>
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		<slash:comments>1</slash:comments>
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		<title>GTA IV first person mod</title>
		<link>http://www.pcgamer.com/2010/09/01/gta-iv-first-person-mod/</link>
		<comments>http://www.pcgamer.com/2010/09/01/gta-iv-first-person-mod/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 10:56:15 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Mods]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[GTA IV]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13163</guid>
		<description><![CDATA[First person is a good perspective. Don&#8217;t believe me? Nine out of ten eyeballs prefer it.<a href="http://www.pcgamer.com/2010/09/01/gta-iv-first-person-mod/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>First person is a good perspective. Don&#8217;t believe me? Nine out of ten eyeballs prefer it. That&#8217;s obviously the explicit thought-chain that went through GTA modder C06alt&#8217;s head as he built this first person mod for Grand Theft Auto the Fourth. It works well! Here&#8217;s a video of it running:<span id="more-13163"></span></p>
<p><object id="flashObj" width="610" height="517"><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="videoId=598954450001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F31167&amp;playerID=22881388001&amp;playerKey=AQ%2E%2E,AAAABUoMVlk%2E,Q5X7TGpy-_neH3lWogxzmEQexV4j_z1L&amp;domain=embed&amp;dynamicStreaming=true" /><param name="base" value="http://admin.brightcove.com" /><param name="seamlesstabbing" value="false" /><param name="allowFullScreen" value="true" /><param name="swLiveConnect" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" /><param name="flashvars" value="videoId=598954450001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F31167&amp;playerID=22881388001&amp;playerKey=AQ%2E%2E,AAAABUoMVlk%2E,Q5X7TGpy-_neH3lWogxzmEQexV4j_z1L&amp;domain=embed&amp;dynamicStreaming=true" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="517" src="http://c.brightcove.com/services/viewer/federated_f9?isVid=1" swliveconnect="true" allowfullscreen="true" flashvars="videoId=598954450001&amp;linkBaseURL=http%3A%2F%2Fgamevideos.1up.com%2Fvideo%2Fid%2F31167&amp;playerID=22881388001&amp;playerKey=AQ%2E%2E,AAAABUoMVlk%2E,Q5X7TGpy-_neH3lWogxzmEQexV4j_z1L&amp;domain=embed&amp;dynamicStreaming=true"></embed></object></p>
<p>And because I&#8217;m a trained internetologist, I managed to backtrace the actual webs that the mods live on. Then I was able to get the web address of the page I was looking at, by taking a picture with my camera and texting it to my email and getting an associate to read it out over the phone while I typed it in here. Here&#8217;s the <a href="http://www.gtagaming.com/downloads/gta-iv/script-mods/2635">first person mod</a> itself, and here&#8217;s the <a href="http://www.gtagaming.com/downloads/gta-iv/script-mods/2067">time sync mod</a> he&#8217;s using to have his system time dictate the in-game time.</p>
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		<slash:comments>11</slash:comments>
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		<title>New Borderlands edition includes 4 DLCs plus map</title>
		<link>http://www.pcgamer.com/2010/09/01/new-borderlands-edition-includes-4-dlcs-plus-map/</link>
		<comments>http://www.pcgamer.com/2010/09/01/new-borderlands-edition-includes-4-dlcs-plus-map/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 10:55:51 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[2K Games]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Gearbox]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13157</guid>
		<description><![CDATA[Sure enough, Gearbox have announced a Game of the Year edition for their favourite shoot-o-game, including<a href="http://www.pcgamer.com/2010/09/01/new-borderlands-edition-includes-4-dlcs-plus-map/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pcgamer.com/2010/07/12/borderlands-game-of-the-year-edition/">Sure enough,</a> Gearbox have announced a Game of the Year edition for their favourite shoot-o-game, including all four DLC. When it comes out on the 12th of October, we&#8217;re told it&#8217;ll cost $49.99. It even comes with a map of the various play areas in Borderlands. Borderlands was a great experience, but pretty much ruined by the bumpy netcode at launch (I&#8217;m still scraping third party networking apps like Hamachi out of my rig at home). It&#8217;s worth a second chance even if it should have been working at launch. Man, if only they&#8217;d released it on some sort of distribution network with in-built multiplayer infrastructure, you know?</p>
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		<title>GAME suddenly have a download service</title>
		<link>http://www.pcgamer.com/2010/09/01/game-suddenly-have-a-download-service/</link>
		<comments>http://www.pcgamer.com/2010/09/01/game-suddenly-have-a-download-service/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 09:39:51 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[GAME Downloader]]></category>
		<category><![CDATA[Steam]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13146</guid>
		<description><![CDATA[GAME, the high street retailer whose name must be SHOUTED because of the CAPS, have launched<a href="http://www.pcgamer.com/2010/09/01/game-suddenly-have-a-download-service/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>GAME, the high street retailer whose name must be SHOUTED because of the CAPS, have launched a download service called GAME Downloader. They&#8217;re selling Mafia II on it. Wait, what? You don&#8217;t have to go into a shop, or put on trousers, or anything? Watch out Steam! Your days are nu- oh, you still need Steam to play Mafia 2 anyway.<span id="more-13146"></span></p>
<p>The site, <a href="http://www.gamedownloader.co.uk/">GameDownloader</a>, is surprisingly full of content. The first thing I saw on the front page was a Stalker mod, the Metro 2033 demo that just dropped, and an ArmA II: Operation Arrowhead patch. They require that you download their little application first, though, so I took the plunge and started it up on my work machine. The result? It scans your hard drive to see what games you have installed. There&#8217;s a &#8220;yes, please do that&#8221; option, and a &#8220;no, I don&#8217;t want to use your service in ANY CAPACITY&#8221; option &#8211; you can&#8217;t just, you know, use it to download files from their site.</p>
<p><a href="http://media.pcgamer.com/files/2010/08/game-downloader-thumb.jpg"><img src="http://media.pcgamer.com/files/2010/08/game-downloader-thumb.jpg" alt="" title="game downloader thumb" width="590" height="242" class="alignnone size-full wp-image-13171" /></a></p>
<p>It found eight games on my PC, and asked if I&#8217;d like it to find any more. I have more than eight games on here, of course, but it caught the big ones: World of Warcraft, StarCraft II, Blizzard Hipster Fanboy Simulator, SupCom2, Left 4 Dead 2, Team Fortress 2, etc. </p>
<p>&#8220;No,&#8221; I said. &#8220;Do not pillage my PC for more games. You&#8217;ve HAD ENOUGH.&#8221; Now it&#8217;s got this little &#8220;G&#8221; symbol in my system tray, and I can launch games from it &#8211; including Just Cause 2, which I own via Steam. If you click it, it logs you into Steam, fires up the game, and then whistles nonchalantly.</p>
<p>It&#8217;s worth noting that I didn&#8217;t have to enter any information at all, let alone personal information, before I could just download the Ruse demo from there. It put it in some weird folder, but it doesn&#8217;t have to be run through the downloader &#8211; it&#8217;s just a zip file.</p>
