Total War: Shogun 2 patch to add free maps and castles alongside Rise of the Samurai, out today

Tom Senior at

Multiplayer balancing

Retainers

  • Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4
  • Camp Sickness: missile units’ speed debuff increased
  • Gokamon Bodyguard: avatar melee defence increased from +5 to +6
  • Scroll of Inspirational verse: avatar melee attack increased from +3 to +4
  • Supply Wagon: missile units’ extra ammo increased from +5 to +8
  • Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4
  • Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased
  • Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3
  • Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%
  • Zori Tori Sandal-Bearer: avatar fatigue resistance increased
  • Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7
  • Untrained Fugu Cook : Effect now applies to sword infantry only
  • Trading Post: cost decrease for all units reduced from -5% to -4%
  • Drill Square: sword infantry melee defence bonus reduced from +3 to +2.
  • Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.
  • World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1

 
Multiplayer units

  • Loan Sword Ashigaru: cost from 400 to 500
  • Bow Warrior Monks: cost from 1000 to 1100
  • Matchlock Ashigaru: cost from 400 to 500
  • Great Guard: cost from 1200 to 1300
  • Daiyku Samurai : cost from 1000 to 1100
  • Fire Bomb Throwers: cost from 700 to 600
  • Yari Hero: cost from 1550 to 1200
  • Bow Hero: cost from 1650 to 1500
  • Katana Hero: cost from 1600 to 1500
  • Naginata Warrior Monk Hero: cost from 1700 to 1500
  • Kisho Ninja: cost from 700 to 600
  • Matchlock Samurai: cost from 700 to 650
  • Bow Cavalry: cost from 650 to 600

 
Naval units:

  • Bow Kobaya: cost from 850 to 500
  • Fire Bomb Kobaya cost from 1050 to 700
  • Medium Bune: cost from 1800 to 1550
    Fire arrow ability added
  • Siege Tower Bune: cost from 1550 to 3000
  • Sengoku Bune: cost from 2000 to 1800
  • Cannon Bune: cost from 4000 to 6000
  • Heavy Bune: cost from 2400 to 2000
    Fire arrow ability added
  • Admiral Heavy Bune Fire arrow ability added

 
Unit caps introduced:

Land units

  • Loan Sword Ashigaru 4
  • Bow Warrior Monks 2
  • Matchlock Ashigaru 3
  • Matchlock Monks 1
  • Matchlock Samurai 2
  • Naginata Attendants 5
  • Sword Attendants 6
  • Great Guard 1
  • Bow Cavalry 3

 
Naval units

  • Cannon Bune 1
  • Fire Bomb Kobaya 4
  • Siege Tower Bune 4
  • Matchlock Kobaya 6
  • Medium Bune 6
  • Sengoku Bune 6
  • Nihon Maru 1
  • O Ataka Bune 4
  • Heavy Bune 6
  • Bow Kobaya 6

 
Veteran Skills

  • Matchlock Accuracy upgrades reduced
  • Sword unit melee attack skill upgrades reduced
  • Sword unit charge bonus upgrades reduced

 

Bug Fix list

Achievements:

  • The Mastery of the waves achievement will no longer unlock in rare instances after a land battle

 
AI:

  • Naval AI will now attempt to repair damaged ships
  • Path finding improvements for Naval AI when near to land
  • Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
  • Several battle AI improvements.
  • Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
  • Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign

 
Art:

  • Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type
    Improved appearance of campaign on low spec machines

 
Audio:

  • Several voice over audio fixes for in-battle VO
  • Voice over and audio fixes for Campaign map A bit too similar

Campaign

  • Fixed post battle lockup
  • Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
  • Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
  • Fixed rebels spawning inside zones of control
  • Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
  • Apprehend action now costs money
  • Improved flee behaviour for bribed characters
  • Fixed case where a coastal assault battle would involve the castle
  • Fixed multi-turn attack orders not being invalidated by successful bribes
  • Fixed being able to order more recruitment items from a general than there is room to display them
  • Fixed issue where discovered characters may not update the pathfinder correctly
  • Fixed issue where bribe system would incorrectly invoke diplomacy UI
  • Fixed issue where flee orders would crash in some circumstances
  • Fixed issue where leave settlement orders would crash in some circumstances
  • Fixed several retainer and trait effects
  • Several text tweaks to make the application of specific effects clear (local, global, etc.)
  • Siege model have sound now
  • Various AI fixes and tweaks

 
Combat:

  • Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
  • Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging

 
Crashes:

  • Fixed a number of Multiplayer campaign desyncs
  • Fixed Crash when returning to main menu after completing a multiplayer campaign
  • Fixed a rare crash on exiting a multiplayer land battle
  • Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
  • Fixed uncommon crash during intermediate land tutorial
  • Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
  • Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
  • Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
  • Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
  • Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
  • Fixed soft lock that occurs when deleting a save game generated during a battle
  • Fixed D3D graphics crash that occurred very rarely on creation of new avatar
  • Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign

 
General:

  • The possibility of unchecking all battle types and searching in made multiplayer battles has been removed
  • Added a limit to veteran names, preventing unreadable names on the battlefield
  • Avatar colour scheme now defaults to the army colour scheme when first created
  • The escape button will now cancel rather than confirm skill point allocation in the campaign map
  • AI will now recognise switching sides cost changes during a custom battle setup screen
  • Rank differential penalty will no longer be applied to Campaign drop-in battles
  • New 100% bonus modifier for winning a drop in battle
  • Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain
  • The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles
  • Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay
  • Avatar statistics will correctly update after playing a battle list battle in multiplayer
  • Several campaign missions have had their bonuses tweaked or reworked
  • Cannon Bunes are now able to fire at will correctly in all situations
  • The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed
  • Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”
  • Updates to the Multiplayer avatar conquest map
  • Multiplayer clan competition UI reworked to allow viewing of multiple tiers
  • Multiplayer Naval fund brackets adjusted
  • Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available
  • Multiplayer unit balancing, see multiplayer announcements for further information
  • Fixed several bugs within the retainers in the Multiplayer avatar system
  • Scare enemies now correctly functions at all times in Multiplayer battles
  • Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles
  • Drop in battles can no longer rarely unlock two regions from the same battle
  • Fixed a server issue causing Avatar profile details to not be retrieved correctly
  • Post battle xp calculations are correctly taking into account several new variables and tweaked values
  • Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently
  • Fixed several hyperlink within the Encyclopaedia leading to incorrect pages
  • Multiplayer army management UI now scales to display all units correctly without overlapping
  • References to gold in the multiplayer system now reference Koku
  • Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen
  • Locked units are now viewable in the Multiplayer army management screen
  • Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles
  • Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup
  • Home key now selects and zooms to the General in battles
  • Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear
  • Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle
  • Fixed an infrequent bug that would cause avatar competition regions to not display correctly
  • UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen
  • Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle
  • Matchlock troops veteran skills rebalanced in Multiplayer
  • Multiplayer unit caps implemented, see Multiplayer announcement for details
  • UI fix to address the rare bug that would limit the amount of veterans that could be displayed
  • AI players in Multiplayer and custom battles will no longer display the players steam picture and rank
  • Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank
  • Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer
  • Weighting for mission generation will now always correctly fire a relevant mission in Campaign
  • Minor text/grammar fixes