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	<title>Comments on: PC Gamer US podcast 228 &#8211; Ultra Peace</title>
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	<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/</link>
	<description>The number one source of PC gaming reviews, previews and news online</description>
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		<title>By: LostVector</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1915</link>
		<dc:creator>LostVector</dc:creator>
		<pubDate>Fri, 02 Jul 2010 15:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1915</guid>
		<description>@Arodin: What do you have against square dancing?</description>
		<content:encoded><![CDATA[<p>@Arodin: What do you have against square dancing?</p>
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		<title>By: Arodin</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1720</link>
		<dc:creator>Arodin</dc:creator>
		<pubDate>Wed, 30 Jun 2010 17:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1720</guid>
		<description>I agree with seamonkeydoo.  I&#039;ve been playing WoW since it was in closed beta, and yes the Holy Trinity works well in that game, but it would be foolish to force that same gameplay on each and every MMO.  Putting aside the fact that MMOs would get really stale and boring if they all worked the same way, not all MMOs will have gameplay that suits that type of system, nor should they.  There are plenty of examples of cooperative team gameplay outside of MMOs that do not have a holy trinity (i.e. Left 4 Dead, Team Fortress 2) so there&#039;s no reason why an MMO has to have it.

In the case of SW:TOR, I think the Holy Trinity will hurt the game -- it&#039;s going to destroy the identity of the classes.  The Sith Inquisitor, previously referred to as the class inspired by Emperor Palpatine, is going to be a healer?  Don&#039;t know about you, but I don&#039;t associate the Emperor with life-giving magic.  

The feller on the podcast said that if everyone is the same (i.e. all DPS) it results in chaos... well I  wouldn&#039;t mind a little chaos in my Star Wars battles.  It should be chaotic.  It&#039;s a battle.  It&#039;s silly how in WoW everyone stands in a predefined position, and the action is carefully choreographed like a square dance.</description>
		<content:encoded><![CDATA[<p>I agree with seamonkeydoo.  I&#8217;ve been playing WoW since it was in closed beta, and yes the Holy Trinity works well in that game, but it would be foolish to force that same gameplay on each and every MMO.  Putting aside the fact that MMOs would get really stale and boring if they all worked the same way, not all MMOs will have gameplay that suits that type of system, nor should they.  There are plenty of examples of cooperative team gameplay outside of MMOs that do not have a holy trinity (i.e. Left 4 Dead, Team Fortress 2) so there&#8217;s no reason why an MMO has to have it.</p>
<p>In the case of SW:TOR, I think the Holy Trinity will hurt the game &#8212; it&#8217;s going to destroy the identity of the classes.  The Sith Inquisitor, previously referred to as the class inspired by Emperor Palpatine, is going to be a healer?  Don&#8217;t know about you, but I don&#8217;t associate the Emperor with life-giving magic.  </p>
<p>The feller on the podcast said that if everyone is the same (i.e. all DPS) it results in chaos&#8230; well I  wouldn&#8217;t mind a little chaos in my Star Wars battles.  It should be chaotic.  It&#8217;s a battle.  It&#8217;s silly how in WoW everyone stands in a predefined position, and the action is carefully choreographed like a square dance.</p>
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		<title>By: colbypoulson</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1715</link>
		<dc:creator>colbypoulson</dc:creator>
		<pubDate>Wed, 30 Jun 2010 16:47:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1715</guid>
		<description>Hi all,

Colby here - I&#039;m the guy that posed that MMO trinity question in the podcast.  Sorry it&#039;s taken me so long to jump in to the comments, but I&#039;m grateful that there&#039;s a space to continue the discussion!

Admittedly, I did feel slightly put off by Josh&#039;s initial response (ala seamonkey&#039;s comment), but as the conversation continued, I think Josh did a good job of addressing the concern.  On the one hand, he&#039;s right.  Arthas vs. Super Hero lone wolf just doesn&#039;t really work in an MMO, which is all about community and playing with friends.  And it&#039;s also true that the LOTR-esque &quot;group of companions team up to conquer an evil greater than any of them individually&quot; can also be a great story.  I think the thing that makes it a little hard to swallow in WoW (and especially ToR, more on that later) is that the Warcraft universe has a great hero/villain pedigree, and having invested a lot of time and interest into that universe, it chafes just a bit to not be able to rise to the level of those heroes, and instead always be weaker than them.  I&#039;d love to go toe to toe with Illidan.  I&#039;m sure Malfurion, Thrall, or Tyrande could.  But no matter how heroic I may be, I&#039;ll never be as cool as them.  Know what I mean?

