Interview: Chris Sigaty talks Starcraft 2 pro strategy

Al Bickham at 11:35am October 28 2010
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The two-day tornado of Blizzcon has passed. Between feverish blasts of Diablo III and trying not to stare too hard at the Blood Elf cosplay maidens, we got the chance to chat with the delightful Chris Sigaty, StarCraft II’s Producer, about game theory, why the Zerg need a bit of love, and the difference between amateur and professional StarCrafters’ brains. It was most enlightening.

The Wednesday Interview – Amnesia: The Dark Descent

Al Bickham at 12:50pm September 1 2010
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A lot of things in life are only scary in a certain context. Buses: not scary, unless you’re about to be hit by one. Mothers-in-law: not scary at distances over two feet. Amnesia is scary everywhere.

The spiritual heir to the Penumbra series from Swedish indies Frictional, Amnesia: The Dark Descent is arch survival horror. I’ve been playing it and scaring myself silly, and thought a chat with Frictional might keep the darkness at bay. Fat chance…

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Tom Hatfield