<p>In summary, it&#8217;s not as bad as you might think &#8211; despite putting you on the spot to scan your hard drive and hanging around in your system tray for longer than it has to, it does what it says on the internet tin and doesn&#8217;t stick around if you don&#8217;t want it to. Just remember to prowl around in your settings and make sure everything&#8217;s to your liking.</p>
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		<title>Cultivate surreal stories in the Grow series</title>
		<link>http://www.pcgamer.com/2010/08/31/cultivate-surreal-stories-in-the-grow-series/</link>
		<comments>http://www.pcgamer.com/2010/08/31/cultivate-surreal-stories-in-the-grow-series/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:28:04 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Browser games]]></category>
		<category><![CDATA[Free Games]]></category>
		<category><![CDATA[Eyezmaze]]></category>
		<category><![CDATA[Grow Cube]]></category>
		<category><![CDATA[Grow me a river]]></category>
		<category><![CDATA[Grow RPG]]></category>
		<category><![CDATA[Grow Valley]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13132</guid>
		<description><![CDATA[Grow games are browser puzzle games with a unique set up: you&#8217;re looking at a cartoon<a href="http://www.pcgamer.com/2010/08/31/cultivate-surreal-stories-in-the-grow-series/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Grow games are browser puzzle games with a unique set up: you&#8217;re looking at a cartoon scene, and there are some buttons along the edges. Each button can only be pressed once. Press one, and it&#8217;ll add that element to the world, and possibly cause it to react with whats already there, developing the scene based on what you picked. When all that is finished happening, you press another one. The trick is to work out the best order so that the world gets fully developed.<span id="more-13132"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/08/grow-cube.jpg"><img src="http://media.pcgamer.com/files/2010/08/grow-cube.jpg" alt="" title="grow cube" width="590" height="220" class="alignnone size-full wp-image-13134" /></a></p>
<p>The first one I played was <a href="http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html#monster">Grow Cube</a>. There&#8217;s a big cube of dirt, and you&#8217;ve got some arbitrary knicknacks, water, fire, and a dude. Put the dude down first and he does nothing, because there&#8217;s nothing to do. Put the water down next and an underground reservoir appears &#8211; and the guy starts digging down to reach it. It starts to look like <a href="http://www.pcgamer.com/?s=minecraft">Minecraft</a>, actually, although when I stumbled onto Grow, Minecraft was still just a glint in <a href="http://www.pcgamer.com/2010/07/29/community-heroes-notch-for-minecraft/">Notch&#8217;s</a> eye.</p>
<p>It&#8217;s a puzzle, so you immediately want to crack it. You&#8217;ll play around with different combinations, and by the time you&#8217;ve run out of buttons to press you&#8217;ll notice that some elements have hardly advanced since the beginning, while others have transformed into massive, central features. You try pressing the late bloomers first, and that helps &#8211; your cube is more colourful, the treehouse is bigger, etc &#8211; but it&#8217;s not just a matter of giving things enough time to grow on their own. Some elements only interact when they&#8217;ve both reached critical junctures in their evolution. Others can be forced into a sudden and violent transformation that fully develops them in just one turn. From seed to mighty oak because you had the right colourful junk lying around.</p>
<p><a href="http://media.pcgamer.com/files/2010/08/grow-rpg.jpg"><img src="http://media.pcgamer.com/files/2010/08/grow-rpg.jpg" alt="" title="grow rpg" width="590" height="220" class="alignnone size-full wp-image-13135" /></a></p>
<p><a href="http://www.eyezmaze.com/grow/RPG/index.html">Grow RPG</a> takes the idea further. Now you&#8217;re fighting against an enemy &#8211; you make the world, and he destroys it, turn for turn, by using his own set of unseen abilities. You&#8217;ll drag a little town onto the map, then he&#8217;ll pound the earth, making big chasms. You&#8217;ll pick the water next, and he&#8217;ll send a little blue blob out to guard his evil fortress. Your town upgrades itself, but his blob grows an eye and horns. When you&#8217;re done with your icons, the game is done &#8211; you&#8217;ll know if you&#8217;ve maxed everything or not &#8211; but you can sit and watch roughly ten minutes of adventuring in your world that highlights the areas you could have developed. Your little RPG man walks to the town, and if it&#8217;s fully upgraded enough, he&#8217;ll buy a sword. He&#8217;ll go to the castle, and if it survived the world&#8217;s genesis, it&#8217;ll have loot for your guy to equip. It culminates in a battle with the evil one, and if you did max everything while building the world, your little guy will get his vanquishing on.</p>
<p><a href="http://media.pcgamer.com/files/2010/08/grow-valley.jpg"><img src="http://media.pcgamer.com/files/2010/08/grow-valley.jpg" alt="" title="grow valley" width="590" height="220" class="alignnone size-full wp-image-13136" /></a></p>
<p>Late last week, the ever lovable <a href="http://www.indiegames.com/blog/2010/08/browser_game_pick_grow_valley.html">IndieGames.com</a> pointed me at the newest Grow game, <a href="http://shingakunet.com/school/9000226898/9000283703/special/">Grow Valley</a>. It&#8217;s a sequel to <a href="http://www.eyezmaze.com/grow/island/index.html">Grow Island</a>, and does a better job of explaining the rationale behind Grow. As with Island, the seven symbols have names &#8211; Engineering, Mechanics, Design, and that sort of thing. You can start off with Design, then have Architecture lay the groundwork for hydroelectric power while Design mulls things over, add Information Systems to get people ringing eachother on their cell phones, and work from there. </p>
<p>While you&#8217;re just spawning these little guys, each a champion of a particular school of applied science, you&#8217;re also making rational choices. It starts to make sense, but it never stops being this mad playground &#8211; flying to the moon through a cut-out in the sky, building underground apartments and a flying train, a chemistry lab built like a giant beaker, dragonfly cars, and a bizarre commiseration ending for doing the worst job possible.</p>
<p>The unique simplicity of play, combined with the great visual pay-off for even the poorest decisions, make the Grow series ideally suited to having some other folk crowded around your monitor. There are tons of these games on the <a href="http://www.eyezmaze.com/">Eyezmaze site</a>, and a few other games of a more traditional ilk too. If you get really stuck and don&#8217;t want to go all Beautiful Mind with pages and pages of combinations you&#8217;ve tried, try some <a href="http://www.google.co.uk/search?hl=en&amp;safe=active&amp;q=halp+i+cant+finish+grow+game">investigative journalism</a>.</p>
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		<title>AMD scrap the ATI name</title>
		<link>http://www.pcgamer.com/2010/08/31/amd-scrap-the-ati-name/</link>
		<comments>http://www.pcgamer.com/2010/08/31/amd-scrap-the-ati-name/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 15:17:18 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[ATI]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=13129</guid>