Anyway, the real meat of the question, and of this conversation, was more about getting away from the trinity, and I&#039;m glad to see that I&#039;m not alone in my desires.  I agree with Josh that MMO&#039;s should largely be about co-operating with your teammates and pulling off difficult feats with coordinated efforts, but I do think there can be other/better options than just the tank/healer/dps roles.  Others have offered some good reasoning and suggestions in this thread already, but I&#039;m particularly fond of the idea of getting rid of &quot;aggro&quot; as we typically think about it, and the healer role as well.  Anyone who plays MMO&#039;s knows that it&#039;s always tougher to find tanks and healers than dps, and the reason is obvious: most people have more fun hitting/shooting the bad guys than being hit by the bad guy and/or playing heal bot for your friends (or even worse, for a bunch of strangers).  Sure, there are people who enjoy being a tank or healer, but they&#039;re the exception to the rule, generally speaking, so why not allow all classes to have some utility (cc, debuff, buff) and then dps about on par with each other, giving everyone very large health pools and some self heal ability, and let them go to town?

Some would argue that if everyone&#039;s role was essentially the same that it would get boring.  Perhaps.  I don&#039;t think I would feel that way.  After all, there&#039;s still a huge difference in playstyle between, say, a Jedi Knight and a Smuggler.  Just because their dps is roughly the same doesn&#039;t mean the difference between the two classes is negligible.  Think of TF2: lots of different classes, lots of different ways to play, but by and large, everyone (with maybe the exception of the Medic) is essentially doing the same thing (killing the enemy); they&#039;re just going about it in very different ways, and it works great.

In the end, particularly with Star Wars, I really hope they can get away from the Trinity style (though unless something changes between now and launch, it doesn&#039;t look like they will).  Standing behind the Vader equivalent and stabbing him over and over with my lightsaber would just be silly, frankly.  I&#039;m sure they could get it to the point where even boss battles were more about our group taking on the boss and his group (army?), where everyone can feel both like they&#039;re part of a team and yet still heroic.

P.S. Maybe there&#039;s still time to get Bioware to change their minds here... to the ToR forums!  Charge!!!</description>
		<content:encoded><![CDATA[<p>Hi all,</p>
<p>Colby here &#8211; I&#8217;m the guy that posed that MMO trinity question in the podcast.  Sorry it&#8217;s taken me so long to jump in to the comments, but I&#8217;m grateful that there&#8217;s a space to continue the discussion!</p>
<p>Admittedly, I did feel slightly put off by Josh&#8217;s initial response (ala seamonkey&#8217;s comment), but as the conversation continued, I think Josh did a good job of addressing the concern.  On the one hand, he&#8217;s right.  Arthas vs. Super Hero lone wolf just doesn&#8217;t really work in an MMO, which is all about community and playing with friends.  And it&#8217;s also true that the LOTR-esque &#8220;group of companions team up to conquer an evil greater than any of them individually&#8221; can also be a great story.  I think the thing that makes it a little hard to swallow in WoW (and especially ToR, more on that later) is that the Warcraft universe has a great hero/villain pedigree, and having invested a lot of time and interest into that universe, it chafes just a bit to not be able to rise to the level of those heroes, and instead always be weaker than them.  I&#8217;d love to go toe to toe with Illidan.  I&#8217;m sure Malfurion, Thrall, or Tyrande could.  But no matter how heroic I may be, I&#8217;ll never be as cool as them.  Know what I mean?</p>
<p>Anyway, the real meat of the question, and of this conversation, was more about getting away from the trinity, and I&#8217;m glad to see that I&#8217;m not alone in my desires.  I agree with Josh that MMO&#8217;s should largely be about co-operating with your teammates and pulling off difficult feats with coordinated efforts, but I do think there can be other/better options than just the tank/healer/dps roles.  Others have offered some good reasoning and suggestions in this thread already, but I&#8217;m particularly fond of the idea of getting rid of &#8220;aggro&#8221; as we typically think about it, and the healer role as well.  Anyone who plays MMO&#8217;s knows that it&#8217;s always tougher to find tanks and healers than dps, and the reason is obvious: most people have more fun hitting/shooting the bad guys than being hit by the bad guy and/or playing heal bot for your friends (or even worse, for a bunch of strangers).  Sure, there are people who enjoy being a tank or healer, but they&#8217;re the exception to the rule, generally speaking, so why not allow all classes to have some utility (cc, debuff, buff) and then dps about on par with each other, giving everyone very large health pools and some self heal ability, and let them go to town?</p>
<p>Some would argue that if everyone&#8217;s role was essentially the same that it would get boring.  Perhaps.  I don&#8217;t think I would feel that way.  After all, there&#8217;s still a huge difference in playstyle between, say, a Jedi Knight and a Smuggler.  Just because their dps is roughly the same doesn&#8217;t mean the difference between the two classes is negligible.  Think of TF2: lots of different classes, lots of different ways to play, but by and large, everyone (with maybe the exception of the Medic) is essentially doing the same thing (killing the enemy); they&#8217;re just going about it in very different ways, and it works great.</p>
<p>In the end, particularly with Star Wars, I really hope they can get away from the Trinity style (though unless something changes between now and launch, it doesn&#8217;t look like they will).  Standing behind the Vader equivalent and stabbing him over and over with my lightsaber would just be silly, frankly.  I&#8217;m sure they could get it to the point where even boss battles were more about our group taking on the boss and his group (army?), where everyone can feel both like they&#8217;re part of a team and yet still heroic.</p>
<p>P.S. Maybe there&#8217;s still time to get Bioware to change their minds here&#8230; to the ToR forums!  Charge!!!</p>
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		<title>By: seamonkeydoo</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1622</link>
		<dc:creator>seamonkeydoo</dc:creator>
		<pubDate>Tue, 29 Jun 2010 19:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1622</guid>
		<description>I listen to the podcast every week and also subscribe to the magazine, so please believe me when I say this comes from a place of love for you guys.
But I think you missed the mark in dismissing the callers comments on MMOs out of hand. To go on and on about how you&#039;re &quot;born&quot; to answer the question, and then to simply say he wants a single-player game was just a little off-putting.
And no, I can&#039;t think of a better alternative to the trinity of classes, but I don&#039;t go around telling people who wish there was an alternative to that and to the tired boss battle to get out of the MMO. Just my two cents.</description>
		<content:encoded><![CDATA[<p>I listen to the podcast every week and also subscribe to the magazine, so please believe me when I say this comes from a place of love for you guys.<br />
But I think you missed the mark in dismissing the callers comments on MMOs out of hand. To go on and on about how you&#8217;re &#8220;born&#8221; to answer the question, and then to simply say he wants a single-player game was just a little off-putting.<br />
And no, I can&#8217;t think of a better alternative to the trinity of classes, but I don&#8217;t go around telling people who wish there was an alternative to that and to the tired boss battle to get out of the MMO. Just my two cents.</p>
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		<title>By: zero-fill</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1578</link>
		<dc:creator>zero-fill</dc:creator>
		<pubDate>Tue, 29 Jun 2010 00:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1578</guid>
		<description>Has the podcast site been attacked again?  I remember about a year ago someone hacked pcgamerpodcast.com and installed malware, when I visited, it tried to install malware on my PC.  It looks like it has happened again.  Is anyone else getting &quot;Reported Attack page&quot; when visiting the site?


