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	<title>Comments on: Why Team Fortress 2 needs a /dance command</title>
	<atom:link href="http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/</link>
	<description>The number one source of PC gaming reviews, previews and news online</description>
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	<item>
		<title>By: ShadowDragoonFTW</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2777</link>
		<dc:creator>ShadowDragoonFTW</dc:creator>
		<pubDate>Mon, 12 Jul 2010 09:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2777</guid>
		<description>Ah, at first I thought they were all Warcraft dances stolen. The Sniper does the Napoleon dance in almost the same timing as the Male Blood Elves do it in World of Warcraft. The Male Night Elves do a little bit of Michael Jackson, which I saw the Spy doing too, but only one or two of the same moves. Interesting, though.</description>
		<content:encoded><![CDATA[<p>Ah, at first I thought they were all Warcraft dances stolen. The Sniper does the Napoleon dance in almost the same timing as the Male Blood Elves do it in World of Warcraft. The Male Night Elves do a little bit of Michael Jackson, which I saw the Spy doing too, but only one or two of the same moves. Interesting, though.</p>
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	<item>
		<title>By: ShadowDragoonFTW</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2776</link>
		<dc:creator>ShadowDragoonFTW</dc:creator>
		<pubDate>Mon, 12 Jul 2010 09:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2776</guid>
		<description>That... that last one is just... so wrong...</description>
		<content:encoded><![CDATA[<p>That&#8230; that last one is just&#8230; so wrong&#8230;</p>
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	<item>
		<title>By: merrickal</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2602</link>
		<dc:creator>merrickal</dc:creator>
		<pubDate>Fri, 09 Jul 2010 03:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2602</guid>
		<description>Ha! I lol&#039;ed through all of them, though the Napoleon dance had already been used by the Necromancer class in Guild Wars, it&#039;s nice to see other dance moves being used by the other TF2 characters.

Love the spy dance, it looks more like Billie Jean to me tho...</description>
		<content:encoded><![CDATA[<p>Ha! I lol&#8217;ed through all of them, though the Napoleon dance had already been used by the Necromancer class in Guild Wars, it&#8217;s nice to see other dance moves being used by the other TF2 characters.</p>
<p>Love the spy dance, it looks more like Billie Jean to me tho&#8230;</p>
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	<item>
		<title>By: PeterTechGuy</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2601</link>
		<dc:creator>PeterTechGuy</dc:creator>
		<pubDate>Fri, 09 Jul 2010 03:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2601</guid>
		<description>So, dance mode for TF2? :P</description>
		<content:encoded><![CDATA[<p>So, dance mode for TF2? :P</p>
]]></content:encoded>
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	<item>
		<title>By: Tim Edwards</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2583</link>
		<dc:creator>Tim Edwards</dc:creator>
		<pubDate>Fri, 09 Jul 2010 00:16:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2583</guid>
		<description>Added credit - and sent a PM, James.</description>
		<content:encoded><![CDATA[<p>Added credit &#8211; and sent a PM, James.</p>
]]></content:encoded>
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	<item>
		<title>By: james9475</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2568</link>
		<dc:creator>james9475</dc:creator>
		<pubDate>Thu, 08 Jul 2010 23:46:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2568</guid>
		<description>Hey guys, cool to see my animations up here and I&#039;m really glad you enjoyed them. There&#039;s more to come! 

P.S. If you read this Tim, I wouldn&#039;t mind you crediting me (James Benson) rather than the steam forums as a whole!

Peace</description>
		<content:encoded><![CDATA[<p>Hey guys, cool to see my animations up here and I&#8217;m really glad you enjoyed them. There&#8217;s more to come! </p>
<p>P.S. If you read this Tim, I wouldn&#8217;t mind you crediting me (James Benson) rather than the steam forums as a whole!</p>
<p>Peace</p>
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	<item>
		<title>By: dirt1996</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2555</link>
		<dc:creator>dirt1996</dc:creator>
		<pubDate>Thu, 08 Jul 2010 23:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2555</guid>
		<description>Welll... I must say that the Heavy/medic one would be great for gay pride week... I think... wow 0_o</description>
		<content:encoded><![CDATA[<p>Welll&#8230; I must say that the Heavy/medic one would be great for gay pride week&#8230; I think&#8230; wow 0_o</p>
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	<item>
		<title>By: jonfitt</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2546</link>
		<dc:creator>jonfitt</dc:creator>
		<pubDate>Thu, 08 Jul 2010 21:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2546</guid>
		<description>That brought tears to my eyes! 

Those animators are seriously talented with an excellent grasp on linking dace movements to characters. Bravo!

Sadly I don&#039;t know how they would easily work in game. How would lateral movement work? Have you noticed that all the taunts leave your character static. You can&#039;t shimmy to the left when there&#039;s a wall there. I can just see people using dancing to glitch through walls. They could set it so that if there&#039;s no room you appear to slide in place, but I can just see people using it to find glitches.

