Valve casually announced today that there are over 100 million active Steam accounts. That is a lot of active Steam accounts. That's approaching the population of Mexico.
After testing out Oculus VR's new headset prototype Crescent Bay, I put the pieces of my brain back together enough to have a coherent chat with Nate Mitchell, VP of product at Oculus. I last talked to Nate at E3, when he walked me through demos of SUPERHOT and Lucky's Tale. This time, at Oculus Connect, we talked about the new Crescent Bay prototype—what Oculus had to improve from DK2 to achieve "presence," what kind of hardware it takes to run games at 90Hz, and whether gamers who ordered a DK2 should be upset that there's already a new prototype on the way.
Here’s something I never thought I’d get to write about in PC Gamer. Metal Gear Solid 5 is coming to PC. First, prelude/enhanced demo Ground Zeroes will arrive on Steam, followed in 2015, hopefully simultaneously with the console releases, by the full game with the striking subtitle of The Phantom Pain.
The first week of the League of Legends World Championships 2014 has come to a dramatic conclusion, and has been a good tournament so far for both LoL fans, and anyone who enjoys expert e-sports and upsets. It's not easy to boil down four days of elite LoL play into six bullet points, but this way you get to watch the series' most thrilling moments, back-to-back. Get your videos and analysis right here.
Dark Souls fans understand that rushing in unprepared is almost always a prelude to getting a giant hammer up in the face. That's probably not what awaits From Software if they rush in with Dark Souls 2 DLC, but they've decided to wait nonetheless. The third part of the The Lost Crowns DLC trilogy, titled Crown of the Ivory King, was originally due out this Wednesday. Now, Namco Bandai has announced that—for reasons unknown—it's being delayed until next week, on 30 September.
Wow. I thought I had experienced virtual reality before I put on Oculus VR’s new prototype Crescent Bay headset. I put on the original Rift when it was still a duct-taped prototype. I’ve played game demos on the higher resolution Crystal Cove prototype, which added positional tracking, and the polished version that is now shipping as DK2. Every one was amazing: an experience with a technology that was clearly on the cusp of changing gaming as we know it. Putting on Oculus VR’s Crescent Bay is a different experience altogether. Those previous headsets were just shadows of virtual reality, simulacra that asked you to fool your brain into believing in the magic. In some of the Crystal Cove demos, I found myself having to remind my brain that this wasn’t real, because all my senses were telling me otherwise.
In their keynotes at Oculus Connect, the brains behind Oculus kept talking about “presence”—what it takes to create total immersion in virtual reality. It sounded like a buzzword to me, until I strapped Crescent Bay onto my face, placed its integrated earpieces over my ears, and stood on the ledge of a skyscraper looking out over a virtual steampunk cityscape. I looked down, tried to step off the ledge, and my body recoiled. I was there.
This isn't the consumer version of the Oculus Rift VR headset, but according to Oculus, it's another big step closer. This morning at Oculus Connect, company CEO Brendan Iribe revealed the Crescent Bay prototype, which he says is "a massive leap" over the currently available Oculus Rift DK2.
Chambers. Adventure. Perfectly timed jumping. A demon-run video shop. A bunny girl fighting robots. These are some of the things that lie in store in this week's FREEGAMESAPALOOZA, which as ever is brought to you by our good friends at Soylent Green. Soylent Green—Live Life Your Way. Soylent Green—Turns Out It's Made Out Of People. Enjoy!
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. This week, another chance to enter a post-apocalyptic wasteland, but one that soon turned into a mere Bidet Of Nightmares. Drink of it at your own risk.
So, this week saw the long-awaited release of Wasteland 2, where 'long awaited' is measured more in decades than the couple of years that it's been in development. Luckily, it's good. It's very good. Depending on who you ask though, there already was a sequel to Wasteland, only a year or so after the first one came out. Now, to be clear, the list of people who will tell you that is very small indeed. Not the original Wasteland team, which didn't work on it, not Wasteland fans, who generally try to forget it, and not even publisher EA, which originally did tried to hold it up as a proper sequel, but was apparently convinced of its folly after three ghosts showed up to slap some goddamn sense into it.