-------------------------------------
Reported Attack Page!

This web page at www.pcgamerpodcast.com has been reported as an attack page and has been blocked based on your security preferences.

Attack pages try to install programs that steal private information, use your computer to attack others, or damage your system.

Some attack pages intentionally distribute harmful software, but many are compromised without the knowledge or permission of their owners.</description>
		<content:encoded><![CDATA[<p>Has the podcast site been attacked again?  I remember about a year ago someone hacked pcgamerpodcast.com and installed malware, when I visited, it tried to install malware on my PC.  It looks like it has happened again.  Is anyone else getting &#8220;Reported Attack page&#8221; when visiting the site?</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Reported Attack Page!</p>
<p>This web page at <a href="http://www.pcgamerpodcast.com">http://www.pcgamerpodcast.com</a> has been reported as an attack page and has been blocked based on your security preferences.</p>
<p>Attack pages try to install programs that steal private information, use your computer to attack others, or damage your system.</p>
<p>Some attack pages intentionally distribute harmful software, but many are compromised without the knowledge or permission of their owners.</p>
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		<title>By: SovereignTea</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1509</link>
		<dc:creator>SovereignTea</dc:creator>
		<pubDate>Mon, 28 Jun 2010 10:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1509</guid>
		<description>Hey PC gamer love the podcast, wanted to comment.

The MMO question of Trinity or not.  I&#039;m on the side of needing something new.  The trinity breaks down because it has unequal parts.  Healing seems to always be the weakest part.  Regardless of what mmo you are playing if it employs the trinity you are playing the same game.  You are playing the UI game, target UI health bar, cast heal.  Timmins was spot on.  I had a longer comment but the website ate it.  Sorry.</description>
		<content:encoded><![CDATA[<p>Hey PC gamer love the podcast, wanted to comment.</p>
<p>The MMO question of Trinity or not.  I&#8217;m on the side of needing something new.  The trinity breaks down because it has unequal parts.  Healing seems to always be the weakest part.  Regardless of what mmo you are playing if it employs the trinity you are playing the same game.  You are playing the UI game, target UI health bar, cast heal.  Timmins was spot on.  I had a longer comment but the website ate it.  Sorry.</p>
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		<title>By: freeofme</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1497</link>
		<dc:creator>freeofme</dc:creator>
		<pubDate>Mon, 28 Jun 2010 05:16:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1497</guid>
		<description>One game that was given a terrible review and score by your mag was Dawn of Discovery. Great strategy game that was reviewed by ,IMHO, an idiot. Got a 65. If you have played the game for more than an hour or so its pretty obvious that this reviewer did not even give the game more than 20 minutes of his time.