Also, how would the Heavy Medic dance get triggered?</description>
		<content:encoded><![CDATA[<p>That brought tears to my eyes! </p>
<p>Those animators are seriously talented with an excellent grasp on linking dace movements to characters. Bravo!</p>
<p>Sadly I don&#8217;t know how they would easily work in game. How would lateral movement work? Have you noticed that all the taunts leave your character static. You can&#8217;t shimmy to the left when there&#8217;s a wall there. I can just see people using dancing to glitch through walls. They could set it so that if there&#8217;s no room you appear to slide in place, but I can just see people using it to find glitches.</p>
<p>Also, how would the Heavy Medic dance get triggered?</p>
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	<item>
		<title>By: zombie1991</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2535</link>
		<dc:creator>zombie1991</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2535</guid>
		<description>LMAO.  My son&#039;s and I had to watch each twice.  Wow those were great.  I was waiting for the demo to moon walk but when he &quot;hammer timed&quot;....OMG.  Seeing the sniper do it was GREAT.</description>
		<content:encoded><![CDATA[<p>LMAO.  My son&#8217;s and I had to watch each twice.  Wow those were great.  I was waiting for the demo to moon walk but when he &#8220;hammer timed&#8221;&#8230;.OMG.  Seeing the sniper do it was GREAT.</p>
]]></content:encoded>
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	<item>
		<title>By: The_B</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2534</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2534</guid>
		<description>Hang on Tim, Man in The Mirror? I would have totally gone for Dirty Spy-ana - if we&#039;re going for Jacko/spy puns.</description>
		<content:encoded><![CDATA[<p>Hang on Tim, Man in The Mirror? I would have totally gone for Dirty Spy-ana &#8211; if we&#8217;re going for Jacko/spy puns.</p>
]]></content:encoded>
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	<item>
		<title>By: Alfie</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2533</link>
		<dc:creator>Alfie</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2533</guid>
		<description>I saw these a while ago and my jaw was like 4 inches from my head</description>
		<content:encoded><![CDATA[<p>I saw these a while ago and my jaw was like 4 inches from my head</p>
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	<item>
		<title>By: Woodsey</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2513</link>
		<dc:creator>Woodsey</dc:creator>
		<pubDate>Thu, 08 Jul 2010 18:19:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2513</guid>
		<description>The two teams need a dance off.</description>
		<content:encoded><![CDATA[<p>The two teams need a dance off.</p>
]]></content:encoded>
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	<item>
		<title>By: Lack 26</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2509</link>
		<dc:creator>Lack 26</dc:creator>
		<pubDate>Thu, 08 Jul 2010 18:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2509</guid>
		<description>@MadPhysicist,

I know, mind you TF2 can teach you a lot about life. I reckon things should be run the Mann Co. way, if you feel ill and go to the doctors, they put on a boxing glove and punch you in the face till you man up and feel better. If you want to complain about working conditions, you go to the boss, they put on a boxing glove and punch you in the face till you man up and feel better about it. If you get a broken nose, you go to the hospital... oh you get the idea.</description>
		<content:encoded><![CDATA[<p>@MadPhysicist,</p>
<p>I know, mind you TF2 can teach you a lot about life. I reckon things should be run the Mann Co. way, if you feel ill and go to the doctors, they put on a boxing glove and punch you in the face till you man up and feel better. If you want to complain about working conditions, you go to the boss, they put on a boxing glove and punch you in the face till you man up and feel better about it. If you get a broken nose, you go to the hospital&#8230; oh you get the idea.</p>
]]></content:encoded>
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	<item>
		<title>By: MadDam</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2507</link>
		<dc:creator>MadDam</dc:creator>
		<pubDate>Thu, 08 Jul 2010 17:59:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2507</guid>
		<description>The Heavy/Medic animation is just wrong for all the right reasons.</description>
		<content:encoded><![CDATA[<p>The Heavy/Medic animation is just wrong for all the right reasons.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Isamoth</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2505</link>
		<dc:creator>Isamoth</dc:creator>
		<pubDate>Thu, 08 Jul 2010 17:54:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2505</guid>
		<description>i guess im not human</description>
		<content:encoded><![CDATA[<p>i guess im not human</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MadPhysicist</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2501</link>
		<dc:creator>MadPhysicist</dc:creator>
		<pubDate>Thu, 08 Jul 2010 17:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2501</guid>
		<description>Who would have thought that TF2 would actually teach me dance moves?</description>
		<content:encoded><![CDATA[<p>Who would have thought that TF2 would actually teach me dance moves?</p>
]]></content:encoded>
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	<item>
		<title>By: Darktan</title>
		<link>http://www.pcgamer.com/2010/07/08/why-team-fortress-2-needs-a-dance-command/#comment-2500</link>
		<dc:creator>Darktan</dc:creator>
		<pubDate>Thu, 08 Jul 2010 17:10:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=6073#comment-2500</guid>
		<description>Bloody hell these are impressive. Surely still time to get these into the Engineer update?</description>
		<content:encoded><![CDATA[<p>Bloody hell these are impressive. Surely still time to get these into the Engineer update?</p>
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