		<description><![CDATA[AMD have scrubbed off the ATI letters on future products (which is a pretty amazing temporal<a href="http://www.pcgamer.com/2010/08/31/amd-scrap-the-ati-name/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>AMD have scrubbed off the ATI letters on future products (which is a pretty amazing temporal feat). Instead, their brand of graphics cards will just be called Radeon.</p>
<p>The reason: AMD was a stronger, more recognisable name than ATI. I think it&#8217;s also so they don&#8217;t have two acronyms on there, because that would be confusing to people. Hardware companies hate confusing people &#8211; that&#8217;s why their products are so easy to understand and compare to each other. </p>
<p><del datetime="2010-08-31T15:04:19+00:00">ATI</del> AMD are also moving into &#8220;Fusion chips&#8221; &#8211; hybrid cards that integrate video processing and other specialist functions as well as the general computing power of a CPU. Are you looking forward to the day when your graphics card is also handling AI and game logic? Or does it, frankly, scare you?</p>
<p>[via <a href="http://www.theregister.co.uk/2010/08/30/amd_to_dump_ati_brand/">The Register</a>]</p>
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		<slash:comments>16</slash:comments>
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		<title>Gigasploding dragon meteors in Final Fantasy XIV</title>
		<link>http://www.pcgamer.com/2010/08/31/gigasploding-dragon-meteors-in-final-fantasy-xiv/</link>
		<comments>http://www.pcgamer.com/2010/08/31/gigasploding-dragon-meteors-in-final-fantasy-xiv/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 13:41:54 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[FFVIII was a PC game too you know]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Square Enix]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12594</guid>
		<description><![CDATA[This trailer definitely has some game in there. I saw it. It was hard to see<a href="http://www.pcgamer.com/2010/08/31/gigasploding-dragon-meteors-in-final-fantasy-xiv/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>This trailer definitely has some game in there. I saw it. It was hard to see it, because I was pretty busy laughing at the word &#8220;surcease&#8221;, but it&#8217;s there towards the end. Here&#8217;s the trailer:<span id="more-12594"></span></p>
<p><object width="610" height="368"><param name="movie" value="http://www.youtube.com/v/JQ_BgnJBm7M?fs=1&amp;hl=en_GB&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JQ_BgnJBm7M?fs=1&amp;hl=en_GB&amp;hd=1" type="application/x-shockwave-flash" allowfullscreen="true" width="610" height="368"></embed></object></p>
<p>I&#8217;m usually pretty excited for Final Fantasy games (what? FFVII was a PC game, we can talk about that here), but the MMO part just makes me nervous. How can the grind of a Final Fantasy game survive without that constant drip-feed of story and rendered sequences that make the singleplayer experiences so engrossing? Judging from the ratio of cut-scene to game in this trailer, they don&#8217;t want us dwelling on the game part of this too much yet.</p>
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		<title>Hobo shaman puppeteers in The Secret World</title>
		<link>http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/</link>
		<comments>http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 18:07:22 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[MAGIC TENTACLE HEAD]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[The Secret World]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12685</guid>
		<description><![CDATA[Imagine your Sims had secret powers and battled horrors in the subway station. Imagine an MMO<a href="http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Imagine your Sims had secret powers and battled horrors in the subway station. Imagine an MMO without levels or classes &#8211; instead, you get to pick a handful of cards from a hundreds-strong deck of powers and spells. Imagine it was as gorgeous as this:<span id="more-12685"></span></p>
<p><object width="610" height="386"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/4VAs8-wtE_8?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="386" src="http://www.youtube.com/v/4VAs8-wtE_8?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>This is FunCom&#8217;s MMO, The Secret World. Doesn&#8217;t it look ridiculously good? Oh, okay, there&#8217;s some nonsense about Illuminati and Templars, but an MMO without levelling sounds like an ISP that doesn&#8217;t need 5-7 business days: an improvement.</p>
<p>In combat, you get to pick seven active abilities (buttons to press) and seven passive abilities (stuff like, oh, increased speed, better resistance, etc). Some of the spells inflict states on enemies that other spells can exploit. It sounds almost Guild-Wars-y &#8211; you&#8217;ll need to pick your build to suit your team.</p>
<p>It&#8217;s also great that you wont end up looking like you&#8217;ve been swallowed by a suit of armour, or wearing a green traffic cone because it&#8217;s got great crit rating.</p>
<p>FunCom are the guys behind The Longest Journey and its sequel, Dreamfall. Notice the magical-girl-in-her-underpants theme. Right, have at some artwork and screens.</p>

<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/agarthaentrance/' title='AgarthaEntrance'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/AgarthaEntrance-590x331.jpg" class="attachment-thumbnail" alt="AgarthaEntrance" title="AgarthaEntrance" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/darkside/' title='Darkside'><img width="590" height="324" src="http://media.pcgamer.com/files/2010/08/Darkside-590x324.jpg" class="attachment-thumbnail" alt="Darkside" title="Darkside" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/ealdwicpark/' title='EaldwicPark'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/EaldwicPark-590x331.jpg" class="attachment-thumbnail" alt="EaldwicPark" title="EaldwicPark" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/fightclub/' title='FightClub'><img width="590" height="319" src="http://media.pcgamer.com/files/2010/08/FightClub-590x319.jpg" class="attachment-thumbnail" alt="FightClub" title="FightClub" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/flashforward/' title='FlashForward'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/FlashForward-590x331.jpg" class="attachment-thumbnail" alt="FlashForward" title="FlashForward" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/flashforward2/' title='FlashForward2'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/FlashForward2-590x331.jpg" class="attachment-thumbnail" alt="FlashForward2" title="FlashForward2" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/flashforward3/' title='FlashForward3'><img width="590" height="333" src="http://media.pcgamer.com/files/2010/08/FlashForward3-590x333.jpg" class="attachment-thumbnail" alt="FlashForward3" title="FlashForward3" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/hornedgod/' title='HornedGod'><img width="590" height="320" src="http://media.pcgamer.com/files/2010/08/HornedGod-590x320.jpg" class="attachment-thumbnail" alt="HornedGod" title="HornedGod" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/juliabeatrixtyburn/' title='JuliaBeatrixTyburn'><img width="313" height="500" src="http://media.pcgamer.com/files/2010/08/JuliaBeatrixTyburn-313x500.jpg" class="attachment-thumbnail" alt="JuliaBeatrixTyburn" title="JuliaBeatrixTyburn" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/londonstreet/' title='LondonStreet'><img