As for the &quot;holy trinity&quot; thing. The reason that everybody thinks that the trinity is such a good things is because that is pretty much the only way it has been done in modern mmos. And it has more to do with the idea of managing aggro than that it has to do with being the best way to do it. In a game that does not do &quot;aggro&quot; in the traditional mmo sense I believe a system that does not use the &quot;holy trinity&quot; could work very well.</description>
		<content:encoded><![CDATA[<p>One game that was given a terrible review and score by your mag was Dawn of Discovery. Great strategy game that was reviewed by ,IMHO, an idiot. Got a 65. If you have played the game for more than an hour or so its pretty obvious that this reviewer did not even give the game more than 20 minutes of his time.</p>
<p>As for the &#8220;holy trinity&#8221; thing. The reason that everybody thinks that the trinity is such a good things is because that is pretty much the only way it has been done in modern mmos. And it has more to do with the idea of managing aggro than that it has to do with being the best way to do it. In a game that does not do &#8220;aggro&#8221; in the traditional mmo sense I believe a system that does not use the &#8220;holy trinity&#8221; could work very well.</p>
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		<title>By: Paralityk</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1483</link>
		<dc:creator>Paralityk</dc:creator>
		<pubDate>Sun, 27 Jun 2010 20:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1483</guid>
		<description>Guys, you NEED to play Singularity! That&#039;s it, nothing more, it&#039;s your role to review it! Where the heck is Singularity&#039;s review?! Stop BSing about Activision&#039;s lack of marketing initiative!

Love the podcast!</description>
		<content:encoded><![CDATA[<p>Guys, you NEED to play Singularity! That&#8217;s it, nothing more, it&#8217;s your role to review it! Where the heck is Singularity&#8217;s review?! Stop BSing about Activision&#8217;s lack of marketing initiative!</p>
<p>Love the podcast!</p>
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		<title>By: Ride</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1477</link>
		<dc:creator>Ride</dc:creator>
		<pubDate>Sun, 27 Jun 2010 18:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1477</guid>
		<description>@Stinging Velvet you could always try EVE online. Stuff is a lot more fun in a corporation (aka guild, faction, clan) but it&#039;s a very solo-friendly game and doesn&#039;t follow the same conventions as other MMOs. If you want to just explore the mysteries of space, you can do that all you want and make a decent ingame living from it.</description>
		<content:encoded><![CDATA[<p>@Stinging Velvet you could always try EVE online. Stuff is a lot more fun in a corporation (aka guild, faction, clan) but it&#8217;s a very solo-friendly game and doesn&#8217;t follow the same conventions as other MMOs. If you want to just explore the mysteries of space, you can do that all you want and make a decent ingame living from it.</p>
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		<title>By: Cirius</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1448</link>
		<dc:creator>Cirius</dc:creator>
		<pubDate>Sun, 27 Jun 2010 08:14:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1448</guid>
		<description>And then of course you have the alternatives like Wurm, which circumvent the entire unholy trinity by simply dumping a player into a living, breathing world and not giving a damn whether they live or die. 

I&#039;d love to see further developments of the &#039;living world&#039; idea. Too many MMO&#039;s currently seem to be trying to shoehorn a single player experience into a multi player field. You perform the same quests as everyone else, you see the same sights as everyone else, and because of that we end up with people being forced into the same old specializations of healer, tank and DPS.

Contrast that with Wurm, where a quest can vary between persuading a bunch of people to build a statue in your honour, digging a tunnel to your village, or just trying to get two angry cattle up a steep hill, and the idea of a healer, tank and DPS becomes completely nonsensical.</description>
		<content:encoded><![CDATA[<p>And then of course you have the alternatives like Wurm, which circumvent the entire unholy trinity by simply dumping a player into a living, breathing world and not giving a damn whether they live or die. </p>
<p>I&#8217;d love to see further developments of the &#8216;living world&#8217; idea. Too many MMO&#8217;s currently seem to be trying to shoehorn a single player experience into a multi player field. You perform the same quests as everyone else, you see the same sights as everyone else, and because of that we end up with people being forced into the same old specializations of healer, tank and DPS.</p>
<p>Contrast that with Wurm, where a quest can vary between persuading a bunch of people to build a statue in your honour, digging a tunnel to your village, or just trying to get two angry cattle up a steep hill, and the idea of a healer, tank and DPS becomes completely nonsensical.</p>
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		<title>By: Moose0487</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1428</link>
		<dc:creator>Moose0487</dc:creator>
		<pubDate>Sat, 26 Jun 2010 20:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1428</guid>
		<description>@ Lost Vector  I agree with you here where an MMO can have more mechanics than are currently in them, the only problem is that with the current gameplay styles of most MMOs the Healer-Tank-DPS trinity works so well.