Despite that though, the lineage is obvious, and you'd think the thirst for a new Wasteland game would make anything even inspired by it worth a little hardcore fan fondness. How bad could it be that it was politely carved out of history almost as soon as it landed? Well, let's find out!
Though I think we can assume the answer is "Very, very bad."
Come one, come all to see an Xbox One launch game running at 1440p! We recently got a preview build of Ryse: Son of Rome's PC port, so Tyler went through the introductory level with the graphics settings maxed (minus supersampling, but come on). It's pretty, isn't it?
It's The PC Gamer Show! In episode six, Evan and Tyler play indie tactical shooter Due Process, Andy subjects the office to Cyberspace on the Oculus Rift DK2, and we say goodbye to a friend.
The Wraithlord is a twelve-foot tall monster crafted from psychic bone, imbued with the spirit of an ancient warrior who exists to only to kill. The Space Marine Captain is the champion of a barely-human warrior caste who runs around in power armour that compounds his ridiculous strength. When these two meet on a battlefield, something messy and exciting ought to happen.
There's a mad monk up ahead. He's wearing little more than rags, his body hunches over with a great burden. His face is twisted and warped. Behind him is a woman with a small pack; ahead of him is a gnarly raider.
My guide through the dusty canyon cautions me against interfering as the raider demands the woman's goods. She begs him to stop, for both their sakes, but it's too late for that. The hunchback monk, a disciple devoted to the nuclear god Titan and The Great Glow, sworn to protect his charge.
He rushes forward, shouting a prayer, and then detonates the small warhead he carries. A mushroom cloud emerges from the blinding light, vaporizing the monk and the raider. The woman, however, now lays legless before me.
"Kill me," she croaks. And I do, but not before I take her scrap.
The Nvidia GTX 980 is here—as in, Nvidia has announced it, you'll be able to buy one soon, and it's also physically here in the PC Gamer offices. I've been playing games on the GTX 980 and benchmarking the card with the help of Maximum PC. We've put our cards together to test dual-GPU SLI performance and thrown the 980s up against a 4K monitor to see how they compare to the GTX 780 Ti, Radeon R9 290X, and other top-of-the-line graphics cards.
The big question: is the Nvidia GTX 980 worth its $550 price tag? According to our benchmarks, absolutely.
Nvidia announces GTX 980 and GTX 970 "Maxwell" graphics cards for $550 and $329: here are their new features
At Nvidia Editor's Day last week, Nvidia pulled the shroud off its fresh top-of-the-line graphics cards running on the new Maxwell architecture: the $550 GTX 980 and the $329 GTX 970. Nvidia called Maxwell "the most advanced GPU ever built," but you can say that about almost every new generation of graphics hardware. More importantly, Nvidia also called Maxwell the most power-efficient GPU ever built, and that is a big deal: it delivers twice the performance per watt as Kepler, the architecture used in the 600 and 700 series cards. I've been testing a reference GTX 980 Nvidia sent, and you can read about my thoughts on the card and see our benchmarks—including dual-980 SLI benchmarks—right here.
This article is about all the new technology Nvidia is rolling out with Maxwell: a new anti-aliasing algorithm called MFAA, new lighting called Voxel Global Illumination, native downsampling support called Dynamic Super Resolution, and DirectX12.
Nvidia's just kicked off Game24, a 24-hour, multi-city livestream event that they've labeled a "PC gaming holiday." I'm in attendance at Hangar 8 in Santa Monica, California for the start of broadcast.
Blizzard may not expect World of Warcraft to grow again in the future, but that doesn't mean it's giving up on the game. In fact, Tom Chilton, lead game designer at Blizzard, says the studio has actually expanded the game's development team over the past couple of years.
Earlier this week, a Steam logo found on Square Enix's Final Fantasy XIII Trilogy page prompted theories of an impending PC release. Those theories have proven corrent, as Square Enix has today confirmed that the entire trilogy will be released on PC by Spring, 2015. The first game, Final Fantasy XIII, will launch on 9 October for £11/$16.