width="590" height="324" src="http://media.pcgamer.com/files/2010/08/LondonStreet-590x324.jpg" class="attachment-thumbnail" alt="LondonStreet" title="LondonStreet" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/market/' title='Market'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Market-590x331.jpg" class="attachment-thumbnail" alt="Market" title="Market" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/police/' title='Police'><img width="590" height="324" src="http://media.pcgamer.com/files/2010/08/Police-590x324.jpg" class="attachment-thumbnail" alt="Police" title="Police" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/richardsonnac/' title='RichardSonnac'><img width="261" height="500" src="http://media.pcgamer.com/files/2010/08/RichardSonnac-261x500.jpg" class="attachment-thumbnail" alt="RichardSonnac" title="RichardSonnac" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/templar/' title='Templar'><img width="334" height="500" src="http://media.pcgamer.com/files/2010/08/Templar-334x500.jpg" class="attachment-thumbnail" alt="Templar" title="Templar" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/tsw_1/' title='tsw_1'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/tsw_1-590x331.jpg" class="attachment-thumbnail" alt="tsw_1" title="tsw_1" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/tsw_2/' title='tsw_2'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/tsw_2-590x331.jpg" class="attachment-thumbnail" alt="tsw_2" title="tsw_2" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/tsw_3/' title='tsw_3'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/tsw_3-590x331.jpg" class="attachment-thumbnail" alt="tsw_3" title="tsw_3" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/tsw_4/' title='tsw_4'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/tsw_4-590x331.jpg" class="attachment-thumbnail" alt="tsw_4" title="tsw_4" /></a>
<a href='http://www.pcgamer.com/2010/08/28/hobo-shaman-puppeteers-in-the-secret-world/tsw_5/' title='tsw_5'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/tsw_5-590x331.jpg" class="attachment-thumbnail" alt="tsw_5" title="tsw_5" /></a>

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		<title>Look at this model of the Force a&#8217; Nature</title>
		<link>http://www.pcgamer.com/2010/08/27/look-at-this-model-of-the-force-a-nature/</link>
		<comments>http://www.pcgamer.com/2010/08/27/look-at-this-model-of-the-force-a-nature/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 14:46:58 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Harrison Krix]]></category>
		<category><![CDATA[People who can actually do something useful with their hands instead of failing at StarCraft 2 until 2am]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Team Fortress 2]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12632</guid>
		<description><![CDATA[Harrison Krix is a force a&#8217; nature. Oh hang on, I&#8217;ve got that wrong. He&#8217;s made<a href="http://www.pcgamer.com/2010/08/27/look-at-this-model-of-the-force-a-nature/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Harrison Krix is a force a&#8217; nature. Oh hang on, I&#8217;ve got that wrong. He&#8217;s <em>made</em> a Force a&#8217; Nature.<span id="more-12632"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/08/fan-prop-thumb.jpg"><img class="alignnone size-full wp-image-12672" title="fan prop thumb" src="http://media.pcgamer.com/files/2010/08/fan-prop-thumb.jpg" alt="" width="590" height="274" /></a></p>
<p>He basically uses everything he can &#8211; MDF board, clay, duct tape, paint, jars&#8230; he carefully recreates props from games, and then sells them as items of unique, bad ass art. They&#8217;re both amazing <em>and</em> awesome. Here&#8217;s the process he went through to construct the <a href="http://volpinprops.blogspot.com/2010/04/tf2-force-nature.html">Force a&#8217; Nature</a>. Here&#8217;s his <a href="http://volpinprops.blogspot.com/2009/09/big-daddy-bioshock.html">Big Daddy costume</a> (scroll all the way down, it&#8217;s actually wearable. MURRRRRMRMMMM). Here&#8217;s his <a href="http://volpinprops.blogspot.com/2009/01/testing.html">portal gun</a>. To think that Blue Peter could have been this interesting.</p>
<p>Thanks to Lee for the tip-off.</p>
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		<title>Meet the commanders of Company of Heroes: Online</title>
		<link>http://www.pcgamer.com/2010/08/27/meet-the-commanders-of-company-of-heroes-online/</link>
		<comments>http://www.pcgamer.com/2010/08/27/meet-the-commanders-of-company-of-heroes-online/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 13:16:05 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Videos]]></category>
		<category><![CDATA[Company of Heroes Online]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Okay fine I was bought off by tanks]]></category>
		<category><![CDATA[Relic]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12625</guid>
		<description><![CDATA[Look, tanks! I mean, here is a Company of Heroes Online trailer with tanks in it.<a href="http://www.pcgamer.com/2010/08/27/meet-the-commanders-of-company-of-heroes-online/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Look, tanks! I mean, here is a Company of Heroes Online trailer with tanks in it. I mean, it details the three classes of commander and their areas of specialty: Infantry, tanks, and tanks. I mean, air force.<span id="more-12625"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/65b8flRlg7U?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/65b8flRlg7U?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>Although who would specialise in Infantry? They&#8217;re like smaller, weaker, slower tanks. And air force is just cheating. No, there&#8217;s something unnatural about not being in a tank if you can possibly help it. Be warned: if you attempt to disagree in the comments, someone in a tank will just roll right over your argument with 30 tons of common sense.</p>
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		<slash:comments>5</slash:comments>
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		<title>Valve want to make the Half-Life movie themselves</title>
		<link>http://www.pcgamer.com/2010/08/26/valve-want-to-make-the-half-life-movie-themselves/</link>
		<comments>http://www.pcgamer.com/2010/08/26/valve-want-to-make-the-half-life-movie-themselves/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 16:31:19 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Things Tom Cruise shouldn't be allowed anywhere near]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12458</guid>
		<description><![CDATA[Valve&#8217;s CEO and co-founder, Gabe Newell, has told PC Gamer that the only way there&#8217;d be<a href="http://www.pcgamer.com/2010/08/26/valve-want-to-make-the-half-life-movie-themselves/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Valve&#8217;s CEO and co-founder, Gabe Newell, has told PC Gamer that the only way there&#8217;d be a Half-Life movie would be if Valve made it themselves. He also said they&#8217;ve been experimenting with doing just that.<span id="more-12458"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/OR4N5OhcY9s?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/OR4N5OhcY9s?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>Tom interviewed the living daylights out of Gabe, and came up with the whole history behind the Half-Life movie &#8211; it turns out that they were approached by lots of rubbish proposals for movie cash-ins, and felt that the only creative team that could do it justice was Valve itself. Here&#8217;s the full quote from Gabe:</p>