One game i&#039;m reminded of is Tabula Rasa (sadly not around any more), where at the beginning of the game each class got a Shotgun for close range Cone Damage attacks, a pistol for medium range attacks, and a rifle for long range.  These skills were upgradeable to the point where each class could be an effective damage dealer, in all kinds of situations and then depending on what classes you chose later on you essentially got better at a particular aspect of combat.  In the late levels (40 or so) it even got the point where specific classes would have abilities that would damage specific enemies better, so no matter what archetype you chose you were still needed in the combat.

For instance I remember going into a dungeon type area, and in the early parts the team members each kind of did their own thing, where I as the healer occasionally had to use my healing tool to make sure everyone&#039;s health was alright.  If I&#039;m not mistaken however each class had the ability to use items to heal themselves, it&#039;s just that medics did it better.  Later on in the instance we would eventually get to a difficult point where we would essentially drop into a formation where the class based combat mechanics were more viable than everyone running around doing their own thing.  In that particular game, the role of the tank however was more like a general in that he would tackle the harder enemies.  While we did somewhat fall into that trinity again, as the healer I had the ability to switch to a weapon and be just as effective in combat as the other guys.  In this way while the team fighting together was no doubt the strongest option, each player had the ability to have that save the day moment in each fight.

I was more excited about TOR until this E3, where the point that really struck home with me was that if I wanted to I could play this game completely by myself if I wanted. however the gameplay footage shown seemed to fall back on the customs established by WOW and Everquest.  I&#039;m hoping that up until the release Bioware will show more the particular abilities for each character and how each can be a well rounded fighter.</description>
		<content:encoded><![CDATA[<p>@ Lost Vector  I agree with you here where an MMO can have more mechanics than are currently in them, the only problem is that with the current gameplay styles of most MMOs the Healer-Tank-DPS trinity works so well.</p>
<p>One game i&#8217;m reminded of is Tabula Rasa (sadly not around any more), where at the beginning of the game each class got a Shotgun for close range Cone Damage attacks, a pistol for medium range attacks, and a rifle for long range.  These skills were upgradeable to the point where each class could be an effective damage dealer, in all kinds of situations and then depending on what classes you chose later on you essentially got better at a particular aspect of combat.  In the late levels (40 or so) it even got the point where specific classes would have abilities that would damage specific enemies better, so no matter what archetype you chose you were still needed in the combat.</p>
<p>For instance I remember going into a dungeon type area, and in the early parts the team members each kind of did their own thing, where I as the healer occasionally had to use my healing tool to make sure everyone&#8217;s health was alright.  If I&#8217;m not mistaken however each class had the ability to use items to heal themselves, it&#8217;s just that medics did it better.  Later on in the instance we would eventually get to a difficult point where we would essentially drop into a formation where the class based combat mechanics were more viable than everyone running around doing their own thing.  In that particular game, the role of the tank however was more like a general in that he would tackle the harder enemies.  While we did somewhat fall into that trinity again, as the healer I had the ability to switch to a weapon and be just as effective in combat as the other guys.  In this way while the team fighting together was no doubt the strongest option, each player had the ability to have that save the day moment in each fight.</p>
<p>I was more excited about TOR until this E3, where the point that really struck home with me was that if I wanted to I could play this game completely by myself if I wanted. however the gameplay footage shown seemed to fall back on the customs established by WOW and Everquest.  I&#8217;m hoping that up until the release Bioware will show more the particular abilities for each character and how each can be a well rounded fighter.</p>
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		<title>By: timmins</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1382</link>
		<dc:creator>timmins</dc:creator>
		<pubDate>Sat, 26 Jun 2010 01:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1382</guid>
		<description>Alternatives to the tank-dps healer configuration already exist. Just try running an instance in Wow without a healer. Or even a real dedicated tank. 

The problem with the tank-healer-dps configuration is simple: The healer is bored. The dps doesn&#039;t get to use all of the interesting game mechanics to keep themselves alive, and the tank&#039;s role is higher pressure than many people want to be subjected to, and often you will die through no fault of your own.

Just try running a wow instance, at appropriate level, with a hunter, a warlock, and a mage. (or any other 3 ranged dps, really)  It&#039;s very doable. And it is very interesting, because of several reasons: everyone is responsible for their own survival, and the fight discussions for tough pulls sounds more like a team fortress 2 strategy discussion than a basic tank and spank.

What I would love is for TOR to focus, instead of turning group play into a mess of aoe and a bunch of stuff stacked in front of the tank so you can&#039;t even see who is who,  to a more tactical feeling setup, like a battleground plays out, where there are, say, 4 of you, 7 of them, and you need to coordinate how we will work together to keep all these guys from effectively focusing us down one at a time, while letting us focus them down. 

