PC Gamer's staff favorites of E3
SimCity is looking more and more like the reboot the series deserves. The new engine is simulation-oriented, and changes the game's underlying processes without mucking with the SimCity mechanics we're used to, such as zoning areas. City specializations, resources, and vertical integration create opportunities for industrious mayors to noodle around with economics. The buildings have been pared down to their identifying features, making them charming and easily readable. The sound design makes crunching buildings into their foundations seem forceful and satisfying. Oh, and you can build cities next to your friends' if you want. It's evolving where it should while keeping the core SimCity concepts in play. If Maxis had asked me what I wanted from a new SimCity before it started on this project, I wouldn't have come up with anything I wanted as much as what it's promising.
Tags: Bethesda Softworks, E3, Ubisoft, SOE, Trion Worlds, Rift, Natural Selection 2, The Elder Scrolls V: Skyrim, Skyrim, SimCity, Planetside 2, Dishonored, Assassin's Creed 3, E3 2012, Watch Dogs, The Elder Scrolls V: Dawnguard,