<p style="padding-left: 30px">&#8220;As a WoW player, I would much rather that the WoW team made the movie, right? Than anybody else. I like Sam Raimi, I’ve been a fan ever since Evil Dead came out, but I would rather see Blizzard making the movie. We think that customers are like, ‘OK, we’re kind of sick and tired of the way you guys are slicing and dicing the experience of being a fan of Harry Potter, or Half-Life, or The Incredibles, and you need to fix it.’ And the people that fix it will be rewarded, and the people that don’t will be on the rubbish heap of history, or whatever the phrase is.</p>
<p style="padding-left: 30px">&#8220;Where we got into this direction was after Half-Life 1 had shipped. There was a whole bunch of meetings with people from Hollywood. Directors down there wanted to make a Half-Life movie and stuff, so they’d bring in a writer or some talent agency would bring in writers, and they would pitch us on their story. And their stories were just so bad. I mean, brutally, the worst. Not understanding what made the game a good game, or what made the property an interesting thing for people to be a fan of.</p>
<p style="padding-left: 30px">&#8220;That’s when we started saying ‘Wow, the best thing we could ever do is to just not do this as a movie, or we’d have to make it ourselves.’ And I was like, ‘Make it ourselves? Well that’s impossible.’ But the Team Fortress 2 thing, the Meet The Team shorts, is us trying to explore that.&#8221;</p>
<p>This is just the tip of the iceberg of stuff Tom uncovered on his trip to see Valve this month. Our Valve Issue is about to hit shelves and appear in <a href="http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-back-issues/">our online shop</a> from the 1st of September &#8211; subscribers should be expecting it to materialise in their circle of deadly hero power crystals any day now.</p>
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		<slash:comments>30</slash:comments>
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		<title>Neverwinter: a co-op RPG from Atari and Cryptic</title>
		<link>http://www.pcgamer.com/2010/08/23/neverwinter-a-co-op-rpg-from-atari-and-cryptic/</link>
		<comments>http://www.pcgamer.com/2010/08/23/neverwinter-a-co-op-rpg-from-atari-and-cryptic/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 14:03:11 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Cryptic]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[RA Salvatore]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12132</guid>
		<description><![CDATA[Atari and Cryptic have announced a new game set in the Neverwinter universe. It&#8217;ll have five-man<a href="http://www.pcgamer.com/2010/08/23/neverwinter-a-co-op-rpg-from-atari-and-cryptic/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Atari and Cryptic have announced a new game set in the Neverwinter universe. It&#8217;ll have five-man co-op, a storyline- and quest-creation utility, and will be out in the last leg of 2011.<span id="more-12132"></span></p>
<p>It&#8217;s called Neverwinter, because the city is called Neverwinter. It is never winter there. You&#8217;d think that&#8217;d mean it was a great holiday destination, like Bath. But sadly, it&#8217;s assailed by hordes of undead, deadly plagues, assassinations, and civil war, which is also like Bath. They&#8217;re working with author R A Salvatore and D&amp;D people Wizards of the Coast to make sure it&#8217;s proper authentic Neverwinter action.</p>
<p>It&#8217;ll be part of a &#8220;multi platform event,&#8221; which means they&#8217;re doing a book and a board game too. This will be Cryptic&#8217;s first game that isn&#8217;t a big old MMO (although I was <em>sure</em> it was going to be) &#8211; we&#8217;ll see how they get on, shall we? You can keep an eye on it <a href="http://www.playneverwinter.com/">here</a>.</p>
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		<title>New Dead Rising 2 screens</title>
		<link>http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/</link>
		<comments>http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 11:31:59 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blue Castle]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dead Rising 2]]></category>
		<category><![CDATA[TPS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12065</guid>
		<description><![CDATA[Look at Dead Rising 2! I&#8217;ve always wondered how many guns you could strap to a<a href="http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Look at Dead Rising 2! I&#8217;ve always wondered how many guns you could strap to a wheelchair, too. Although I&#8217;m sure you could strap guns to <em>those</em> guns, but they get points for trying, at least. There&#8217;s also some co-op action mixed into the 15 screens below.<span id="more-12065"></span></p>

<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-01/' title='Dead Rising 2 - 01'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-01-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 01" title="Dead Rising 2 - 01" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-02/' title='Dead Rising 2 - 02'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-02-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 02" title="Dead Rising 2 - 02" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-03/' title='Dead Rising 2 - 03'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-03-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 03" title="Dead Rising 2 - 03" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-04/' title='Dead Rising 2 - 04'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-04-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 04" title="Dead Rising 2 - 04" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-05/' title='Dead Rising 2 - 05'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-05-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 05" title="Dead Rising 2 - 05" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-06/' title='Dead Rising 2 - 06'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-06-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 06" title="Dead Rising 2 - 06" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-07/' title='Dead Rising 2 - 07'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-07-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 07" title="Dead Rising 2 - 07" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-08/' title='Dead Rising 2 - 08'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-08-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 08" title="Dead Rising 2 - 08" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-09/' title='Dead Rising 2 - 09'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-09-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 09" title="Dead Rising 2 - 09" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-10/' title='Dead Rising 2 - 10'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-10-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 10" title="Dead Rising 2 - 10" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-11/' title='Dead Rising 2 - 11'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-11-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 11" title="Dead Rising 2 - 11" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-12/' title='Dead Rising 2 - 12'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-12-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 12" title="Dead Rising 2 - 12" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-13/' title='Dead Rising 2 - 13'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-13-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 13" title="Dead Rising 2 - 13" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-14/' title='Dead Rising 2 - 14'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-14-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 14" title="Dead Rising 2 - 14" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-2-15/' title='Dead Rising 2 - 15'><img width="590" height="331" src="http://media.pcgamer.com/files/2010/08/Dead-Rising-2-15-590x331.jpg" class="attachment-thumbnail" alt="Dead Rising 2 - 15" title="Dead Rising 2 - 15" /></a>
