The Flappy Best Free Candy Games of the Week
Welcome to the dystopian state that is PC Gamer's weekly free games roundup. To cross the border into our glorious land, your game must feature flapping and/or candy; if neither is found, flapping and/or candy shall be provided for you, along with a bunch of IAPs, DRM and FOCs, which is another super-awful, game-ruining thing we just made up. Providing you have your passports at the ready, stick around for Sesame, guide dog, bird, Bert and painting, and a game that proves you have nothing to hide.
Action Painting Pro, like Father Ted's Tea Master machine, is a game that takes the misery out of making art/tea. Rather than scraping canvas with paintbrush for hours on end, you simply guide a little platformy dude around an ever-changing landscape, collecting items that either sustain your existence or change the nature of the painty trail you leave behind. When he finally dies (by not collecting the objects fast enough or by falling into the abyss), your leavings are preserved for all eternity in an image file. Bold, innovative, streaky. See also: BECOME A GREAT ARTIST IN JUST 10 SECONDS.
I do wonder whether my inability to figure out what the heck's going on in games like Universal History of Light is a failing on my part, if it's The Point, or whether these games are more about visuals, music and feeling than following a story – which is another way of saying that UHL is a game about a guide-dog, some brains in a lecture hall, potentially seizure-inducing lightshows and...yeah. (increpare made the brilliant Slave of God, so there is some precedent for this sort of thing.) Whatever the case, this is yet another increpare game that demands your attention. Explore a foreign world home to sprites, disco balls and beautiful borealises.
Terry Cavanagh made Maverick Bird to show his support for Dong Nguyen's Flappy Bird, which you're probably aware of if you've had eyes this week (there are more games over at Flappy Jam). The saga of Flappy Bird is a sad and strange one, but a new TezCav game with a predictably awesome soundtrack seems like a good way to bring this week to a close.
A great joke turned into an amusing game, Sesame Street Fighter reimagines Bert, Ernie, Cookie Monster and co. as the cast of SF2. Rather than using violence to pummel each other, they're using the power of words, which as everyone knows hit harder than bullets. Only not, y'know, literally. It's a typing fighting game! Using your keyboard to solve problems appears to be all the rage these days – Skullgirls is adding a similar mode, you might recall. (Via The Creators Project)
If you need more Bert and less Ernie, you'll want to check out Flappy Bert, the similarly puntastic browser game that riffs on...well, you can probably guess.
Nothing to Hide has come along quite a way since we noticed the prototype back in November, adding a social media-told story that fits in nicely with this novel puzzle game's state surveillance theme. The developers call it 'anti-stealth', and I can't think of a better description, it being a game where you have to remain visible at all times or face immediate KO by tranquilizer darts. Ingeniously, you quickly become an accomplice in your own overexposure, as you can pick up and drop the game's triangular-shaped cameras in order to forge a safe route to the next scene.
OK, so technically this a demo and not the full game, but as Nothing to Hide will be fully open source and copyright-free – you can already grab the code here – you could finish it off yourself if you wanted to. If you'd rather wait and see what the developer has in store for it, there's an interesting custom crowdfunding thing going on here. I've also just been informed by developer Nick Liow that standalone Windows, Mac and Linux versions will be released this coming Monday. Whichever way you play it, make sure you play it - it's clever stuff.