And in a circumstance like this, it WOULD feel like an epic confrontation. Any one of you COULD be facing arthas down. Arthas wouldn&#039;t be alone, and maybe you would need a bit of help against arthas in the form of buffs from party members, and maybe the occasional frost nova so that he doesn&#039;t overwhelm

This would also deal with the massive problem that mmos have: how do we make all the classes viable for soloing, given that when you are alone, a priest can&#039;t heal mobs to death? wow basically does it by making the healing capable classes into two or more completely different classes where it is ridiculous to try solo questing as a holy paladin at level 70. 

Remove healer completely, make everyone responsible largely for their own survival, and make the fights more about crowd control, positioning, and other tactics. Just like a battleground generally works out, but without the pressure of playing against real people, which a lot of people really aren&#039;t into.</description>
		<content:encoded><![CDATA[<p>Alternatives to the tank-dps healer configuration already exist. Just try running an instance in Wow without a healer. Or even a real dedicated tank. </p>
<p>The problem with the tank-healer-dps configuration is simple: The healer is bored. The dps doesn&#8217;t get to use all of the interesting game mechanics to keep themselves alive, and the tank&#8217;s role is higher pressure than many people want to be subjected to, and often you will die through no fault of your own.</p>
<p>Just try running a wow instance, at appropriate level, with a hunter, a warlock, and a mage. (or any other 3 ranged dps, really)  It&#8217;s very doable. And it is very interesting, because of several reasons: everyone is responsible for their own survival, and the fight discussions for tough pulls sounds more like a team fortress 2 strategy discussion than a basic tank and spank.</p>
<p>What I would love is for TOR to focus, instead of turning group play into a mess of aoe and a bunch of stuff stacked in front of the tank so you can&#8217;t even see who is who,  to a more tactical feeling setup, like a battleground plays out, where there are, say, 4 of you, 7 of them, and you need to coordinate how we will work together to keep all these guys from effectively focusing us down one at a time, while letting us focus them down. </p>
<p>And in a circumstance like this, it WOULD feel like an epic confrontation. Any one of you COULD be facing arthas down. Arthas wouldn&#8217;t be alone, and maybe you would need a bit of help against arthas in the form of buffs from party members, and maybe the occasional frost nova so that he doesn&#8217;t overwhelm</p>
<p>This would also deal with the massive problem that mmos have: how do we make all the classes viable for soloing, given that when you are alone, a priest can&#8217;t heal mobs to death? wow basically does it by making the healing capable classes into two or more completely different classes where it is ridiculous to try solo questing as a holy paladin at level 70. </p>
<p>Remove healer completely, make everyone responsible largely for their own survival, and make the fights more about crowd control, positioning, and other tactics. Just like a battleground generally works out, but without the pressure of playing against real people, which a lot of people really aren&#8217;t into.</p>
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	<item>
		<title>By: Ic4ruz</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1380</link>
		<dc:creator>Ic4ruz</dc:creator>
		<pubDate>Sat, 26 Jun 2010 00:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1380</guid>
		<description>You forgot LEGO Harry Potter Years 1-4, it got 9/10 from Eruogamer!</description>
		<content:encoded><![CDATA[<p>You forgot LEGO Harry Potter Years 1-4, it got 9/10 from Eruogamer!</p>
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		<title>By: xFlashx</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1377</link>
		<dc:creator>xFlashx</dc:creator>
		<pubDate>Fri, 25 Jun 2010 23:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1377</guid>
		<description>i just grabbed counter strike, what was the name of that mod they suggested?

Nice podcast guy... thanks!</description>
		<content:encoded><![CDATA[<p>i just grabbed counter strike, what was the name of that mod they suggested?</p>
<p>Nice podcast guy&#8230; thanks!</p>
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		<title>By: LostVector</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1372</link>
		<dc:creator>LostVector</dc:creator>
		<pubDate>Fri, 25 Jun 2010 21:59:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1372</guid>
		<description>My underrated hit would have to be Freelancer.

As for the Tank/Healer/DPS trinity in RPGs it only exists because the games are built that way. You can still have a game that requires teamwork and doesn’t follow that familiar formula. In fact, playing WoW with a less than conventional party can be quite an interesting problem-solving experience and require even more teamwork than the proven “best practices” trinity approach.

But to the question, “will games always use this approach” I say it doesn’t have to be this way, but it’s also hard to break conventions without upsetting people. It depends on the game though. Imagine if Portal was turned into a class based MMO with regenerating health. No need for a “healer” and teamwork would require timing-based coordinated puzzle solving. Perhaps each specific class would provide a unique ability. Think Trine.

The formula: Create a game with several different game mechanics. And rather than let everyone have full access to those mechanics, divide them among the specific classes. Then promote the use of all combined mechanics to achieve goals... teamwork, synergy, voltron-style. Whatever you want to call it.