<a href='http://www.pcgamer.com/2010/08/23/new-dead-rising-2-screens/dead-rising-thumb/' title='dead rising 2 thumb'><img width="590" height="220" src="http://media.pcgamer.com/files/2010/08/dead-rising-thumb.jpg" class="attachment-thumbnail" alt="dead rising 2 thumb" title="dead rising 2 thumb" /></a>

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		<title>Confirmed: Call of Duty: Black Ops will have mod tools</title>
		<link>http://www.pcgamer.com/2010/08/23/confirmed-call-of-duty-black-ops-will-have-mod-tools/</link>
		<comments>http://www.pcgamer.com/2010/08/23/confirmed-call-of-duty-black-ops-will-have-mod-tools/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 10:24:24 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Activison]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11639</guid>
		<description><![CDATA[Treyarch have confirmed that CoD:BlOps will feature mod tools post-launch. An anonymous developer, who posted the<a href="http://www.pcgamer.com/2010/08/23/confirmed-call-of-duty-black-ops-will-have-mod-tools/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Treyarch have confirmed that CoD:BlOps will feature mod tools post-launch. An anonymous developer, who posted the announcement on their <a href="http://www.callofduty.com/board/viewtopic.php?f=71&amp;t=263066&amp;sid=6751e214a9a76e4f0787884ebcbd2611">official forums</a>, explained that the work required to add mod tools is a big job &#8211; they&#8217;d rather focus on shipping the game, but they do plan on adding them. They&#8217;ve also confirmed that you&#8217;ll be able to summon the developer console in the meantime, which is almost as good.</p>
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		<title>Defense Secretary calls for Medal of Honor ban</title>
		<link>http://www.pcgamer.com/2010/08/23/defense-secretary-calls-for-medal-of-honor-ban/</link>
		<comments>http://www.pcgamer.com/2010/08/23/defense-secretary-calls-for-medal-of-honor-ban/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 10:18:01 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Medal of Honor]]></category>
		<category><![CDATA[Medal of Honor beta]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=12058</guid>
		<description><![CDATA[Defense Secretary Liam Fox has called for UK retailers to ban upcoming EA DICE shooter Medal<a href="http://www.pcgamer.com/2010/08/23/defense-secretary-calls-for-medal-of-honor-ban/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Defense Secretary Liam Fox has called for UK retailers to ban upcoming EA DICE shooter Medal of Honor. Medal of Honor attracted the attention of the US media recently for allowing gamers to play as the Taliban in multiplayer mode &#8211; much as the various WWII Call of Duty games allow you to play as Axis or Allies in multiplayer.<span id="more-12058"></span></p>
<p>Liam Fox MP said:</p>
<p style="padding-left: 30px">&#8220;It&#8217;s shocking that someone would think it acceptable to recreate the acts of the Taliban. At the hands of the Taliban, children have lost fathers and wives have lost husbands. I am disgusted and angry. It&#8217;s hard to believe any citizen of our country would wish to buy such a thoroughly un-British game. I would urge retailers to show their support for our armed forces and ban this tasteless product.&#8221;</p>
<p>Medal of Honor doesn&#8217;t feature any UK soldiers and isn&#8217;t a British game &#8211; it&#8217;s being made by Swedish developer DICE and published by international publisher Electronic Arts.</p>
<p>DICE have said that the decision to include the Taliban as an enemy team in multiplayer wasn&#8217;t intended to stir up feelings or provoke the issue. Karen Meredith, the mother of a soldier killed in Afghanistan, told Fox News: &#8220;I just don&#8217;t see that a video game based on a current war makes any sense at all. It&#8217;s disrespectful.&#8221;</p>
<p>[via <a href="http://www.computerandvideogames.com/article.php?id=261236">CVG</a>]</p>
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		<title>23 Realtime Worlds devs re-hired for MyWorld</title>
		<link>http://www.pcgamer.com/2010/08/21/23-realtime-worlds-devs-re-hired-for-myworld/</link>
		<comments>http://www.pcgamer.com/2010/08/21/23-realtime-worlds-devs-re-hired-for-myworld/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 18:55:25 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[Project: MyWorld]]></category>
		<category><![CDATA[Realtime Worlds]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11679</guid>
		<description><![CDATA[Twenty three former Realtime Worlds employees have been offered their jobs back. They&#8217;ve been asked to<a href="http://www.pcgamer.com/2010/08/21/23-realtime-worlds-devs-re-hired-for-myworld/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Twenty three former Realtime Worlds employees have been offered their jobs back. They&#8217;ve been asked to resume work on <a href="http://www.pcgamer.com/2010/08/01/realtime-worlds-announce-myworld/">Project: MyWorld</a>, following interest in the social game from investors.<span id="more-11679"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/El5Xc90Z5ZE?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/El5Xc90Z5ZE?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>On Wednesday, 157 of over 200 Realtime Worlds employees lost their jobs as corporate restructuring firm Begbies Traynor began to tackle the job of restructuring and selling the Dundee company to help offset its accrued debts, estimated at £3m. Joint administrator Ken Pattullo said: “As a smaller entity, MyWorld is attracting considerable interest from potential buyers. Twenty three members of the team who had been working on the project clearly add value to it as a standalone business, hence the fact we have been able to offer a limited number of those jobs back.” Project: MyWorld originally had around 60 team members working on the social world-building game, which was initially expected in 2011 before Realtime Worlds went into administration.</p>
<p>We&#8217;ll be keeping an eye on MyWorld, as well as APB&#8217;s ongoing patch process, and keep you updated on how they look.</p>
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		<title>10 Old Republic advanced classes announced</title>
		<link>http://www.pcgamer.com/2010/08/21/10-old-republic-advanced-classes-announced/</link>
		<comments>http://www.pcgamer.com/2010/08/21/10-old-republic-advanced-classes-announced/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 18:55:19 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Star Wars: The Old Republic]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11657</guid>
		<description><![CDATA[Bioware have announced ten more class specialisations for Star Wars: The Old Republic, with a few<a href="http://www.pcgamer.com/2010/08/21/10-old-republic-advanced-classes-announced/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Bioware have announced ten more class specialisations for Star Wars: The Old Republic, with a few details on the role and abilities of each. There are two specialisations for each of the Imperial Agent, Sith Inquisitor, Bounty Hunter, Jedi Consular and Trooper classes.<span id="more-11657"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/08/swtor-thumb.jpg"><img class="alignnone size-full wp-image-11677" title="swtor thumb" src="http://media.pcgamer.com/files/2010/08/swtor-thumb.jpg" alt="" width="590" height="220" /></a></p>