There’s a ton of fiction out there, such as comics, movies, and shows, where teams of unique characters all work together to overcome some obstacle and these squads of heros don’t always follow the typical RPG game trinity configuration. And for such fiction, it’s natural to think, “Oh man that would be a cool game.” But then we all complain about how crappy fiction-to-game conversions are.

Tank/Healer/DPS is a sweet spot that lots of people can appreciate and it’s easy to understand. Until we get something different that blows us all away with how super fun it is, games will continue to appeal to what we’re all used to.</description>
		<content:encoded><![CDATA[<p>My underrated hit would have to be Freelancer.</p>
<p>As for the Tank/Healer/DPS trinity in RPGs it only exists because the games are built that way. You can still have a game that requires teamwork and doesn’t follow that familiar formula. In fact, playing WoW with a less than conventional party can be quite an interesting problem-solving experience and require even more teamwork than the proven “best practices” trinity approach.</p>
<p>But to the question, “will games always use this approach” I say it doesn’t have to be this way, but it’s also hard to break conventions without upsetting people. It depends on the game though. Imagine if Portal was turned into a class based MMO with regenerating health. No need for a “healer” and teamwork would require timing-based coordinated puzzle solving. Perhaps each specific class would provide a unique ability. Think Trine.</p>
<p>The formula: Create a game with several different game mechanics. And rather than let everyone have full access to those mechanics, divide them among the specific classes. Then promote the use of all combined mechanics to achieve goals&#8230; teamwork, synergy, voltron-style. Whatever you want to call it.</p>
<p>There’s a ton of fiction out there, such as comics, movies, and shows, where teams of unique characters all work together to overcome some obstacle and these squads of heros don’t always follow the typical RPG game trinity configuration. And for such fiction, it’s natural to think, “Oh man that would be a cool game.” But then we all complain about how crappy fiction-to-game conversions are.</p>
<p>Tank/Healer/DPS is a sweet spot that lots of people can appreciate and it’s easy to understand. Until we get something different that blows us all away with how super fun it is, games will continue to appeal to what we’re all used to.</p>
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		<title>By: SSH83</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1348</link>
		<dc:creator>SSH83</dc:creator>
		<pubDate>Fri, 25 Jun 2010 18:30:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1348</guid>
		<description>Vampire the Masquerade Bloodline is definitely my underrated favorite as well.  It got 77 in PC Gamer but after the official and unofficial patches, I&#039;d definitely give it 87~90.  In terms of its atmosphere, plot, character design, dialogue writing, voice-acting, play-style choice (hacking, stealth, persuasion, magic, guns, melee, and even psychic powers). Definitely on par with the likes of Deus Ex, Bioshock and Mass Effect.</description>
		<content:encoded><![CDATA[<p>Vampire the Masquerade Bloodline is definitely my underrated favorite as well.  It got 77 in PC Gamer but after the official and unofficial patches, I&#8217;d definitely give it 87~90.  In terms of its atmosphere, plot, character design, dialogue writing, voice-acting, play-style choice (hacking, stealth, persuasion, magic, guns, melee, and even psychic powers). Definitely on par with the likes of Deus Ex, Bioshock and Mass Effect.</p>
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		<title>By: howellaa</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1314</link>
		<dc:creator>howellaa</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1314</guid>
		<description>Starcraft 2 ! That&#039;s what I will be pulling overnights to play through!

I must hurry to finish Mass Effect 2, Assassin&#039;s Creed 2, and Just Cause 2 !!!  I am half way through them now...

aaaaaahhhhhhhh! hurry, hurry, hurry...</description>
		<content:encoded><![CDATA[<p>Starcraft 2 ! That&#8217;s what I will be pulling overnights to play through!</p>
<p>I must hurry to finish Mass Effect 2, Assassin&#8217;s Creed 2, and Just Cause 2 !!!  I am half way through them now&#8230;</p>
<p>aaaaaahhhhhhhh! hurry, hurry, hurry&#8230;</p>
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		<title>By: LostVector</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1306</link>
		<dc:creator>LostVector</dc:creator>
		<pubDate>Fri, 25 Jun 2010 15:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1306</guid>
		<description>@AndyB LOL, &quot;I don&#039;t want people to know I&#039;m watching Buffy on my XBOX&quot; Don&#039;t you edit this podcast Andy? ;) I think this is a cry for help. On the topic of Aliens listening to the podcast, let&#039;s imagine they&#039;re the Galaxy Quest variety and take every show as literal &quot;Historical Documents&quot; in which case to them PCG is a war mongering nation unafraid to unleash it&#039;s nuclear arsenal between neighboring cubicals and follow up with a blitzkrieg of nerf gun wielding storm troopers/interns... it is wise of you to associate with the likes of Buffy.</description>
		<content:encoded><![CDATA[<p>@AndyB LOL, &#8220;I don&#8217;t want people to know I&#8217;m watching Buffy on my XBOX&#8221; Don&#8217;t you edit this podcast Andy? ;) I think this is a cry for help. On the topic of Aliens listening to the podcast, let&#8217;s imagine they&#8217;re the Galaxy Quest variety and take every show as literal &#8220;Historical Documents&#8221; in which case to them PCG is a war mongering nation unafraid to unleash it&#8217;s nuclear arsenal between neighboring cubicals and follow up with a blitzkrieg of nerf gun wielding storm troopers/interns&#8230; it is wise of you to associate with the likes of Buffy.</p>
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		<title>By: StingingVelvet</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1289</link>
		<dc:creator>StingingVelvet</dc:creator>
		<pubDate>Fri, 25 Jun 2010 12:25:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1289</guid>
		<description>Good podcast... second one I have listened to and I enjoyed it.  Looking forward to keeping up with them.