<ul>
<li><em>Jedi Consular</em>
<ul>
<li>The <em>Shadow </em>deals damage with a double-bladed lightsaber</li>
<li>The <em>Wizard </em>fights with a single bladed lightsaber while healing allies.</li>
</ul>
</li>
<li><em>Imperial Agent</em>
<ul>
<li>The <em>Operative </em>can use stealth. In combat, uses a blaster rifle or energy blade for burst damage.</li>
<li>The <em>Sniper </em>class deals straight ranged damage with his sniper rifle.</li>
</ul>
</li>
<li><em>Sith Inquisitor</em>
<ul>
<li><em>Sorcerer </em>- straight damage with sith favourites like force lightning. Armed with a single bladed lightsaber.</li>
<li><em>Assassin </em>- Can use stealth to surprise foes, dealing massive burst damage with a double bladed lightsaber</li>
</ul>
</li>
<li><em>Bounty Hunter</em>
<ul>
<li><em>Powertech </em>- We&#8217;ve asked Bioware what this means. Shields? Jetpacks? Some sort of utility class with tricks up his sleeve, probably.</li>
<li><em>Mercenary </em>- Again, no idea what this is yet, but we&#8217;ve asked Bioware to clarify. More likely to be a straight damage dealer to Powertech&#8217;s utility class.</li>
</ul>
</li>
<li><em>Trooper</em>
<ul>
<li>The <em>Commando </em>wears heavy armour and acts as a tank.</li>
<li>The <em>Vanguard </em>isn&#8217;t as well armoured and focuses on quick damage.</li>
</ul>
</li>
</ul>
<p>We&#8217;ll bring you more info as it becomes available.</p>
<p>[via <a href="http://darthhater.com/2010/08/18/darth-hater-gamescom-2010/">Darth Hater</a>]</p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
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		<title>You can fly the TARDIS in 3rd Dr Who game</title>
		<link>http://www.pcgamer.com/2010/08/20/you-can-fly-the-tardis-in-3rd-dr-who-game/</link>
		<comments>http://www.pcgamer.com/2010/08/20/you-can-fly-the-tardis-in-3rd-dr-who-game/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 14:19:44 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[Doctor Who Adventures]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11618</guid>
		<description><![CDATA[In the newest episode of Dr Who Adventures, players will be able to explore and control<a href="http://www.pcgamer.com/2010/08/20/you-can-fly-the-tardis-in-3rd-dr-who-game/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>In the newest episode of Dr Who Adventures, players will be able to explore and control the TARDIS &#8211; the Doctor&#8217;s non-euclidean time-and-space-ship which resembles an old Police call box on the outside, and houses several mansion-like rooms on the inside. Controlling the TARDIS, though? HMMM.<span id="more-11618"></span></p>
<p><a href="http://media.pcgamer.com/files/2010/08/dr-who-thumb-2.jpg"><img class="alignnone size-thumbnail wp-image-11636" title="dr who thumb 2" src="http://media.pcgamer.com/files/2010/08/dr-who-thumb-2-590x270.jpg" alt="" width="590" height="270" /></a></p>
<p>The first two games featured very little TARDIS action, and certainly no magical, mind-bending, &#8220;why is there a cathedral in this phone box&#8221; moment. This time, the Doctor is missing and the TARDIS is stuck in a &#8220;riptide&#8221;. I presume that&#8217;s some sort of space riptide? A time riptide, in the ocean of time? Maybe it is just a regular riptide on a beach somewhere. That suggests you won&#8217;t be able to actually transition into the TARDIS.</p>
<p>Regardless, the opportunity to poke around in there is something that&#8217;s been missing from the series so far. They&#8217;ve even added in a new bit: the Doctor now has a drawing room, filled with nicknacks and easter eggs from the TV series. I hope they do justice to the controls, though &#8211; the centre console is the ideal my desktop aspires to, and if it&#8217;s just WASD to move it around, I&#8217;ll cry chrono-tears.</p>
<p>You can keep track of it <a href="http://www.bbc.co.uk/doctorwho">here</a>.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Cities in Motion is a modern day Transport Tycoon</title>
		<link>http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/</link>
		<comments>http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 13:15:46 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cities in Motion]]></category>
		<category><![CDATA[City manager]]></category>
		<category><![CDATA[Colossal Order]]></category>
		<category><![CDATA[Parabox?]]></category>
		<category><![CDATA[Paradox Interactive]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11591</guid>
		<description><![CDATA[In Cities in Motion, your task is to craft the perfect public transport system. It&#8217;s not<a href="http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>In Cities in Motion, your task is to craft the perfect public transport system. It&#8217;s not a city builder per se, although it does come with a level editor. Instead, your job is to connect up the various parts of the city in the most efficient way possible &#8211; avoiding cancellations, delays, and making sure your customers are happy.<span id="more-11591"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FemH4GhEqEs?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/FemH4GhEqEs?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>It&#8217;ll ship with a 12-mission strong campaign mode across four cities, a sandbox mode, and a level editor. The game spans a hundred years of transport history &#8211; it starts with the gorgeous automobiles of the 1920s and progresses to the sleek sheen of the year 2020. Collosal Order, the developer, obviously don&#8217;t know that we&#8217;ll have teleporters by then.</p>
<p>It boasts seven &#8220;social groups&#8221; (people who like trains, people who like cars, etc?), five types of transport, and 30 distinct vehicles &#8211; including water buses! Which I find are just boats. But still!</p>
<p>There&#8217;s been a real gap in this genre of late &#8211; the last city manager I can remember really enjoying was Monte Cristo&#8217;s City Life. They followed that up with Cities XL last year, which I didn&#8217;t play. With no signs of any decent SimCity game from EA, this will probably be the essential city management game of 2011.</p>

<a href='http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/cities-in-motion-thumb/' title='cities in motion 1'><img width="590" height="220" src="http://media.pcgamer.com/files/2010/08/cities-in-motion-thumb.jpg" class="attachment-thumbnail" alt="cities in motion 1" title="cities in motion 1" /></a>
<a href='http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/cities-in-motion-fountain/' title='cities in motion fountain'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/08/cities-in-motion-fountain-590x368.jpg" class="attachment-thumbnail" alt="cities in motion fountain" title="cities in motion fountain" /></a>
<a href='http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/cities-in-motion-lovely-river-thing/' title='cities in motion lovely river thing'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/08/cities-in-motion-lovely-river-thing-590x368.jpg" class="attachment-thumbnail" alt="cities in motion lovely river thing" title="cities in motion lovely river thing" /></a>
<a href='http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/cities-in-motion-stadium/' title='cities in motion stadium'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/08/cities-in-motion-stadium-590x368.jpg" class="attachment-thumbnail" alt="cities in motion stadium" title="cities in motion stadium" /></a>
<a href='http://www.pcgamer.com/2010/08/20/cities-in-motion-is-a-modern-day-transport-tycoon/cities-in-motion-train-station/' title='cities in motion train station'><img width="590" height="368" src="http://media.pcgamer.com/files/2010/08/cities-in-motion-train-station-590x368.jpg" class="attachment-thumbnail" alt="cities in motion train station" title="cities in motion train station" /></a>

]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<title>Populous reborn: shape the world in From Dust</title>
		<link>http://www.pcgamer.com/2010/08/19/populous-reborn-shape-the-world-in-from-dust/</link>
		<comments>http://www.pcgamer.com/2010/08/19/populous-reborn-shape-the-world-in-from-dust/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 16:46:28 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[From Dust]]></category>
		<category><![CDATA[Ubisoft Montpellier]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11308</guid>
		<description><![CDATA[Remember Ubisoft&#8217;s Project Dust? It&#8217;s been renamed: From Dust is the new title. It&#8217;s no longer<a href="http://www.pcgamer.com/2010/08/19/populous-reborn-shape-the-world-in-from-dust/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Remember Ubisoft&#8217;s Project Dust? It&#8217;s been renamed: From Dust is the new title. It&#8217;s no longer being pitched as a &#8220;we must save humanity from these natural disasters or surely perish&#8221; type of game; it&#8217;s shifted into a more comfortable, &#8220;humanity are tiny insects and look how pretty this volcano is&#8221; space. Here&#8217;s a gorgeous tech demo:<span id="more-11308"></span></p>
<p><object width="610" height="370"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ZsdNAWqVUi4?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="370" src="http://www.youtube.com/v/ZsdNAWqVUi4?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>I&#8217;ll be keeping my horrible little eyes on this one for you.</p>
]]></content:encoded>
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		<slash:comments>22</slash:comments>
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		<title>Be a squaddie in ArmA 2: British Armed Forces</title>
		<link>http://www.pcgamer.com/2010/08/19/be-a-squaddie-in-arma-2-british-armed-forces/</link>
		<comments>http://www.pcgamer.com/2010/08/19/be-a-squaddie-in-arma-2-british-armed-forces/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 16:44:42 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[ArmA 2: British Armed Forces]]></category>
		<category><![CDATA[Bohemia Interactive]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11440</guid>
		<description><![CDATA[New ArmA 2 DLC! This time, it centres around a mechanised British troop embarking on a<a href="http://www.pcgamer.com/2010/08/19/be-a-squaddie-in-arma-2-british-armed-forces/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>New ArmA 2 DLC! This time, it centres around a mechanised British troop embarking on a large scale counter-insurgency campaign. It&#8217;ll deliver &#8220;numerous&#8221; singleplayer missions for the new faction, as well as authentic hardware. It&#8217;ll be out on the 26th of August for the PC only, and will cost £7.99/$9.99. Trailer and more info below:<span id="more-11440"></span></p>
<p><object width="610" height="368"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wMeGrSBv08Y?fs=1&amp;hl=en_GB&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="610" height="368" src="http://www.youtube.com/v/wMeGrSBv08Y?fs=1&amp;hl=en_GB&amp;hd=1" allowfullscreen="true"></embed></object></p>
<p>Here&#8217;s some more info on the new vehicles and weapons you&#8217;ll get to play with as the BAF:</p>
<p>&#8220;Players can outfit themselves with Multi-Terrain Pattern uniforms and DPM smocks designed for arid desert areas. Amid the array of the available armaments are the trademark L85A2 infantry assault rifles, machineguns in the form of the L86A2 Light Support Weapon, the L110A1 and the legendary GPMG, along with the L115A1 Long Range Rifle and the formidable AS50 for snipers. Vehicles include the modernised Warrior and Jackal 2 MWMIK armored trucks, with air support provided by Apache AH1 gunships and AH11 Wildcat multirole helicopters. The Merlin HC3 and Chinook HC2 are the backbone of airborne troop transportation.&#8221;</p>
<p>Also, there are guns and helicopters!</p>
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		<slash:comments>12</slash:comments>
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		<title>APB fights for survival: test new features right now</title>
		<link>http://www.pcgamer.com/2010/08/19/apb-fights-for-survival-test-new-features-right-now/</link>
		<comments>http://www.pcgamer.com/2010/08/19/apb-fights-for-survival-test-new-features-right-now/#comments</comments>
		<pubDate>Thu, 19 Aug 2010 14:53:08 +0000</pubDate>
		<dc:creator>Jaz McDougall</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[Realtime Worlds]]></category>
		<category><![CDATA[TPS]]></category>

		<guid isPermaLink="false">http://www.pcgamer.com/?p=11390</guid>
		<description><![CDATA[Following yesterday&#8217;s news that Realtime Worlds had entered into administration, we got lots of comments lamenting<a href="http://www.pcgamer.com/2010/08/19/apb-fights-for-survival-test-new-features-right-now/"> [..]</a>]]></description>
			<content:encoded><![CDATA[<p>Following yesterday&#8217;s news that Realtime Worlds had <a href="http://www.pcgamer.com/2010/08/17/apb-developer-realtime-worlds-ready-to-close/">entered into administration</a>, we got lots of comments lamenting the death of their urban sandbox MMO. As if in response, they&#8217;ve upt up a public test world with a mass of new features. We&#8217;ve got the meatiest chunks of the patch notes below. And it seems the developers are listening to customer complaints &#8211; improving the well known weaknesses within the game. Radical weapon rebalancing, improved vehicle handling, and new weapon audio are all on the patch notes. Have you played the test version? We&#8217;d love to know how the improvements feel in-game. <span id="more-11390"></span></p>
<p>A spokesperson for the corporate rescue firm Begbies Traynor has said that they &#8220;want to offer reassurance to gamers that APB will not only continue as an online service but will be improved and supported 100% during this restructure.&#8221; They&#8217;re aiming to effectively transform RTW into a well oiled, APB-developing machine. They&#8217;ve put a test realm online that you can try out <a href="http://eu.apb.com/en/news/2010/08/17/ptw-is-online">here</a>, with the following changes to the core game on that realm:</p>
<ul>
<li><em>Improved vehicle handling</em></li>
<li>Time for open world vehicle break-ins has been<em> lowered from 10 to 3 seconds</em></li>
<li>Arrest and Rescue times have been lowered</li>
<li>All weapons rebalanced and now include recoil</li>
<li>All weapons fire out to 100 metres</li>
<li>All weapon audio has been updated</li>
<li>Crouch is now client-side predicted</li>
<li>Accuracy modifier on sprinting</li>
<li>Accuracy now regains over time rather than instantly</li>
<li>Vehicle husks now block weapons fire</li>
<li>Field of view is now weapons specific</li>
<li>Hit VFX should now align with the direction of the weapons fire correctly.</li>
<li>Added graphics options for Dynamic Shadows, Environment Shadows, Ambient Occlusion, High-Quality Bloom, Distortion Value, Anisotropy, and Anti Aliasing.</li>
<li>Various VoIP crash fixes</li>
</ul>
<p>They&#8217;ve also added some new hats and outfits, instrument packs, and body kits for your car. We&#8217;ll let you know if it&#8217;s any good.</p>
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		<slash:comments>12</slash:comments>
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