On the MMO front, I stay away from them mostly because I don&#039;t like playing in groups, dependent on others.  I have always hoped there might be an MMO where you quest and adventure on your own, but the world is still populated by other adventurers for you to talk to, steal from or trade with.  You could still quest together, but it would be an &quot;outside the game&quot; bargain negotiated between you and another player and there would be nothing stopping them from going back on the deal.  I guess I am alone in wanting this, as it has never happened... who knows.

And on the lowest scoring game front, I really loved Risen and was upset you have it a 65... great RPG, very PC focused.</description>
		<content:encoded><![CDATA[<p>Good podcast&#8230; second one I have listened to and I enjoyed it.  Looking forward to keeping up with them.</p>
<p>On the MMO front, I stay away from them mostly because I don&#8217;t like playing in groups, dependent on others.  I have always hoped there might be an MMO where you quest and adventure on your own, but the world is still populated by other adventurers for you to talk to, steal from or trade with.  You could still quest together, but it would be an &#8220;outside the game&#8221; bargain negotiated between you and another player and there would be nothing stopping them from going back on the deal.  I guess I am alone in wanting this, as it has never happened&#8230; who knows.</p>
<p>And on the lowest scoring game front, I really loved Risen and was upset you have it a 65&#8230; great RPG, very PC focused.</p>
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		<title>By: spitz6860</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1281</link>
		<dc:creator>spitz6860</dc:creator>
		<pubDate>Fri, 25 Jun 2010 10:14:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1281</guid>
		<description>you guys interested in the new transformer game? it&#039;s actually pretty decent.</description>
		<content:encoded><![CDATA[<p>you guys interested in the new transformer game? it&#8217;s actually pretty decent.</p>
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		<title>By: Demobot</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1274</link>
		<dc:creator>Demobot</dc:creator>
		<pubDate>Fri, 25 Jun 2010 08:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1274</guid>
		<description>Great podcast, as usual. Someone mentioned Vampire The Masquerade: Bloodlines (Josh maybe?) and possibly revisiting it. If you do, you&#039;ll definitely want to check out the unofficial patches from modder Wesp5, the most recent (6.7) is available &lt;a href=&quot;http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/20172475/p1/?54&quot; title=&quot;here&quot; rel=&quot;nofollow&quot;&gt;here.</description>
		<content:encoded><![CDATA[<p>Great podcast, as usual. Someone mentioned Vampire The Masquerade: Bloodlines (Josh maybe?) and possibly revisiting it. If you do, you&#8217;ll definitely want to check out the unofficial patches from modder Wesp5, the most recent (6.7) is available <a href="http://forumplanet.gamespy.com/bloodlines_tech_support/b50391/20172475/p1/?54" title="here">here.</a></p>
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		<title>By: Hybrid</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1250</link>
		<dc:creator>Hybrid</dc:creator>
		<pubDate>Fri, 25 Jun 2010 02:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1250</guid>
		<description>Great ad! and the podcasts are awesome as usual!</description>
		<content:encoded><![CDATA[<p>Great ad! and the podcasts are awesome as usual!</p>
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		<title>By: Ride</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1239</link>
		<dc:creator>Ride</dc:creator>
		<pubDate>Fri, 25 Jun 2010 01:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1239</guid>
		<description>love the ad, downloading the &#039;cast now...</description>
		<content:encoded><![CDATA[<p>love the ad, downloading the &#8216;cast now&#8230;</p>
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		<title>By: Sha-Near</title>
		<link>http://www.pcgamer.com/2010/06/25/pc-gamer-us-podcast-228-ultra-peace/#comment-1231</link>
		<dc:creator>Sha-Near</dc:creator>
		<pubDate>Fri, 25 Jun 2010 00:45:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.pcgamer.com/?p=4358#comment-1231</guid>
		<description>ha, leave the kitty outta it!  Looking forward to hearing this while working my friday away</description>
		<content:encoded><![CDATA[<p>ha, leave the kitty outta it!  Looking forward to hearing this while working my friday away</p>
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